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Pengembangan Media Pembelajaran Augmented Reality Mata Pelajaran IPA Sistem Tata Surya Susilaningsih, Susilaningsih; Fichan, Achmad Maulana Iqbal; Praherdhiono, Henry; Prihatmoko, Yulias
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 4 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i42023p252

Abstract

The learning process requires media to help teachers explain the material. The role of media in learning, especially in science subjects, is needed. However, at Mi Ar Raudah Lawang there is no learning media other than textbooks that can facilitate science learning, especially in the subject of the Solar system. In illustrated textbooks, students can less visualize real objects that cannot be seen directly. The purpose of developing the solar system is Augmented Reality media to be an alternative media in the process of learning science at Mi Ar Raudhah Lawang. Augmented Reality was developed to facilitate science subject matter, especially helping students with visual learning styles in learning. This development model uses the Lee & Owens model. This study received positive responses from media experts and material experts. The results of trials to students also get a positive score. Based on the results of the study showed that Augmented Reality developed can help teachers in teaching the solar system to students. And students can understand the solar system material well.Abstrak Proses pembelajaran membutuhkan media untuk membantu guru menjelaskan materi. Peran media dalam pembelajaran terutama dalam mata pelajaran IPA sangat dibutuhkan. Akan tetapi di MI Ar Raudah Lawang belum tersedia media pembelajaran selain buku teks yang dapat memfasilitasi pembelajaran IPA khususnya pada mata pelajaran Sistem Tata Surya. Pada buku teks bergambar, siswa kurang dapat memvisualisasikan objek nyata yang tidak dapat dilihat secara langsung. Tujuan pengembangan media Augmented Reality sistem tata surya menjadi alternatif media dalam proses pembelajaran IPA di MI Ar Raudhah Lawang. Augmented Reality dikembangkan untuk memfasilitasi materi pelajaran IPA khususnya membantu siswa dengan gaya belajar visual dalam pembelajaran. Model pengembangan ini menggunakan model Lee & Owens. Penelitian ini mendapatkan tanggapan  yang positif dari ahli media dan ahli materi. Hasil uji coba kepada siswa juga mendapatkan skor yang positif. Berdasarkan hasil penelitian menunjukkan bahwa Augmented Reality yang dikembangkan dapat membantu guru dalam mengajarkan sistem tata surya kepada siswa. Serta siswa dapat memahami materi sistem tata surya dengan baik.
Pengembangan Media Pembelajaran Komik Digital Berbasis Smartphone untuk Siswa Sekolah Dasar Syahmi, Favian Avila; Ulfa, Saida; Susilaningsih, Susilaningsih
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i12022p081

Abstract

This research and development aims to produce a product in the form of digital comic learning media as a learning innovation in social studies subjects, the material for the collapse of the kingdom of Kediri. Research Research and Development (R & D) using the Borg and Gall stages according to the needs of developers and in accordance with the product (search and data collection; planning, developing products, test the feasibility of the product, the revision of the results of the feasibility test products, field testing and refinement of the product) . In learning digital comics, this is a complement to social studies learning, which means that the media is intended to complement the learning material that students receive in the classroom. Use of this media in learning must use a smartphone.  The feasibility of the product that has been carried out by experts and students has received a positive response. So it can be said that the digital comic media material for the fall of the Kediri kingdom is suitable for use in classroom learning. This media provides convenience, attractiveness, and motivation in teaching and learning activities, so that students' desire to learn about social studies learning will increase.AbstrakPenelitian dan pengembangan ini bertujuan untuk menghasilkan suatu produk yang berupa media pembelajaran komik digital sebagai suatu inovasi pembelajaran pada mata pelajaran IPS materi runtuhnya kerajaan Kediri. Penelitian Research and Development (R&D) menggunakan metode Borg and Gall yang tahapannya sesuai dengan kebutuhan pengembang dan sesuai dengan produk (pencarian dan pengumpulan data; perencanaan, mengembangkan produk, uji kelayakan produk, revisi hasil uji kelayakan produk, uji coba lapangan dan penyempurnaan produk). Didalam pembelajaran komik digital ini menjadi pelengkap dalam pembelajaran IPS, yang berarti media ditujukan untuk melengkapi materi pembelajaran yang diterima siswa didalam kelas. Media ini penggunaanya dalam pembelajaran harus menggunakan smartphone.  Kelayakan produk yang telah dilakukan oleh para ahli dan siswa mendapatkan hasil tanggapan positif. Sehingga dapat dikatakan bahwa media komik digital materi runtuhnya kerajaan kediri ini layak digunakan didalam pembelajaran dikelas. Media ini memberikan kemudahan, kemenarikan, dan motivasi dalam aktivitas belajar mengajar, sehingga siswa rasa ingin belajar terhadap pembelajaran IPS akan meningkat.
Novel Chat Sebagai Inovasi Media Pembelajaran Sosiologi Materi Bentuk Interaksi Sosial Putra, Bima Sayoga; Soepriyanto, Yerry; Susilaningsih, Susilaningsih
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i12022p042

