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Pengembangan Dynaversity sebagai Media Pembelajaran pada Mata Pelajaran Informatika Feryanto Daud; Manda Rohandi; Roviana H. Dai; Dian Novian; Ahmad Azhar Kadim; Arif Dwinanto
Research Review: Jurnal Ilmiah Multidisiplin Vol. 5 No. 1 (2026): Research Review: Jurnal Ilmiah Multidisiplin (Februari 2026 - Juli 2026)
Publisher : Transbahasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54923/researchreview.v5i1.441

Abstract

This study aimed to develop an Android-based interactive learning media called DynaVersity and to determine its effectiveness in improving students' learning outcomes in the Computer Systems topic of the Informatics subject at SMK Negeri 1 Boalemo. The study employed a Research and Development (R&D) method using the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects were 21 tenth-grade students. Data were collected through observations, interviews, expert validation, and pretest-posttest assessments. The validation results indicated that the learning media achieved a score of 92.6% from the media expert and 96% from the subject matter expert, both categorized as highly valid. Student responses reached 93.7%, which was categorized as very good. The effectiveness results showed an improvement in students' learning outcomes, as evidenced by the increase in the average pretest score from 65.2 to 82.8 on the posttest. Furthermore, the N-Gain analysis yielded a score of 0.50, which falls into the moderate category. The findings indicate that the developed Android-based learning media is effective in enhancing students' learning outcomes in Informatics.
Optimalisasi BUMDes melalui Integrasi E-Commerce dan Branding Digital untuk Meningkatkan Ekonomi Desa Sri Ayu Ashari; Arif Dwinanto; Mukhlisulfatih Latief; Rampi Yusuf; Budiyanto Ahaliki; Abd Aziz Bouty; Dian Novian; Salahuddin Olii; Bait Syaful Rijal; Ihsanulfu’ad Suwandi; Haeriani H
Jurnal Abdimas Terapan Vol. 5 No. 2 (2026): JURNAL ABDIMAS TERAPAN (MEI)
Publisher : Program Vokasi Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56190/jat.v5i2.121

Abstract

Kegiatan optimalisasi BUMDes melalui e-commerce dan branding digital dilatarbelakangi oleh belum optimalnya pengelolaan Badan Usaha Milik Desa (BUMDes) dan rendahnya literasi digital masyarakat dalam memanfaatkan teknologi sebagai sarana pengembangan ekonomi. Tujuan utama program ini adalah mengaktifkan kembali fungsi kelembagaan ekonomi desa melalui penguatan kapasitas sumber daya manusia, penerapan manajemen usaha berbasis digital, dan integrasi produk lokal ke dalam ekosistem e-commerce. Metode pelaksanaan kegiatan mencakup empat tahapan, yaitu: (1) persiapan; (2) pelaksanaan; (3) implementasi; serta (4) evaluasi dan keberlanjutan. Hasil kegiatan menunjukkan rata-rata peningkatan kompetensi peserta sebesar 72% pada aspek manajemen usaha dan digital marketing. Sebanyak 10 akun toko online berhasil diaktifkan di platform Shopee dan Tokopedia, serta terbentuk lima kader digital desa sebagai motor keberlanjutan program. Selain itu, BUMDes “Bakti Mandiri” kini telah aktif kembali dan mengelola dua unit usaha berbasis digital dengan sistem pencatatan keuangan daring. Luaran yang dihasilkan mencakup laporan akhir pengabdian, modul pelatihan digitalisasi usaha desa, identitas visual dan logo BUMDes, serta publikasi artikel populer dan video dokumentasi kegiatan. Secara keseluruhan, program ini telah memberikan dampak positif terhadap peningkatan kapasitas ekonomi masyarakat desa, memperkuat kolaborasi antara perguruan tinggi dan pemerintah desa, serta membentuk ekosistem ekonomi digital yang berkelanjutan di tingkat lokal.
Markerless versus marker-based augmented reality: comparative usability insights from a museum context Lanto Ningrayati Amali; Muhammad Rifai Katili; Arif Dwinanto; Rasim Rasim
Bulletin of Electrical Engineering and Informatics Vol 15, No 2: April 2026
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v15i2.11286

