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Pendampingan Implementasi Project Based Learning di SMK Susilaningsih, Susilaningsih; Siswandari, Siswandari; Muchsini, Binti; Jaryanto, Jaryanto; Hamidi, Nurhasan
Publikasi Pendidikan Vol 14, No 1 (2024)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v14i1.53961

Abstract

As an effort to restore the quality of learning during the pandemic, the Government issued the Merdeka Curriculum. One of the main characteristics of the independent curriculum is Project Based Learning (PjBL) for the development of soft skills and character according to the Pancasila student profile. Because this independent curriculum is still new, many teachers are not ready to implement PjBL properly. This Community Service activity aims to improve the readiness of teachers, members of the Accounting MGMP in the city of Surakarta, in implementing Project Based Learning (PjBL) in Vocational High Schools (SMK). The implementation of activities uses the Training and Assistance method whose planning is based on existing problems and during the process reflection and evaluation are carried out. This activity can increase teacher awareness of the importance of PjBL in the implementation of the Independent Curriculum; increase teacher understanding in planning PjBL; motivating teachers to implement PjBL in their teaching, so that the students having Pancasila Student Profile and Work Culture. The recommendation given is that training and mentoring should be carried out on an ongoing basis, teachers are given examples of good practices for implementing PjBL, so that it can make it easier for teachers to plan and implement PjBL properly.
Systematic Literature Review Application of Transferable Skills As A Key Factor For Vocational School Graduates Yuliyanto, Riyan; Susilaningsih, Susilaningsih; Indriayu, Mintasih
Journal of Economics Education and Entrepreneurship Vol 5, No 1 (2024): JEE, APRIL 2024
Publisher : Program Studi Pendidikan Ekonomi FKIP Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jee.v5i1.11891

Abstract

The gap between the competence of vocational school graduates and employers' expectations results in high unemployment among vocational school graduates. Therefore, vocational education needs to develop transferable skills to create a workforce ready to face the demands of the modern job market. This systematic literature review explores the importance of transferable skills and their impact on vocational schools. This study focused on scientific articles published between 2014-2023 using the Scopus database. This review identifies a growing body of literature that emphasizes the importance of equipping students with competencies that are not only relevant to their specific tasks but also valuable across a range of Occupational contexts. The increase in publications in 2023 indicates an increased scientific interest. The focus of research that is widely studied is curriculum, practical learning, extracurricular, and lifelong learning. Collaboration strategies between educators, institutions, and industry partners in developing responsive and relevant curricula will support the development of transferable skills. Then, in the end, the study also proposes future research topics.
Tes Berbasis Web Tool Quiz Pada Mata Pelajaran Bahasa Indonesia SMA Di Masa Pandemi Setiawan, Antoni Bagas; Degeng, I Nyoman Sudana; Susilaningsih, Susilaningsih
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 3 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i32022p284

Abstract

This study aims to develop a product in the form of a web-based test tool quiz from the provider, namely quizizz with explanatory text material for Indonesian high school subjects in the third semester of a 2-year program. The method used is Research and Development (R&D) which is widely used to develop, and produce, a particular product, especially in the field of education. The development model used refers to the model with the steps of Analysis, Design, Development, Implementation, Evaluation). The trial application in the field was hybrid by dividing students into two groups due to restrictions on school mobility in the COVID-19 era. The results showed that this product had met the criteria for use by material experts and media experts and students responded positively even though some things were responded to negatively. However, the web-based quiz tool test is generally interesting and suitable for use in learning during the pandemic, because it can be used both inside and outside the classroomAbstrakPenelitian ini bertujuan untuk mengembangkan produk berupa tes berbasis web tool  quiz dari penyedianya yaitu quizizz dengan materi teks eksplanasi mata pelajaran Bahasa Indonesia SMA semester III program 2 tahun. Metode yang digunakan adalah Research and Development (R&D) yang banyak digunakan untuk mengembangkan, dan menghasilkan, suatu produk tertentu terutama di bidang pendidikan. Model pengembangan yang digunakan mengacu pada model dengan langkah Analysis, Design, Development, Implementation, Evaluation). Uji coba penerapan di lapangan secara hybrid dengan membagi pebelajar menjadi dua kelompok karena adanya pembatasan mobilitas sekolah era COVID-19. Hasil penelitian menunjukkan bahwa produk ini telah memenuhi kriteria layak untuk digunakan dari ahli materi dan ahli media serta pebelajar menanggapi secara positif meskipun beberapa hal ditanggapi secara negatif. Namun demikian, tes berbasis web tool  quiz secara garis besar menarik dan layak untuk digunakan dalam pembelajaran di masa pandemi, karena bisa digunakan untuk di dalam kelas maupun luar kelas 
Pengembangan Media Pembelajaran Interaktif Materi Sistem Pernapasan Pada Manusia Untuk Sekolah Dasar Prasetya, Aris; Ulfa, Saida; Susilaningsih, Susilaningsih
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i22022p111

