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Analisis Pengaruh User Experience Ride Sharing Application Terhadap Citra Merek Pada Pengguna Android dan iOS Yudhistira Serdiansyah Alrio; Agi Putra Kharisma; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 2 (2018): Februari 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

User experience is gained by the consumers through the participation and involvement when using the appications. It has a possibility to be captured more strongly than consumers experience from conventional media. The aim of this research is to determine whether there is influence of user experience on brand image, the influence's level of user experience on the brand image, and also the influence of user experience on the brand image. This research used two methods, there are De Angeli method which used seven dimensions for measuring the user experience and also Keller method which used three dimensions for measuring the brand image. The data source used in this study was a primary data which derived from quitionnaire. Based on the data analysis, it is known that the user experience on the ride sharing application had no effect toward the brand image of ride sharing application, then the high correlation level of user experience towards the brand image explained that the user experience was able to influence on the brand image. The user experience of Android users had an effect amount 29.40% and 52.10% for iOS users on the brand image.
Analisis Posisi Iklan Banner pada Situs Web Berita Online Terhadap Klik dan Ad Recognition Oktavia Zalma; Ismiarta Aknuranda; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 3 (2018): Maret 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Online advertising, especially banner ads, is a major source of cash flow on many websites that provide free services to its users, one of them is an online news website. However, banner ads have a tendency to be ignored or avoided by internet users, resulting in the objective of the advertiser not being achieved and the owner of online news websites are not getting the maximum revenue stream. Therefore, this study aims to find out the position of an effective banner ad, viewed from click-trough rate and ad recognition of each of eight positions banner ads contained on the online news website in general. This research uses descriptive qualitative method with user testing and questionnaire technique. The result of this study is a description of user behavior pattern toward click-through rate and ad recognition so that it can generate recommendations of effective banner ads position. From this study, it can be known that the fastest ad position in attracting visitors and has the most number of clicks is floating on the right edge, the position that most likely to be ignored is on the bottom left, the position that has the highest ad recognition is on bottom right, and the position that most remembered by visitors in clicking an ad is floating on the left edge.
Rancang Bangun Aplikasi Augmented Reality Pengelolaan Rambu-Rambu Lalu Lintas Menggunakan Global Positioning System (GPS) pada Android Mohammad Fatoni Anggris; Mahardeka Tri Ananta; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The traffic signs are a symbol of traffic order useful as warning, prohibition, command and directions. The management signs by the division of Rekayasa Lalu Lintas (RLL) get some obstacles in collecting data that have been installed. Data collection which done by the officers still using manual guide. Every survey have been conducted by surveyor, returned to office for result and need long time. Meanwhile, field officers also get some problems in determining route and position of signs that will be installed. The solution to simplify sign management is to build an integrated system between mobile application and web application. Web application which as server is a web service based to process exchanging sign data. Mobile application as client by doing CRUD process and based AR and GPS to facilitate installation positioning signs. The result of application is able to perform the process of signs management well. Result of validation test results have occupied functional requirements and result of usability testing obtained 79.5 SUS score from field officer and 80.5 SUS score from surveyor. Meanwhile results of compatibility testing get 100% valid results and result of GPS accuracy approach testing obtained highest result is 4.039m and lowest is 1.812m.
Analisis Layout Website Responsive Menggunakan Material Design Guidelines dan User Centered Design Anggi Valeria Putri; Aryo Pinandito; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Differences in screen size between the desktop screen, tablet and smartphone and the diversity of the number of website columns cause the problem of decrease value effectiveness and efficiency of the website. This problem happens because the layout arrangement is less good when a website has a certain number of column conditions and transformed into a particular device. So it is necessary to rearrange a good website layout by adjusting the number of columns and certain devices. The layout arrangement consists of a website with the number of columns that is one column, two columns, and three columns and the device selected for layout arrangement is tablet and smartphone. The rearrangement of the website layout is derived from the application of Material Design Guidelines (MDG) and User Centered Design (UCD) approaches to find out which approach is better applied for layout arrangement with specific column counts and certain devices to improve the effectiveness and efficiency of the website. The equation of effectiveness and efficiency of Anton Sergeev (2010) is used to determine the increase or decrease in effectiveness and efficiency on website before and after modeled. Based on the results of this study, the MDG approach further increases the efficiency of website time of three columns tablet version. While UCD approach further increase the efficiency of website time one and two columns version of tablets and smartphones and three-column website version of the smartphone.