Abstract

Augmented reality (AR) has become a pivotal tool for enhancing museum engagement through interactive experiences. This study developed and evaluated an Android-based AR application for the Popa Eyato Archaeological Museum, comparing marker-based (Vuforia), and markerless (EasyAR) tracking methods. While previous studies often focus on technical development, this research provides empirical insights into usability within the Southeast Asian Museum context. Using a mixed-methods approach with 35 participants, the application was evaluated using the system usability scale (SUS) and handheld augmented reality usability scale (HARUS). Results show that the application achieved an average SUS score of 78, classified as “Good” and “Acceptable”. The comparative analysis reveals that while marker-based AR offers higher stability, markerless AR provides greater flexibility for spatial exploration. However, environmental factors like museum lighting significantly impact markerless tracking performance. These findings offer practical recommendations for museum curators and AR designers in selecting appropriate tracking technologies based on infrastructural constraints and visitor demographics. The study concludes that balancing technical stability with user mobility is essential for optimizing digital heritage preservation and educational engagement in regional museums.
Evaluasi Layanan Bimbingan dan Konseling Berbasis Website: Pengaruh Terhadap Aksesibilitas dan Kualitas Layanan Mohamad Rizal Pautina; Mohamad Awal Lakadjo; Ilham Khairi Siregar; Arif Dwinanto
Student Journal of Guidance and Counseling Vol 5 No 1 (2025): Volume 5 Nomor 1 (Oktober 2025)
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/sjgc.v5i1.4585

Abstract

Layanan Bimbingan dan Konseling (BK) berbasis website semakin banyak diterapkan sebagai solusi untuk meningkatkan aksesibilitas layanan psikologis di lingkungan pendidikan. Meskipun demikian, penerapan sistem digital dalam BK masih membutuhkan evaluasi yang komprehensif untuk menilai efektivitas, kualitas, dan dampaknya terhadap pengalaman pengguna. Artikel ini bertujuan untuk mengevaluasi layanan BK berbasis website dengan fokus pada kemudahan akses, kualitas sistem, dan pengalaman pengguna. Melalui pendekatan deskriptif-analitik, penelitian ini menganalisis data kuesioner yang diperoleh dari 200 pengguna layanan BK berbasis website. Hasil evaluasi menunjukkan bahwa meskipun layanan berbasis website meningkatkan aksesibilitas, tantangan terbesar terletak pada kualitas interaksi antara konseli dan konselor serta keandalan sistem. Oleh karena itu, rekomendasi untuk perbaikan sistem dan pelatihan konselor dalam interaksi digital sangat diperlukan.
Evaluasi Ux Media Pembelajaran Berbasis Ar Pada Materi Jaringan Komputer Menggunakan Metode User Experience Questionnaire Hariyati Gionte; Dian Novian; Sitti Suhada; Lillyan Hadjaratie; Ahmad Azhar Kadim; Arif Dwinanto; Ihsanulfu’ad Suwandi
Inverted: Journal of Information Technology Education Vol 6, No 1: Januari 2026
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/inverted.v6i1.32425

Abstract

Teknologi Augmented Reality mulai banyak dimanfaatkan dalam dunia pendidikan karena kemampuannya menyajikan visualisasi interaktif yang dapat meningkatkan pemahaman siswa. Penelitian ini bertujuan untuk mengevaluasi pengalaman pengguna terhadap media pembelajaran berbasis AR pada materi jaringan komputer. Metode yang digunakan ini adalah kuantitatif deskriptif dengan teknik pengumpulan data melalui kuesioner User Experince Questionnaire (UEQ). Sampel dalam penelitian ini adalah 63 peserta didik yang dipilih dengan teknik sampel jenuh. Hasil penelitian menunjukkan bahwa seluruh dimensi UX, yaitu Attractiveness, Perspicuity, Effeciency, Dependability, Stimulation dan Novelty, memperoleh nilai rata-rata di atas 2,00 pada skala -3 sampai +3 dan berdasarkan hasil benchmark nilai skala UEQ media pembelajaran berbasis AR, seluruh aspek UX yang diukur dengan UEQ Tools memperoleh kategori Excellent (sangat bagus). Temuan ini mengindikasikan bahwa media pembelajaran yang dikembangkan memberikan pengalaman pengguna yang sangat positif. Berdasarkan hasil tersebut, media ini dinilai layak digunakan dalam pembelajaran dan dapat dikembangkan lebih lanjut dengan fitur tambahan untuk meningkatkan keterlibatan siswa.
Pengaruh Project-Based Learning Berbasis Scratch terhadap Motivasi Belajar Siswa pada Mata Pelajaran Informatika Moh. Ilham Saputra Panigoro; Sitti Suhada; Arif Dwinanto; Nikmasari Pakaya; Indhitya R. Padiku
Inverted: Journal of Information Technology Education Vol 6, No 2: Juli 2026
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/inverted.v6i2.38682