Abstract

This research and development aims to produce a product in the form of Interactive Learning Media (ILM) on the material of the human respiratory system. Research and development is a research method used to produce products. The product development method used refers to the 4D model that has been adjusted by needs (define, design, development, disseminate). However, in the field application, it is only up to the development stage due to time constraints and it is still in a pandemic condition where face-to-face learning is not recommended. In its application, ILM is a complement to learning material for the respiratory system in humans, media as a complement means that the media is applied to complement the material received by students in the classroom. The results of the product feasibility test that have been tested on media experts, material experts and students get a positive and feasible response. Based on the results that have been obtained, ILM about the respiratory system in humans is suitable for use as a learning medium in the classroom, with the ILM providing convenience in learning, stimulating students to learn, producing unique and attractive products for students.AbstrakPenelitian dan pengembangan ini bertujuan untuk menghasilkan produk berupa Media Pembelajaran Interaktif (MPI) pada materi sistem pernapasan manusia. Penelitian dan pengembangan merupakan metode penelitian yang digunakan untuk menghasilkan produk. Metode pengembangan produk yang dipakai mengacu pada model 4D yang telah disesuaikan oleh kebutuhan (define, design, development, disseminate). Namun pada penerapan di lapangan, hanya sampai tahap development disebabkan keterbatasan waktu dan masih dalam kondisi pandemi yang tidak disarankan untuk melakukan pembelajaran tatap muka. Dalam penerapannya MPI menjadi pelengkap dalam pembelajaran materi sistem pernapasan pada manusia, media sebagai pelengkap berarti media diterapkan untuk melengkapi materi yang diterima siswa di dalam kelas. Hasil dari uji kelayakan produk yang telah diujikan kepada ahli media, ahli materi dan siswa mendapatkan respon positif dan layak. Berdasarkan hasil yang telah diperoleh, MPI tentang sistem pernapasan pada manusia layak digunakan sebagai media pembelajaran di dalam kelas, dengan adanya MPI memberikan kemudahan dalam pembelajaran, menstimulus siswa untuk belajar, menghasilkan produk yang unik dan menarik terhadap siswa.
Pengembangan Video Pembelajaran Pada Tema 8 Subtema 1 Materi Manusia dan Lingkungan Kelas V Farid, Muchammad; Susilaningsih, Susilaningsih; Soepriyanto, Yerry
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i12022p001

Abstract

This development is carried out with the aim of producing learning video products for human and environmental materials that have gone through the validation process on theme 8 sub-themes 1 learning 1 human and environmental material. This research uses Sadiman's development model, the development steps include needs analysis, goal formulation, material development, evaluation tool development, manuscript drafting, production, test or trial, revision, product ready for application. The user subjects in this development were students in class VB MI Ar-Raudhah Lawang. The type of data applied is qualitative (media expert instruments, material experts, and students) and quantitative data (learning outcome tests). Based on the research results, it can be seen that this learning video is valid and feasible to be applied as an effective learning resource and is able to support student learning outcomes in the theme of 8 sub-themes 1 learning 1 human and environmental material. Thus, the learning video applied to the theme 8 sub-themes 1 learning 1 human and environmental material can be a solution for educators to simplify the learning process.AbstrakPengembangan ini dilaksanakan dengan tujuan menghasilkan produk video pembelajaran materi manusia dan lingkungan yang telah melalui proses validasi pada tema 8 subtema 1 pembelajaran 1 materi manusia dan lingkungan. Penelitian ini menggunakan model pengembangan Sadiman, langkah-langkah pengembangannya diantaranya analisis kebutuhan, perumusan tujuan, pengembangan materi, pengembangan alat evaluasi, menyusun naskah, produksi, tes atau uji coba, revisi, produk siap diaplikasikan. Subjek pengguna pada pengembangan ini adalah anak didik kelas VB MI Ar-Raudhah Lawang. Jenis data yang diaplikasikan yaitu kualitatif (instrumen ahli media, ahli materi, dan anak didik) dan data kuantitatif (tes hasil belajar). Berdasarkan hasil penelitian dapat dikaji bahwa video pembelajaran ini valid dan layak diaplikasikan sebagai sumber belajar yang efektif serta mampu menunjang hasil belajar anak didik dalam tema 8 subtema 1 pembelajaran 1 materi manusia dan lingkungan. Dengan demikian, video pembelajaran yang di aplikasikan pada tema 8 subtema 1 pembelajaran 1 materi manusia dan lingkungan dapat menjadi solusi bagi para pendidik untuk mempermudah proses pembelajaran.
Pengembangan Multimedia Interaktif Berbasis Mobile Pada Bahasa Inggris Yuliana, Fatimah Dwi; Susilaningsih, Susilaningsih; Abidin, Zainul
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i12022p011