Analisis Dan Perbaikan Usability Aplikasi Mobile KAI Access Dengan Metode Usability Testing Dan Use Questionnaire Kevin Ryan Hadi; Hanifah Muslimah Az-Zahra; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The most important aspect of measuring the quality of applications is usability. Usability can be determines how far a products or service can be used by user for reached the purpose and how easy to use the application interface.Applications with a high usability levels basically will usually have more users and loyal. Otherwise, if the usability levels of applications is too low eventually will be abandoned by the users and switch to the another application. In this study, which application will be analyzed is the mobile application of train ticket booking KAI Access. Measurement usability can be use usability testing techniques where the product evaluation process involves direct testing to the user sample. This test will be doing in three steps, first test assignment, second fill out questionnaire and third interview. Each parameter has several statements will be given to the user to assess the usability level of the KAI Access application. There are two tests in this study, beginning test and finals test. beginning tests were performed to analyze usability levels before recommendation. Then final tests were performed to analyze usability levels after recommendation. The recommendation will be used design guidelines to enhance best result.
Evaluasi Pengalaman Pengguna Pada Aplikasi Mobile E-Commerce Di Indonesia Dengan Menggunakan UX Honeycomb Salma Mutiasanti; Mahardeka Tri Ananta; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

E-commerce application is a mobile application that allows users to fulfill their needs without having to physically buy in the store. Some of the main issues of e-commerce applications which become our interest are about transactional security, application navigation, and how good the content or images represent the products being sold. The purposes of this study is to know the values proposed by the stakeholders. The concept which was used, is user experience honeycomb, which contains of seven aspects: accessible, credible, desireable, findable, usable, useful and valuable. Methodology that was used in this study, is by analyzing values proposed observed from vision and mission, slogan, official website, and advertisements of the e-commerce. Based on the result of our proposed values analysis, it is reported that Bukalapak, Lazada, Tokopedia, Zalora, and Matahari Mall possessing all values in ux honeycomb.
Evaluasi Usabilitas dan Perbaikan Tampilan Desain Antarmuka Pengguna Situs Web Eventmalang.net dengan Pendekatan Human-Centered Design, WEBUSE, dan Importance-Performance Analysis Joshua Dika; Komang Candra Brata; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Visiting an event is an activity to increase your knowledge or just for refreshing. The high interest to visit an event that was held in Malang so Eventmalang.net was made. Eventmalang.net is a website to find what events to visit according to the people's interest in Malang. This research focuses on how to redesign Eventmalang.net's user interface with user involvement. This research used usability evaluation by using Web Usability Evaluation Tool and Importance-Performance Analysis for develop a system. The result of usability evaluation can be used to redesign user interface of Eventmalang.net. Method in this research is Human-Centered Design, which in its development process use user perspective to develop a system. Discussion in this research is about context of use, user requirements, original design evaluation, develop solution design, and solution design evaluation. The results show user interface that used Human-Centered Design method has better usability value than the original design. The success rate in effectiveness aspect has increase 40%. The average time result in efficiency aspect has increase 265.1% on first task and 843.2% on second task. In customer satisfaction, the usability level by WEBUSE has good and excellent performance and keep up the good work in IPA's quadran.
Analisis Faktor-Faktor Yang Mempengaruhi Minat Pemain Dalam Permainan AR Berbasis Lokasi (Studi Kasus Pokemon GO) Kevin Dwiki Saputra; Hanifah Muslimah Az-Zahra; Aryo Pinandito
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Pokemon GO is a location-based game with Augmented Reality (AR) technology. This game had 1,600,000 daily players on July 2016 and retain this number until 3 following months. This game also held 5 records in Guinness World Record on many aspects. But, as the time goes, Pokemon GO players keep declining until there are only 148,000 daily players on January 2017 and still retain this number until June 2017. To uncover the reasons why the number of Pokemon GO players keep declining, collecting data of 2 groups of player is needed, one with low-level players (level 3-15) and one with high-level players (above level 15) so it can be analyzed. There are 2 main methods for collecting data, the first is with questionnaire and the second is with interviews. These two methods will mainly based around game-design factors (Yen-Ru Shi and Ju-Ling Shih, 2015). After collecting data, the analysis process will determine whether there are significant differences among values and how questionnaires data and interviews data are related so conclusion can be made on why players left Pokemon GO. Lastly, recommendation will be made so this game and games with similiar type can meet the expectation of the players.