Abstract

This research and development aims to produce a product in the form of novel chat media as an innovation in sociology learning media for the form of social interaction. Research and Development or research and development is one of the research methods in producing products. The development method used in the manufacture of the product is the Borg & Gall model that has been adapted to the needs of the developer (information search and collection, planning, product development, product feasibility testing, revision of product feasibility test results, field trials, and final product improvement) In its application, the novel chat media is a complement to the sociology learning process, which means that the media is programmed to complement the learning material that students receive in the classroom. The results of the product feasibility test that has been tested on product experts and material experts as well as field trials conducted on students show that the novel chat media gets a positive and feasible tanggapanse. So it can be concluded that the novel chat media can be used as a sociology learning medium, and with the novel chat media students have a sense of ease, attractiveness and motivation in learning.AbstrakPenelitian dan pengembangan ini bertujuan untuk menghasilkan produk berupa media novel chat sebagai inovasi media pembelajaran sosiologi materi bentuk interaksi sosial. Research and Development atau penelitian dan pengembangan merupakan salah satu metode penelitian dalam menghasilkan produk. Metode pengembangan yang dipakai dalam pembuatan produk adalah model Borg & Gall yang telah disesuaikan oleh kebutuhan pengembang (pencarian dan pengumpulan informasi, perencanaan, mengembangkan produk, uji kelayakan produk, revisi hasil uji kelayakan produk, uji coba lapangan, dan penyempurnaan produk akhir). Dalam penerapannya media novel chat menjadi pelengkap dalam proses pembelajaran sosiologi, yang berarti media diprogramkan untuk melengkapi materi pembelajaran yang diterima siswa di dalam kelas. Hasil dari uji kelayakan produk yang telah diujikan kepada ahli produk dan ahli materi serta dilakukan uji coba lapangan kepada siswa, menunjukkan bahwa media novel chat mendapatkan tanggapan positif dan layak. Sehingga dapat disimpulkan bahwa media novel chat dapat digunakan sebagai media pembelajaran sosiologi, serta dengan adanya media novel chat siswa memiliki rasa kemudahan, kemenarikan dan motivasi dalam pembelajaran.
The Implementation of Digital Entrepreneurship Learning in Higher Education: A Systematic Literature Review: Implementasi Pembelajaran Kewirausahaan Digital di Perguruan Tinggi: Tinjauan Pustaka yang Sistematis Aysi, Siti Aenandari Hadatul; Susilaningsih, Susilaningsih; Sabandi, Muhammad
Pedagogia : Jurnal Pendidikan Vol. 13 No. 2 (2024): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pedagogia.v13i2.1692

Abstract

The phenomenon and topic of digital entrepreneurship learning remain popular for analysis in the era of digitization. Previous literature reviews discussed the context and concept of digital entrepreneurship only. This article presents a literature review aimed at facilitating the search for research publications on digital entrepreneurship, in order to understand the track record, learning models, the impact of implementing digital entrepreneurship learning, and future research opportunities. The article has used the Systematic Literature Review (SLR) method using the Scopus database. This article has used "digital entrepreneurship" keyword for search the resources in January 2014 to May 2023 period. The result of the literature screening process yielded 19 relevant journals. The results of the literature review indicate that research on this topic has shown a significant increase and has the potential to continue to grow. Digital entrepreneurship learning can be designed using experiential learning approaches or the Internet of Things (IoT) and technology approaches. The implementation gives an impact on business opportunities, entrepreneurial intention, innovation, entrepreneurial attitude, and student problem-solving. This study contributes to providing an overview of learning models that can be replicated or modified in future research. Highlights: Growing research on digital entrepreneurship education; impactful learning approaches identified. Experiential and IoT-based methods enhance digital entrepreneurship learning outcomes. Positive impact on business opportunities, innovation, and entrepreneurial skills observed. Keywords: Digital Entrepreneurship, Entrepreneurship Learning, Learning Model
Pengembangan Animasi Pembelajaran Berdiferensiasi Bagi Siswa Berkebutuhan Khusus Di Taman Kanak-Kanak Prabawati, Anastasia Putri Cahyo; Susilaningsih, Susilaningsih; Utami, Deka Dyah
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 3 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i32024p161