Abstract

The purpose of this development is to produce a mobile-based interactive multimedia application program product that is eligible for use in high school English learning class XI. Mobile-based interactive multimedia products can be used as complementary supplements in the English learning process. Interactive multimedia application program is packaged into the form of mobile learning with the use of mobile devices or smartphones. The details of the material content and interface design are designed with a user friendly system to be easily understood and used by the user. There are interesting self-contained exercises. The advantages of mobile-based interactive multimedia can be used independently without limited time and space. Can be used clasikall with teacher's guide. Mobile-free interactive multimedia development procedure using Lee &Owens model, 2004. Responses from media experts and material experts to interactive multimedia products received a positive response. Product utilization trials were conducted on grade XI high school students. Overall interactive multimedia products based on English are worth using in learningAbstrakTujuan pengembangan ini adalah untuk menghasilkan produk program aplikasi multimedia interaktif berbasis mobile yang layak digunakan pada pembelajaran bahasa Inggris SMA kelas XI. Produk multimedia interaktif berbasis mobile dapat digunakan sebagai suplemen pelengkap dalam proses pembelajaran bahasa Inggris. Program aplikasi multimedia interaktif dikemas kedalam bentuk mobile learning dengan pemanfaatan menggunakan mobile device atau smartphone. Rincian konten materi dan desain interface dirancang dengan sistem user friendly agar mudah dipahami dan digunakan oleh pengguna. Terdapat latihan - latihan soal mandiri yang menarik. Keunggulan multimedia interaktif berbasis mobile dapat digunakan secara mandiri tanpa terbatas waktu dan ruang. Dapat digunakan secara clasikall dengan panduan guru. Prosedur pengembangan multimedia interaktif bebasis mobile menggunakan model Lee & Owens, 2004. Tanggapan dari ahli media dan ahli materi terhadap produk multimedia interaktif mendapatkan respon positif. Uji coba pemanfaatan produk dilakukan terhadap siswa SMA kelas XI. Secara keseluruhan produk multimedia interaktif berbasis mobile pada bahasa Inggris layak digunakan dalam pembelajaran
Pengembangan Multimedia Interaktif Materi Sistem Peredaran Darah Manusia Untuk Kelas V Sekolah Dasar Munawaroh, Isnaini; Sulthoni, Sulthoni; Susilaningsih, Susilaningsih
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i22022p190