Analisis Usability Pada Aplikasi Mobile E-Government Layanan Aspirasi dan Pengaduan Online Rakyat (LAPOR!) Dengan Heuristic Evaluation Tiur Prasetyaningtias; Hanifah Muslimah Az-Zahra; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

LAPOR! app is a complaint app made by Indonesian President's Staff Office. LAPOR! could be accessed by sms, mobile app and website. The research before found many usability problem on the website. Usability evaluation is important to do, the easier the e-government app the more accepted by Indonesian citizen. The first observation found a few problems about efficiency and satisfaction which is one of the usability level's factor. Evaluation is needed for LAPOR! app to find usability problems more detail. Usability evaluation uses heuristic evaluation with Nielsen's 10 principals : visibility of system status, match between system and the real world, user control and freedom, consistency and standards, error prevention, recognition rather than recall, flexibility and efficiency of use, aesthetic and minimal design, help user recognize, diagnose, and recover from errors and help and documentation. The problems categorized with severity ratin scale 0-4. Evaluation done twice. The outcome from first heuristic evaluation were 20 problems and 2 problems non heuristic. Refinement involve user interface, content and flow. The second heuristic evaluation found 8 problems. After done the refinement, a few of the first heuristic evaluation's problems not found in the second heuristic evaluation, but we found new problems.
Evaluasi Usability Sistem Informasi Akademik Mahasiswa untuk Orang Tua Mahasiswa Universitas Brawijaya Argandarining Ilmi Harnis; Hanifah Muslimah Az-Zahra; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Sistem Informasi Akademik Mahasiswa Universitas Brawijaya (SIAM UB) is a system designed for informing students' academic achievement during their study. SIAM UB allows parents to access their children's academic achievement and gives transparation of students' academic information for both parents and university. The study aims to find problems faced by its users when interacting with SIAM UB then refine its interface to improve its ease access utilizing Usability Testing method and Interview by dividing 3 user types based on their habit in using the information technology. To measure accelerate use efficiency, then to measure succes task use effectiveness and to measure satisfaction use System Usability Scale quesioner. According to the preliminary study conducted, there are 6 problems found: less appropriate font size, menu setting, buttons in the form of text link or icon, scrolling needs, rigid interface, and graph-less. The refinings conducted are enlarging the font size, grouping the menus and submenus, eliminating the black block on the table, changing students' information position to reduce scrolling used, and adding graph on the home. The refining result shows that: 1) the effectiveness value increases by 93% to 100%; 2) the access time increases by 233 seconds to 173 seconds; 3) the satisfaction scale with the SUS questionnaire increases from 56.5 to 72.5.
