Claim Missing Document
Check
Articles

Found 24 Documents
Search

PENGEMBANGAN E-MODUL BERBASIS MODEL PEMBELAJARAN CREATIVE PROBLEM SOLVING (CPS) PADA MATERI SPLDV TERHADAP KEMAMPUAN PEMECAHAN MASALAH Miskatul Lathifah; Yudi Yunika Putra; Iis Juniati Lathiifah
Jurnal Karya Pendidikan Matematika Vol 11, No 1 (2024): Jurnal Karya Pendidikan Matematika Volume 11 Nomor 1 Tahun 2024
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.11.1.2024.101-115

Abstract

This research aims to produce the characteristics of e-modules based on the creative problem solving (CPS) learning model on SPLDV material on valid, practical problem solving abilities, as well as to determine the potential effects of using e-modules based on the creative problem solving (CPS) learning model on the material. SPLDV on problem solving abilities. This type of research is the Research and Development (R&D) method using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The subjects of this research involved students in class VIII of one of the state junior high schools in Airgegas for one to one trials, totaling 3 students in class VIII4, small group trials, totaling 9 students in class VIII4, field trials, totaling 21 participants. class VIII4 students, and a pilot test consisting of 30 class VIII2 students. Data collection techniques were carried out by means of interviews, questionnaires and tests (pretest and posttest). The data analysis techniques used are qualitative descriptive and quantitative descriptive. This research produces characteristics of an e-module based on a creative problem solving (CPS) learning model that is valid and practical, and has a potential effect on students' problem solving abilities.
Bilingual Pop Up Mathbook Based on Bangka Belitung Culture: An Innovative Learning Media of Geometry Iis Juniati Lathiifah; Rindu Handayani
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 4 (2025): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i4.3321

Abstract

Tiga jenis literasi yang baiknya dikuasai adalah literasi matematika, bahasa, dan science. Sayangnya, laporan PISA tahun 2022 menunjukkan ketiga literasi tersebut menurun. Ditambah minimnya media ajar inovatif yang mampu memvisualisasikan konsep dan pemahaman abstrak matematika. Siswa Sekolah Dasar memerlukan integrasi pembelajaran yang meningkatkan kreatifitas, kolaborasi, komunikasi, serta cara berpikir yang kritis sesuai dengan keterampilan abad 21. Penelitian bertujuan mengembangkan pop up mathbook bilingual dengan sajian budaya Bangka Belitung yang valid pada materi bangun ruang. Penelitian menggunakan model Pengembangan ADDIE dengan lima tahapan penelitian yang terdiri dari tahap Analyze, Design, Development, Implementation dan Evaluation. Instrumen menggunakan lembar validasi, dan angket. Hasil validitas instrumen didapat bahwa bilingual pop up mathbook berbasis budaya Bangka Belitung sangat valid dengan nilai konten 100%, konstruk 96,59% dan Bahasa 90,63%. Sehingga pop up mathbook dapat diimplementasikan kepada siswa untuk menyiapkan generasi abad 21. Adapun hasil respon siswa didapat bahwa media dinyatakan sangat praktis digunakan dengan nilai 87,23%. Media yang dihasilkan memiliki karakteristik khas menggunakan bentuk bangun rumah adat, jembatan, makanan, alat transportasi serta produk pangan khas Bangka Belitung. Three types of literacy that should be mastered are mathematical, linguistic, and scientific literacy. The 2022 PISA report shows that three types of literacy have declined. Lack of innovative teaching media capable of visualizing abstract mathematical concepts and understanding. Students need learning that enhances creativity, collaboration, communication, and critical thinking to 21st-century skills. This study aims to develop a valid bilingual pop-up mathbook with Bangka Belitung cultural. Research uses the ADDIE development model with steps of the Analyze, Design, Development, Implementation, and Evaluation. The results showed that Bangka Belitung culture-based bilingual pop-up mathbook was very valid, with a content score of 100%, a construct score of 96.59%, and a language score of 90.63%. Therefore, the pop-up mathbook teaching book can be implemented for students to prepare the 21st-century generation. The results of student responses showed that the media was stated to be very practical to use with a value of 87.23%. The resulting media has unique characteristics using the forms of traditional houses, bridges, food, means of transportation and typical Bangka Belitung food products.
Interactive Mathematics Activity Books: A Strategy to Boost Students’ Interest and Arithmetic Abilities Sisi Pitriyana; Iis Juniati Lathiifah
Jurnal Pendidikan Matematika (JPM) Vol 11 No 1 (2025): Jurnal Pendidikan Matematika (JPM)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jpm.v11i1.23383

