Claim Missing Document
Check
Articles

Bahasa Inggris Sulistyowati, Dewi; Hernani, Hernani; Supriatna, Asep; Fadhilah, Anita; Aulia, Aldini
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.8846

Abstract

This study aims to develop teaching-learning sequences (TLS) in the context of edible coatings for fruits and vegetables that integrate Education for Sustainable Development (ESD) in economic, environmental, and social aspects. TLS can be applied to create lesson plans or teaching materials in chemistry learning. This research used Qualitative Content Analysis, following four key stages: material collection, descriptive analysis, category selection, and material evaluation. Data were gathered from the analysis of fifty-eight literature sources and validated by five experts in terms of content validity. Validation experts are experienced four lecturers from chemistry education field and one doctoral student. The results of this research are as follows: TLS divided into four sections, postharvest losses, edible coating materials, preparation and characterization of edible coatings, and potential edible coatings to support sustainable living based on SDG-related points Zero Hunger (SDG 2), Good Health and Well-Being (SDG 3), Quality Education (SDG 4), Industry, Innovation, and Infrastructure (SDG 9), Responsible Consumption and Production (SDG 12), Climate Action (SDG 13), and Life on Land (SDG 15). The validation confirmed that the TLS content is appropriate for chemistry learning with ESD content
PENGARUH METODE GAMES BASED LEARNING TERHADAP HASIL BELAJAR SISWA PADA MATERI FIKIH KELAS V DI MI TARBIYATUL ATHFAL Aziziyah, Ulfi; Supriatna, Asep; Syach, Alfyan
SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan Vol. 4 No. 11 (2025)
Publisher : Penerbit Lafadz Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/sibatik.v4i11.3700

Abstract

This study was conducted to examine the influence of the Game-Based Learning (GBL) method on the learning outcomes of fifth-grade students in the fiqh ibadah subject at MI Tarbiyatul Athfal. The research problem stemmed from the fact that students’ academic performance remained below expectations, as indicated by an average Mid-Semester Examination score of 62.75, which did not meet the Minimum Mastery Criteria of 70. This condition was further reinforced by the teacher’s reliance on monotonous instructional strategies, which limited students’ motivation and achievement. A quantitative approach with a quasi-experimental design (Nonequivalent Control Group Design) was employed. The participants consisted of 27 students, divided into 12 students in the experimental group who were taught using GBL, and 15 students in the control group who continued learning through the lecture method. Data were gathered through pretests and posttests, classroom observations, and supporting documentation. The analysis was descriptive, focusing on comparing the results before and after the treatment. The findings revealed a considerable improvement in the experimental group, where the mean score rose from 62.75 in the pretest to 73.75 in the posttest. In addition, the distribution of achievement categories shifted positively, with the elimination of the very low category and an increase in the proportion of students in the high category. Although the control group also showed progress, the gains were less significant compared to the experimental group. In conclusion, the GBL method proved effective in improving students’ comprehension of fiqh ibadah while creating a more engaging and interactive learning environment. Thus, this approach is recommended as an innovative instructional alternative in primary education.
Penerapan Outdoor Augmented Reality Berbasis Android Dengan Metode Addie Untuk Meningkatkan Minat Siswa SMA Dalam Pembelajaran Seni Budaya Ichsanulhaq, Gumilar; Supriatna, Asep
Jurnal Algoritma Vol 22 No 2 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-2.2521

Abstract

This study was motivated by the low level of student interest in Cultural Arts subjects, which was triggered by conventional teaching methods that lacked interactivity. Augmented Reality (AR) is offered as an innovative solution to create an immersive learning experience, especially in outdoor settings that have not been widely explored. Although the effectiveness of AR has been proven in various contexts, its implementation for Cultural Arts learning in real environments is still very limited. Therefore, this research is urgent to fill this gap and provide empirical evidence on the use of AR in increasing student engagement. This study fills this gap by applying an AR application featuring 3D objects, 2D objects, videos, and practice questions using Unity Engine and Vuforia Engine. The development method follows the ADDIE model (Analyze, Design, Development, Implementation, Evaluation), while functionality testing uses Blackbox Alpha and learning interest evaluation uses Beta. The result is an AR Cultural Arts application, as evidenced by Beta testing results using a Likert scale, which produced a score of 4.00 with 35 student respondents in the “High” category stating that the application can increase the learning interest of high school students.
MENINGKATKAN KETERAMPILAN MOTORIK HALUS ANAK USIA 5-6 TAHUN MELALUI MEDIA BUSY BOOK DI POS PAUD MAWAR 2 Lisnawati, Lisnawati; Supriatna, Asep; Kurniasih, Kurniasih
SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan Vol. 4 No. 12 (2025)
Publisher : Penerbit Lafadz Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/sibatik.v4i12.3765

