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Pengembangan Media Pembelajaran Smart Apps Creator Terintegrasi Genially pada Materi Penjumlahan Bilangan Cacah Kelas IV Sekolah Dasar Safitri, Amelia; Asrafiani Arafah, Andi; Diana Septika, Hety; Makmun, Makmun; Hidayat, Taufik; Sukriadi, Sukriadi
JURNAL PENDIDIKAN MIPA Vol 14 No 4 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i4.1972

Abstract

Penelitian ini mengkaji pengembangan media pembelajaran berbasis SAC (Smart Apps Creator) terintegrasi Genially guna menghasilkan peningkatan pada proses belajar di sekolah dasar. Penelitian ini dimaksudkan guna mengetahui proses pengembangan media, menilai kelayakan media, serta mengetahui respon peserta didik terhadap media tersebut. Metode yang dimanfaatkan ialah R&D (Research and Development) bermodel ADDIE, yang mencakup lima tahapan, yakni Analysis, Design, Development, Implementation, hingga Evaluation. Materi yang difokuskan adalah operasi hitung penjumlahan bilangan cacah. Pelaksanaan penelitian bertempat di SD Negeri 007 Samarinda Ilir dengan melibatkan 28 siswa. Penghimpunan data dilaksanakan dengan wawancara, observasi, serta angket, kemudian dianalisis menggunakan uji validasi oleh ahli media maupun materi. Hasil penelitian memperlihatkan bahwa pengembangan media mengikuti tahapan model ADDIE, kelayakan media oleh validator ahli media mencapai 90% beserta ahli materi 84%, sehingga dinyatakan sangat layak, dan respon peserta didik pada kelompok kecil memperoleh 93,75% dan kelompok besar 88,93%, keduanya dalam kategori sangat layak. Kesimpulannya, media pembelajaran berbasis SAC terintegrasi Genially layak digunakan. Disarankan untuk mengembangkan lebih lanjut media ini dengan variasi materi dan aplikasi lain untuk meningkatkan pengalaman belajar.
Pelatihan Pembuatan Video Pendek Menggunakan Capcut dalam Rangka Meningkatkan Keterampilan Guru Penggerak di SDN 004 Sungai Kunjang Arafah, Andi Asrafiani; Sukriadi, Sukriadi; Riyanti, Ririt; Trivinisa, Erika Jihan
PENGABDI PENGABDI: VOL. 5, NO.2 (2024)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/pengabdi.v5i2.69583

Abstract

Abstrak. Mitra pada kegiatan pelatihan ini adalah SDN 004 Sungai Kunjang. pelatihan pembuatan video pendek menggunakan capcut bagi guru di SDN 004 Sungai Kunjang ini dilaksanakan untuk membantu guru yang ada di SD 004 Sungai Kunjang untuk memahami terkait penggunaan aplikasi capcut dalam pembuatan video pendek yang kreatif dan menarik bagi audiens yang melihat video tersebut, selain itu untuk mengoptimalkan penggunaan aplikasi dengan mudah untuk mengembangkan video yang lebih bervariasi, estetik, dan praktis. Pelatihan ini dilaksanakan selama satu hari dengan beberapa materi Pelatihan yang dibuka dengan materi pengenalan capcut dan fitur-fiturnya yang dilanjutkan dengan pembahasan terkait Implementasi Pembuatan Video dan Fitur-fitur capcut,  Penggunaan capcut dalam Pembuatan video pendek yang kreatif dan menarik. Adapun metode yang digunakan dalam kegiatan pelatihan ini berupa pemberian materi (metode ceramah), diskusi, tanya jawab dan demonstrasi. Dalam pelatihan ini, guru-guru sebagai peserta pelatihan diberikan kesempatan untuk berlatih secara langsung mengoptimalkan semua fiitur yang ada pada aplikasi capcut, khususnya untuk pengembangan video pendek yang kreatif,  praktis, serta interaktif adalah salah satu upaya dalam mewujudkan pendidikan yang kolaborasi serta proses pendidikan yang aktif. Kata Kunci: Guru Penggerak, Editing Video, Aplikasi Capcut
Innovation Experiment in Making Dengue Food Using Cassava Leaves (Manihot Esculenta) as a Substitution Beef Nur Al-faida; Sukriadi Sukriadi; Irawati Irawati; Mia Mariana Mote; Yaningsi Novita; Amos Edowai
International Journal of Public Health Vol. 1 No. 3 (2024): September : International Journal of Public Health
Publisher : Asosiasi Riset Ilmu Kesehatan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijph.v1i3.176

