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Measuring TPACK and HOTS of Teacher Professional Education Students Based on Lesson Plans Nur Wakhidah; Juhaeni Juhaeni; Safaruddin Safaruddin; Erman Erman; Shaouna Shoaib Lodhi
Journal of Innovation in Educational and Cultural Research Vol 6, No 2 (2025)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v6i1.1796

Abstract

The manifestation of the technological age is that humans use technology, so education must prepare professional teachers who understand technology. Technology, content, and pedagogic-based learning occurred during COVID-19, known as technological pedagogical content knowledge (TPACK). TPACK research, so far as expertise using questionnaires, rarely studied TPACK designed by teachers. This quantitative study aims to determine the ability of TPACK in lesson plans (LP) of teacher professional education (TPE) students at UIN Sunan Ampel and its effect on HOTS. Data was collected by scoring LP based on TPACK and HOTS instruments. Data on students' ability to design lesson plans were analyzed using SEM path analysis with AMOS application to measure the influence of the TPACK component (TK, CK, PK, TPK, TCK, PCK) for TPACK and HOTS. The results showed that TPACK components ((pedagogic ability (PK) and technology-based pedagogic ability (TPK)) indirectly affect TPACK. Technology-based content capability (CTK) and TPK directly affect TPACK. The TPACK component involves HOTS in a negative direction except for content capability (CT), which affects HOTS positively.
Penggunaan Metode Role Playing dalam meningkatkan Hasil Belajar Pendidikan Agama Islam Kelas VIII Keis, Keis; Juhaeni, Juhaeni; Safaruddin, Safaruddin; Jannah, Ida Miftakhul; Salsabila, Zuha Prisma
Al-Qalam: Jurnal Kajian Islam dan Pendidikan Vol 17 No 1 (2025): Al-Qalam: Jurnal Kajian Islam Dan Pendidikan
Publisher : LP2M Universitas Islam Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/al-qalam.v17i1.3581

Abstract

This study used the Classroom Action Research (PTK) method with a two-cycle design and involved 31 students in class VIII SMP Negeri 1 Cipunagara. The purpose of this study was to improve student learning outcomes in Islamic Religious Education (PAI) subjects. Research data were collected using observation instruments, interviews, documentation, and formative tests. The results showed that in the pre-cycle, the average student learning outcomes were 69.12 with the level of achievement of Learning Objective Achievement Criteria (KKTP) 58.06%. After the application of the Role Playing method, there was a significant increase in cycle I, with a teacher activity score of 84, student activity of 75, and KKTP achievement increased to 64.51%. In cycle II, student learning outcomes increased more significantly with an average score of 89.19 and KKTP achievement of 90.32%. The teacher activity score also increased to 88.89, while student activity reached 87.50. This success is due to the active interaction of students, group discussions, and roles in learning scenarios that help students understand the material more deeply and applicatively. The conclusion in this study is that the Role Playing method is an effective learning strategy to improve PAI learning outcomes and instill character values.
Integrasi Bahasa Afektif Dalam Pembelajaran Mendalam Anak Usia Dini Rahayu, Rahayu; Herlina, Herlina; Vega, Nofvia De; Anas, Ismail; Safaruddin, Safaruddin
Journal of Instructional and Development Researches Vol. 5 No. 5 (2025): October
Publisher : Yayasan Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jider.v5i5.590