Co-Authors A'an Choiril Anwar Abdul Ghoniy Nur Chasana Abdur Rahman Achmad Fauzi Achmad Isa Anshori Adam Hendra Brata Adam Surya Wibawa Adelia Ayu Trilestari Aditya Evan Yudistira Aditya Putra Pratama Aditya Rachmadi Admaja Dwi Herlambang Afani Kurniawan Afif Imaduddin Agi Putra Kharisma Agityarizky Tidoputra Pradana Agnes Astriani Agung Adhi Nugroho Agung Witanto Agustinus Dwi Priharyanto Ahmad Isa Hambali Ahmad Kholish Fauzan Shobiry Ahmad Luthfi Teguh Adinegoro Ahmad Maula Rifqi Aisyah Altus Sholikah Aji Prasetyo Aldy Rakhman Kurniawan Alfi Musyaffa Ghossa Alfi Nur Rusydi Alfi Rochmah Primasari Alif Akbar Tejamukti Alifia Wahyu Sektyawardani Alim Muhammad Alin Kinanti Ammar Gunya Pratomo Anak Agung Gede Krisna Eka Putra Andi Reza` Perdanakusuma Andika Sujar Adi Saputra Andini Ayu Larasati Andrew Wise Jeremia Angelin Anggraeni Misi Anggi Valeria Putri Anis Wardlatul Ulfa Wahidah Anita Putri Novitasari Annisa Mursyidah Annisa Novy Kholiyanti Annisa Nurfitri Arbi Ramadhan Akbar Asmanputra Ardian Triantoro Argandarining Ilmi Harnis Arief Rino Wahyu Putra Arif Ramadhan Arifin, Mochammad Samsul Aryo Pinandito Aryun Nadaa Aniesiyah Atikah Febrianti Nastiti Ayu Fahrunnisa Ayu Pratiwi Ayu Puspita Rachmi Ayu Putu Augie Permata Dhea Bagus Taufik Wicaksono Bhaktiar Adi Nugraha Bondan Sapta Prakoso Buce Trias Hanggara Cantya Danniswara Cerin Genias Cheldo Bagus Romansya Chicilia Rebeca Andani Dani Kurnianto Darmadani Kyat Madana Darryl Dwi Nugroho David Panta Palado S. Dea Annisa Larasati Debie Shabastian Rosie Deflion Yussac Sahlan Desi Fatmawati Devita Helga Safitri Dhania Tami Wijaya Dhiemas Gilang Pandian Dhika Rozqi Anggitama Dhimas Ilmi Auvi Diah Harnoni Apriyanti Diah Priharsari Dienabillah Gita Fitri Dimas Anugerah Asprila Dina Ayu Musfikasari Dinda Aditama Dinda Aditya Febrianti Dinda Ayu Ludfiana Safitri Dini Nurhayati Djoko Pramono Dwi Cahyaningsih Dyah Arifiani Situmorang Edo Yokko Rolando Elfi Atus Zahroh Eriq Muhammad Adams Jonemaro Erwin Wijayanto Fadhel Suryana Putra Fairuz Salsabila Rofiq Fajar Ramadhanti Faris Genis Yudi Perdana Faris Lafito Hendratna Fariz Wahyu Djatmiko Fathiya Ihsani Fatwa Ramdani, Fatwa Fauzan Fitranda Fauziyah Nur Rahmania Fauzizah Andriani Fitra Abdurrachman Bachtiar Fitra Endi Auliansyah Frita Dwi Julianinda Galih Prakoso Gayus Reinaldy Manere Sulli Danan Ghasa Faraasyatul 'Alam Ghifary Maulana Fanony Grenzya Laksmi Putri Kusoy Gusti Agzalia Handita Anya Prameswari Hanif Aulia Kusuma Hanif Naufal Ashari Hardy Padmayudha Nugraha Harry Bali Kusuma Hendrikus Dimas Samara Herald Anwar Bhasarie Herman Tolle Hernindya Annisa Rahayu Hiegar Ramadani Himawat Aryadita Hosea Scarlet Haholongan Hutomo Ardianto I Nyoman Bhayu Kurniawan Putra Ifadhatur Rohmah Ilham Setyo Nugroho Imam Safi'i Intan Rahmawati Intan Sartika Eris Maghfiroh Irwandi, Putra - Ismiarta Aknuranda Issa Arwani Ivan Lianto Ivan Putera Pratama Jerry Deska Perdana Joshua Dika Kariyoto Kariyoto Kevin Dwiki Saputra Kevin Ryan Hadi Khairien Nissa Khalid Rahman Kiristian Sibarani Komang Agus Sathya Paramananda Komang Candra Brata Lasma Triani Lina Fitra Lutfi Fanani Luthfan Aufa Faqih Luthfi Irfan