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Pengaruh Kompetensi Profesional Guru Terhadap Minat Belajar Siswapada Mata Pelajaran TIKdi MTSN2 Tapanuli Tengah Sitompul, Sonia Widya Ulfa Sitompul; Efriyanti, Liza; Okra, Riri; Aprison, Wedra
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (459.683 KB) | DOI: 10.31004/irje.v3i1.38

Abstract

The purpose of the studywas to determine whether or not there was an influence of teacher professional competence on student interest in learning at MTsN 2 Tapanuli Tengah. The background of the research is that teachers who teach ICT are not original teachers in the field of ICT, teachers do not maximize the use of technology and when explaining the teacher only explain the important points that make students not really listen so that when there is a practical assignment, students are confused and finally students ask for help from a smart friend. The type of research used is quantitative correlation. The population is all class VII while the sample is taken using purposive sampling technique. So the sample is 30 students where 15 students are class VII A and 15 class VII B. Theinstrument used is a questionnaire and has been tested for validity and reliability. The test results of the two variables are the validity test of rcount>rtable which means valid and the reliability test of variable X is 0.924> 0.70 and Variable Y is 0.902>0.070 which means reliable. The results of the study where the hypothesis H1 was accepted and H0 was rejected with a sig (2-tailed) value of 0.000>0.005, person correlation 0.837 < 0.361, and r-square 0.700. This means that the professional competence of teachers has a positive influence on students' interest in learning by 70%. Although not a real ICT teacher, as long as the teacher tries to teach as professionally as possible, students' interest in learning will increase. So the teacher should add interesting media that can be taken home so that students can study anywhere and anytime.
Perancangan Media Pembelajaran Game Edukasi untuk Anak Berkebutuhan Khusus (ABK) Dengan Menggunakan Scratch Anak Autis Ringan di Sekolah Luar Biasa (SLB) Amanah Bunda Putri, Elsi Kumala; Efriyanti , Liza; Okra, Riri; Musril, Hari Antoni
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (515.298 KB) | DOI: 10.31004/irje.v2i3.64

Abstract

Education is an important part in signaling the progress of a country, especially for a developingcountry, namely Indonesia. Education aims to improve intellectuals, skills and habits to changeone's attitudes and thoughts in order to create a generation of potential and quality in all aspects of life. For Mild Autistic Children at the Amanah Bunda Special School (SLB), there was a problemwhere the learning media still used the natural surroundings such as grass, took it from the internet and then printed it. The use of media is repeated without any development so that it makes students feel bored, not to mention the erratic mood changes of students. So that the Researchers Design Educational Game Learning Media for Children with Special Needs (ABK) Using Scratch on Mild Autistic Children in Amanah Bunda Special Schools (SLB). The method used in this research is the 4-D (four D) version development method. 4D which consists of define, design, develop, and develop Luther-Sutopo multimedia. The results of the validity test of 2 tests are expert is 0.79 with valid criteria, and the results of the test with 2 practicality examiners with a total of 0.91 with very high criteria, and the results effectiveness test with teachers worth 0.05 who are effective and students have an average value of 0.86. And it can be concluded that this educational game learning media is valid, practical and effective and can be used by mild autistic students.
Efektivitas Penggunaan Aplikasi Kids Mode untuk Mengontrol penggunaan Smartphone selama Pembelajaran Daring Siregar, Riski Ana Putri; Derta, Sarwo; Okra, Riri; Musril, Hari Antoni
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (183.285 KB) | DOI: 10.31004/irje.v3i1.139

