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Inovasi Media Digital Storytelling dalam Pembelajaran IPS untuk Meningkatkan Literasi Sosial Siswa Treesly Y.N Adoe; Markus Sampe; Taty R Koroh; Vera R Bulu
Jurnal Kajian Pendidikan dan Cakrawala Pembelajaran Vol. 1 No. 1 (2025)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jakap.v1i1.905

Abstract

This study aims to analyze the effectiveness of Digital Storytelling media in improving students’ social literacy in Social Studies learning at SD Inpres Naikoten 1, Kupang. The study employed a quantitative approach using a quasi-experimental method with a Pretest–Posttest Control Group Design. The participants consisted of 64 fifth-grade students, comprising 32 students in the experimental class and 32 students in the control class. The experimental class received Social Studies instruction using Digital Storytelling media, while the control class received conventional instruction. Data were collected through social literacy tests, student activity observation sheets, student response questionnaires, and documentation. The data were analyzed using descriptive statistics, the Shapiro–Wilk normality test, Levene’s homogeneity test, Independent Sample t-test, and Normalized Gain analysis. The results showed that the experimental class achieved a higher posttest mean score of 87.63 compared with 73.28 in the control class. The Independent Sample t-test produced a significance value of 0.000 (<0.05), indicating a significant difference between the two groups. Furthermore, the experimental class obtained an N-Gain score of 0.69, while the control class obtained 0.35. These findings indicate that Digital Storytelling is more effective than conventional learning in improving students’ social literacy. The integration of narration, images, animation, video, music, and reflective questions creates a more contextual, interactive, and meaningful learning experience. Digital Storytelling also encourages students to analyze social problems, communicate ideas, collaborate, demonstrate empathy, and formulate responsible solutions. Therefore, Digital Storytelling can be considered an effective and innovative learning medium for supporting Social Studies learning and strengthening elementary school students’ social literacy in the context of 21st-century education and the implementation of the Merdeka Curriculum.
PENERAPAN MODEL ROLE PLAYING UNTUK MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA PADA MATERI TEKS WAWANCARA MURID KELAS IV SDN OESAPA KECIL 2 KOTA KUPANG Tafuli, Deni; Djuli, Labu; Adoe, Treesly Y.N.
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research entitled "Implementation of Role Playing Model to Improve Indonesian Language Learning Outcomes on Interview Text Material of Fourth Grade Students of SDN Oesapa Kecil 2, Kupang City" was motivated by the low learning outcomes of fourth grade students of SDN Oesapa Kecil 2, Kupang City in the 2025/2026 academic year. This study aims to improve the learning outcomes of fourth grade students of SDN Oesapa Kecil 2 after the implementation of the role playing model in learning. The research approach used was classroom action research (CAR). The subjects in this study were all 21 fourth grade students of SDN Oesapa Kecil 2. The data collection techniques used were observation and tests. This research was conducted in 2 cycles, where in the first cycle the students' learning outcomes met the criteria of being quite good with a percentage of completion reaching 57.14%. While in the second cycle, the students' learning outcomes increased significantly and met the criteria of being very good with a percentage of completion reaching 95.23%. Based on the results of this study, it can be concluded that the role playing model is effective in improving Indonesian language learning outcomes in the interview text material of fourth grade students at SDN Oesapa Kecil 2, Kupang City.
Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament Dalam Pembelajaran Bahasa Indonesia Untuk Meningkatkan Kemampuan Membaca Permulaan Siswa Kelas I SD GMIT Namosain Riwu, Melly Marlianti; Manafe, Yetursance Y.; Adoe, Treesly Y. N.
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.55611

Abstract

The research entitled "The Application of the Teams Games Tournament Cooperative Learning Model in Indonesian Language Learning to Improve the Beginning Reading Skills of First Grade Students of GMIT Namosain Elementary School" by Melly Marlianti Riwu (NIM 2201140007), motivated by the low beginning reading skills of first grade students of GMIT Namosain Elementary School in the 2025/2026 academic year. This study aims to improve the beginning reading skills of first grade students of GMIT Namosain Elementary School after the implementation of the Teams Games Tournament (TGT) cooperative learning model. The research approach used is Classroom Action Research (CAR). The subjects in this study were all 23 first grade students of GMIT Namosain Elementary School, consisting of 9 male students and 14 female students. The data collection techniques used were observation, tests, and documentation. This research was conducted in 2 cycles, where in the first cycle the students' beginning reading skills obtained a percentage of completion of 43.48%. Meanwhile, in cycle II, students' initial reading ability increased with a completion percentage reaching 82.61%. Based on the results of this study, it can be concluded that the implementation of the Teams Games Tournament (TGT) cooperative learning model can improve the initial reading ability of first-grade students at GMIT Namosain Elementary School.
Meningkatkan Kemampuan Menganalisis Siswa Menggunakan Model Kooperatif Tipe Group Investigation di Siswa Kelas V SD GMIT Kuanino 2 Tri Melinda Lonak; Maxsel Koro; Treesly Adoe
YASIN Vol 5 No 3 (2025): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v5i3.5392

Abstract

This research aims to improve students' analytical skills using the Group Investigation type cooperative learning model in fifth grade students at SD GMIT Kuanino 2. The research method used is a qualitative and quantitative approach (Mix Method). Data collection techniques consisting of observation techniques and test techniques; The research subjects were 21 fifth grade students consisting of 12 male students and 9 female students using qualitative and quantitative data analysis techniques. This research was conducted at SD GMIT Kuanino 2, Kupang City, with the results of this research showing that there was an increase in results in cycle I to cycle II with the average value in cycle I (68.19%) increasing to (81.57%) in cycle II . Of the 21 students, 11 students (52.38%) completed it while 10 students (47.62%) did not complete it. Furthermore, in cycle II of 21 students, 18 students (85.71%) were declared complete, while 3 students (14.29%) did not complete. Based on the research results above, it is concluded that the application of the Group Investigation Type Cooperative Learning Model can improve students' analytical skills.