Abstract

This study aims to determine the effect of the Scratch-based Project-Based Learning (PjBL) model on students' learning motivation in Informatics subjects at SMP Negeri 1 Mananggu. This research used a quasi-experimental method with a Pretest–Posttest Control Group Design. The research subjects consisted of 26 students divided into experimental and control classes. The research instrument used a learning motivation questionnaire based on the ARCS model, including Attention, Relevance, Confidence, and Satisfaction. Data analysis was conducted using descriptive and inferential statistics with the help of SPSS. The results showed that students' learning motivation in the experimental class increased significantly compared to the control class. The Independent Samples t-test showed a significance value of less than 0.05, indicating a significant difference between the two classes. The effect size value of 1.61 indicates a very large category. These findings indicate that the implementation of Scratch-based Project-Based Learning is effective in improving students' learning motivation in Informatics learning.
Implementasi Sistem Informasi Audit Mutu Internal Berbasis Web di Universitas Negeri Gorontalo Abdul Wahid Gafur; Roviana H Dai; Bait Syaiful Rijal; Indhita R Padiku; Muchlis Polin; Arif Dwinanto
Journal Automation Computer Information System Vol. 6 No. 1 (2026): Mei
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jacis.v6i1.147

Abstract

Audit Mutu Internal (AMI) merupakan komponen utama dalam Sistem Penjaminan Mutu Internal (SPMI) yang berperan penting dalam memastikan ketercapaian standar mutu akademik dan non-akademik di perguruan tinggi. Meskipun AMI menjadi bagian integral dari siklus PPEPP (Penetapan, Pelaksanaan, Evaluasi, Pengendalian, dan Peningkatan), pelaksanaannya masih menghadapi kendala terkait keterlacakan proses, konsistensi pelaporan, dan pemantauan tindak lanjut audit yang belum terintegrasi secara optimal, khususnya di Universitas Negeri Gorontalo. Selain itu, kajian empiris terkait implementasi sistem informasi AMI berbasis web masih relatif terbatas. Penelitian ini bertujuan mengimplementasikan sistem informasi Audit Mutu Internal berbasis web untuk mendukung penjaminan mutu perguruan tinggi. Sistem dikembangkan menggunakan pendekatan Waterfall dengan memanfaatkan framework Laravel dan basis data MySQL. Fitur utama sistem meliputi pengelolaan pengguna, pengisian instrumen audit terstandar, monitoring progres audit, pengelolaan temuan audit, serta pelaporan yang terintegrasi dengan siklus PPEPP. Validasi sistem dilakukan melalui pengujian black-box, unit testing, dan User Acceptance Testing (UAT). Hasil penelitian menunjukkan bahwa sistem yang diimplementasikan mampu meningkatkan keterlacakan proses audit, konsistensi pelaporan, serta efektivitas pemantauan tindak lanjut audit. Dengan demikian, sistem ini berkontribusi dalam mendukung implementasi SPMI yang lebih transparan, akuntabel, dan berkelanjutan
Pengembangan Media Pembelajaran Digital Berbasis Kooperatif Tipe Numbered Head Together Pada Materi Sistem Komputer Ridha Alvariza Anwar; Sitti Suhada; Arif Dwinanto; Dian Novian; Nikmasari Pakaya; Sunardi Sunardi
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 7, No 2 (2025): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/%x