Abstract

Interactive multimedia is a learning medium that presents the material with a combination of text, images, audio, video, and animation. The purpose of this research and development is to produce an interactive multimedia product that is valid, feasible, and effective for learning activities on the human circulatory system material at the elementary school level. The method used in this research is Research and Development (R&D) with the Lee & Owens development model consists of 5 stages as follows: (1) analysis, (2) planning, (3) development, (4) implementation, (5) evaluation. The validation stage was carried out on media experts and material experts and then tested on 19 grade V students of SDN Tamiajeng. The results of interactive multimedia development were declared valid with the percentage of media experts was 98.61%, 79.16% of material experts, 82.98% small group trials, 84.36% large group trials. Interactive multimedia is declared effective for learning by obtaining a percentage of 84.21%. Because of this finding, it can be concluded that interactive multimedia material on the human circulatory system produces valid, feasible, and effective categories to be used for learning.AbstrakMultimedia interaktif merupakan media pembelajaran yang menyajikan materi dengan adanya kombinasi teks, gambar, audio, video dan animasi. Tujuan penelitian dan pengembangan ini untuk menghasilkan suatu produk multimedia interaktif yang valid, layak dan efektif digunakan untuk kegiatan pembelajaran pada materi sistem peredaran darah manusia di jenjang sekolah dasar. Metode yang digunakan pada penelitian ini adalah Research and Development (R&D) dengan model pengembangan Lee & Owens yang terdiri dari 5 tahapan sebagai berikut: (1) analisis, (2) perencanaan, (3) pengembangan, (4) implementasi, (5) evaluasi. Tahap validasi dilakukan kepada ahli media dan ahli materi kemudian di uji cobakan kepada 19 siswa kelas V SDN Tamiajeng. Hasil pengembangan multimedia interaktif dinyatakan valid dengan presentase sebesar 98,61% dari ahli media, 79,16% dari ahli materi, 82,98 uji coba kelompok kecil, 84,36% uji coba kelompok besar. Multimedia interaktif dinyatakan efektif digunakan untuk pembelajaran dengan memperoleh presentase sebesar 84,21%. Sehingga dapat disimpulkan bahwa multimedia interaktif materi sistem peredaran darah manusia menghasilkan kategori valid, layak dan efektif digunakan untuk pembelajaran.
Pengembangan Media Pembelajaran Augmented Reality Mata Pelajaran IPA Sistem Tata Surya Susilaningsih, Susilaningsih; Fichan, Achmad Maulana Iqbal; Praherdhiono, Henry; Prihatmoko, Yulias
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 4 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i42023p252

Abstract

The learning process requires media to help teachers explain the material. The role of media in learning, especially in science subjects, is needed. However, at Mi Ar Raudah Lawang there is no learning media other than textbooks that can facilitate science learning, especially in the subject of the Solar system. In illustrated textbooks, students can less visualize real objects that cannot be seen directly. The purpose of developing the solar system is Augmented Reality media to be an alternative media in the process of learning science at Mi Ar Raudhah Lawang. Augmented Reality was developed to facilitate science subject matter, especially helping students with visual learning styles in learning. This development model uses the Lee & Owens model. This study received positive responses from media experts and material experts. The results of trials to students also get a positive score. Based on the results of the study showed that Augmented Reality developed can help teachers in teaching the solar system to students. And students can understand the solar system material well.Abstrak Proses pembelajaran membutuhkan media untuk membantu guru menjelaskan materi. Peran media dalam pembelajaran terutama dalam mata pelajaran IPA sangat dibutuhkan. Akan tetapi di MI Ar Raudah Lawang belum tersedia media pembelajaran selain buku teks yang dapat memfasilitasi pembelajaran IPA khususnya pada mata pelajaran Sistem Tata Surya. Pada buku teks bergambar, siswa kurang dapat memvisualisasikan objek nyata yang tidak dapat dilihat secara langsung. Tujuan pengembangan media Augmented Reality sistem tata surya menjadi alternatif media dalam proses pembelajaran IPA di MI Ar Raudhah Lawang. Augmented Reality dikembangkan untuk memfasilitasi materi pelajaran IPA khususnya membantu siswa dengan gaya belajar visual dalam pembelajaran. Model pengembangan ini menggunakan model Lee & Owens. Penelitian ini mendapatkan tanggapan  yang positif dari ahli media dan ahli materi. Hasil uji coba kepada siswa juga mendapatkan skor yang positif. Berdasarkan hasil penelitian menunjukkan bahwa Augmented Reality yang dikembangkan dapat membantu guru dalam mengajarkan sistem tata surya kepada siswa. Serta siswa dapat memahami materi sistem tata surya dengan baik.
Pengembangan Media Pembelajaran Komik Digital Berbasis Smartphone untuk Siswa Sekolah Dasar Syahmi, Favian Avila; Ulfa, Saida; Susilaningsih, Susilaningsih
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i12022p081