Abstract

The use of smartphones in online learning is indeed very useful for students to learn. In fact, not all students use smartphones wisely to study, so students become unfocused in learning. The use of smartphones is misused in online learning such as for playing games, social media and others. The purpose of this study was to see how effective the kids mode application was to control the use of smartphones in online learning at SDN Sosa Timur District, Padang Lawas Regency, NorthSumatra. The type of research used is quantitative research. With a population of SDN Papaso IIand SDN Pir Trans Sosa 1A class VI with a total of 66 people. The sampling technique used ispurposive random sampling. While the test instrument used is a questionnaire with a Likert scale 4. The validity test of the questionnaire is valid with a value of rcount > rtable and a reliability test of 0.866> 0.70 which means reliable. The results of the study after being processed using SPSS obtained the hypothesis is 0.784 which means that H1 is accepted H0 is rejected, namely the use of the kids mode application to control the use of smartphones when online learning is effective and can be used in improving student learning outcomes, with an effectiveness of 61.5%. So, the use of the Kids Mode Application during the COVID-19 pandemic is effectively used as a tool used by parents in controlling students' learning when parents are busy, so that in this way parents no longer worry about their children when using smartphones.
this Perancangan Media Pembelajaran Berbasis Android Menggunakan Microsoft Powerpoint Berbantukan Fitur Ispring Suite pada Mata Pelajaran IPA di SMP Negeri 1 Banuhampu Nurleni; Supriadi, Supriadi; Okra, Riri; Derta, Sarwo
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (703.052 KB) | DOI: 10.31004/irje.v3i1.151

Abstract

This research is based on the students' low understanding of the mastery of bold science learning materials due to the absence of interesting learning media that will increase students' learning motivation. This study aims tocreate learning media in the form of a Mobile Application in *.apk format that can be run on Android Smartphones related to science subjects for class VIII semester 2 at SMPN 1 Banuhampu that are valid, practical, and effective. The method used in this study is the ADDIE version of the Research and Development (R&D) research method which consists of analysis, design, development, implement, evaluation, and theLuther-Sutopo multimedia development model which consists of six stages, namely the concept, design, material stages. collection, assembly, testing, and distribution. The product test of this research is in the form of a validity test conducted by 4 experts calculated using the Aiken's V Statistics formula, a practicality test by 1 material expert calculated using the Kappa Moment formula, and an effectiveness test by 15 class VIIIstudents at SMP N 1 Banuhampu who calculated using the statistical formula of Richard R. Hake (G-Score). The assessment instrument is in the form of a 5-scale questionnaire. Based on the test of the product that has been carried out by the author, the results of the analysis of the product validity test with an average value of 0.84 with very valid criteria, practicality with an average value of 0.88 with very high criteria, and an effective test with an average value of 0 .91 with Very Effective Criteria. After receiving the award, it is hoped that from the results of the learning media test, this learning media can help teachers and students in carrying out the teaching and learning process.
Perancangan Sistem Informasi Pengawasan Siswa Berbasis Android di SMKN 1 Ampek Angkek Afrelia, Yutika; Okra, Riri; Efriyanti, Liza; Musril, Hari Antoni
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (510.944 KB) | DOI: 10.31004/irje.v3i1.152

Abstract

Supervision of students still uses the manual method, where students and teachers still use paper to record violations, achievements, and absenteeism. Designing an Android-Based Student Supervision Information System at SMKN 1 Ampek Angkek that is practical, effective, and efficient. The method used in this research is Research and Development or better known as (R&D), which is a method used to produce a system, with the system development model using the System Development Life Cycle (SDLC).The model used in this SDLC is the waterfall, namely Communication, Planning, Modeling, Construction, and Development. The product test used is the Validity Test, Effectiveness Test, and Practical Test. The system that has been designed has been tested and has been declared valid, effective, and practical in its use. Based on the results of the research that the researchers did, the researchers succeeded in making an android-based student supervision information system product at SMKN 1 Ampek Angkek. The results ofthe product test that the author did obtain a validity test from 3 experts obtained a value of 0.80 with a valid category, a practicality test from 4 practitioners obtained a value of 0.93 with a very high category, and the effectiveness test of 4 assessors obtained a value of 89% with effective category.
Perancangan Media Pembelajaran Simulasi dan Komunikasi Digital Menggunakan Mit App Inventor di SMKS Kesehatan Paluta Husada Harahap, Afrina Marito; Musril, Hari Antoni; Supriadi, Supriadi; Okra, Riri
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (569.92 KB) | DOI: 10.31004/irje.v3i1.158