Hakim Praditya M. Iqbal Farras Pratama Mahardeka Tri Ananta Malik Abdul Azis Mareta Siregar Masagus Hariadi Arief Maya Dwi Wijayanti Miftachul Bachruddin Mochamad Arief Satriajaya Mochamad Chandra Saputra Mochammad Aldi Kushendriawan Mochammad Chandra Saputra Mochammad Naufal Rizky Angkasa Mochammad Nurendra Mohamad Rendiansah Mohammad Fatoni Anggris Mohammad Khaufillah Mohammad Royhan Afif Al Mudhari Muh. Akbar Murad Muhamad Zahran Nurirrozak Muhammad Alfan Mubarrak Muhammad Aminul Akbar Muhammad Anas Ziauddin Muhammad Audi Muhammad Daffa Arga Muhammad Fauzan Ahnaf Muhammad Hanif Muhammad Jordan Farrell Muhammad Nur Wavi Muhammad Raihan Agust Nugroho Muhammad Redo Muhammad Rhamanda Fadilla Muhammad Rifqi Muhammad Rizal Ramdhani Muhammad Satrio Bayu Pamungkas Muhammad Syamsuddin Yusuf Muhammad Yudha Yusi Putra Mujiburrahman Haekal Fajry Mukhammad Sharif Hidayatulloh Muthia Rifdah Mardatillah Nabila Sarah Pradila Nabila Septa Paramita Nadia Humairo Nadiatul Khaira Nafilah Fauzi Nanang Yudi Setiawan Naufal Aji Dewananto Naufal Faza Rusdi Naufal Zulfikar Priambodo Niken Hendrakusma Wardanai Niken Hendrakusma Wardani Niken Hendrakusma Wardani Niken Hendrakusuma Wardani Nisrina Dhia Ufaira Nissa Madaniyah Fadhilah Novi Haryati Novia Fanny Salsabila Nur Azizah Nur Fitriani Nurina Ayuningtyas Nurma Afi Nirmala Nurma Afi Nirmala Nurrachmat Ardhianto Nurul Fikriyah Oktavia Zalma Pradya Mutiarahma Prima Rizki Maulidina Putra, Anak Agung Adi Wiryya Putu Ananta Yoga Manik Mas R. Arya Hasburrahman R. P. Hero Wijaya Rachel Jessica Silalahi Rahmadhana Ramadan Raisadya Hemas Pawestri Raka Irvaldo Rahadiasta Raka Putra Pratama Rasyad Hafizh Fadhilah Rasyid Asis Perdana Ratih Kartika Dewi Ressya Sukma Retno Indah Rokhmawati Revianda Amrullah Akbar Reza Ararsy Arrohman Rezky Nufahriza Rian Rizki Prayogo Ricco Anjasmara Putra Pratama Rifda Syahdatina Riswan Septriayadi Sianturi Rizal Halim Adirasyid Rizka Hikma Damayanti Rizky Adytia Ivan Rahman Rizky Ariefpambudi Roni Yulistyo Saputra Rosita Devi Ramadhani Rr. Tasia Haniifah Rihadatul Aisy Ryan Edbert Jeremiah Ryan Rahmadiansyah Ryan Sutawijaya Safira Nur Rahmah Salma Mutiasanti Satrio Hadi Wijoyo Satrio Vianka Manaman Seno Naufal Muhammad Septri Megahita Yolanda Simanjuntak Shafira Fitrianissa Sonia Elisurya Supraptoa Supraptoa Suryo Utomo Syifa Shabrina Siregar Tamara Marihot Ratna Tambunan Theresia Karina Situmorang Tiffani Nisa Zulaikah Timothy Marshall Sianipar Tistya Putri Karima Tites Agung Prabowo Tiur Prasetyaningtias Tri Afirianto Vallian Kautsar Fahdrerazi Vera Wati Veronica Sonya Souissay Vicky el Fathea Kamiza Vira Indriana Vrishi Magridira Putri Wahyu Nur Arifin Wahyu Satriyo Wibowo Welly Purnomo Wenny Pujawati Wheny Mela Sari Wibisono Sukmo Wardhono Widhy Hayuhardhika Nugraha Putra Widya Agusty Bintari Willy Arief Pramono Windha Parwaningsuci Wiwit Susilo Ningsih Yahya Vernanda Ramadhani Yan Giska Pranandita Yhanuar Alkhamislam Yosua Raka Justico Yudhistira Kurniawan Sutiknyo Yudhistira Serdiansyah Alrio Yudistira Maulana Yulius Firantoko Yunita Titisari Yusi Tyroni Mursityo Zahrah Putri Ramadhanti Zakia Rahmasanti Karyono Zulvarina, Prima