Abstract

Fine motor skills refer to the coordinated movements of small muscles, particularly in the fingers and wrists, requiring precise eye–hand coordination. Based on Initial observations conducted in April 2025 at POS PAUD Mawar 2 revealed that many children aged 5-6 had difficulty, in Kamojing Village, it was found that many children aged 5-6 had difficulty performing activities that required fine motor skills, performing activities that require fine motor skills. Mastery of these skills supports children’s creativity and independence in daily activities. One effective medium to develop fine motor abilities is the busy book, which provides hands-on, interactive learning experiences. This study aimed to examine the improvement of fine motor skills using busy books among 5–6-year-old children in Class B at POS PAUD Mawar 2 Kamojing. The research involved 14 participants and employed a Classroom Action Research (CAR) design implemented over two cycles, each consisting of planning, implementation, observation, and reflection. Data were collected through structured observation, documentation, and interviews. The findings revealed substantial progress in children’s fine motor development. Initially, no children were classified as Very Well Developed (BSB) or Well Developed as Expected (BSH), with 28.57% in the Developing (MB) category and 71.43% in Not Yet Developed (BB). By the end of Cycle I, the distribution shifted to 14.29% BSB, 28.57% BSH, and 57.14% MB. In Cycle II, 85.71% of children achieved BSB and 14.29% BSH, with no children remaining in the MB or BB categories. Notable improvements were observed in buttoning clothes, opening, and closing bottle caps, and precisely pinching pompoms. These results demonstrate that the busy book is an effective and engaging tool for enhancing fine motor skills in early childhood education settings.
MENINGKATKAN MOTORIK HALUS ANAK USIA 5-6 TAHUN MELALUI KEGIATAN ECOPRINT DI PAUD ASSALAFIYAH BANYUSARI Zuhriyah, Zuhriyah; Novianti Yusuf, Rini; Supriatna, Asep
SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan Vol. 5 No. 1 (2025)
Publisher : Penerbit Lafadz Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/sibatik.v5i1.3938

Abstract

The low level of fine motor skills of children in group B.2 at PAUD Assalafiyah Banyusari. This situation is evident from their inability to draw and colour, cut according to patterns, lack of creativity, lack of focus, and lack of accuracy in doing assignments so that, their level of fine motor achiement is 30% and is in the category of not yet developed. This study aims to improve the fine motor skills of children in group B.2 at PAUD Assalafiyah Banyusari through ecoprint activities. Classroom action research is the method used in the study, following the Kemmis and McTaggart model which includes two cycles. Each cycle includes the stages of planning, implementation of actions, observation, and reflection. Data were collected through direct observation, documentation of student ctivities, and interviews with teachers. Data were analyzedusing qualitative descriptive analysis. The initial results of the study stated that their fine motor skills were at 30%, but after the action in cycle ll, the skills increased by 50%, then in the cycle ll by 70%. The results of the study showed that ecoprint activitiescan improve children’s fine motor skills, which are characterizedby an increase in children’s abilities in carrying out activities that require hand-eye coordination, controlling hand movements while holding ecoprint equipments, and responding to patterns and shapes. Therefore, this study concluded that ecoprint activities can be an alternative to improve the fine motor skillsof children in group B.2 at PAUD Assalafiyah Banyusari.
Evaluasi Manajemen Risiko pada Proyek Konstruksi Pembangunan Tembok Banjir Sungai Batang Merao Kota Sungai Penuh Verasari, Dita Veviana; Supriatna, Asep
Jurnal Talenta Sipil Vol 9, No 1 (2026): Februari
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/talentasipil.v9i1.1065

