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Pengaruh Pembelajaran Berbasis Proyek Terhadap Hasil Belajar Logika Algoritma di IAIN Bukittinggi Mathulhusna, Lina; Efriyanti, Liza; Supriadi, Supriadi; Okra, Riri
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (285.551 KB) | DOI: 10.31004/irje.v2i3.163

Abstract

This research is based on the results of the researchers' initial research in the Logic and Algorithm course in Informatics and Computer Engineering Education Study Program where the researchers found the following problems using conventional learning models such as Jigsaw Learning, Small Discussion and Student ActiveLearning which caused not all students to be able to understand Learning Logic and Algorithm. In addition, there were also problems from the lecturers who support Logic and Algorithm courses which stated that there was a lack of facilities in teaching and learning activities, especially in online learning situations, while inthis course they were required to form students' mindsets related to learning Logic and Algorithms. The type of research used by the author is quantitative research with the Quasi Experiment method. The research design used was the Pretest-Posttest Control Group Design. The sample of this research is PTIK students insemester 1 of class A class of 2021. The data collection technique is by using tests in the form of Pretest and Posttest. The data analysis technique used is the analysis prerequisite test which consists of normality test and homogeneity test as well as hypothesis testing. Based on the results of the research that has been carriedout, it is found that there is an effect of project-based learning models on student learning outcomes in the Logic and Algorithm course at the Informatics and Computer Engineering Education Study Program (PTIK) IAIN Bukittinggi, it can be seen from the results of the posttest of both classes. From the test results, it can be seen that the average difference in student learning outcomes in the experimental class and the control class is illustrated. By applying the project-based learning model, the students in the experimental class got a higher average score than the students who did not use the project-based learning model in the control class.
Perancangan Manajemen User Hotspot Server Menggunakan Mikrotik Router di SMAN 1 Lareh Sago Halaban Rahmi, Kurnia; Musril, Hari Antoni; Supriadi, Supriadi; Okra, Riri
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (503.816 KB) | DOI: 10.31004/irje.v2i3.173

Abstract

The purpose of this study is to design a user hotspot server management using Mikrotik at SMA N 1 Lareh Sago Halaban. Based on the results of interviews with ICT BK teachers at SMA N 1 Lareh Sago Halaban that internet access in schools is not yet stable and good network management and hotspot logins have not been regulated. This study uses the Research and Development (R&D) research method with the PPDIOO development model (Prepare, Plan, Design, Implement, Operate, Optimize). The product test used in this research is the validity test, practicality test and effectiveness test. The results of the Quality of Service (QoS) test that the author conducted obtained a delay index of 4 with a very good category, packet loss index 4 with a very good category, throughput index 2 with a sufficient category and a total average of 3.3 with a good category. The results of the product test that the author conducted obtained a validity test from 3 experts, a score of 0.86 was obtained in the valid category, the practicality test from 6 practitioners obtained a value of 0.88 in the practical category and the effectiveness test from 9 appraisers obtained a value of 0.72 in the effective category.
Perancangan Sistem Ulangan Harian Online Berbasis Whatsapp Auto Respon di SMK N 1 Rao Selatan Saputri, Nefri; Okra, Riri; Musril, Hari Antoni; Khairuddin, Khairuddin
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (419.224 KB) | DOI: 10.31004/irje.v2i3.181

Abstract

Daily tests are part of the evaluation system carried out by educators to students to measure and assess the achievement of student competencies after completing basic competencies (KD) in learning. In this school, the daily test process is manual or conventional, where the daily test is done by doubling the questions, using paper, stationery and the results of the daily tests are checked by writing on paper one by one. Of course it has drawbacks, namely increasing answer sheets, requiring paper costs, teachers calculating relatively long scores and the time it takes students to find out values is relatively long. This type of research uses Research and Development research with the abbreviation (R&D) with a 4D version development model (Four D) with the stages ofdefine, design, develop and desiminate. As well as the development model using the SDLC (SystemDevelopment Life Cycle) with the Waterfall model with the stages of communication, planning,modeling, construction, and deployment. The results of this product test have been carried out with several lecturers (computer and education experts), teachers, and students. With the Validity Test with expert lecturers in the field of computers and education obtaining 0.72, it is categorized asvalid, the Practicality Test conducted by the teacher obtains 0.84 which is declared high and the value of the Effectiveness Test tested on students is 0.79 declared effective.
Perancangan Media Pembelajaran pada Mata Kuliah Jaringan Nirkabel di Prodi PTIK IAIN Bukittinggi Berbasis Augmented Reality Vikri, Muhammad; Efriyanti, Liza; Supriadi, Supriadi; Okra, Riri
Indonesian Research Journal on Education Vol. 3 No. 2 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v3i2.203

