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PENGARUH MODEL PEMBELAJARAN EXPLICIT INSTRUCTION TERHADAP HASIL BELAJAR SIMULASI DIGITAL MATAKULIAH KELAS X TEKNIK KOMPUTER DAN JARINGAN (TKJ) Muhammad Hakiki; Arisman Sabir; Rani Kartika; M Iqbal Al-ihsan
Jurnal Muara Pendidikan Vol 7 No 1 (2022): Jurnal Muara Pendidikan Vol 7 No 1, Juni 2022
Publisher : LP3M Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (314.966 KB) | DOI: 10.52060/mp.v7i1.763

Abstract

Learning outcomes are influenced by several factors, one of which ia a method of learning. This study alms to determine the effect of learning model Explicit Instruction on learning outcomes digital simulation class X computer engineering and network in SMKN 1 Bungo second semester of academic year 2020/2021. This research is a quantitative research with this type of Experimental research. This research conducted in SMKN 1 Bungo in March to April. Sample data collection is done by using the technique Random Sampling, where the population in this study student grade X TKJ 1 totaling 31 people and 31 people TKJ 2 as a Experimentalt class and class TKJ 1 as the control class. Based on the results of the study, the average student learning outcomes of experimental in class (81.81), while the control class (72.90). From the analysis of the test data to obtain Normal data and Homogeneous. Data analysis techniques used in this research is the t-test, The results ofthe testat significance level α of 0.05 (95% confidence level) obtained tvalue=5.623 and ttable=2.000 thus tvalue > ttable (5.623 >2.000), then H0 is rejected and Ha is accepted. Thus, the conelusion that there is a significant and positive affect on learning model explicit instruction learning model influence on the results of class x digital simulation study computer engineering and network in SMK N 1 Bungo.
EFEKTIVITAS MODUL DIGITAL BERBASIS E-LEARNING PADA MATAKULIAH PENDIDIKAN KARAKTER DI STKIP MUHAMMADIYAH MUARA BUNGO Muhammad Hakiki; Arisman Sabir; Ana Maryana
Jurnal Muara Pendidikan Vol 7 No 2 (2022): Jurnal Muara Pendidikan Vol 7 No 2, Desember 2022
Publisher : LP3M Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (619.209 KB) | DOI: 10.52060/mp.v7i2.901

Abstract

The very rapid development of science and technology in the Industrial Revolution Era 4.0 also had an impact on the world of education, where the increasing use of information technology in the world of education, as well as the occurrence of the covid 19 pandemic which resulted in face-to-face learning processes could not be carried out directly, so that the learning process in Networking (Online) must do. The online learning that was carried out experienced many obstacles, one of which was the absence of a digital module that was specifically designed for online learning. So it is necessary to develop a digital module based on e-learning. The purpose of this research is to produce digital modules that can be used in the learning process through E-learning. This research is a research and development research and development (R&D). The development model used in this study is a 4-D model (Four D-Model), which consists of 4 main stages, namely, Define, Design, Develop and Disseminate. The research subjects were all students of the Information Technology Education Study Program (PTI) in the second semester even at STKIP Muhammadiyah Muara Bungo in 2021/2022. The sampling technique used is total sampling. Based on the results of the pretest and posttest data analysis at a significance level of 0.05, the normality value of the pretest data was 0.163 which can be seen in the asymp sig (2-tailed). Because the normality value is greater than the significance value (0.163>0.05), the data is declared to be normally distributed. Furthermore, the posttest value obtained data normality value of 0.090 which can be seen in the asymp sig (2-tailed), because the normality value is greater than the significance value (0.090> 0.05) then the data is declared normally distributed. 0.000 (0.000 <0.05) means that there is a significant difference in student learning outcomes before and after using the learning module through e-learning. Then if t-count <t-table, then there is an increase in learning outcomes after using the learning module through e-learning. Vice versa, if t-count>t-table, then there is no increase in learning outcomes after using the learning module through e-learning. table (-15,453<2,019) it is stated that there is an increase in learning outcomes between before and after the implementation of the learning module through e-learning.
PENINGKATAN KEMAMPUAN BERPIKIR KRITIS MAHASISWA MENGGUNAKAN METODE DRILL/LATIHAN DENGAN BANTUAN MEDIA VISUAL PADA MATAKULIAH KONSEP TEKNOLGI INFORMASI Muhammad Hakiki; Rini Sefriani
Jurnal Tunas Pendidikan Vol 4 No 2 (2022): JURNAL TUNAS PENDIDIKAN
Publisher : LP3M STKIP Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (226.865 KB) | DOI: 10.52060/pgsd.v4i2.710