Abstract

Manajemen proses pembelajaran yang menarik dan penerapan media pembelajaran interaktif di dalam kelas, akan memudahkan guru dalam melaksanakan pengajaran dan menciptkan suasana belajar yang terarah dan menyenangkan bagi siswa. Namun, hal tersebut belum diterapkan pada proses belajar mengajar kelas X di SMA Negeri 1 Bolangitang khususnya pada materi Sistem Komputer. Penelitian ini bertujuan untuk mengembangkan media pembelajaran yang dirancang secara digital berbasis kooperatif tipe Numbered Head Together serta menguji kelayakan dan kepraktisan media, agar nantinya dapat diterapkan oleh guru dalam proses pembelajaran materi sistem komputer dengan berbantuan LMS Google Classroom. Metode yang digunakan dalam penelitian ini ialah metode pengembangan Research and Development dengan model Analysis, Design, Development, Implementation dan Evaluation (ADDIE). Hasil pengujian kevalidan ahli materi menunjukan persentase 95% dengan kategori “Sangat Valid”, hasil pengujian kevalidan ahli media dengan persentase 91% dengan kategori “Sangat Valid”, hasil uji kepraktisan produk pada responden siswa berdasarkan seluruh indikator menunjukan persentase 88% dengan kategori “Sangat Praktis”, serta hasil uji kepraktisan produk pada responden guru berdasarkan seluruh indikator menunjukan persentase 96% dengan kategori “Sangat Praktis”. Sehingga, dapat disimpulkan bahwa media pembelajaran digital berbasis kooperatif tipe Numbered Head Together ini layak digunakan dalam proses belajar mengajar di dalam kelas untuk memudahkan guru dalam melaksanakan pengajaran dan menciptkan suasana belajar yang terarah dan menyenangkan bagi siswa.
Pengembangan Media Pembelajaran Timecomm Augmented Reality Pada Kelas X DKV Di SMK Negeri 1 Gorontalo Haikal Z.W Isa; Dian Novian; Arif Dwinanto; Mukhlisulfatih Latief; Eka V. Dangkua
Research Review: Jurnal Ilmiah Multidisiplin Vol. 5 No. 2 (2026): Research Review: Jurnal Ilmiah Multidisiplin (Agustus 2026 - Januari 2027)
Publisher : Transbahasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54923/researchreview.v5i2.428

Abstract

The use of learning media in the Basic Competencies of Visual Communication Design (DKV) subject at SMK Negeri 1 Gorontalo remains limited. The learning process is still dominated by conventional teaching methods and media that are unable to effectively visualize the development of visual communication design industry technology in a concrete and interactive manner. As a result, students tend to be passive, show low engagement, and experience difficulties in understanding historical and abstract learning materials. This study aimed to develop an Augmented Reality (AR)-based learning media for the topic of the Development of Visual Communication Design Industry Technology and to evaluate its feasibility and practicality for Grade 10 DKV students at SMK Negeri 1 Gorontalo. This study employed the Research and Development (R&D) method using the ADDIE development model, which consists of the Analyze, Design, Development, Implementation, and Evaluation stages. Data were collected through validation by media experts and subject-matter experts, as well as a practicality test involving 26 Grade 10 DKV students. The results showed that the developed learning media achieved a feasibility score of 93.22% from subject-matter experts and 90.40% from media experts, both categorized as Very Feasible. Furthermore, the practicality test yielded a score of 89.22%, which was also categorized as Very Feasible. These findings indicate that the developed Augmented Reality-based learning media is feasible and practical for classroom implementation. The media provides interactive three-dimensional visualization of learning objects and has the potential to enhance students' engagement, participation, and understanding of the learning materials.
Pengembangan Sistem Informasi Verifikasi Pemberkasan Ujian Skripsi dan Kerja Praktik Menggunakan Framework Laravel Eka Vickraien Dangkua; Moh. Malik Fajar Polinggapo; Indhitya R. Padiku; Nikmasari Pakaya; Muchlis Polin; Arif Dwinanto
Jurnal Teknik Vol 24 No 1 (2026): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v24i1.741

