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Efektivitas Metode Role Playing Terhadap Peningkatan Percaya Diri Siswa pada Pembelajaran IPS Kelas IV Khasana, Nurul Uswatun; Imansyah, Farizal; Marleni, Marleni
ANTHOR: Education and Learning Journal Vol 1 No 2 (2022): Vol 1 No 2. Page: 57 - 133
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v1i2.17

Abstract

This research is quantitative research with experimental research methods. This study is focused on knowing the effectiveness of the use of the Role Playing learning method in increasing the confidence of class VI students in social studies learning. The problem behind this research is that in the implementation of learning the teacher still uses conventional learning methods and not only that, actually the teacher has also used various learning models such as discussion models. However, in practice, the teacher does not follow the procedure which makes it look like a normaldiscussion. Thus, the lack of interaction between teachers and students results in students becoming bored and not understanding the material being taught. The subjects in this study were class VI A and VI B. The instrument used in this study was a questionnaire distributed during the posttest and pretest, which consisted of 20 statements. If seen from the results of the t-test calculation with asignificant value is 0.000 <0.05, then H0 is rejected and Ha is accepted. So it can be concluded that there is a difference between the experimental pretest and posttest experimental learning outcomes, the researcher concludes that the role-playing learning method is effective in increasing students' self-confidence in social studies learning. 
Analisis Kesulitan Belajar Matematika Materi Pecahan pada Siswa Kelas IV SD Negeri 53 Prabumulih Dellasari, Dessy; Imansyah, Farizal; Marleni, Marleni
ANTHOR: Education and Learning Journal Vol 1 No 1 (2022): Vol 1 No 1. Page: 1 - 56
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (305.092 KB) | DOI: 10.31004/anthor.v1i1.1

Abstract

Many influences as it happens, including lack of interest or lack of pleasure students in learning mathematics, students are less active in the learning process takes place sometimesteachers just explain the material is not interesting and just monotonous. This bias is because at the time of learning the material given is only monotonous should be by using or utilizingexisting media so that students are less active in learning, lack of teachers in mastery of thematerial so that the learning process is less interesting and this becomes one of the mainproblems that cause a lack of interest in students in the learning process Mathematics lastsand causes low and causes students to have difficulty in learning mathematics.
Efektivitas Metode Role Playing Terhadap Peningkatan Percaya Diri Siswa pada Pembelajaran IPS Kelas IV Khasana, Nurul Uswatun; Imansyah, Farizal; Marleni, Marleni
ANTHOR: Education and Learning Journal Vol 1 No 2 (2022): Vol 1 No 2. Page: 57 - 133
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.149 KB) | DOI: 10.31004/anthor.v1i2.17

Abstract

This research is quantitative research with experimental research methods. This study is focused on knowing the effectiveness of the use of the Role Playing learning method in increasing the confidence of class VI students in social studies learning. The problem behind this research is that in the implementation of learning the teacher still uses conventional learning methods and not only that, actually the teacher has also used various learning models such as discussion models. However, in practice, the teacher does not follow the procedure which makes it look like a normaldiscussion. Thus, the lack of interaction between teachers and students results in students becoming bored and not understanding the material being taught. The subjects in this study were class VI A and VI B. The instrument used in this study was a questionnaire distributed during the posttest and pretest, which consisted of 20 statements. If seen from the results of the t-test calculation with asignificant value is 0.000 <0.05, then H0 is rejected and Ha is accepted. So it can be concluded that there is a difference between the experimental pretest and posttest experimental learning outcomes, the researcher concludes that the role-playing learning method is effective in increasing students' self-confidence in social studies learning. 
THE INFLUENCE OF THE SMART BOARD MEDIA BASED RME APPROACH ON LEARNING OUTCOMES IN THE MATERIAL ADMINISTRATION OF CLASS I PRIMARY SCHOOL Wahyuni, Ms. Tri; Disurya, Mr. Ramanata; Imansyah, Mr. Farizal; Wahyuni , Tri; Disurya, Ramanata; Imansyah, Farizal
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2176

