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ANALISIS PERILAKU PHUBBING PADA MAHASISWA FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS MUHAMMADIYAH MATARAM Taufiqurrahman Taufiqurrahman; Siti Sanisah; Arif Arif; Muharini Muharini; Khosi’ah Khosi’ah; Nurin Rochayati
SOSIO EDUKASI Jurnal Studi Masyarakat dan Pendidikan Vol. 7 No. 2 (2024): SOSIO EDUKASI Jurnal Studi Masyarakat dan Pendidikan
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/sosedu.v7i2.24497

Abstract

The phenomenon of phubbing today is very obvious in everyday life, the impact of the progress of civilization is supported by the development of science and technology so that humans are increasingly dependent on technological products such as mobile phones. This quantitative research using the survey method with a cross-sectional study system aims to conduct an in-depth study of the phenomenon of phubbing in the student environment. A sample of 152 people was determined by purposive sampling. The research data were obtained from the response of the sample to the questionnaire supported by observation, interviews, and documentation and analyzed using descriptive methods. The results showed that the level of student phubbing was in the medium category. It is recommended that students can make self-regulation in the use of cell phones to minimize the level of phubbing, especially when studying and talking to others.
PENGGUNAAN THE SNAKES AND LADDERS GAME UNTUK MENINGKATKAN KEMAMPUAN ENVIRONMENTAL LITERACY SISWA SEKOLAH MENENGAH PERTAMA Siti Sanisah; Ratnah Ratnah; Nurin Rochayati; Fauzan Fauzan; Sirajuddin Sirajuddin; Sri Rejeki
SOSIO EDUKASI Jurnal Studi Masyarakat dan Pendidikan Vol. 8 No. 2 (2025): SOSIO EDUKASI Jurnal Studi Masyarakat dan Pendidikan
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/sosedu.v8i2.30254

Abstract

The edutainment approach is an integration of learning with games that can make learning more interactive and student-centered. This study aims to analyze the use of the Snakes and Ladders game to improve environmental literacy in class VIII students at SMP Negeri 5 Jonggat. The research used the Classroom Action Research (PTK) method, which was conducted in three cycles, each consisting of planning, implementation, observation, and reflection stages. The results showed an increase in learning outcomes in the pretest stage of 53, cycle I (55.75), cycle II (74.25), cycle III (84.25), and post-test reached 85.25, with a total increase of 32.25 points. It can be concluded that the use of snakes and ladders games is effective in improving students' environmental literacy skills. It is recommended that game development includes a variety of challenges and more complex interactive elements, expanding game content, and the implementation of the game is optimally accompanied by the teacher to ensure maximum student involvement and the creation of meaningful learning.
PEMANFAATAN MEDIA AUDIOVISUAL UNTUK MENINGKATKAN LITERASI DIGITAL DI SDN 47 MATARAM Nurin Rochayati; Zainuddin Zainuddin; Sujudin Sujudin; Hamdi Hakim; Mira Cantika; Cahaya Indrianti; Nesa Nestita; Zalfa Zahya Aini; Dini Aminarti; Zahratul Aini
JCES (Journal of Character Education Society) Vol 9, No 2 (2026): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jces.v9i2.38013