Abstract

This research is motivated by the fact that mathematics is still a subject that students consider difficult. The low interest of students in learning leads the low arithmetic ability. This can be caused by school mathematics learning that focuses a lot on practice questions, but is not varied enough. Mathematics learning should use learning media and varied questions. Based on interviews, students' understanding of one material is not enough, they must do an evaluation. Although many students are very effective in learning, there are still many students who have not completed their studies. Although many students are very effective in learning, there are still many students who have not completed their studies. Therefore, other teaching materials are needed to add references in providing exercises. For this reason, this study aims to increase students' interest in learning and also their arithmetic ability. This research method is research and development. The research and development method was chosen with 2 main stages, namely preliminary, which includes preparation and design, then formative evaluation, which includes self-evaluation, expert reviews, one-to-one, small group, and field test. This research was conducted at SD Negeri 19 Pangkalpinang. Participants in this activity were 2nd-grade students, consisting of 32 students. This activity was carried out on November 28, 2024. The activities carried out in this study were the implementation of the use of mathematics activity books developed with the help of Canva, so that with this implementation, students' numeracy skills increased. The results of this activity were an increase in student engagement that was very good, and students were more interested in learning using math activity books. So, it can be concluded that mathematics activity books can improve students' numeracy skills in Mathematics lessons.
PENGEMBANGAN AUGMENTED REALITY PADA MATERI BANGUN RUANG DALAM KONTEKS MASJID MUHAJIRIN PANGKALPINANG Yorenza Meifinda; Iis Juniati Lathiifah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.12451

Abstract

Matematika merupakan ilmu universal yang mendasari perkembangan teknologi modern dan dibutuhkan dalam membentuk bangunan. Namun, di Sekolah Dasar, tempat pertama siswa mengenal bangun ruang, masih banyak siswa yang kesulitan membedakan bentuk bangun ruang. Hasil observasi juga menunjukkan bahwa siswa sulit membedakan bentuk prisma segiempat dan prirma segitiga. Hal ini karena siswa masih sulit dalam mengahayalkan bentuk-bentuk bangun ruang. Sebuah teknologi yang dapat menyajikan gambar dalam bentuk 2D bahkan 3D bernama Augmented Reality (AR) cocok untuk menggambarkan bentuk geometri seperti bentuk nyata. Menggunakan teknologi AR, diharapkan siswa dapat mengkhayalkan dan menggambarkan lebih tepat berbagai bentuk bangun geometri dari kehidupan nyata. Salah satu bangunan yang sangat familiar bagi siswa SD Muhammadiyah Pangkalpinang adalah Masjid Muhajirin. Sehingga tujuan penelitian adalah mengembangkan Augmented Reality (AR) untuk mengkonstruksi dan mengurai prisma, segitiga dan balok pada bangunan bersejarah Muhammadiyah yakni Masjid Muhajirin Subjek penelitian merupakan siswa kelas V SD Muhammadiyah Pangkalpinang. Adapun hasil dari penelitian yaitu sebuah media AR berupa bangunan Masjid Muhajirin Pangkalpinang yang di dalamnya berisi materi mengenai bentuk bangun kubus, balok dan prisma segitiga. Media yang dikembangkan dinyatakan valid dengan rerata nilai 86,81% sedangkan media juga dinyatakan praktis digunakan oleh siswa dengan rerata nilai 86,19 %. Media yang dikembangkan juga memiliki karakteristik khas yakni menggunakan bangunan bersejarah Muhammadiyah di Bangka Belitung yakni Masjid Muhajirin Pangkalpinang. Dengan bentuk Augmented Reality yang dibuat benar-benar menyerupai bangunan bentuk aslinya.Mathematics is a universal science that underlies the development of modern technology. Mathematics is needed even in building the simplest building. However, in Elementary School, the first place where students are introduced to geometric shapes, many students still have difficulty distinguishing the shapes of geometric shapes. Observation results also show that students have difficulty distinguishing the shapes of rectangular prisms and triangular prisms. It’s because students have difficulty imagining the shapes of geometric shapes. A technology that can present images in 2D and 3D is called Augmented Reality (AR) which is suitable for depicting geometric shapes like real shapes. Using AR technology, so that students can imagine and describe various geometric shapes from real life. A familiar building for students of Muhammadiyah Elementary School Pangkalpinang is the Muhajirin Mosque. So the aim of the research is to develop Augmented Reality (AR) which is used to construct and analyze containing cube, cuboid and triangular prism shapes the historical building of Muhammadiyah, namely the Muhajirin Mosquehe subjects of the study were fifth grade students of Muhammadiyah Elementary School Pangkalpinang. The results of the study were an AR media from the Muhajirin Mosque Pangkalpinang containing cube, cuboid and triangular prism shapes. The media has an average validity value of 86.81% while the average practicality value is 86.19%. The media has a unique characteristic because it uses the historical building of Muhammadiyah in Bangka Belitung,namely the Muhajirin Pangkalpinang Mosque. This is made by Augmented Reality which resembles the original building.