Abstract

Penelitian ini bertujuan untuk mengeksplorasi bagaimana integrasi bahasa afektif oleh guru PAUD mendukung pembelajaran mendalam (deep learning) serta perkembangan emosional dan regulasi diri anak. Penelitian ini menggunakan metode kualitatif deskriptif, dengan data dikumpulkan melalui observasi naturalistik dan wawancara semi-terstruktur terhadap empat guru PAUD di kota Makassar. Hasil analisis tematik mengidentifikasi lima peran instrumental bahasa afektif dalam praktik pedagogis: (1) sebagai kurikulum tersembunyi yang secara implisit menanamkan nilai empati; (2) sebagai model regulasi emosi yang ditiru secara langsung oleh anak; (3) sebagai penghubung krusial antara wacana afektif dengan peningkatan keterlibatan kognitif; (4) sebagai mediator esensial dalam pembelajaran kolaboratif untuk mengelola interaksi sosial; dan (5) sebagai pilar pendekatan holistik yang mengintegrasikan dukungan emosional dan kognitif. Temuan ini menegaskan bahwa bahasa afektif bukan sekadar alat komunikasi transaksional, melainkan sebuah instrumen pedagogis fundamental untuk menciptakan lingkungan belajar yang aman secara emosional dan merangsang secara intelektual bagi anak usia dini. Implikasi temuan ini mendorong pengembangan pelatihan profesional bagi pendidik usia dini dalam penggunaan bahasa afektif, serta membuka peluang penelitian lebih lanjut untuk mengkaji dampaknya dalam konteks yang lebih luas dan beragam
Pengaruh Media Pembelajaran Gamifikasi Berbasis Wordwall Terhadap Hasil Belajar Peserta Didik Kelas 3 Pada Mata Pelajaran Pendidikan Pancasila Di Madrasah Ibtidaiyah Khoiriyatin, Vilda Zahrotul; Juhaeni, Juhaeni; Muhayarotun, Siti; Chasanah, Uswatun; Safaruddin, Safaruddin
Journal of Instructional and Development Researches Vol. 5 No. 5 (2025): October
Publisher : Yayasan Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jider.v5i5.616

Abstract

Tujuan penelitian ini adalah untuk menganalisis efektivitas penggunaan media pembelajaran berbasis gamifikasi, khususnya platform Wordwall, terhadap peningkatan hasil belajar siswa pada mata pelajaran Pendidikan Pancasila di kelas III MIN 1 Kota Surabaya. Latar belakang penelitian ini berangkat dari fenomena pembelajaran yang masih didominasi metode tradisional dengan penekanan pada buku paket dan hafalan, sehingga menyebabkan kejenuhan serta rendahnya motivasi belajar peserta didik. Minimnya variasi media dan belum optimalnya pemanfaatan teknologi digital turut berpengaruh terhadap capaian akademik siswa yang belum memenuhi standar ketuntasan minimal. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen semu (quasi-experimental) serta menerapkan rancangan Nonequivalent Control Group Design. Subjek penelitian berjumlah 56 siswa yang terbagi menjadi dua kelompok: 28 siswa kelas IIIA sebagai kelompok kontrol dan 28 siswa kelas IIIC sebagai kelompok eksperimen. Instrumen penelitian berupa tes objektif berbentuk multiple choice sebanyak 20 butir soal untuk mengukur tingkat pemahaman siswa. Data dianalisis menggunakan SPSS versi 23 dengan penerapan uji Paired Sample T-Test dan Independent Sample T-Test. Hasil analisis menunjukkan nilai signifikansi sebesar 0,000, yang berarti lebih kecil dari taraf signifikansi 0,05. Temuan tersebut mengindikasikan adanya perbedaan hasil belajar yang signifikan antara siswa yang menggunakan media Wordwall dan yang tidak. Dengan demikian, dapat disimpulkan bahwa penerapan media pembelajaran berbasis gamifikasi seperti Wordwall efektif dalam meningkatkan pemahaman dan hasil evaluasi siswa pada mata pelajaran Pendidikan Pancasila di kelas III MIN 1 Kota Surabaya.
Integrative Pedagogical Framework: Konstruksi dan Implementasi Pembelajaran Science, Islam, Technology (SIT) bagi Pendidik IPA di Sekolah Mitra Service Learning Inayah, Nailil; Arum, Wahyuni Fajar; Juhaeni, Juhaeni; Safaruddin, Safaruddin
Jurnal Inovasi Penelitian dan Pengabdian Masyarakat Vol. 5 No. 1 (2025): Juni
Publisher : Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jippmas.v5i1.431