Abstract

Sungai Penuh City is situated within the Bukit Barisan mountain range and tropical rainforest area. A significant portion of the city falls within the Kerinci Seblat National Park, while the urban area accounts for less than half of the city’s total territory. The upstream section of the Batang Bungkal River, which flows through Sungai Penuh, has a very low rainfall absorption capacity. Consequently, rainwater flows directly into the surrounding watershed areas, which is a major contributing factor to flash floods. The flash flood disaster that occurred in Sungai Penuh in January 2024 had its most severe impact in the Hamparan Rawang District. The objective of this study is to obtain accurate information regarding the probability and impact of risks that may arise during project implementation, in order to provide appropriate recommendations, suggestions, and further control measures to minimize risk levels. The risk management framework adopted in this study is based on the Australia/New Zealand Standards (1999). This research employs a quantitative descriptive method, with data collected through interviews and questionnaires distributed to respondents. Risk evaluation and control are conducted using the four approaches outlined in AS/NZS 4360, namely: Risk avoidance,Reducing the likelihood of occurrence,Reducing the consequences of occurrence, and Risk transfer to other parties.From the 42 identified risk indicators, 11 were classified under the Extreme Risk category.
PENINGKATAN KARAKTER DAN KREATIVITAS SISWA MELALUI PENDAMPINGAN MAHASISWA KULIAH KERJA NYATA DI SDN PANYINGKIRAN 4 Supriatna, Asep; Sopiana Ulfah, Dinna; Rosdiana, Wiwi; Zulkarnaen, Rozi; Rosidi, Ahyar
Publikasi Ilmiah Bidang Pengabdian Kepada Masyarakat (SIKEMAS) Vol. 4 No. 4 (2026): Artikel Pengabdian bulan Januari-Maret 2026
Publisher : Lafadz Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47353/sikemas.v4i4.3744

Abstract

Kegiatan Kuliah Kerja Nyata (KKN) yang dilaksanakan oleh mahasiswa di SDN Panyingkiran 4 bertujuan untuk meningkatkan karakter dan kreativitas siswa melalui pendampingan intensif dalam berbagai kegiatan pembelajaran. Pendekatan yang digunakan mengintegrasikan nilai-nilai karakter seperti kejujuran, tanggung jawab, kerja sama, dan disiplin ke dalam aktivitas harian, serta mendorong kreativitas melalui permainan edukatif, seni, dan proyek inovatif berbasis lokal. Metode pelaksanaan pengabdian yakni dengan 3 (tiga) tahapan yakni tahap persiapan, tahap pelaksanaan dan tahap evaluasi. Hasil kegiatan menunjukkan peningkatan signifikan dalam sikap dan perilaku siswa, terutama dalam hal kedisiplinan, kepedulian sosial, dan partisipasi aktif dalam kelas. Di sisi lain, kreativitas siswa juga berkembang, terlihat dari antusiasme mereka dalam menghasilkan karya seni, menyusun ide orisinal, serta menyelesaikan masalah secara inovatif. Kolaborasi antara mahasiswa KKN dan guru SDN Panyingkiran 4 terbukti efektif dalam menciptakan lingkungan belajar yang kondusif dan inspiratif. Kegiatan ini tidak hanya memberikan dampak positif bagi siswa, tetapi juga menjadi sarana pembelajaran praktis bagi mahasiswa dalam menerapkan ilmu dan mengembangkan soft skills. Dengan demikian, pendampingan KKN di SDN Panyingkiran 4 berhasil menjadi wahana strategis dalam membangun generasi muda yang berkarakter kuat dan kreatif.
PENERAPAN MEDIA PAPAN MAGNETIK UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR SIMBOLIK ANAK USIA 5–6 TAHUN Firdiasari, Yuliana; Supriatna, Asep; Kurniasih, Kurniasih
SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan Vol. 5 No. 3 (2026)
Publisher : Penerbit Lafadz Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/sibatik.v5i3.4005

Abstract

This study aims to improve the symbolic thinking ability of 5–6 year-old children in recognizing letter symbols through the use of magnetic board media at Pos PAUD Arrahman, Pedes District. The subjects were 12 children in group B, consisting of 7 girls and 5 boys. The study applied Classroom Action Research (CAR) in two cycles, each involving planning, action, observation, and reflection. The results showed that in the pre-cycle stage, most children were in the Beginning to Develop category (33%) and Not Yet Developed category (42%). Children generally recognized letters verbally but struggled to identify letter symbols accurately, highlighting the need for concrete learning experiences. In Cycle I, improvements were noted with 50% of children in the Beginning to Develop category and 34% in the Developing as Expected category, though some still had difficulty distinguishing vowels and consonants. In Cycle II, the use of magnetic board media produced significant progress. Most children reached the Developing as Expected (42%) and Very Well-Developed (42%) categories, with a total of 84% surpassing the 75% success indicator. Children were able to recognize letter symbols accurately, relate them to their sounds, and apply this knowledge in learning. These findings demonstrate that magnetic board media is an effective concrete learning tool to enhance symbolic thinking in early childhood. Its interactive and play-based nature suits children’s cognitive development in the preoperational stage and provides multisensory experiences that strengthen symbolic understanding as a foundation for literacy.
MENINGKATKAN KEMAMPUAN KOMUNIKASI LISAN ANAK USIA 4-5 TAHUN MELALUI METODE BERMAIN PERAN MAKRO DI RA IZZATUL ISLAM KARAWANG TIMUR Nur Utami, Fitria; Supriatna, Asep; Kurniasih, Kurniasih
SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan Vol. 5 No. 4 (2026)
Publisher : Penerbit Lafadz Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/sibatik.v5i4.4151