Abstract

This research is motivated by efforts to improve the quality of the inclusive learning process. From the results of interviews with teachers, it was found that the majority of students in the class were students with special needs. Apart from that, it was found that the learning process of typical students with students with special needs was still combined into one class by implementing a conventional learning system. The aim of this research is to produce differentiated learning animation that have high validity. This type of research is development research or Research and Development with the development model used, namely the ADDIE development model. After going through validation and testing procedures, it was concluded that the differentiated learning animation media developed had high validity, meaning the media was feasible and interesting to be implemented in the inclusive learning process. Abstrak Penelitian ini dilatarbelakangi oleh adanya upaya untuk meningkatkan kualitas proses pembelajaran inklusi. Dari hasil wawancara dengan guru ditemukan bahwa mayoritas siswa yang berada di dalam kelas adalah siswa berkebutuhan khusus. Selain itu, ditemukan bahwa proses pembelajaran siswa tipikal dengan siswa berkebutuhan khusus masih digabungkan menjadi satu kelas dengan menerapkan sistem pembelajaran konvensional. Tujuan penelitian ini adalah untuk menghasilkan animasi pembelajaran berdiferensiasi yang memiliki validitas tinggi. Jenis penelitian ini adalah penelitian pengembangan atau Research and Development dengan model pengembangan yang digunakan yaitu model pengembangan ADDIE. Setelah melalui prosedur validasi dan uji coba disimpulkan bahwa media animasi pembelajaran berdiferensiasi yang dikembangkan memiliki validitas tinggi yang bermakna media tersebut layak dan menarik untuk diimplementasikan dalam proses pembelajaran inklusi.
Pengembangan Desain Pelatihan Public Speaking untuk Meningkatkan Kemampuan Komunikasi Digital Mahasiswa Aqilah, Zalfa; oepriyanto, Yerry S; Susilaningsih, Susilaningsih
Proceedings Series of Educational Studies 2024: Prosiding Seminar Nasional Fakultas Ilmu Pendidikan Universitas Negeri Malang Membangun Karakt
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Dengan perkembangan teknologi yang pesat, mahasiswa perlu dibekali kemampuan untuk mengidentifikasi dan memanfaatkan informasi yang konstruktif serta menghindari penyebaran informasi yang destruktif. Penelitian ini bertujuan mengembangkan desain pelatihan Public Speaking untuk meningkatkan kemampuan komunikasi digital mahasiswa Teknologi Pendidikan Universitas Negeri Malang. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model Instructional Design oleh McArdle (2010), yang mencakup tahap Justifikasi Bisnis, Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Hasil penelitian menunjukkan peningkatan signifikan dalam aspek etika komunikasi, analisis strategi SEO, dan Storytelling . Validasi dari ahli menunjukkan bahwa kurikulum pelatihan valid sehingga layak digunakan digunakan. Peserta menunjukkan respon positif dan peningkatan signifikan dalam pengetahuan dan keterampilan. Kesimpulannya, desain pelatihan ini efektif dalam meningkatkan kemampuan komunikasi digital mahasiswa, membekali mereka dengan keterampilan yang relevan untuk berinteraksi di media sosial secara etis dan profesional.
The Influence of Financial Knowledge, Parental Financial Socialization, and Fear of Missing Out (FOMO) on The Financial Behavior of Gen Z students in Indonesia : Examining The Moderating Role of Gender Azizah, Afifatun Nur; Susilaningsih, Susilaningsih; Noviani, Leny
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 10, No 4 (2024): December
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i4.13561

Abstract

This study aims to examine the role of gender in moderating the influence between financial knowledge, parental financial socialization, and FoMO on the financial behavior of Gen Z students in Indonesia.This research method uses a quantitative approach with a descriptive design that focuses on the statistical analysis of numerical data. The population of this study was students from the 2020 and 2021 intakes who were registered in the economics study program of the Faculty of Teacher Training and Education at Sebelas Maret University. The sampling technique employed combines probability sampling and proportionate random sampling. A total of 224 students participated in data collection, which involved distributing a Google Forms link and the questionnaire via messaging applications (such as WhatsApp) and social network chat features. IBM SPSS 26 software was used to analyze the data using Moderated Regression Analysis (MRA). The study's findings indicate financial behavior is influenced by financial knowledge, parental financial socialization, and FoMO (p<0.05). Additionally, while financial knowledge and FoMO are not moderated by gender (p>0.05), parental financial socialization's effect on financial behavior is moderated by gender (p<0.05). The implications of this study highlight the importance of integrating financial literacy into university education, using a more practical and technology-based approach. Lecturers are encouraged to design learning that not only focuses on theory but also involves financial simulations and technology to help students better understand financial concepts interactively. In addition, universities should offer training programs or financial literacy workshops to equip students with better financial skills.
Pengaruh Pengetahuan Finansial dan Jenis Kelamin terhadap Perilaku Keuangan Mahasiswa FKIP UNS Listyoningrum, Kus Indrani; Susilaningsih, Susilaningsih
Progress: Jurnal Pendidikan, Akuntansi dan Keuangan Vol 8 No 1 (2025): Progress: Jurnal Pendidikan, Akuntansi dan Keuangan
Publisher : FKIP, Universitas Banten Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/progress.v8i1.3650