Abstract

This research is motivated by Simulation and Digital Communication learning that the learning system still uses books and projectors as media. Where at this time learning processes have begun to be collaborated with electronic learning or called android-based. The purpose of this research is to produce an Android-based learning media design for class XI simulation and digital communication subjects at the Paluta Husada Health Vocational School that is valid, practical, and effective using the MIT APP Inventor and several supporting software. Research on the design of digital communication and simulation learning media using Mit App Inventor uses the Research and Development (R&D) methodusing the Luther-Sutopo multimedia development model, which consists of Concept, Design, Material Collecting, Assembly, Testing, and Distribution. The product test used in this study consisted of a validity test, practicality test and effectiveness test. The results of this android-based digital communication and simulation learning media research get a validity test value with an average value of 0.81 with a very valid category, a practicality test with an average value of 0.84 with a very practical category and aneffectiveness test with an average value of 0.84. the average is 0.93 with a very valid category, based on the test results of android-based digital communication and simulation learning media products using the MIT APP Inventor have been valid, practical and effective. So, teachers can use this learning media to attract students' attention to be more diligent in studying because with this media students only open Android and students learn anytime and anywhere.
Pengaruh Pembelajaran Berbasis Proyek Terhadap Hasil Belajar Logika Algoritma di IAIN Bukittinggi Mathulhusna, Lina; Efriyanti, Liza; Supriadi, Supriadi; Okra, Riri
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (285.551 KB) | DOI: 10.31004/irje.v2i3.163

Abstract

This research is based on the results of the researchers' initial research in the Logic and Algorithm course in Informatics and Computer Engineering Education Study Program where the researchers found the following problems using conventional learning models such as Jigsaw Learning, Small Discussion and Student ActiveLearning which caused not all students to be able to understand Learning Logic and Algorithm. In addition, there were also problems from the lecturers who support Logic and Algorithm courses which stated that there was a lack of facilities in teaching and learning activities, especially in online learning situations, while inthis course they were required to form students' mindsets related to learning Logic and Algorithms. The type of research used by the author is quantitative research with the Quasi Experiment method. The research design used was the Pretest-Posttest Control Group Design. The sample of this research is PTIK students insemester 1 of class A class of 2021. The data collection technique is by using tests in the form of Pretest and Posttest. The data analysis technique used is the analysis prerequisite test which consists of normality test and homogeneity test as well as hypothesis testing. Based on the results of the research that has been carriedout, it is found that there is an effect of project-based learning models on student learning outcomes in the Logic and Algorithm course at the Informatics and Computer Engineering Education Study Program (PTIK) IAIN Bukittinggi, it can be seen from the results of the posttest of both classes. From the test results, it can be seen that the average difference in student learning outcomes in the experimental class and the control class is illustrated. By applying the project-based learning model, the students in the experimental class got a higher average score than the students who did not use the project-based learning model in the control class.
Perancangan Manajemen User Hotspot Server Menggunakan Mikrotik Router di SMAN 1 Lareh Sago Halaban Rahmi, Kurnia; Musril, Hari Antoni; Supriadi, Supriadi; Okra, Riri
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (503.816 KB) | DOI: 10.31004/irje.v2i3.173

Abstract

The purpose of this study is to design a user hotspot server management using Mikrotik at SMA N 1 Lareh Sago Halaban. Based on the results of interviews with ICT BK teachers at SMA N 1 Lareh Sago Halaban that internet access in schools is not yet stable and good network management and hotspot logins have not been regulated. This study uses the Research and Development (R&D) research method with the PPDIOO development model (Prepare, Plan, Design, Implement, Operate, Optimize). The product test used in this research is the validity test, practicality test and effectiveness test. The results of the Quality of Service (QoS) test that the author conducted obtained a delay index of 4 with a very good category, packet loss index 4 with a very good category, throughput index 2 with a sufficient category and a total average of 3.3 with a good category. The results of the product test that the author conducted obtained a validity test from 3 experts, a score of 0.86 was obtained in the valid category, the practicality test from 6 practitioners obtained a value of 0.88 in the practical category and the effectiveness test from 9 appraisers obtained a value of 0.72 in the effective category.
Perancangan Sistem Ulangan Harian Online Berbasis Whatsapp Auto Respon di SMK N 1 Rao Selatan Saputri, Nefri; Okra, Riri; Musril, Hari Antoni; Khairuddin, Khairuddin
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (419.224 KB) | DOI: 10.31004/irje.v2i3.181