Abstract

This research was carried out from the problems that have been observed by the authors at IAINBukittinggi which were found, where students were constrained in understanding the material because the wireless network material requires a lot of tools and materials so that it requires a lot of money, and the tools available in the laboratory are still lacking and there are tools that are needed. damaged where this has an impact on the understanding of the material that is still lacking in students about wireless networks. Therefore, the authors design learning media based on augmented reality with the aim of beinga medium that can support learning in order to help improve student understanding, and attract student interest in learning. The purpose of this research is to produce a design for supporting learning media for wireless networks based on augmented reality that is valid, practical and effective. The method used in this study is a research and development (R&D) method using the Luther-Sutopo version of the multimedia development life cycle (MDLC), which consists of six stages, namely concept (conception),design (design), collecting material (material collection). ), assembly (manufacture), testing (testing) and distribution (distribution). There are three product tests conducted in this study, namely validity test, practicality test and effectiveness test. Based on the product test results that have been carried out by theauthor of the validity test, the average value is 0.91 which is declared valid, and for the practicality test, the average value is 0.67 which is declared practical and for the effectiveness test, the average value is obtained. the average is 0.90 which is declared effective.
Kontribusi Kreativitas Belajar Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika di Kelas XI IPA MAN 2 Bukittinggi Mega Mulyanti; Efriyanti, Liza; Musril , Hari Antoni; Okra, Riri
Indonesian Research Journal on Education Vol. 3 No. 2 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v3i2.209

Abstract

Low learning creativity can have an impact on the ineffectiveness of the implementation of learning, this can be seen in the low results in learning Informatics so it is necessary to analyze the influence of the contribution of learning creativity on student learning outcomes. To achieve good learning outcomes, students are required tohave creativity toward learning outcomes in informatics. This research was conducted to test the contribution of creativity to the learning outcomes of informatics. This type of research is quantitative research with a correlation approach. This study took a population of 119 students in class XI IPA MAN 2 Bukittinggi for the 2021/2022 academic year. Then the sampling used proportionate stratified random sampling of 25% so that 31 students were selected as samples. The data collection technique used a questionnaire for the independent variable data, namely the contribution of learning creativity and value documentation for the dependent variable, namely the learning outcomes of informatics. The results of this study state that: there is acontribution of learning creativity to the learning outcomes of informatics by 13% of the calculation using the product moment correlation formula, operationally data analysis turns out that the correlation number between variable X and variable Y is positive by paying attention to the magnitude of the rxy obtained, which is 0.365. Then at a significant level of 5%, an r.table value of 0.355 was obtained. It turns out that rxy (magnitude = 0.365) is much larger than r.table (magnitude = 0.355) and the coefficient of determination is 13.20% because rxy is greater than r.table, thus the alternative hypothesis (Ha) is accepted and the null hypothesis (H0) is rejected. This means that there is a low positive correlation between the contribution of learningcreativity to student learning outcomes.
Perancangan Media Pembelajaran Biologi Berbasis Android di SMA Negeri 1 Kapur IX Oktaviana ‎, Shania; Okra, Riri
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (560.545 KB) | DOI: 10.31004/irje.v3i1.210