Abstract

Cassava is a staple food source that is abundant in Indonesia. Cassava leaves have been known to our people for a long time as an alternative vegetable to replace most vegetables in general. For those who are used to it, cassava leaves are a unique vegetable, and can stimulate your appetite, but for those who have never tasted it, it may take time to get used to it. The texture of cassava leaves is rough, so they are only suitable for cooking in a few ways. The aim of this research is to find out the most preferred formula for making beef jerky from cassava leaves. This research is experimental research with the research design used, namely Pre-Experimental Design with a One-shot case study type of research. Based on the research that has been carried out, the conclusion in this study is that of the 4 treatments given, it is seen from the color aspect that the most preferred treatment is P12 (100%), the taste aspect of the treatment is P12 986.7), the aroma aspect is P11 (80%) and the P12 texture (83.3%). For further research, it is hoped that variables such as water content and HCN can be added to cassava leaves.
Pengaruh E-Kombus (Elektronik Komik Balok dan Kubus) terhadap Peningkatan Hasil Belajar Siswa Sekolah Dasar Andi Asrafiani Arafah; Dita Nurlina; Sukriadi, Sukriadi; Masriani, Masriani
JURNAL PENDIDIKAN MIPA Vol 15 No 1 (2025): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v15i1.2199

Abstract

Hasil belajar merupakan komponen penting dalam pendidikan karena dengan hasil belajar kita bisa mengetahui keberhasilan dari sebuah pembelajaran. Penelitian ini bertujuan untuk mengetahui perubahan hasil belajar siswa SDN 007 Sungai Kunjang setelah menggunakan media pembelajaran berupa E-KOMBUS (Elektronik Komik Balok dan Kubus). Untuk medapatkan hasil tersebut digunakan pendekatan penelitian kuantitatif pre-experimental designs dengan menggunakan desain penelitian one grup pretest posttest designs. Untuk mendapatkan data yang digunakan dalam penelitian ini, peneliti menggunakan instrumen tes untuk mendapatkan nilai hasil belajar siswa. Data yang diperoleh kemudian diolah dengan menggunakan software SPSS. Berdasarkan hasil analisis data diperoleh uji asumsi normalitas shapiro-wilk menunjukkan bahwa hasil pretest E-KOMBUS terdistribusi normal karena nilai P Valuenya yakni 0,005 sedangkan hasil posttest terdistribusi tidak normal karena nilai P Valuenya yakni 0,001. Sehingga dapat disimpulkan bahwa untuk dilanjutkan ke pengujian hipotesis menggunakan analisis non parametrik yakni analisis uji wilcoxon sebagai alternatif dari pengujian paired sample t-test. Berdasarkan hasil uji hipotesis menggunakan wilcoxon diperoleh hasil bahwa penggunaan E-KOMBUS memiliki pengaruh yang signifikan karena nilai P Valuenya 0,000. Sedangkan untuk nilai N-Gain Scorenya diperoleh N-gain Skor pada mean sebesar 0.7033 yang artinya nilai tersebut berada pada kategori tinggi karena nilainya sebesar g>0,7. Sedangkan untuk nilai N-gain persen pada mean sebesar 70.3350 yang artinya nilai tersebut berada pada kategori cukup efektif karena nilainya sebesar 56-75. Kesimpulannya bahwa treatment atau metode yang digunakan dalam hal ini E-KOMBUS memiliki pengaruh yang cukup efektif dalam perubahan hasil nilai belajar peserta didik pada SDN 007 Sungai Kunjang. Sehingga dapat kita simpulkan bahwa media pembelajaran E-KOMBUS memiliki pengaruh dan cukup efektif untuk meningkatkan nilai hasil belajar peserta didik pada materi balok dan kubus di SDN 007 Sungai Kunjang.
DEVELOPMENT OF DIGITAL FLIPBOOK E-MODULES TO SUPPORT PROJECT-BASED LEARNING IN DESCRIPTIVE TEXT MATERIALS IN FIFTH GRADE ELEMENTARY SCHOOLS Sari, Ayu Puspita; Arafah, Andi Asrafiani; Septika, Hety Diana; Makmun, Makmun; Hidayat, Taufik; Sukriadi, Sukriadi
JURNAL NALAR PENDIDIKAN Vol 13, No 1 (2025): JURNAL NALAR PENDIDIKAN
Publisher : Lembaga Penelitian Mahasiswa Penalaran UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jnp.v1i1.73676