Abstract

Daily tests are part of the evaluation system carried out by educators to students to measure and assess the achievement of student competencies after completing basic competencies (KD) in learning. In this school, the daily test process is manual or conventional, where the daily test is done by doubling the questions, using paper, stationery and the results of the daily tests are checked by writing on paper one by one. Of course it has drawbacks, namely increasing answer sheets, requiring paper costs, teachers calculating relatively long scores and the time it takes students to find out values is relatively long. This type of research uses Research and Development research with the abbreviation (R&D) with a 4D version development model (Four D) with the stages ofdefine, design, develop and desiminate. As well as the development model using the SDLC (SystemDevelopment Life Cycle) with the Waterfall model with the stages of communication, planning,modeling, construction, and deployment. The results of this product test have been carried out with several lecturers (computer and education experts), teachers, and students. With the Validity Test with expert lecturers in the field of computers and education obtaining 0.72, it is categorized asvalid, the Practicality Test conducted by the teacher obtains 0.84 which is declared high and the value of the Effectiveness Test tested on students is 0.79 declared effective.
Perancangan Media Pembelajaran pada Mata Kuliah Jaringan Nirkabel di Prodi PTIK IAIN Bukittinggi Berbasis Augmented Reality Vikri, Muhammad; Efriyanti, Liza; Supriadi, Supriadi; Okra, Riri
Indonesian Research Journal on Education Vol. 3 No. 2 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v3i2.203