Abstract

This research is motivated by the low critical thinking ability of students in the learning process and the low desire of students to improve their thinking skills to explore information. The purpose of this study was to describe students' critical thinking skills using the Drill/exercise method with the help of visual media in the information technology education study program. This research is a type of classroom action research which is carried out in two cycles, one cycle with two meetings. Each cycle consists of planning, implementing, observing and reflecting. This research was conducted in the odd semester of the 2020/2021 academic year in the information technology concept course. The research data were collected through qualitative and quantitative data analysis techniques. The results of data analysis showed that the drill/practice method with the help of visual media in learning could improve students' critical thinking skills in the information technology concept course. the results of the teacher's observations in the first cycle of the first meeting with a percentage of 75% for the second meeting 83.33% and in the second cycle of the first meeting 83.33% for the second meeting 91.66% with a very good category. The results of student observations in the first cycle at the first meeting with a percentage of 40% for the second meeting 66.66% and the second cycle of the first meeting 73.33% for the second meeting 80%. While classical completeness in the first cycle obtained the average value of students' critical thinking skills of 46.66% increased to 53.33% in the second cycle. It is concluded that the use of the Drill/exercise method with the help of visual media can improve students' critical thinking skills in the information technology concept course.
PENGEMBANGAN APLIKASI SMARTPHONE UNTUK MOBILE LEARNING PADA MATAKULIAH DESAIN GRAFIS DI STKIP MUHAMMADIYAH MUARA BUNGO Fauziah F; Muhammad Hakiki; Ari Fajar Wismoyo; Maest Pyu Amar Dievan Qiusta
Jurnal Tunas Pendidikan Vol 5 No 1 (2022): JURNAL TUNAS PENDIDIKAN
Publisher : LP3M STKIP Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (399.228 KB) | DOI: 10.52060/pgsd.v5i1.869

Abstract

Technological developments in the digital transformation era occur dynamically very quickly, in a short time. This certainly affects the world of education where a concept and mechanism for the learning process is needed that integrates technology with education. The occurrence of the Covid-19 pandemic has resulted in the integration of technology with the world of education being urgently needed. One form of integrating education with technology is by developing applications for Mobile Learning (M-Learning). The research was conducted using the Research and Development method with a 4-D (four-D) Model approach, which consisted of 4 stages, namely: define, design, develop, and disseminate. This study aims to produce a smartphone application for mobile learning in graphic design courses at STKIP Muhammadiyah Muara Bungo that is valid, practical and effective. Data analysis was carried out using descriptive analysis techniques by describing the results of the validity, practicality, and effectiveness tests. Based on the results of the study, the findings obtained: (1) The smartphone application for mobile learning that was developed was declared valid in the media and material aspects, (2) Based on direct observation, the responses and responses of the application users were stated to be practical, (3) The smartphone application for mobile learning after being carried out testing is declared effective in improving learning outcomes. So, it can be concluded that the smartphone application for mobile learning in the graphic design course at STKIP Muhammadiyah Muara Bungo is valid, practical, and effective.
Workshop dan Pelatihan Penerapan E-Learning (Learning Management System) Melalui Manajemen Kelas Pada SMK Negeri 6 Muara Bungo Muhammad Hakiki; Apdoludin; Titis Wulandari; Arisman Sabir; Dedek Helida Pitra
I-Com: Indonesian Community Journal Vol 3 No 1 (2023): I-Com: Indonesian Community Journal (Maret 2023)
Publisher : Fakultas Sains Dan Teknologi, Universitas Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (514.359 KB) | DOI: 10.33379/icom.v3i1.2256

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erkembangan industri yang semakin efektif dan efisien, mengaharuskan sistem pendidikan kearah digitalisasi pembelajaran melalui pengintegrasian teknologi. Pengintegrasian teknologi tersebut memungkinkan proses pelaksanaan pembelajaran semenarik mungkin sehingga perlu suatu inovasi media pembelajaran yang mendukung proses pembelajaran. SMK Negeri 6 Bungo belum mengoptimalkan e-learning dalam proses pembejarannya, pembelajaran yang terjadi saat ini masih terbatas dan bersifat umum dengan bergantung pada aplikasi Whatshapp dan Zoom Meet sehingga pembelajaran belum dapat berjalan dengan baik dan berkualitas. Oleh sebab itu kegiatan ini bertujuan untuk Memberikan pemahaman kepada SMK Negeri 6 Bungo mengenai pemanfaatan E-learning (Learning Management System) serta Sistem Informasi Manajemen. Kegiatan pengabdian kepada masyarakat ini dilaksanakan pada tanggal 6 november 2022 dengan jumlah peserta 26 guru dengan menggunakan metode workshop dan pelatihan kepada guru dengan metode ceramah, praktek/pelatihan perancangan e-learning. Hasil kegitan PKM ini bertujuan untuk meningkatkan kompetensi guru dibidang teknologi sehingga mampu memberikan  pengetahuan  baru  terhadap  media pembelajaran untuk  mengimplementasikan pada saat belajar mengajar.
EVALUASI PELAKSANAAN PROGRAM PRAKTEK KERJA INDUSTRI SISWA KELAS XI DI SMK NEGERI 3 PAYAKUMBUH TAHUN AJARAN 2017/2018 fauziah zi; Muhammad Hakiki; Yogi Irdes Putra; Ahmad Ridoh
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 1 No 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (713.946 KB) | DOI: 10.52060/pti.v1i1.300