Abstract

This web based information system for verifying thesis and internship examination documents was developed to address the challenges associated with the conventional face to face verification process. The manual process is not only time consuming but also results in an uneven distribution of workload among verification lecturers. The system was developed using the Waterfall software development method, which consists of the requirements analysis, system design, implementation, testing, and maintenance phases. The implementation was carried out using PHP with the Laravel framework and MySQL as the database management system. System testing was conducted through unit testing and black box testing to ensure that all system functionalities operated as intended. The testing results showed that all system features functioned properly. User authentication based on assigned roles was successfully performed, document uploads were completed without errors, the document verification process by verification lecturers operated as expected, and all tested functionalities produced the expected results. These findings indicate that the proposed system supports a more efficient, reliable, and well managed document verification process for thesis and internship examinations.
Co-Authors Abd. Aziz Bouty Abdari, Vikky Alamsyah Abdul Aziz Bouty Abdul Wahid Gafur Abuna, Greyis Adila Nindhaulhasanah Afiq Fandra Abdulrahman Ahmad Azhar Kadim Akbar, Muhammad Ilham Alfian Zakaria Amuda, Putra Anshori Arta Arafat, Muhammad Yasser Arbin Janu Setiyowati, Arbin Arip Mulyanto Awing, Namira Azis, Ilham Abd. Bait Syaful Rijal Bait Syaiful Rijal Bouty, Abd. Azis Branislav Pupala, Branislav Budiyanto Ahaliki Bumbuluto, Angki Dai, Roviana H. Daud, Adi Junaidi Rahman Dewo Agung Nugroho Narosaputra Dian Novian Eka V. Dangkua Eka Vickraien Dangkua, Eka Vickraien El Syam, Robingun Suyud Febriyanti Febriyanti febriyanti febriyanti Feryanto Daud Gaib, Rukli Prasetya Hadju, Sri Yulianti Haeriani Haeriani Haikal Z.W Isa Hariyati Gionte Hemila, Hemila Hermila A Huzaima Mas’ud I Made Yasa Ihsanulfu’ad Suwandi Ihsanulfu’ad Suwandi Ilham Khairi Siregar Indhita R Padiku Indhitya R Padiku Ismail Daud, Ismail Iswanto Bakari Jemmy A Pakaya K Wakiden, Yurahma Desqia Kurniawati Kurniawati Lalu, Widi Natasya Lamarana, Ilfa Lanto Ningrayati Amali Lasantu, Moh Septian Axl Latena, Greys Latief, Mukhlisulfatief Lillyan Hadjaratie Manda Rohandi Mas'ud, Huzaima Mas’ud, Huzaima Miftahul F. Adudu Moh. Hidayat Koniyo Moh. Ilham Saputra Panigoro Moh. Malik Fajar Polinggapo Mohamad Awal Lakadjo mohammad syafri tuloli Mohune, Mohamad Raka Putra Mokodompit, Nuris Salikin Muchlis Polin Mukhlisulfatih Latief Muthia Muthia Muthia Muthia, Muthia Mutmaina A. Usuli Mutmainah Mutmainah Naue, Rezel Nawassyarif Nikmasari Pakaya Novri Youla Kandowangko Pakaja, Jemmy A Pakaya, Jemmy A. Pobela, Elvira Ningsih Pomalo, Nurdian Potohu, Rahmatika Potutu, Bayu S. Pulumoduyo, Mohammad Fahmi PUPUNG PUSPA ARDINI Putu Aditya Antara Rahman Takdir Rahmat Taufik R.L Bau Ramanda Dwi Putra Rambing, Ilsan Rampi Yusuf Rasim, Rasim Rawanti, Sri Renaldo Hadji Ridha Alvariza Anwar Rifqi Muntaqo, Rifqi Ristanto, Riska Dami Salahuddin Olii Siregar, Ilham Kahiri Sitti Suhada Sri Ayu Ashari Sulistio, Rian Sunardi . Sunardi Sunardi Suwandi, Ihsanulfu'ad Suwandi, Ihsanulfu’ad Suwandi, Ihsanulfu’ad Syafiullah, Zaiem Athif Syafri Tuloli, Mohamad Tajuddin Abdillah Toolingo, Nurhayati Tuloli, Mohamad Gufran Umar, Brahmantio Putra Usuli, Mutmaina A. Utiah, Moh Hikam A. Wardam, Fardiansyah Yassin, Rochmad Mohammad Thohir Yenyen P. Lasulika