Abstract

This research was carried out from the problems that have been observed by the authors at IAINBukittinggi which were found, where students were constrained in understanding the material because the wireless network material requires a lot of tools and materials so that it requires a lot of money, and the tools available in the laboratory are still lacking and there are tools that are needed. damaged where this has an impact on the understanding of the material that is still lacking in students about wireless networks. Therefore, the authors design learning media based on augmented reality with the aim of beinga medium that can support learning in order to help improve student understanding, and attract student interest in learning. The purpose of this research is to produce a design for supporting learning media for wireless networks based on augmented reality that is valid, practical and effective. The method used in this study is a research and development (R&D) method using the Luther-Sutopo version of the multimedia development life cycle (MDLC), which consists of six stages, namely concept (conception),design (design), collecting material (material collection). ), assembly (manufacture), testing (testing) and distribution (distribution). There are three product tests conducted in this study, namely validity test, practicality test and effectiveness test. Based on the product test results that have been carried out by theauthor of the validity test, the average value is 0.91 which is declared valid, and for the practicality test, the average value is 0.67 which is declared practical and for the effectiveness test, the average value is obtained. the average is 0.90 which is declared effective.
Co-Authors AA Sudharmawan, AA Adam, Edwar Adrian Putra Ade Marta Indra, Ian Afnila, Yolni Gusnanda Afrelia, Yutika Ahmad, Engla Sedugo Putri Aisyah Amini Aisyah Amini Akbar, M. Ali Al-Ghovari1, Heru Firdan Alamsyah, Yudi Aman Saputra Amanda, Ryan Anang Wijaya Andika Permana, Surya Annas, Firdaus Ansara, Ahmad Dori Pelita Ardiyah, Ismi Ardya Septi Cahyani Arianda, M. Teguh Ashary, Mirfa Reza Asra, Feby Mutiara Aulia Rahim, Dini Cindiana Putri, Windy Dachi, Djulfikri Darsal Darmawati, Gusnita Dedi Efendi Defrian, Fauzi Risna Della Febriyanti Desi Syafitri Diyan Rianti Dwiki Candra Efrianti, Liza Efriyanti , Liza Efriyanti, Liza Elga Lia Putri Elmi Wanti Fajriah, Fenni Fakhira, Indah Naurah Fakhri, Muhammad Aulia Fameska, Elga Febri Yanti Sihotang Ferdian, Muhammad Arif Fikhri, Miftahul Fikri Muhammad Habibi, Muhammad Taufiq Haddad, Najib Al Harahap, Afrina Marito Hardiana Putri, Tiara Hargiani, Fransisca Xaveria Hari Antoni Mursil Hari Antoni Musril Harni Haryati, Lina Heru Firdan Al-Ghovari1 Humala, Indra Husna, Rabbiatul Fadhilah Ilham Rosia Indah Indria Sari Insani, Chindy Rahmatul intan permata sari Irma, Widia Irsan, M Isman, Azihi Iswantir M Jannah, Nur Syabillahtul Jasmienti, Jasmienti Jumaida, Jumaida Khairuddin Khairuddin - Khairuddin Khairuddin Khairuddin Khairuddin Kharuddin Khairuddin Krismayana, Krismayana Kubro, Khodijatul Liza Efrianti Liza Efriyanti Liza Efriyanti Liza Efriyanti, liza M. Dede Nanda Pratama Mai Randa, Viska Maisaroh, Suha Marselino Syahputra Marzura, Wiwi Mathulhusna, Lina Mega Mulyanti Miftahul Fikhri Mohamad Fauzi Muhammad Ilham Muhammad Robi, Muhammad Musril , Hari Antoni Nawani Harahap, Siska Niska, Reza Nurhanifah Nurhanifah Nurleni Oktaviana ‎, Shania Parinduri, Rezti Deawinda Pasaribu, Rizky Handayani Prasuci Nanda Minova Pratama, Ridho Purnama Sari Putra, Muhammad Ade Putri Adinda, Elza Putri, Elsi Kumala Putri, Muthmainnah Putri, Nadiatul Rafi Thahir Rahayu, Eka Sri Rahma Sari, Artika Rahmadani, Rahmi Rahmadhani, Sutrisza Rahmah, Rhadiatur Rahmah, Zakia Rahmi, kurnia Raini, Putri Rasiman Padang Ratna Anggraini Razi Alfarisy, Muhammad Redha Okta Safitri Rezeki, Muhammad Rhadiatur Rahmah Ridwan Saidhi Rizaldi, Septian Cahya Rizky Handayani Pasaribu Rosani, Junita Rosia, Ilham Ryan amanda Safitri, Redha Okta Saidhi, Ridwan Salfina, Rani Salsabila, Hanifa Sanjaya, Intan Saputri, Nefri Sari Choirunnisa Sarwo Derta Sarwo Derta Sarwo Derta Sarwo Derta Sarwoderta Sarwoderta Sasti, Tiara ‎ Sauki Alfajri Shafitri, Fadila Siagian, Sri Wahyuni Sihotang, Febri Yanti Silitonga, Sahnia Uli Siregar, Annisa Fitri Siregar, Riski Ana Putri Sisca Wendi Harisa Sitompul, Sonia Widya Ulfa Sitompul Sri Ningsih Suha Maisaroh Suhaila, Mia Amanda Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Tanjung, Rahmatin Nihmah Tiwi, Tiwi Tri Agusti Farma Tuti Yuniza Utami, Zulfida Vernanda, Lousia Vikri, Muhammad Wanti, Elmi Wati , Irma Wedra Aprison Wibowo, Alfaruq Ersat Wiwit Putriana Sari Yuditihwa, Adesia Yuli Yulia Mutiara Insani Yulia Novera Yulifda Elin Yuspita Yusti Mudiansyah Zakir, Supratman Zulfani Sesmiarni Zulhamdi, Zulhamdi Zulhidayati Zulhidayati