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This study aims to develop and assess the feasibility of a Project-Based Learning (PjBL)-based e-module using a flipbook for fifth-grade descriptive text material. The background of this research is students' low writing skills and the limited use of interactive teaching methods. The research employed the Research and Development (RnD) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The study involved 28 fifth-grade students from SD Negeri 021 Sungai Kunjang. Data were collected through interviews, questionnaires, and observations, with feasibility assessments from experts and feedback from students and teachers. The results indicate that the developed e-module achieved a high feasibility rating: 96% from media experts, 95% from material experts, 97% from language experts, and 98% from teachers. Student responses were highly positive, categorized as "very practical" (87% in small-scale trials and 96% in large-scale trials). Teachers also rated it as "very practical," with a score of 97%. In conclusion, the e-module is suitable for use in learning. Future research is recommended to incorporate more visual elements, test its effectiveness in teaching, and expand the content variety.
DEVELOPMENT OF THE EDUCATIONAL GAME ‘FRACTIFY’ BASED ON CONSTRUCT 3 SOFTWARE AS A LEARNING MEDIA FOR FRACTION MATERIAL IN FOURTH GRADE ELEMENTARY SCHOOL Anggoro, Rizky Tri; Arafah, Andi Asrafiani; Sukriadi, Sukriadi; Rahmi, Rosita Putri; Iksam, Iksam; Wahyuningsih, Tri
JURNAL NALAR PENDIDIKAN Vol 12, No 2 (2024): JURNAL NALAR PENDIDIKAN
Publisher : Lembaga Penelitian Mahasiswa Penalaran UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jnp.v12i2.66685

Abstract

This study aims to develop Fractify, an educational game designed as an engaging and enjoyable learning tool for fraction concepts. The research utilizes a Research and Development (R&D) method with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The study was conducted with fourth-grade students and teachers from SD Negeri 021 Sungai Kunjang, with data collected through questionnaires, interviews, and observations. The validation results show that Fractify is highly valid, with scores of 92% from content experts, 90% from language experts, and 90% from media experts. Teacher and student responses were also very positive, with a practicality score of 88% from teachers, 94% from students in a small-scale trial, and 92% in a large-scale trial. Additionally, N-Gain data indicated an improvement in student understanding from pre-test to post-test, with an average N-Gain score of 0.6 (medium category), proving that Fractify is effective in enhancing mathematics learning. In conclusion, Fractify is effective and suitable for use as a learning tool for teaching fractions in elementary schools.
Pengembangan LKPD Berbasis Pobica (Puzzle Operasi Hitung Bilangan Cacah) Kelas V SDN 010 Samarinda Seberang Rahmawati, Widya; Sukriadi, Sukriadi; Arafah, Andi Asrafiani; Muhlis, Muhlis; Septika, Hety Diana; Haerani, Rosita Putri Rahmi
FONDATIA Vol 9 No 2 (2025): JUNI
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v9i2.5716

Abstract

This research is motivated by the lack of variation in the use of teaching materials and the need for the development of teaching materials in the form of LKPD integrated with educational game media that can increase student activity in the learning process. This study aims to determine the development process, determine the level of validity, and practicality of LKPD based on Pobica learning media for grade V elementary schools. This research method uses Research and Development (R&D) research with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. Data collection techniques used in this study are interview techniques, observations, and questionnaires in the form of student needs analysis, product validation tests, student responses, and teacher responses. The results of the study are to produce a product in the form of LKPD based on Pobica. The percentage of validity obtained from material experts obtained a percentage of 85% with the category very valid. The percentage of validity obtained from media experts was 87% with the category very valid. The percentage of validity obtained from language experts was 95% with the category "very valid". Practicality assessment is obtained from student responses and teacher responses. In a small-scale trial, the student response questionnaire obtained a percentage of 84% with the category very practical. While in a large-scale trial, a percentage of 79% was obtained with the category practical. The results of the teacher response questionnaire obtained a percentage of 95% with the category very practical.
Pengaruh Media Pembelajaran Interaktif Berbasis Articulate Storyline 3 terhadap Hasil Belajar Matematika Siswa Kelas IV Asri, Ainun; Sukriadi, Sukriadi; Arafah, Andi Asrafiani; Muhlis, Muhlis; Septika, Hety Diana; Haerani, Rosita Putri Rahmi
AS-SABIQUN Vol 7 No 4 (2025): JULI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v7i4.5717

