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Pelatihan Pemanfaatan Aplikasi Platform Open Course Berbasis Moodle Dalam Mengelola Pembelajaran Daring
Asmiyunda Asmiyunda;
Aulia Sanova;
Firdiawan Ekaputra
Jurnal Pengabdian UNDIKMA Vol. 4 No. 2 (2023): May
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/jpu.v4i2.7216
This service activity aims to increase teacher competence and creativity regarding digital classroom management innovations using Moodle-based LMS. This community service was conducted through training, guidance, and evaluation activities with methods in the form of presentations, demonstrations, practices, and discussions. This service partner was SMAN 11 Muaro Jambi. The data collection instrument was a questionnaire which was analyzed descriptively and qualitatively. The results of this service showed that creating a digital learning media platform in the form of a Moodle-based LMS and the average user response through the distribution of questionnaires led that training activities being considered very good and helpful for increasing teacher competence and creativity.
Peningkatan Keterampilan Mahasiswa melalui Pelatihan Penggunaan Aplikasi Wordwall untuk Menciptakan Pembelajaran Berbasis Gamifikasi
Ekaputra, Firdiawan
Estungkara: Jurnal Pengabdian Pendidikan Sejarah Vol. 4 No. 1 (2025): Estungkaran: Jurnal Pengabdian Masyarakat
Publisher : Pendidikan Sejarah FKIP Universitas JAMBI
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Advances in rapid technological advances can make digital-based learning a a breakthrough to make learning more effective. The existence of training training on the use of wordwall application can make the student participants in-depth understanding of the features available in the wordwall application, so that students' creativity in using the wordwall application can increase. Creativity in using the wordwall application can increase. The objectives of this training activity are to improve students' skills in operating media using wordwall application to create gamification-based learning. The activity training activities were given to 13 participants who were 6th semester students of the Jambi University Chemistry Education Study Program. Training activities to improve students' skills in using the wordwall application to create gamification-based learning consists of three stages of implementation, namely the first stage of preparation, the second stage of implementation, and the third stage of evaluation. Activities to improve skills through training on the use of wordwall applications to gamification-based learning that has been carried out gets extraordinary enthusiasm from the trainee students. Students experience skills in developing gamification-based learning using wordwall application. The wordwall application is easy and interesting to apply in learning, so that the trainees are interested in the activities that have been done. Participants are interested in the activities that have been
Pelatihan Penggunaan Aplikasi Whimsical untuk Meningkatkan Pemahaman Mahasiswa Terhadap Materi Perkuliahan
Ekaputra, Firdiawan
Kreativasi : Journal of Community Empowerment Vol. 3 No. 3 (2024): Vol.3 No.3,2024: Desember 2024
Publisher : UNIB Press
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DOI: 10.33369/kreativasi.v3i3.37976
Skills in using technology are an important need for students in facing the challenges of a rapidly changing era. The purpose of this training activity is to increase student understanding of lecture material through the use of whimsical applications. Training activities for using the whimsical application to improve student understanding of lecture material were given to 22 first semester students of the Chemistry Education Study Program at Jambi University. The training was conducted on October 21, 2024 in room L-106 FKIP Jambi University. Training on the use of whimsical applications to improve student understanding of lecture material is carried out in five stages of activity, namely planning, preparation, implementation, and evaluation. Based on the training activities that have been carried out, the whimsical application has a positive influence on increasing students in using whimsical applications that can facilitate students in understanding lecture material, such as being able to present diagrams and mind maps that allow depicting the relationship between concepts more clearly. The use of the whimsical application allows students to work collaboratively, so as to speed up the process of discussion and completion of projects in groups.
Peningkatan Hasil Belajar Mahasiswa melalui Penerapan Aplikasi Whimsical pada Mata Kuliah Psikologi Digital Kependidikan
Ekaputra, Firdiawan
Indonesian Research Journal on Education Vol. 5 No. 2 (2025): Irje 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/irje.v5i2.2280
Penelitian ini bertujuan untuk menguji efektivitas penerapan aplikasi whimsical pada mata kuliah psikologi digital kependidikan dalam meningkatkan hasil belajar mahasiswa. Peneltian ini pre-eksperimental dengan pretest-posttest design. Peneltiain ini dilakukan terhadap 21 mahasiswa Program Studi Pendidikan Kimia yang mengikuti mata kuliah psikologi digital kependidikan kelas A tahun akademik 2023/2024. Mahasiswa kelas sampel diberi penerapan aplikasi whimsical selama pembelajaran untuk menguji efektivitasnya dalam peningkatan hasil belajar mahasiswa. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah soal hasil belajar yang diberikan sebelum dan sesudah penerapan aplikasi whimsical. Data hasil belajar diperoleh menggunakan soal pada sebelum dan sesudah penerapan aplikasi whimsical. Selisih data hasil belajar sebelum dan sesudah penerapan aplikasi whimsical dilakukan uji normalitas. Nilai selisih hasil belajar sebelum dan sesudah penerapan aplikasi whimsical dinyatakan berdistribusi normal apabila memperoleh nilai signifikansi lebih besar dari 0,05. Jika hasil uji normalitas lebih besar dari 0,05, maka selanjutnya dilakukan uji statistik parametrik. Uji hipotesis yang dilakukan pada penelitian ini menggunakan one sample t test. Pada penelitian ini dapat disimpulkan bahwa penerapan aplikasi whimsical pada mata kuliah psikologi digital kependidikan efektivitas dalam meningkatkan hasil belajar mahasiswa.