Abstract

This research and development aims to produce a product in the form of digital comic learning media as a learning innovation in social studies subjects, the material for the collapse of the kingdom of Kediri. Research Research and Development (R & D) using the Borg and Gall stages according to the needs of developers and in accordance with the product (search and data collection; planning, developing products, test the feasibility of the product, the revision of the results of the feasibility test products, field testing and refinement of the product) . In learning digital comics, this is a complement to social studies learning, which means that the media is intended to complement the learning material that students receive in the classroom. Use of this media in learning must use a smartphone.  The feasibility of the product that has been carried out by experts and students has received a positive response. So it can be said that the digital comic media material for the fall of the Kediri kingdom is suitable for use in classroom learning. This media provides convenience, attractiveness, and motivation in teaching and learning activities, so that students' desire to learn about social studies learning will increase.AbstrakPenelitian dan pengembangan ini bertujuan untuk menghasilkan suatu produk yang berupa media pembelajaran komik digital sebagai suatu inovasi pembelajaran pada mata pelajaran IPS materi runtuhnya kerajaan Kediri. Penelitian Research and Development (R&D) menggunakan metode Borg and Gall yang tahapannya sesuai dengan kebutuhan pengembang dan sesuai dengan produk (pencarian dan pengumpulan data; perencanaan, mengembangkan produk, uji kelayakan produk, revisi hasil uji kelayakan produk, uji coba lapangan dan penyempurnaan produk). Didalam pembelajaran komik digital ini menjadi pelengkap dalam pembelajaran IPS, yang berarti media ditujukan untuk melengkapi materi pembelajaran yang diterima siswa didalam kelas. Media ini penggunaanya dalam pembelajaran harus menggunakan smartphone.  Kelayakan produk yang telah dilakukan oleh para ahli dan siswa mendapatkan hasil tanggapan positif. Sehingga dapat dikatakan bahwa media komik digital materi runtuhnya kerajaan kediri ini layak digunakan didalam pembelajaran dikelas. Media ini memberikan kemudahan, kemenarikan, dan motivasi dalam aktivitas belajar mengajar, sehingga siswa rasa ingin belajar terhadap pembelajaran IPS akan meningkat.
Novel Chat Sebagai Inovasi Media Pembelajaran Sosiologi Materi Bentuk Interaksi Sosial Putra, Bima Sayoga; Soepriyanto, Yerry; Susilaningsih, Susilaningsih
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i12022p042

Abstract

This research and development aims to produce a product in the form of novel chat media as an innovation in sociology learning media for the form of social interaction. Research and Development or research and development is one of the research methods in producing products. The development method used in the manufacture of the product is the Borg & Gall model that has been adapted to the needs of the developer (information search and collection, planning, product development, product feasibility testing, revision of product feasibility test results, field trials, and final product improvement) In its application, the novel chat media is a complement to the sociology learning process, which means that the media is programmed to complement the learning material that students receive in the classroom. The results of the product feasibility test that has been tested on product experts and material experts as well as field trials conducted on students show that the novel chat media gets a positive and feasible tanggapanse. So it can be concluded that the novel chat media can be used as a sociology learning medium, and with the novel chat media students have a sense of ease, attractiveness and motivation in learning.AbstrakPenelitian dan pengembangan ini bertujuan untuk menghasilkan produk berupa media novel chat sebagai inovasi media pembelajaran sosiologi materi bentuk interaksi sosial. Research and Development atau penelitian dan pengembangan merupakan salah satu metode penelitian dalam menghasilkan produk. Metode pengembangan yang dipakai dalam pembuatan produk adalah model Borg & Gall yang telah disesuaikan oleh kebutuhan pengembang (pencarian dan pengumpulan informasi, perencanaan, mengembangkan produk, uji kelayakan produk, revisi hasil uji kelayakan produk, uji coba lapangan, dan penyempurnaan produk akhir). Dalam penerapannya media novel chat menjadi pelengkap dalam proses pembelajaran sosiologi, yang berarti media diprogramkan untuk melengkapi materi pembelajaran yang diterima siswa di dalam kelas. Hasil dari uji kelayakan produk yang telah diujikan kepada ahli produk dan ahli materi serta dilakukan uji coba lapangan kepada siswa, menunjukkan bahwa media novel chat mendapatkan tanggapan positif dan layak. Sehingga dapat disimpulkan bahwa media novel chat dapat digunakan sebagai media pembelajaran sosiologi, serta dengan adanya media novel chat siswa memiliki rasa kemudahan, kemenarikan dan motivasi dalam pembelajaran.