Abstract

This research is motivated by the low mathematics learning outcomes of grade IV students of SDN 007 Sungai Kunjang. This is due to several factors, one of which is the lack of use of learning media used by teachers. The purpose of this study is to determine the effect of the use of interactive learning media based on Articulate Storyline 3 on the mathematics learning outcomes of students of number material up to 10,000 in grade IV of SDN 007 Sungai Kunjang. The research method used is quantitative research with a quasi-experimental design, using the entire existing population as a research sample totaling 52 students consisting of 26 students from class IV B as the experimental class and 26 students from class IV A as the control class selected through saturated sampling techniques. The post-test results obtained from the study showed that the average score of mathematics learning outcomes in the experimental class was 77.32 while in the control class the average was 67.09. The results of data analysis with the Independent t-test obtained were the significance value (2-tailed) = 0.002. Based on the decision-making basis of the Independent t-test, if the significance value (2-tailed) < 0.05, then Hα is accepted and H0 is rejected. Thus, because the significance value (2-tailed) obtained is less than 0.05, it can be concluded that there is an effect of the use of interactive learning media based on Articulate Storyline 3 on the mathematics learning outcomes of students with number material up to 10,000 in grade IV of SDN 007 Sungai Kunjang. This research contributes to the development of learning innovations in mathematics learning and the improvement of student learning outcomes.
PELATIHAN DESAIN KEMASAN PRODUK UNTUK MENINGKATKAN PENJUALAN MAHASISWA TELUK SULAIMAN YANG BERSWIRAUSAHA Muhlis, Muhlis; Sukriadi, Sukriadi; Hari Akbar, Muhammad
Jurnal Pengabdian Kepada Masyarakat Patikala Vol. 2 No. 3 (2023): Jurnal PkM PATIKALA
Publisher : Education and Talent Development Center of Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/patikala.v2i3.679

Abstract

Penjualan Mahasiswa Teluk Sulaiman Yang Berswirausaha. Kegiatan ini juga bertujuan memberikan pemahaman terhadap pentingnya pengembangan desan kemasan produk pada generasi muda khususnya mahasiswa berasal dari Teluk Sulaiman Kabupaten Berau. Pelaksanaan pengabdian ini direncakan diadakan pada bulan Mei-Oktober 2022. Kegiatan ini rencananya dilaksanakan di Kabupaten Berau. Metode yang digunakan dalam PPM ini yaitu metode ceramah, diskusi interaktif. Adapun langkah pelaksanaannya yaitu tahap persiapan, pelaksanaan, evaluasi, dan upaya tindak lanjut (rekomendasi). Sosialialisasi dilaksanakan dengan pemberian materi yang meliputi. Pertama, pentingnya pengembangan desain kemasan produk. Kedua, Icon-icon corell draw. Ketiga, cara mengaflikasikan Corel Draw dan. Keempat, melihat Hasil Prodak yang dihasilkan. Hasil dari kegiatan yang dilakukan adalah adanya karya yang menampilkan ide-ide desain kemasan produk mahasiswa Teluk Sulaiman Kecamatan Biduk-biduk Kabupaten Berau
MENINGKATKAN KUALITAS PENDIDIKAN: PELATIHAN MENULIS BUKU MONOGRAF BAGI MAHASISWA ANGKATAN 2021 PGSD UNMUL Fauzi, Muhammad Sukron; Cahyono, Didik; Naheria, Naheria; Cahyaningrum, Gyta Krisdiana; Sukriadi, Sukriadi; Arafah, Andi Asrafiani
Batara Wisnu : Indonesian Journal of Community Services Vol. 5 No. 2 (2025): Batara Wisnu | Mei - Agustus 2025
Publisher : Gapenas Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53363/bw.v5i2.391

Abstract

Monograph writing is an important skill for final year students of the Elementary School Teacher Education Study Program (PGSD) to complete their final project and contribute to the science of education. However, many PGSD students do not have sufficient skills in writing monographs according to academic standards. Therefore, this training aims to improve the ability of PGSD Unmul students in writing quality monographs with a practical and theoretical approach. This training was attended by 40 final year students of PGSD Unmul. Before the training, an initial test was carried out to measure students' understanding in writing monographs, including writing techniques, argument preparation, and the use of appropriate references. The results of the initial test showed that only 30% of students had understood the basics of monograph writing, while the rest still had difficulty in compiling systematic scientific writing. After the training, students take a final test to evaluate their skill improvement. As a result, 80% of participants showed a better understanding of monograph writing, especially in structuring arguments and using references appropriately. This training is expected to help PGSD Unmul students complete their final projects with better quality and enrich their scientific writing skills according to the needs of the world of education. In addition, the improved skills are expected to enrich the references and teaching materials used by lecturers at PGSD, as well as improve the quality of education at the elementary level.