Abstract

This study aims to examine how financial knowledge and gender affect the financial behavior of FKIP UNS students. Using a descriptive quantitative approach with a survey method, the research focuses on sixth- and eighth-semester students from the Accounting Education, Office Administration Education, and Economic Education programs. A purposive sampling method was applied, resulting in a sample of 221 students. Data were gathered through questionnaires and analyzed using descriptive statistics, multiple linear regression, t-tests, F-tests, and the coefficient of determination (R²). Additionally, normality, linearity, and multicollinearity tests were conducted as prerequisites. The results highlight three main findings: (1) Financial knowledge has a significant impact on financial behavior, evidenced by a t-test significance of 0.013 (p < 0.05); (2) Gender also significantly influences financial behavior, with a t-test significance of 0.038 (p < 0.05); (3) Combined, financial knowledge and gender significantly affect financial behaviour, supported by an F-test significance of 0.007 (p < 0.05).
The Impact of Financial Knowledge on College Students' Financial Behavior: A Systematic Literature Review Azizah, Afifatun Nur; Susilaningsih, Susilaningsih; Noviani, Leny
Asian Journal of Management Analytics Vol. 3 No. 4 (2024): October 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/ajma.v3i4.11720

Abstract

This research explores the influence of financial knowledge on the financial behavior of students. The low level of financial knowledge among students can lead to financial problems, such as high debt. The aim of this research is to provide a clearer framework regarding how financial knowledge influences the financial behavior of students. Using the PRISMA-based Systematic Literature Review (SLR) method, it shows that the higher the financial knowledge of students, the better their financial behavior, enabling them to manage their finances well, such as budgeting, managing debt, and saving. Financial education in higher education is crucial for shaping responsible financial behavior, so appropriate interventions can help students develop better financial skills for their future.
Edukasi kepada Masyarakat tentang Bahaya Pinjaman Online di Boyolali Siswandari, Siswandari; Susilaningsih, Susilaningsih; Muchsini, Binti; Hamidi, Nurhasan; Sohidin, Sohidin; Jaryanto, Jaryanto
Abdimas Galuh Vol 7, No 2 (2025): September 2025
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v7i2.19564

Abstract

Salah satu masalah keuangan yang akhir-akhir ini dialami masyarakat adalah terjerat hutang yang sangat besar dari pinjaman yang dilakukan, termasuk pinjaman online atau pinjol. Jika pihak yang meminjam melakukan penunggakan pembayaran cicilan hutang, maka jumlah uang yang harus dibayar akan terus semakin besar. Kondisi seperti ini sebenarnya dapat dihindari jika masyarakat memahami bagaimana mekanisme perhitungan bunga majemuk atau compound interest. Kegiatan pengabdian masyarakat ini bertujuan untuk memberikan edukasi kepada masyarakat tentang bahaya pinjaman online untuk keberlangsungan hidup mereka. Dengan memberikan edukasi ini diharapkan masyarakat memiliki kesadaran terkait berbagai risiko yang sangat mungkin terjadi seperti risiko keuangan dan risiko kejiwaan. Risiko yang terkait dengan keuangan antara lain membuat seseorang tambah miskin, kehilangan kesempatan untuk melakukan peminjaman uang pada lembaga keuangan manapun, dan kehilangan pekerjaan. Sementara itu risiko kejiwaan antara lain depresi, kehilangan ingatan, dan bunuh diri. Edukasi dilakukan melalui pembelajaran menekankan pada pemberian ilustrasi tentang bunga majemuk, dan penyadaran masyarakat tentang bahaya pinjaman online dan berbagai dampak negatifnya melalui berbagai contoh nyata yang terjadi di masyarakat. Di samping itu, pemanfaatan koperasi (yang bukan menjadi kedok rentenir) dapat menjadi alternatif yang baik sebagai tempat melakukan pinjaman. Objek pengabdian ini adalah masyarakat desa Dibal kecamatan Ngemplak di kabupaten Boyolali, dengan 90% tingkat pendidikan penduduk desa Dibal adalah sekolah dasar dan sekolah menengah. Sementara itu sekitar 73% penduduk bekerja sebagai tani, buruh tani, dan buruh harian lepas. Mengingat demografi masyarakat di desa Dibal tersebut, maka edukasi ini sangat penting dilakukan agar masyarakat lebih berhati-hati ketika memilih tempat melakukan pinjaman.