Abstract

Pengabdian ini bertujuan untuk meningkatkan kompetensi guru Ilmu Pengetahuan Alam (IPA) dalam menyusun dan mengimplementasikan desain pembelajaran yang mengintegrasikan Ilmu Pengetahuan Alam (IPA) dengan nilai-nilai keislaman berbantuan ICT sehingga mampu memperkuat karakter peserta didik. Metodologi pengabdian yang digunakan yakni menggunakan Asset Based Community Development (ABCD) dengan menerapkan 5 langkah Discovery (Pengkajian), Dream (Impian), Design (Prosedur), Define (Tujuan), Destiny (self determination). Pelaksanaan program pengabdian kepada masyarakat Konstruksi dan Implementasi Pembelajaran Integrative Science, Islam, Technology (SIT) bagi Pendidik IPA sekolah Mitra Service Learning Prodi Pendidikan IPA telah terlaksana dengan baik dan berimplikasi terhadap peningkatan kompetensi guru IPA dalam menyusun dan mengimplementasikan desain pembelajaran yang mengintegrasikan IPA dengan nilai-nilai keislaman berbantu ICT sehingga mampu memperkuat karakter peserta didik. Adapun luaran dari dari hasil PkM sebagai bukti ada implikasi dari kegiatan diantaranya perangkat pembelajaran dengan desain pembelajaran SIT yang telah direview oleh pakar sebelum diimplementasikan dan video praktik pelaksanaan pembelajaran berbasis SIT.
Efektivitas Multimedia Interaktif Ayo Lestarikan Lingkungan untuk Meningkatkan Hasil Belajar Kognitif IPAS Siswa Kelas Tinggi SDN 41 Malewang Kabupaten Takalar Regina Rita Bella; Muhammad Alfian Solo; Nurhikmah H; Suryadi Ishak; Safaruddin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9378

Abstract

This study aims to determine the effectiveness of the interactive multimedia Ayo Lestarikan Lingkungan developed using Articulate Storyline 3 in improving students’ cognitive learning outcomes in the IPAS subject. This research employed a quantitative approach with a pre-experimental one-group pretest–posttest design. The participants consisted of 35 fourth, fifth, and sixth-grade students at UPT SDN 41 Malewang, Takalar Regency. The research instrument was a cognitive learning test comprising 15 multiple-choice questions. Data were analyzed using the JASP application through normality testing, homogeneity testing, paired samples t-test, and effect size calculation. The results showed an increase in the average score from 61.00 on the pretest to 77.83 on the posttest. The data met statistical assumptions, with normality p = 0.061 and homogeneity p = 0.060. The paired samples t-test revealed a highly significant difference with t = –8.893 and p < 0.001. The Cohen’s d value of 1.503 indicated a very large effect of the multimedia on students’ cognitive achievement. Thus, the Ayo Lestarikan Lingkungan interactive multimedia based on Articulate Storyline 3 is effective for enhancing students’ cognitive learning outcomes on environmental conservation material.
EFEKTIVITAS PENGGUNAAN MEDIA FLIPBOOK INTERAKTIF TERHADAP HASIL BELAJAR KOGNITIF BAHASA INDONESIA SISWA KELAS VIII UPTD SMPN 6 SINJAI Faqihudin; Abd. Rahman Trisno; Nurhikmah H.; Suryadi Ishak; Safaruddin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9380