Abstract

This research is motivated because teachers who teach Biology subjects in class X in deliveringsubject matter still use conventional media, such as printed books and still use the lecture method,causing many students to be unfocused and easily bored during class hours. ongoing. The source ofmaterial obtained by students is only obtained from the teacher and the module only, so that thematerial is not delivered optimally. The purpose of this study was to produce media for androidbased biology learning at SMA Negeri 1 Kapur IX using Adobe Flash CS6 software which was validand effective. In this study the method used is the Research and Development method with 4 stages.The research stages of 4D model development, this 4D model consists of defining, designing,developing, and disseminating. At this stage of the research, the the author collaborated the 4-Dversion of the RnD method and the multimedia development model of Luther-Sutopo. The product test results obtained validity, practicality and effectiveness tests, where the validity test was filled by 3 media expert lecturers obtained an average value of 0.80 which was declared valid, for the practicality test, 1 biology teacher author got an average an average of 0.92 with a very highcategory, and in the effectiveness test of five students class X with an average of 0.97 which wasdeclared very effective. the results of this biology learning media research in the form of an application that can be installed on the android of each student and teacher.
Perancangan Media Pembelajaran TIK Kelas XI Berbasis Multimedia di MAS Asy-Syarif Kotolaweh Fikhri, Miftahul; Okra, Riri; Musril, Hari Antoni; Khairuddin, Khairuddin
Indonesian Research Journal on Education Vol. 2 No. 2 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (386.323 KB) | DOI: 10.31004/irje.v2i2.286

Abstract

At this time technology is developing very rapidly, this is evidenced by the ease in accessing various information at this time, and is supported by quality resources. The development of thistechnology, has had a good impact on the field of education. To achieve educational goals, students must go through the learning process. To achieve and create a classroom atmosphere that attracts students' interest in learning, the teacher must take advantage of various aspects, for example learning media. Research on designing multimedia-based ICT learning media for class XIat Mas Asy-Syarif Kotolaweh uses the 4D version of the Research and Development (R&D) method, namely Define, Design, Develop, and Disseminate. Luther Sutopo's Life Cycle development model development model, namely, Concept, Design, Material Collection, Assembly, Testing, and Distribution. The product test used in this research is the validity test, practicality test, and effectiveness test. The results of the product test that the author conducted obtained a validity test from 4 experts who obtained a value of 0.85 with a valid category, the practicality test of 2 practitioners obtained a value of 1.0 with a very high category, and the effectiveness test of 17assessors obtained a value of 0, 77 with effective category.
Rancang Bangun Aplikasi Bimbingan Skripsi di IAIN Bukittinggi Sihotang, Febri Yanti; Okra, Riri; Efrianti, Liza; Musril, Hari Antoni
Indonesian Research Journal on Education Vol. 2 No. 2 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (434.275 KB) | DOI: 10.31004/irje.v2i2.290

Abstract

At this time technology is developing very rapidly, this is evidenced by the ease in accessing various information at this time, and is supported by quality resources. The development of thistechnology, has had a good impact on the field of education. To achieve educational goals, students must go through the learning process. To achieve and create a classroom atmosphere that attracts students' interest in learning, the teacher must take advantage of various aspects, for example learning media. Research on designing multimedia-based ICT learning media for class XIat Mas Asy-Syarif Kotolaweh uses the 4D version of the Research and Development (R&D) method, namely Define, Design, Develop, and Disseminate. Luther Sutopo's Life Cycle development model development model, namely, Concept, Design, Material Collection, Assembly, Testing, and Distribution. The product test used in this research is the validity test, practicality test, and effectiveness test. The results of the product test that the author conducted obtained a validity test from 4 experts who obtained a value of 0.85 with a valid category, the practicality test of 2 practitioners obtained a value of 1.0 with a very high category, and the effectiveness test of 17assessors obtained a value of 0, 77 with effective category.
Pengaruh Media Pembelajaran Interaktif Terhadap Hasil Belajar Siswa Dalam Pembelajaran Bimbingan Teknologi Informasi dan Komunikasi Kelas X di SMAN 1 Tigo Nagari Afnila, Yolni Gusnanda; Khairuddin, Khairuddin; Musril, Hari Antoni; Okra, Riri
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (298.679 KB) | DOI: 10.31004/irje.v3i1.321

