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Pengembangan MARBIKA (Media Pembelajaran dengan Etnomatematika) Berbasis Google Sites pada Materi Pola Gambar dan Pola Bilangan Kelas IV Aprilia, Nadia Azizah; Arafah, Andi Asrafiani; Sukriadi, Sukriadi; Rahmi, Rosita Putri; Iksam, Iksam; Wahyuningsih, Tri
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 8 No 2 (2024): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 8 Nomor 2 Tahun 2024
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v8i2.3245

Abstract

Penelitian ini bertujuan untuk menghasilkan MARBIKA (media pembelajaran dengan etnomatematika) berbasis google sites yang valid, praktis, dan efektif digunakan dalam pembelajaran. Penelitian ini menggunakan metode penelitian research and development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Pendidikan Indonesia saat ini telah memasuki era society 5.0 dimana pada era ini aktivitas masyarakat bergantung pada jaringan internet, tak terkecuali dalam kegiatan pembelajaran. Pengembangan MARBIKA ini diharapkan mampu memfasilitasi peserta didik dalam belajar matematika melalui media pembelajaran berbasis teknologi digital berupa google sites yang disertai pendekatan etnomatematika. Kebaruan dalam penelitian ini dari penelitian relevan sebelumnya adalah penelitian ini menekankan pada penerapan konsep-konsep etnomatematika yang ada di Kalimantan Timur. Subjek dalam penelitian ini adalah peserta didik kelas IV SD Negeri 007 Sungai Kunjang Samarinda. Hasil penilaian uji validasi media oleh para ahli memperoleh kategori “sangat valid” dengan persentase skor validasi 93,3% dari ahli materi, 92% dari ahli media, dan 83,3% dari ahli bahasa. Hasil penilaian kepraktisan media pembelajaran memperoleh kategori “sangat praktis” dengan persentase skor kepraktisan dari uji coba kelompok kecil sebesar 87,3%, uji coba kelompok besar 95,3%, dan respon guru sebesar 96%. Adapun keefektifan media pembelajaran memperoleh persentase 70% dengan kategori efektif. Dapat disimpulkan bahwa media pembelajaran MARBIKA yang dikembangkan valid, praktis, dan efektif digunakan dalam pembelajaran.
CULTURALLY-RESPONSIVE MATHEMATICS EDUCATION: DEVELOPMENT AND VALIDATION OF AN ETHNOMATHEMATICS-BASED ILLUSTRATED STORYBOOK FOR TEACHING THREE-DIMENSIONAL GEOMETRY TO SIXTH-GRADE STUDENTS Melati, Raina; Arafah, Andi Asrafiani; Makmun, Makmun; Sukriadi, Sukriadi
JURNAL NALAR PENDIDIKAN Vol 13, No 2 (2025): JURNAL NALAR PENDIDIKAN
Publisher : Lembaga Penelitian Mahasiswa Penalaran UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jnp.v13i2.75666

Abstract

This study aims to develop innovative ethnomathematics-based learning media in the form of picture storybooks, applied to 26 sixth-grade students of SD Islam Al Azhar 47 Samarinda. The type of research used is research and development, utilizing the ADDIE model, which is divided into five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques are carried out through questionnaires, interviews, and observations. Media testing is conducted through validation by material experts, language experts, and media experts. The evaluation during the trial proceeded relatively smoothly. This research is currently limited in scope, so it is necessary to develop broader variables to obtain a more comprehensive picture.
Development of IN-WAY GENORA Learning Media (Interactive Wayground Based Material for Recognizing Norms in Society) Elementary School Mayzurra, Nayla; Sukriadi, Sukriadi; Hidayat, Taufik; Iksam, Iksam; Makmun, Makmun
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.868-882

Abstract

This research is motivated by the low level of student involvement in Pancasila Education learning, particularly in the topic of recognizing norms in society. This condition is influenced by teacher centered learning practices and the limited use of interactive and technology based learning media in the classroom. As a result, students tend to be passive and less motivated during the learning process. This study aims to develop IN-WAY GENORA learning media (Interactive Wayground based Material on Recognizing Norms in Society) and to determine its feasibility and practicality for sixth grade elementary school students. The research employed the Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. Data were collected through validation questionnaires completed by media experts, material experts, and language experts, as well as response questionnaires from teachers and students. The results indicate that the IN-WAY GENORA media achieved feasibility percentages of 91% from media experts, 91% from material experts, and 97% from language experts, all categorized as very feasible. Furthermore, student responses reached 86% and teacher responses reached 82%, both classified as very practical. These findings indicate that IN-WAY GENORA is highly suitable and practical for supporting Pancasila Education learning in elementary schools.
Penerapan Problem-based Learning dengan Pendekatan Pembelajaran Berdiferensiasi untuk Meningkatkan Kemampuan Komunikasi Matematis Sari, Ayu Mayang Zulian; Sari, Fitri Aida; Sukriadi, Sukriadi
Jurnal Pendidikan Matematika dan Sains Vol. 14 No. 1 (2026): February 2026
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v14i1.91682