Efektivitas Pemberian Proyek pada Praktikum Biokimia dalam Meningkatkan Kemampuan Komunikasi Mahasiswa
Ekaputra, Firdiawan
Indonesian Research Journal on Education Vol. 5 No. 2 (2025): Irje 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/irje.v5i2.2369
Tujuan penelitian ini adalah untuk mengetahui seberapa efektif proyek praktikum biokimia dalam meningkatkan kemampuan komunikasi siswa. Jenis penelitian pra-eksperimental ini menggunakan desain one group pretest-posttest. Penelitian ini menggunakan sample mahasiswa yang mengambil kelas praktikum biokimia R-001 di Program Studi Pendidikan Kimia Universitas Jambi pada tahun akademik 2023/2024. Angket yang diisi sebelum dan sesudah kegiatan pembelajaran digunakan untuk mengumpulkan data tentang keterampilan komunikasi. Uji normalitas dilakukan untuk menentukan distribusi normal dalam kelas sampel dengan membandingkan hasil komunikasi sebelum dan sesudah pembelajaran. Uji parametrik dapat dilakukan pada uji hipotesis jika data berdistribusi normal. Untuk mengetahui seberapa efektif proyek praktik biokimia dalam meningkatkan kemampuan komunikasi siswa, uji hipotesis penelitian ini menggunakan paired sample t-test untuk mengetahui efektivitas pemberian proyek pada praktikum biokimia dalam meningkatkan kemampuan komunikasi mahasiswa. Hasil paired sample t-test yang dilakukan menunjukkan nilai signifikansi 0,001. Oleh karena itu pada penelitian ini dapat disimpulkan bahwa pemberian proyek pada praktikum biokimia efektif dalam meningkatkan kemampuan komunikasi mahasiswa. Oleh karena itu, kesimpulan pada penelitian ini adalah kemampuan komunikasi mahasiswa dapat ditingkatkan secara efektif dengan proyek pada praktikum biokimia.
Penguatan Konsep Pendidikan Politik Generasi Muda Pemilih Pemula Jambi Melalui Kuliah Umum Pendidikan Politik
Hendra;
Priazki Hajri;
Nurmalia Dewi;
Dona Sariani;
Firdiawan Ekaputra
Jurnal Dedikasia : Jurnal Pengabdian Masyarakat Vol. 4 No. 1 (2024): Juni 2024
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi
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DOI: 10.30983/dedikasia.v4i1.8363
The service activity is motivated by the fact that the political participation of the younger generation is still lacking and this needs to be remembered considering the very large number of segments in the 2024 election. This activity aims to provide insight into political education to the younger generation to increase awareness and increase the political participation of the younger generation and so that it is not easy influencing hoax news that developed in the year leading up to the election. Activities were carried out in the form of offline and dare public lectures via YouTube and Zoommeeting on September 18 2023. Activities were carried out in two stages, namely planning and implementation. Activities can broaden students' insight as young millennials and new voters regarding politics are increasing, thus increasing their awareness in politics. Public lectures also strengthen the political understanding of the younger generation so that they are not easily influenced by hoax news related to certain issues by first checking information about the issue. Through this activity, it is hoped that it can increase the political understanding and awareness of the younger generation. Kegiatan pengabdian dilatarbelakangi oleh fakta bahwa partisipasi politik generasi muda masih kurang dan perlu ditingkatkan mengingat jumlah segmentasi ini yang sangat besar pada pemilu 2024. Kegiatan ini bertujuan untuk memberikan wawasan pendidikan politik kepada generasi muda untuk meningkatkan kesadaran dan meningkatkan partisipasi politik generasi muda serta agar tidak mudah terpengaruh berita hoaks yang berkembang pada tahun menjelang pemilu. Kegiatan dilakukan dalam bentuk kuliah umum secara luring dan daring melalui Youtube dan Zoommeeting pada 18 September 2023. Kegiatan dilakukan dengan dua tahap yakni perencanaan dan pelaksanaan. Kegiatan dapat menambah wawasan mahasiswa sebagai generasi muda milenial dan pemilih pemula terkait politik bertambah sehingga meningkatkan kesadaran mereka dalam berpolitik. Kuliah umum juga memperkuat pemahaman politik generasi muda agar tidak mudah terpengaruh berita hoaks terkait isu-isu tertentu dengan terlebih dahulu melakukan pengecekkan informasi tentang isu tersebut. Melalui kegiatan ini, diharapkan dapat meningkatkan pemahaman dan kesadaran politik generasi muda.