Abstract

This research is motivated by a phenomenon from the results of the author's observations about the lack of interest in the use of learning media provided by the teacher, where the media used by the teacher is still in the form of handbooks and blackboard media, so students feel bored and not enthusiastic about learning, and have a great impact on student learning outcomes. The method used in this study uses a quantitative approach to the type of quantitative correlation research method. Data collection using observation techniques, questionnaires, and documentation. This research was conducted at SMAN 1 Tigo Nagari. For the population, namely all class X at SMAN 1 Tigo Nagari, totaling 252 people, from this population, the authors took 15% of the population so the total sample was 38 students. The data analysis technique that the author did was a prerequisite analysis test in the form of a data normality test and a linearity test. Then the final data analysis the author uses is correlation analysis. Based on the results of the study it can be seen that the significance level between the interactive learning media variable (X) and student learning outcomes (Y) is tcount = 6.86 with rcount = 0.753, the hypothesis is accepted which states that there is an influence of interactive learning media on student learningoutcomes in the eyes lesson. Information and Communication Technology Guidance lesson, that means H0 is rejected and H1 is accepted. This is evidenced by the value of 0.753 which is at the interval coefficient of 0.60-0.799 so the two variables are included in the strong category.  
Pengaruh Penerapan Model Pembelajaran Quantum Learning Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika di MTsN 6 Agam Sari, Intan Permata; Supriadi, Supriadi; Zakir, Supratman; Okra, Riri
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (306.931 KB) | DOI: 10.31004/irje.v3i1.322