Abstract

Penelitian ini bertujuan untuk menganalisis perubahan kemampuan komunikasi matematis siswa setelah penerapan Problem-based Learning (PBL) yang dipadukan dengan pembelajaran berdiferensiasi pada siswa kelas IV di salah satu SD Negeri di Samarinda Ulu. Penelitian menggunakan metode pra-eksperimental dengan desain one-group pre-test dan post-test. Data diperoleh melalui tes kemampuan komunikasi matematis serta lembar observasi, kemudian dianalisis menggunakan uji Wilcoxon untuk mengetahui perbedaan skor sebelum dan sesudah perlakuan. Hasil penelitian menunjukkan nilai n-Gain rata-rata sebesar 0,78 dengan kategori tinggi serta nilai signifikansi uji Wilcoxon < 0,001, yang mengindikasikan adanya perubahan kemampuan komunikasi matematis yang signifikan setelah penerapan pembelajaran. Temuan ini menunjukkan bahwa integrasi model PBL dengan pembelajaran berdiferensiasi berkontribusi positif terhadap peningkatan kemampuan komunikasi matematis siswa. Penelitian ini dapat menjadi rujukan bagi pendidik dalam mengimplementasikan model PBL yang terintegrasi dengan pembelajaran berdiferensiasi sebagai strategi pembelajaran yang adaptif dan berorientasi pada kebutuhan individu siswa.
The Design and Validity of STEM-EDP-gamification Worksheet: Ways to Improve Students' Perception of Their STEM Skills and Motivation Khoiriyah, Riva; Sukriadi, Sukriadi; Haerani, Rosita Putri Rahmi; Suhartini, Erna; Efwinda, Shelly
Jurnal Pendidikan Matematika dan Sains Vol. 14 No. 1 (2026): February 2026
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v14i1.92031

Abstract

This article discusses the design and validity of STEM gamification worksheets as a means to improve students' perceptions of skills and motivation in STEM learning. This study encourages student motivation and engagement in STEM learning more engagingly and innovatively. This study uses a mixed-method approach with an Educational Design Research (EDR) approach. The EDR method consists of three phases: the first phase is analysis and exploration, the second phase is design and construction, and the third phase is evaluation and reflection. The STEM gamification worksheet was designed using the EDP (Engineering Design Process) learning model designed for four meetings. The worksheet obtained an average assessment for all aspects, namely the content and feasibility aspects of the STEM gamification-based worksheet product of 89.3% which is included in the "Very Valid" category and can be used in science learning. With an overall Aiken's Test value of 0.845 with a very high interpretation. The worksheet also received suggestions and input from game experts and practitioners for improvement and has been revised. The appearance of the worksheet is very important because it can make students, as users, more motivated and interested in learning. This STEM gamification worksheet is expected to be a breakthrough for the world of education in the future, especially in the application of sustainable development principles, SDGs 4, including innovation in improving STEM, SDGs 11, gamification of innovation and infrastructure with engineering design learning methods, and applying environmentally friendly principles in learning.
Co-Authors . Muhammad Ramli Buhari Abdul Basir Ahmad Ahmad Aksa, Andi Nurul Amos Edowai Andi Asrafiani Arafah Andre Bahrudin Anggoro, Rizky Tri Aprilia, Nadia Azizah Arafah, Andi Asrafiani Asrafiani Arafah, Andi Asri, Ainun Aulia Rachma Ayu Puspita Sari Baehaqi cahyono, didik Diana Septika, Hety Dita Nurlina Dwi Noviani Dwiyono, Yudo Efwinda, Shelly Fauzi, Muhammad Sukron Fitriani Abdal Haerani, Rosita Putri Rahmi Hapid Irham Assoim Hari Akbar, Muhammad Hasan, Isal Anwar Hasnidar Hasnidar Hety Diana Septika Iksam, Iksam Irawati Irawati Khoiriyah, Riva Kusdar, Kusdar Makmun Makmun Mappiratu Mappiratu Mappiwali, Hermawati Masriani . Maysuri, Athanasia Mayzurra, Nayla Mega Puspita Melati, Raina Melisa Melisa Mia Mariana Mote Muhlis Muhlis Mustamiroh, Mustamiroh Naheria, Naheria Norveniliati Lewi Nunik Cokrowati Nur Agus Salim, Nur Agus Nur Al-faida Nurhaeni Nurhaeni Nurlin Nurlin, Nurlin Nyimas Anisah Muhammad Pebriata, M. Nurdian Rahmadani, Thoy Batun Citra Rahmi, Rosita Putri Ria, Armila Puspita Riska Ayu Mardaniah Rita Oktaviani Riyanti, Ririt Rosita Putri Rahmi Rosita Putri Rahmi Haerani Rusdiana Rusdiana Rusman Rusman Safitri, Amelia Saiful, Nur Inayati Samar Samar, Samar Saputra, Eryc Sari, Ayu Mayang Zulian Sari, Fitri Aida Septika, Hety Diana Sermumes, Novita Sigalingging, Andy Sahat Maasi Sonia Sonia, Sonia Suhartini, Erna Tamher, Fatmah W. Taufik Hidayat Tri Wahyuningsih Trivinisa, Erika Jihan Umri, kamila Widayanti , Nurul Widya Rahmawati Wuland Suryaningsih Yaningsi Novita Yatin, Nur Zulfikar Zulfikar