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Five Efforts in Building the Character of Students Rahawarin, Yunus; Taufan, Muhammad; Oktavia, Gifa; Febriani, Afifah; Hamdi, Hafizul; Iskandar, M. Yakub
Al-kayyis: Journal of Islamic Education Vol. 1 No. 1 (2023): December
Publisher : Al-kayyis: Journal of Islamic Education

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Abstract

Teachers' efforts to develop students' morals are an integral aspect of the character education process. This research aims to find out how moral belief teachers work in the classroom, outside the classroom, obstacles and how to overcome the development of student morals. This research uses a qualitative method with a case study approach. The data source was taken from five informants through in-depth interviews who were selected using purposive sampling techniques, one informant was a teacher who taught Aqidah Akhlak. All interview results were then analyzed thematically by Miles and Huberman. The results of the analysis found that efforts to develop morals in students to become role models; give advice; speak politely; participate in school activities and provide sanctions. The results of this research can become the basis for developing moral development programs in educational institutions so that the educational process not only includes the transfer of knowledge but also the formation of individuals with noble morals.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN AUGMENTED REALITY BAGI SISWA SEKOLAH DASAR DI SUMATERA BARAT DENGAN PENDEKATAN JOYFUL LEARNING: A SYSTEMATIC LITERATURE REVIEW Iskandar, M. Yakub; Efendi, Efendi; Ramadhani, Ramadhani; Sefrinal, Sefrinal; Syafti, Okviani; Amarullah, Taufik Abdul Hasan; Putra, Dino Adi
Jurnal Manajemen Pendidikan Vol. 10 No. 4 (2025): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v10i4.1682

Abstract

The use of Augmented Reality (AR) technology in elementary education is growing in line with the demands of 21st-century learning that emphasizes interactive, contextual, and meaningful learning experiences. This study aims to systematically analyze the effect of the use of Augmented Reality-based learning media on the learning process and outcomes of elementary school students in West Sumatra Province using the Joyful Learning approach. The method used is a Systematic Literature Review (SLR) of accredited national journal articles published in the last ten years and relevant to the topics of AR, Joyful Learning, and elementary school education. The results of the study indicate that the use of AR learning media consistently has a positive impact on increasing learning motivation, conceptual understanding, active student involvement, and positive attitudes towards learning, especially when combined with the Joyful Learning approach. In addition, AR can help elementary school students understand abstract concepts through interactive and contextual three-dimensional visualizations. However, several studies also highlight implementation challenges, such as limitations in technological infrastructure and teacher readiness in integrating AR pedagogically.
Developing Canva-Based Instructional Videos Through the ADDIE Model to Enhance Learning Outcomes Ramadhani, Ramadhani; Efendi, Efendi; Afriani, Iim; Iskandar, M. Yakub
Tadris: Jurnal Keguruan dan Ilmu Tarbiyah Vol 11 No 2 (2026): Tadris: Jurnal Keguruan dan Ilmu Tarbiyah
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/tadris.v11i2.30475

Abstract

Information and communication technology (ICT)-based learning media are increasingly expected to help elementary teachers present meaningful, multimodal, and learner-centred instruction. However, the practical availability of validated digital media for culture-related Pancasila Education remains limited in many elementary classrooms. This study developed and examined the feasibility of Canva-based instructional video media for fifth-grade students learning Indonesian cultural diversity. A research and development design was implemented using the ADDIE model: analysis, design, development, implementation, and evaluation. The participants were 25 fifth-grade students at State Elementary School 25 Sungai Sirah Hilir, Pesisir Selatan Regency. Data were collected using expert validation sheets, teacher and student practicality questionnaires, and pre-test and post-test learning outcome measures. The media was assessed by material, language, and media experts and then implemented in classroom learning. The overall expert validation reached 93.87%, indicating a very valid product. Practicality was also high, with the teacher response reaching 96.66% and the student response reaching 92.80%. Student learning outcomes improved from a pre-test mean of 66.20 (SD = 12.07) to a post-test mean of 85.20 (SD = 7.49), with classical mastery increasing from 24% to 88%. The paired-sample analysis showed a substantial improvement, t(24) = 8.57, p < .001, Cohen's dz = 1.71. These findings indicate that Canva-based video learning media developed through ADDIE is valid, practical, and educationally promising for supporting elementary students' learning outcomes in Pancasila Education.