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This study aims to evaluate the implementation of work practices Industry SMK N 3 Payakumbuh. The evaluation of the work practices of the industry (Prakerin) viewed from component design, Installation, and Cost, Product Procces faced in implementing Prakerin. Research results show that implementation of work practices in the industry of SMK N 3 Payakumbuh Computer Network Engineering program as a whole include: (1) evaluation of Goal Indicators of program design: prakerin acquire standard score 81.5% good. Then for the Preparatory Program indicators Prakerin earn standard scores 80.25%. (2) evaluation of Installation: indicator of the readiness of Teachers Supervising earn standard scores 85.33% good. then the instructor Readiness for DU/received 73% of the score is pretty standard. Next on the supporting facilities and infrastructure indicators obtained standard score 82% good. Next on the indicators of Source Funds obtain standard scores 83.33% good. Next on the relevance of the indicator Program with the needs of the Students acquire standard score 80,53% good. (3) the evaluation Process: preparation of Indicators gained 85.6% score is stdandar good. indicators for Program execution then Prakerin gained 75.83% score is fairly standard. (4) the evaluation of the Product: Indicators of Learning Assessment Participants Prakerin gained 69.75% score is fairly standard
VALIDITAS MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR DI SEKOLAH MENENGAH KEJURUAN Radinal Fadli; Muhammad Hakiki; Suci Rahayu; Serly Astriyani
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 1 No 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (867.349 KB) | DOI: 10.52060/pti.v1i1.302

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Based on observations implementation of learning computer and basic network indicated only limited by using print module media, with lecture methods and guided practice and have not used learning media with android technology. This research purpose to obtain validity of learning media android-based on computer and basic network subjects. Interactive learning media based on android is designed to improve students' understanding so as to improve learning outcomes. This research is a Research and Development (R and D) with 4-D method development procedures (Define, Design, Develop, Desseminate). Data analysis techniques used descriptive analysis techniques to describe the validity of interactive learning media android-based. The results obtained from this development research the validity of Android-based interactive learning media is declared valid on the media aspects and material aspects. Based on the result of this reserch concluded that the interactive learning media android- based was declared valid to be used as teaching materials in computer and basic network.
PENGARUH METODE CREATIVE PROBLEM SOLVING (CPS) MODEL TREEFINGER TERHADAP HASIL BELAJAR PERAKITAN KOMPUTER PADA SISWA KELAS X TEKNIK KOMPUTER JARINGAN SMK N 1 RAO SELATAN Muhammad Hakiki; Radinal Fadli
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 1 No 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (779.263 KB) | DOI: 10.52060/pti.v1i1.303

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This research was quantitative research that used a true experiment research approach and a posttest-only control as the research design. This research conducted in SMK 1 Rao Selatan. The population in this research was the grade X students of computer engineering and network major in SMK 1 Rao Selatan. The technique sampling in this research was a total sampling or also called as a population research. In determining the experiment class and control class, the researcher used rolls of paper. Grade X of TKJ 2 elected as experiment class and grade X TKJ 1 elected as control class. The result of this research were average the students learning outcomes in experiment class was about 80,90 while in control class was about 74,84. From analysis test showed normal and homogeny data. The test result on the level significance a0,05 (the level of confidence 95%) obtained score thitung=3,498 and ttabel=2,000 so obtained Thitung>Ttabel (3,498>2,000). Therefore, Ho rejected and Ha accepted in this research. So, the conclusion was there a significant influence in Creative Problem solving (CPS) learning method with Treefingermodel toward learning outcomes of assembly computer of grade X students in program computer network engineering SMK 1 Rao Selatan.
MENGGUNAKAN PENDEKATAN SAINTIFIK UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR MAHASISWA PADA MATA KULIAH PENGANTAR PENDIDIKAN DI STKIP MUHAMMADIYAH MUARA BUNGO Apdoludin Apdoludin; Muhammad Hakiki
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 1 No 2 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (580.317 KB) | DOI: 10.52060/pti.v1i2.357