Abstract

This study aims to improve the speaking skills of 4–5-year-old children through the application of the macro role-playing method at RA Izzatul Islam Karawang Timur. The research subjects consisted of 21 children in the Utsman Bin Affan class. The study used a Classroom Action Research (CAR) design with data collection through observation, field notes, and recordings of learning activities, which were then analyzed using descriptive qualitative methods. The results of the study indicate that the consistent application of the macro role-playing method effectively improves children's speaking skills, including listening skills, expressing opinions, expressing feelings, and interacting in conversations. These findings confirm that the macro role-playing method is effective in early childhood education for developing language skills, enhancing social interaction, building self-confidence, and stimulating children's creative thinking abilities.
Co-Authors Abdul Karim Achmad Samsudin Agung Prastyo Agus Kamaludin, Agus Ahmad Aminudin Ahmad Riyadi Aldri Frinaldi Alfian Syach Alfian Syach Alfisyahrin, Riva Aminudin, Adam Hadiana Andika Putra, Kevin Asih, Putri Sekar Aulia, Aldini Azizah, Naila Aziziyah, Ulfi Chika Gianistika Danora, Yunita Dedih, Dedih Depi, Siska Sintia Dewi Sulistyowati, Dewi Dewi, Maftuhah Diah Widiawati Diana Rochintaniawati Dijaya, Arisna Oktavia Dwi Nugraheni DZ, Abdussalam Eliya, Meisy Eman Lesmana Eni Purwanti Fadhilah, Anita Fajri Tandayu, Firhan Fazarwati, Reza Fikriyah, Siti Nur Firdiasari, Yuliana Geofakta Razali Gianistika , Chika Hani Nurhayanti Hennie Husniah Herdian Kertayasa HERNANI - Hidayat, Lina Nurlina Ichsanulhaq, Gumilar Irmawati Irmawati Iskandar, Yogha Zulvian Jaenal, Agus Jalaludin, Jalaludin Komalawati, Euis Kurniadi, Anwar Kurniasih Kurniasih Kusuma L. Lisnawati Lee, Tien Tien Liani, Riris Mahardhika, Bani Mardiana Mardiana Mellyzar, Mellyzar Mochamad Yudha, Mochamad Mr Sumar Hendayana Mudzakir, Ahmad l Mustafa Kamal Musyadad, Mia Audina Musyadad, Vina Febiani Muyassaroh, Anis Nahadi Nahadi*, Nahadi Nanang Winarno Nihayah, Umi Husnun Nofri Yuhelman Novianti Yusuf, Rini Nur Utami, Fitria Nurfaidah, Fuji Nurhadi, Atep Rian Nurmalasari, Santy Nurul Akbar Permana Suryadipraja, Rian Putri, Desrika Rachmat Setiawibawa Ragadhita, Risti Rahayu, Yuyu Riandi Riandi Rini Novianti Yusuf Rini Novianti Yusuf Rosdiana, Wiwi Rosidi, Ahyar Saepudin Saepudin Saragih, Herlina Juni Risma Sausan, Saniyyah Sazaliana, Ade Sopiana Ulfah, Dinna Sri Wahyuni Suryadipraja, Rian Permana Syach, Alfyan Tanjung, Rahman Tias, Bachrul Tresnasih, Eka Triannisa Rahmawati, Triannisa Tristiyanti, Selly Triyono, Dedy Ulfa, Rafika Fauzia Umiyati Verasari, Dita Veviana Vina Febiani Musyadad Vina Febiani Musyadad Wafi, Wulanda Wahyu Utami, Artyca Wahyudi, Oki Widi Purwianingsih Widyaningsih, Mia Yessy Yanitasari Zestia, Witty Zuhriyah Zuhriyah Zulianti Aripin, Dea Zulkarnaen, Rozi