Abstract

Abstrak: Literasi digital adalah kemampuan yang sangat penting yang harus dikembangkan sejak tingkat sekolah dasar untuk mempersiapkan siswa menghadapi tantangan belajar di era digital. Namun dalam praktiknya, penggunaan media digital di sekolah dasar masih terbatas dan tidak sepenuhnya terintegrasi dengan baik dalam proses pembelajaran.Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan literasi digital siswa SDN 47 Mataram dengan memanfaatkan media audiovisual dalam proses belajar mengajar. Metode yang digunakan dalam pengabdian ini adalah pendekatan yang partisipatif dan edukatif, yang meliputi tahapan persiapan, pelaksanaan pembelajaran dengan media audiovisual, pendampingan untuk guru, serta evaluasi dari kegiatan tersebut. Media audiovisual yang digunakan terdiri dari video edukatif dan tayangan interaktif yang dirancang sesuai dengan karakteristik siswa di sekolah dasar. Hasil dari kegiatan ini menunjukkan adanya peningkatan partisipasi siswa dalam belajar, pemahaman terhadap konten digital yang edukatif, serta kemampuan siswa dalam mengakses dan menganalisis informasi digital dengan lebih kritis. Selain itu, kegiatan ini juga memberikan dampak positif pada peningkatan kemampuan guru dalam mengintegrasikan media audiovisual ke dalam pembelajaran. Dengan demikian, penggunaan media audiovisual terbukti efektif sebagai strategi untuk memperkuat literasi digital para siswa di sekolah dasar. Kegiatan ini diharapkan dapat menjadi contoh praktik yang baik dalam mengembangkan pembelajaran yang berbasis literasi digital secara kontekstual dan berkelanjutan.Abstract:  Digital literacy is a very important skill that must be developed from elementary school level to prepare students to face learning challenges in the digital age. However, in practice, the use of digital media in elementary schools is still limited and not fully integrated into the learning process. This community service activity aims to improve the digital literacy of students at SDN 47 Mataram by utilizing audiovisual media in the teaching and learning process. The method used in this community service is a participatory and educational approach, which includes the stages of preparation, implementation of learning with audiovisual media, assistance for teachers, and evaluation of the activities. The audiovisual media used consists of educational videos and interactive shows designed in accordance with the characteristics of elementary school students. The results of this activity show an increase in student participation in learning, understanding of educational digital content, and students' ability to access and analyze digital information more critically. In addition, this activity also had a positive impact on improving teachers' ability to integrate audiovisual media into learning. Thus, the use of audiovisual media has proven to be effective as a strategy to strengthen digital literacy among elementary school students. This activity is expected to serve as an example of good practice in developing contextual and sustainable digital literacy-based learning.
Co-Authors -, Ibrahim - -, Mintasrihardi - Agung Pramunarti Agung Pramunarti Agung Pramunarti Agus Herianto Ahmad Affandi Ahmad Affandi Ahmad Kutbi Rais Alfian Pujian Hadi Anas Munandar AR, Jaini Bidaya Ardiyanto S.Rasang Arieta Maetasari Arif Arif Arif Arif Arif Arif Arif Arif Arsyad Abd. Gani Azali, Lia Baiq Irnawati Banmalei, Irmawati M. Bilal, Arpan Islami Cahaya Indrianti Cahyani, Vivin Hardinan Darmurtika, Linda Ayu Deviana Mayasari Dewi Putri Lestari, Dewi Putri Dini Aminarti Djunadi AM Djunadi AM edi edi Edi Edi Eny Rahmawati Ernawati Ernawati Fathul Rakhman Fatu Nurul Yanti Fauzan . Fauzan Fauzan Fifiarna Fifiarna Firman Ali Rahman Fitriani, Ana Hafiza, Bella Hamdi Hakim Harry Irawan Johari Haslita Rahmawati Hasan Hj. Mas'ad Hj. Mas’ad Ian Rozaki Ibrahim Ibrahim Inggit Putri Ipayati, Ipayati Iranawati, Baiq Izzul Islam Jannah, Anggun Liatun Joni Safaat Adiansyah Junaidin, Junaidin Kamaluddin Kamaluddin Kamaluddin Kamaluddin Kariana, Astagini Putri Khosiah Khosiah Khosiah Khosiah, Khosiah Khosi’ah Khosi’ah Lelisari, Lelisari Linda Sekar Utami M. Zainurrahman Mahfuzah, Linna Mahsup Mahsup Mahsup, Mahsup Mardiana, Ana Mardiyah Hayati Mas'ad Mas'ad Mas'ad, Mas'ad Mas,ad, Mas,ad masad, Masad Mas`ad Mas`ad Mas`ad, Mas`ad Mas’ad Mas’ad Mas’ad Mas’ad Maulana Ahsan Miftahur Rohmah Milandari, Baiq Desi Mira Cantika Moh. Rezky Rajab Anugrah Mohd Hairy Ibrahim Muh Zainur Rahman Muh Zainur Rahman Muh. Zainur Rahman Muhamad Mukhlis Sudrajad Muhammad Ali Muhammad Arifin Muhammad Musiyam, Muhammad Muharini Muharini Nesa Nestita Nita Sulmayana Noel Jimbai Balang Nor Kalsum binti Mohd Isa Norwaliza Abdul Wahab Nur Kumala Dewi Nuramina, Rizkia Nurhayati, Nurhayati Pramunarti, Agung Rabbani, Akram Ratnah Ratnah Rauhun, Baiq Ravindra A. Jadhav Rejeki, Sri Rejeki Rihal Jayadi Riska R Rofinalia, Rofinalia Rosada Rosada Rosida Rosida Sahman, Sahman Sar'i, Muhammad Sa’diah, Khalimatul Sirajuddin Sirajuddin Sirajuddin Sirajuddin Siti Azizah Susilawati Siti Azizah Susilawati Siti Hartati Jenab Siti Hasanah Siti Sanisah Soalihin Soalihin Sri Rejeki Sri Rejeki Sugiarto S Sujudin Sujudin Sukuryadi, Sukuryadi Suryani Suryani Syafril Syafril Tarmizi, Muhammad Alfin Tastama, Andita Taufiqurrahman Taufiqurrahman Tuning Ridha Addhiny Urifah, Dewi Wahyu Azwar Wathoni, Nurul Zahratul Aini Zainuddin Zainuddin Zalfa Zahya Aini Zedi Muttaqin Zulkarnain, Lalu Muhammad Iskandar