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The main problem in this research is that the activities and learning outcomes of students in the introductory course have not reached the predetermined standard. The purpose of this study was to increase the Activities and Learning Outcomes of PGSD STKIP Muhammadiya Muara Bungo. The type of research used is PTK. The research subjects of the first semester students (one) of the 2019/2020 Academic Year, totaling 24 students. Data collection techniques using tests, observation data, activity assessment rubrics. The data analysis technique used is descriptive quantitative and qualitative. The results of the study of learning activities can be increased as evidenced by the cycle I to III category is quite active and cycle IV is active category). The scientific approach can also improve student learning outcomes as evidenced by the increasing learning outcomes from cycle I to IV, starting from 3.46; 3.73; 3,74; and 3.86). Thus the scientific approach can increase the activeness and learning outcomes of students in the Introduction to Education course at the STKIP Muhammadiya Muara Bungo.
UPAYA PENINGKATAN KOMPETENSI PROFESIONAL GURU PKN DI SMA NEGERI 1 ENAM LINGKUNG KABUPATEN PADANG PARIAMAN Arisman Sabir; Muhammad Hakiki
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 1 No 2 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (660.85 KB) | DOI: 10.52060/pti.v1i2.360

Abstract

Abstract —This research of background with observation early which is writer do/conduct in field, writer see various problem that happened in course of study of class like less maximal it him learn the the PKN in teaching. This matter seen moment the happening of study process take place. Pursuant to background of writer interest to check about " Effort of[is Make-Up Of Professional Interest of Teacher of PKN in SMAN 1 Six Beseting Sub-Province Field Pariah". this Type Research is research qualitative by using descriptive method. While used by technique is writer to determine informan that is technique of purposive sampling. Technique test authenticity of used by data is writer that is by data discount, presentation of data, and conclude or verification. Pursuant to result and observation interview writer with informan hence obtained by data that constraint faced in the effort improving professional interest of teacher of PKN in SMA Country 1 Six Beseting Sub-Province Field Pariah. ( 1) Less motivation, still many less raced teacher and motivat to be is powered of x'self, developing x'self profesionalitas and of memuthakirkan knowledge of them. ( 2) Limitation of medium, limitation of finansial represent especial constraint to effort development of education. Especially is to relating to accomplishment of requirement of education facilities and basic facilities, good of and also physical of non-fisik. ( 3) Many pressure, too tight and is stiff of him various obligatory bureaucracy all teacher, so that unable to develop creativity. And also strive improvement
Co-Authors A, Apdoludin Abdurrahman, A. Abi Hamid, Mustofa Ade Listanto Affero Ismail, Affero Ahmad Ridoh alfat khaharsyah Ana Maryana Anggri Yulio Pernanda Apdoludin Apdoludin, Apdoludin Ari Fajar Wismoyo Arisman Sabir Asnil Asnil Astiti, Ayu Dewi Astriyani, Serly Ayu Dewi Astiti Badruzaman Badruzaman, Badruzaman Bakar, Norazhar Abu Cinta, Debby Permata Debby Permata Cinta Dedek Helida Pitra Dedi Setiawan Desmira Desmira, Desmira Dianna Ratnawati Dwi Susanto Dwiprima Elvanny Myori, Dwiprima Elvanny Edy Supriyadi Fadli, Radinal Fauzansyah, Tengku Ahmad Fauziah Fauziah Fauziah Fauziah Fauziah Fauziah fauziah zi Fivia Eliza Gintoro, Dedy Hartati Hartati Herlan, Putri Yuli Utami Hidayah, Yayuk Hidayati R Intan Putri Pertiwi Irwanto Irwanto Istikoma Istikoma Kartika, Rani Kukuh Wahyudin Pratama Laksono Trisnantoro Lestari, Renda M Iqbal Al-ihsan M. Gilang Arka Pratama Maest Pyu Amar Dievan Qiusta Martias Martias Meiwatizal Trihastuti Menrisal Mochamad Bruri Triyono Muhamad Firdaus Muhamad Firdaus Muhammad Nurtanto Mustofa Abi Hamid Popo Radyuli Pratama, Kukuh Wahyudin Putra, Randi Eka Putra, Yogi Irdes Putu Sudira R, Hidayati Radinal Fadli RADYULI, POPI Rahayu Condro Murti Ranny Mailisa Refli Surya Utama Ridho Dedy Arief Budiman Ridho Dedy Arief Budiman Rina Sepriana Rizqillah, Muhamad Aqil Roly Edyan Sabir, Arisman Samidjo Samidjo Sari Guspita Sari Guswita Sefriani, Rini Serly Astriyani Sigit Purnomo Sigit Purnomo SUBHANADRI, SUBHANADRI Subramaniam, Tamil Selvan Suci Rahayu Suci Rahayu Suparmin, S Susu, Pius Idwin Syarief Fajaruddin Titis Wulandari Utama, Refli Surya Vera Irma Delianti Zaenal Muttaqien zi, fauziah