Abstract

This study investigates the effectiveness of using interactive flipbook media to improve the cognitive learning outcomes of eighth-grade students in Indonesian language learning at UPTD SMPN 6 Sinjai. A quasi-experimental method was employed using a One-Group Pretest–Posttest Design involving 30 students selected purposively. Data were collected through cognitive achievement tests administered before and after the intervention. The instrument consisted of multiple-choice questions validated through expert judgment. Data analysis included descriptive statistics, a normality test (Shapiro–Wilk), and a Paired Sample t-test, followed by effect size calculation using Cohen’s d. The findings show a substantial improvement in students’ cognitive learning outcomes, with the mean pretest score increasing from 56.53 to 80.13 in the posttest, indicating a 23.6-point gain. The Paired Sample t-test revealed a significant difference between pretest and posttest scores (t = –19.87; p < 0.001). The effect size was categorized as very large (Cohen’s d = 3.628), demonstrating that the interactive flipbook had a strong influence on students’ cognitive achievement. In conclusion, interactive flipbook media is highly effective for enhancing cognitive learning outcomes in Indonesian language instruction at the junior high school level.
EFEKTIVITAS PENGGUNAAN MULTIMEDIA INTERAKTIF TERHADAP HASIL BELAJAR KOGNITIF PJOK SISWA SMP NEGERI 1 GALESONG UTARA Eliana Putri; Rusli; Nurhikmah H; Suryadi Ishak; Safaruddin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Process
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.10637

Abstract

This study aims to determine the effectiveness of interactive multimedia in improving students’ cognitive learning outcomes in Physical Education, Sports, and Health (PJOK) at the junior high school level. The research employed a quasi-experimental method with a one-group pretest–posttest design involving 30 seventh-grade students from SMP Negeri 1 Galesong Utara. Students were given a pretest to measure their initial cognitive achievement, followed by learning activities using interactive multimedia, and finally a posttest to evaluate their learning improvement. The cognitive learning outcomes were measured using objective test instruments and analyzed using JASP software. The Shapiro–Wilk normality test showed that the data were normally distributed (p = 0.068). The paired samples t-test revealed a significant difference between pretest and posttest scores, with t = –14.55, df = 29, and p < 0.001. The mean score increased substantially from 55.67 in the pretest to 88.33 in the posttest. Furthermore, the effect size was very large (Cohen’s d = 2.656), indicating a strong impact of interactive multimedia on students’ cognitive learning outcomes. These findings confirm that interactive multimedia is highly effective in enhancing students’ understanding, engagement, and cognitive mastery in PJOK learning.
Integrasi Kecerdasan Buatan dalam Pembelajaran Digital Multimodal dan Adaptif: Sebuah Systematic Literature Review Reski Reski; Husnul Khotimah; Muhammad Alfian Solo; Abdul Hakim; Nurhikmah H; Safaruddin Safaruddin
SAP (Susunan Artikel Pendidikan) Vol. 10 No. 2 (2025): SAP
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v10i2.2017

Abstract

The development of Artificial Intelligence (AI) has made a significant contribution to innovations in digital learning. This study aims to analyze how AI is utilized to support the development of multimodal learning resources, interactive animations, and adaptive learning experiences for students. The method used is a Systematic Literature Review (SLR) based on the PRISMA 2020 guidelines. Data were collected from the Scopus database using a Boolean query that combined the keywords “AI” and “educational animation” for the years 2020–2025. Out of 166 articles found, only 11 met the inclusion criteria and were thematically analyzed. The results show that AI plays a crucial role in enriching digital learning strategies. Generative AI supports the creation of multimodal learning resources, deep learning promotes the development of interactive educational animations, and adaptive AI systems enable learning experiences responsive to individual student abilities. In conclusion, the application of AI enhances the effectiveness, interactivity, and personalization of digital learning, contributing to the formation of an innovative and learner-centered educational ecosystem.
Pelatihan Pemanfaatan Learning Management System untuk Meningkatkan Kompetensi Guru dalam Pembelajaran Jarak Jauh di Era Digital Safaruddin Safaruddin; Juhaeni Juhaeni; Syarifuddin Syarifuddin
Jurnal Inovasi Penelitian dan Pengabdian Masyarakat Vol. 6 No. 1 (2026): Juni
Publisher : Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jippmas.v6i1.814