Abstract

ABSTRACT This research is an understanding of mathematical concepts in learning. The formulation of the problem is whether there is an influence of the RME approach based on smart board media on learning outcomes in grade 1 elementary school addition material. The aim of this research is to determine the effect of the RME approach based on smart board media on learning outcomes in grade I elementary school addition material. This research method uses True Experimental design. The research subjects consisted of two class groups, namely class 1.A and class 1.B with a total of 41 students. Data collection techniques are carried out through test techniques and documentation. Data analysis techniques were carried out using normality tests, homogeneity tests, and hypothesis tests. Hypothesis testing uses the independent sample t-test. This research shows that the results of the RME approach based on smart board media have a significant effect on learning outcomes in grade I elementary school addition material. This can be seen from the results of the hypothesis using the t-test on two groups with the results obtained tcount = 4.136, while ttable is 1.684. Thus tcount > ttable (4.136 > 1.684) which means the working hypothesis (Ha) in this study is accepted, this proves that there is a significant influence of the RME approach based on smart board media on learning outcomes in class I addition material at SD Negeri 09 Sumber Marga Telang.
THE INFLUENCE OF THE WORDWALL-BASED TEAMS GAMES TOURNAMENT (TGT) MODEL ON LEARNING OUTCOMES IN BUILDING MATERIAL CLASSROOM V SD Noviana, Ms. Tri; Disurya, Mr. Ramanata; Imansyah, Mr. Farizal; Noviana, Tri; Disurya, Ramanata; Imansyah, Farizal
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2183

Abstract

This research is about the influence of the wordwall-based Teams Games Tournament (TGT) model on the learning outcomes of class V elementary school classroom material, with the hope of increasing understanding of mathematics learning through the application of the TGT learning model supported by wordwall media. The formulation of the problem is whether there is an influence of the wordwall-based Teams Games Tournament (TGT) model on the learning outcomes of class V elementary school classroom material. The aim of the research is to determine the effect of the wordwall-based Teams Games Tournament (TGT) model on learning outcomes for class V elementary school building materials. The research method used was an experiment with a quantitative approach. This research uses a True Experimental Design, namely posttest only control design. The research subjects consisted of two classes, namely class V.A and class V.C with a total of 62 students. Data collection techniques are carried out through test techniques and documentation. Data analysis techniques were carried out using normality tests, homogeneity tests, and hypothesis tests. Hypothesis testing uses the independent sample t-test. The results of the hypothesis analysis show that the value of ????ℎ???????????????????? is 5.849, exceeding the value of ???????????????????????? of 1.670, with a significance level of <0.05 (0.000-0.05). Thus, it can be concluded that the use of the Wordwall-based Teams Games Tournament (TGT) Model is suitable for application in learning and has a significant influence.
Co-Authors Agriansya, Deni Agung Mahendra, Agung Agustin Pratiwi, Agustin Agustini, Lulu Ali Fakhrudin, Ali Andi Rahman Anggria Septiani Mulbasari, Anggria Septiani Anis Anis Antariningsih, Ning Ardiansyah Putra As'adi, M. Surya Asterli, Neni Tria Atma, Adiya Bukman Lian, Bukman Darista, Rinda Dellasari, Dessy Dessy Wardiah, Dessy Devi Wahyuni, Ayu Disurya, Mr. Ramanata Faipri Salegi, Susanti Ferri Hidayad, Ferri Gustiar, Mailudiana Juan Harani, Eci Wiwa Hengki Kumbara HERA, TRENY Hermansah, Bambang Hermanysah, Bambang Ilham Arvan Junaidi Imansyah, Mr. Farizal Irawan, Novi Jauhari, Pebi Jujur Gunawan Manullang Khasana, Nurul Uswatun Kristina, Putri Cicilia Kurniawan, Mhd Idang Kuswidyanarko, Arief Lanos, Muhsana El Cintami Lara Syaflin, Sylvia Lestari, Pitri Weni Lestari, Vionita Lisrandy, Satria Bayu Listari, Ayu Liza Murniviyanti, Liza Lutfi Lutfi Marleni Marleni Muhammad Ilham Mujahid, Anwar Mulbasari, Angria Septiani Murjainah Norman Norman Noviana, Ms. Tri Noviana, Tri Oktarina Oktarina Pratama, Aldora Putri, Bela Yunika Rabela, Shania Wini Ramadandy, Dersa Ramanata Disurya, Ramanata Rasyiqa, Dhaifina Risma Safitri Riyoko, Endie RIZHARDI, RURY Rosani, Meilia Rusdiono, Budi Sagiyonar, Ervian Agus Sapitri, Lindri Sari, Puput Sekar Sipriadi, Helpi Siswahyudianto Suhadi, M Sukmadini, Irwan Sutria, M. Jimmi Taufik, Mirna Vitadi Setiawan Wahyuni , Tri Wahyuni, Ms. Tri Wibowo, Julian Tri Widya Handayani Wijaya, Andriansya Wilana, Agustinus Bintang Wisnu Wardhana Yudha Purnama Putra Yunita Sari Yusvitadadari, Ardiansyah