Discovery Learning Based Practicum Learning in Improving Critical Thinking Skill and Student Creativity
Ekaputra, Firdiawan;
Widarwati, Sri
Tarbiyah : Jurnal Ilmiah Kependidikan Vol. 12 No. 1 (2023): June
Publisher : Universitas Islam Negeri Antasari Banjarmasin, South Kalimantan, Indonesia
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DOI: 10.18592/tarbiyah.v12i1.9183
Memorization activities in learning make students' critical thinking skills and creativity unable to develop. This study aimed to determine the effectiveness of the discovery learning model in practicum activities in improving students' critical thinking skills and creativity. The research design is a quasi-experimental model. The sample used in this study were students of the Chemistry Education Study Program at Jambi University who took the inorganic chemistry practicum course in the 2022/2023 academic year, class R-002, the experimental class, and class R-004, the control class. The questionnaire instrument obtained data on critical thinking skills and creativity. Data analysis techniques to determine the increase in critical thinking skills and creativity after applying the discovery learning model using the Manova test. The results of this study indicate that practicum learning with the discovery learning model effectively increases students' critical thinking and creativity, especially for Chemistry Education students at Jambi University who are conducting Inorganic Chemistry practicum in the 2022/2023 academic year.
Penerapan Model Project Based Learning pada Praktikum Biokimia untuk Meningkatkan Keterampilan 4C
Ekaputra, Firdiawan
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 10 No 1 (2024)
Publisher : Universitas Mathla'ul Anwar Banten
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DOI: 10.30653/003.0121.437
The purpose of this study was to determine whether there was an increase in students' 4C skills in biochemistry practicum with the application of the project-based learning model. The design used in this study is a pre-experimental design with one class of research samples. The samples used in this study were students of the University's Chemistry Education Study Program who took the 2023/2024 Biochemistry Practicum course in class R-001. The data collection technique in this study used a questionnaire instrument. The questionnaire instrument was used to obtain 4C skills data. Data on 4C skills were analyzed using paired sample t-test. The application of the project-based learning model in biochemistry practicum resulted in an increase in students' 4C skills by 0.00. Based on the results of the study, it can be concluded that there is an increase in students' 4C skills in biochemistry practicum with the application of the project-based learning model
Peningkatan Keterampilan Berpikir Kritis dan Kolaborasi Mahasiswa Melalui Model Discovery Learning
Ekaputra, Firdiawan
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 9 No 2 (2023)
Publisher : Universitas Mathla'ul Anwar Banten
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DOI: 10.30653/003.202392.448
This study aims to determine the improvement of critical thinking skills and student collaboration through practicum learning with the discovery learning model. The samples used in this study were students of the Jambi University Chemical Education Study Program who took the inorganic chemistry practicum course in the 2022/2023 academic year, class R-002 as the experimental class and class R-004 as the control class. This research is a type of experimental research with a quasi-experimental model. Research data regarding critical thinking skills and student collaboration were collected using a questionnaire. Data on critical thinking skills and collaboration were obtained twice, namely pretest and posttest. The data obtained were then analyzed using the manova test. The results obtained in this study are that there is an increase in critical thinking skills and student collaboration through practicum learning with a significant discovery learning model.
Efektivitas Penerapan Permainan Edukasi Berbasis Quizizz terhadap Peningkatan Kemandirian Belajar dan Sikap Ilmiah
Ekaputra, Firdiawan;
Sungkono
Epistema Vol. 6 No. 2 (2025)
Publisher : Universitas Negeri Yogyakarta
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DOI: 10.21831/ep.v6i2.90664
This study has two main objectives, namely: (1) to analyze the effectiveness of increasing student learning independence after the implementation of learning media in the form of Quizizz-based educational games, and (2) to assess the effectiveness of increasing students' scientific attitudes through the use of learning media in the form of Quizizz-based educational games. The research subjects consisted of students in Class A of the Chemistry Education Study Program at the University of Jambi who took the Chemistry Learning Media course in the 2022/2023 academic year. The type of research used was an experiment with a single group design using a pretest-posttest scheme. Data collection on learning independence and scientific attitudes was conducted using a questionnaire instrument. The collected data were then analyzed using a paired samples t-test to determine the differences before and after the use of Quizizz-based educational games as learning media. The results showed that: (1) there was a significant increase in learning independence after students used Quizizz-based educational games as learning media, and (2) there was also a significant increase in students' scientific attitudes after the application of Quizizz-based educational games as learning media.