Abstract

This research is motivated by several problems that the authors found in class VII MTsN 6 Agam, especially in the Informatics subject. Where in learning there are still some student scores that are under the Minimum Completeness Criteria (KKM) that have been determined. Various problems arise from students who are less interested, tend to be bored, and lack interest and motivation of students in participating in learning. The type of research used in this research is quantitative research, namely Quasy experimental design. The population in this study were class VII students of MTsN 6 Religion for the 2022/2023 Academic Year. Sampling was carried out by purposive sampling technique, namely sampling with certain considerations. The population of class VII is 157 students. Based on the results of the daily (initial) test, the average class VII 7 was used as the Experimental class, while students from class VII 5 were used as the control class. The research data was obtained by the final test in the form of multiple questions of 20 items that have been tested. The results of the study show that student learning outcomes in Informatics subjects using the Quantum Learning learning model are included in the good category, there is a significant influence in applying the Quantum Learning learning model, the learning outcomes of students using the Quantum Learning learning model are higher compared to students using Quantum Learning learning. conventional.Based on the results of the final test of the two sample classes, the experimental class had an average score of 90.00 compared to the control class, which was 77.03. The posttest hypothesis test with the t-test shows that at level α = 0.05 is tcount = 144.91 > ttable = 0.358, so it can be concluded that the effect of applying the Quantum Learning learning model affects student learning outcomes in class VII informatics subject MTsN 6 Agam. Then H1 is accepted, meaning that there is a significant difference between the two learning models, namely the Quantum Learning model and the Conventional learning model. Thus H0 is rejected.
Co-Authors AA Sudharmawan, AA Ade Marta Indra, Ian Adri Maulana Zahari Adryan Afnila, Yolni Gusnanda Afrelia, Yutika Ahmad, Engla Sedugo Putri Aisyah Amini Aisyah Amini Akbar, M. Ali Alamsyah, Yudi Aman Saputra Amanda, Ryan Anang Wijaya Andika Permana, Surya Annas, Firdaus Ansara, Ahmad Dori Pelita Ardiyah, Ismi Ardya Septi Cahyani Arianda, M. Teguh Ashary, Mirfa Reza Asmida Namora Asra, Feby Mutiara Aulia Rahim, Dini Cahyani, Ardya Septi Cindiana Putri, Windy Dachi, Djulfikri Darsal Darmawati, Gusnita Dedi Efendi Defrian, Fauzi Risna Della Febriyanti Desi Syafitri Dinda Putri Dewi Harefa Diyan Rianti Dwiki Candra Edwar Adrian Putra Adam Efrianti, Liza Efriyanti , Liza Efriyanti, Liza Elga Lia Putri Elmi Wanti Elza Putri Adinda Fajriah, Fenni Fakhira, Indah Naurah Fakhri, Muhammad Aulia Fameska, Elga Febri Yanti Sihotang Fikhri, Miftahul Fikri Muhammad Firdaus Annas Gusnita Darmawati Habibi, Muhammad Taufiq Haddad, Najib Al Harahap, Afrina Marito Hardiana Putri, Tiara Hargiani, Fransisca Xaveria Hari Antoni Mursil Hari Antoni Musril Hari Antoni Musril Harni Haryati, Lina Heru Firdan Al-Ghovari1 Humala, Indra Husna, Rabbiatul Fadhilah Ilham Rosia Indah Indria Sari Insani, Chindy Rahmatul intan permata sari Irma, Widia Irsan, M Isman, Azihi Iswantir M Jannah, Nur Syabillahtul Jasmienti, Jasmienti Jumaida, Jumaida Khairuddin Khairuddin - Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Kharuddin Khairuddin Krismayana, Krismayana Kubro, Khodijatul Liza Efrianti Liza Efriyanti Liza Efriyanti Liza Efriyanti Liza Efriyanti, liza M. Dede Nanda Pratama Mai Randa, Viska Marselino Syahputra Marzura, Wiwi Mathulhusna, Lina Mega Mulyanti Miftahul Fikhri Mohamad Fauzi Muhammad Arif Ferdian Muhammad Ilham Muhammad Rezeki Muhammad Robi, Muhammad Musril , Hari Antoni Nawani Harahap, Siska Niska, Reza Nurhanifah Nurhanifah Nurleni Oktaviana ‎, Shania Pasaribu, Rizky Handayani Prasuci Nanda Minova Pratama, Ridho Purnama Sari Putra, Muhammad Ade Putri, Elsi Kumala Putri, Muthmainnah Putri, Nadiatul Rafi Thahir Rahayu, Eka Sri Rahma Sari, Artika Rahmadani, Rahmi Rahmadhani, Sutrisza Rahmah, Zakia Rahmi, kurnia Raini, Putri Rasiman Padang Ratna Anggraini Razi Alfarisy, Muhammad Redha Okta Safitri Rezti Deawinda Parinduri Rhadiatur Rahmah Ridwan Saidhi Rizaldi, Septian Cahya Rizky Handayani Pasaribu Rosani, Junita Ryan amanda Saidhi, Ridwan Salfina, Rani Sanjaya, Intan Saputri, Nefri Sari Choirunnisa Sarwo Derta Sarwo Derta Sarwo Derta Sarwo Derta Sarwo Derta Sarwoderta Sarwoderta Sasti, Tiara ‎ Sauki Alfajri Shafitri, Fadila Sidratul Husni Sihotang, Febri Yanti Silitonga, Sahnia Uli Siregar, Annisa Fitri Siregar, Riski Ana Putri Sisca Wendi Harisa Sitompul, Sonia Widya Ulfa Sitompul Sri Ningsih Sri Wahyuni Siagian Suha Maisaroh Suhaila, Mia Amanda Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Tanjung, Rahmatin Nihmah Tiara Hardiana Putri Tiwi, Tiwi Tri Agusti Farma Tuti Yuniza Utami, Zulfida Vernanda, Lousia Vikri, Muhammad Viska Mai Randa Wati , Irma Wawan Fadhilah Wedra Aprison Wibowo, Alfaruq Ersat Wilya Mardhatillah Wiwit Putriana Sari Yuditihwa, Adesia Yuli Yulia Mutiara Insani Yulia Novera Yulifda Elin Yuspita Yulifda Elin Yuspita Yusti Mudiansyah Zahari, Adri Maulana Zakir, Supratman Zulfani Sesmiarni Zulhamdi, Zulhamdi Zulhidayati Zulhidayati