Abstract

Transformasi pendidikan digital menuntut guru memiliki kompetensi dalam mengelola pembelajaran jarak jauh berbasis teknologi. Salah satu teknologi yang banyak digunakan adalah Learning Management System (LMS) yang berfungsi sebagai media pengelolaan pembelajaran daring secara terintegrasi. Namun, masih banyak guru yang mengalami kendala dalam pemanfaatan LMS secara optimal, khususnya dalam pengelolaan kelas virtual, penyusunan materi digital, evaluasi pembelajaran, dan interaksi pembelajaran daring. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru dalam pemanfaatan LMS untuk mendukung pembelajaran jarak jauh di era digital. Metode pelaksanaan menggunakan pendekatan pelatihan partisipatif melalui tahapan analisis kebutuhan, workshop, pendampingan praktik, implementasi LMS, dan evaluasi kegiatan. Peserta kegiatan terdiri atas 35 guru sekolah menengah dari berbagai bidang studi. Hasil kegiatan menunjukkan adanya peningkatan kompetensi guru dalam penggunaan LMS, terutama pada aspek pengelolaan materi, penyusunan evaluasi online, pengelolaan forum diskusi, dan monitoring aktivitas peserta didik. Selain itu, guru menunjukkan peningkatan motivasi dan kesiapan dalam mengimplementasikan pembelajaran digital berbasis LMS. Kegiatan ini memberikan dampak positif terhadap penguatan literasi digital guru serta mendukung transformasi pendidikan berbasis teknologi di sekolah.
Co-Authors Abd Malik Dachlan Abd. Rahman Trisno Abdul Hakim Agista Ifain Ahmad Jauharul Wadud Ainur Risalah Akbar Akbar Alistiana, Lisa Amira Fatin Amirah Yasmin Anas, Ismail Andi Rosita Malelling Andi Tenriwaru Arum, Wahyuni Fajar Asadine Silmi Kurniakova Aulia Ningrum Aulia Nur Tanzila Azmi Tahmidah Degeng, I. N. S. Dinda Dwi Pangestu Ningrum Dwi Ariyanti Dwi Nur Arifah Eliana Putri Elvita Indah Cahyani Erman Erman Erman, Erman Fahriza Femenia Femenia Faqihudin Faricha Ajeng Mega Utami Hadi Saputra HARMILAWATI Hasmiati, Hasmiati Herlina Herlina Husniyatus Salamah Zainiyati Husnul Khotimah Inayah, Nailil Isna Nurul Azizah Jamaluddin Jamaluddin Jannah, Ida Miftakhul Jauharoti Alfin Juhaeni Juhaeni Juhaeni Juhaeni Juhaeni, Juhaeni Keis, Keis Khoiriyatin, Vilda Zahrotul Khoiru Ummah Laeli Qadrianti Lisfiana Nur Laili Lutfiatus Zahrotul Ulfa Mailin Mailin Melvy Karenia Putri Mirnawati Mirnawati Moh. Anshori Mohammad Roni Muh. Judrah Muhammad Alfian Solo Muhayarotun, Siti Muhsin Muhsin Murtadho, N. Nafilatus Sa’adah Nasrul Fuad Erfansyah Nayli Okta Dwi Pratiwi Ninik Mahyuni Nur Halima Tussadia Nur Oktavianty Nur Wakhidah Nurafiah Nurafiah Nurafiah, Nurafiah Nurhikmah H Nurlaiha Ibrahim Putri Ambarwati R. Nurhayati Rahayu Rahayu Rara Luthfiyah Ratna Pangastuti Regina Rita Bella Reski Reski Risnawati Risnawati Rusli Salehudin, Mohammad Salsabila, Zuha Prisma Setyosari, P. Shaouna Shoaib Lodhi Siti Faridha Friatnawati Sri Wiji Suryadi Ishak Syarifuddin Syarifuddin Taseman Taseman Taseman Taseman Umar Umar Uswatun Chasanah Vega, Nofvia De Wahyuningtias Ludiawati Wa’ishah Mansur Wilujeng Asih Purwani Zuha Prisma Salsabila Zuha Prisma Salsabila