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PENGEMBANGAN MODUL PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATERI IPAS SISWA KELAS V SEKOLAH DASAR Oktipiana, Vika; Jumroh; Noviati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25596

Abstract

The development of an augmented reality-based learning module on the subject of science for fifth grade elementary school students, has the aim of knowing the development of a valid and practical learning module product. The type of research used in the development of this learning module is R&D (Research and Development), the development uses the ADDIE model consisting of Analysis, Design, Development, Implementation, Evaluation. The subjects of this study were fifth grade students of SD Negeri 14 Muara Telang with a total of 22 students. The data collection techniques used in the study were questionnaires and interviews. The data analysis techniques used were validity analysis and practicality analysis. From the results of the data analysis, it can be concluded that the development of an augmented reality-based learning module on the subject of science for fifth grade elementary school students is categorized as Very Valid and Very Practical.
PENGARUH MODEL PEMBELAJARAN STAD BERBANTUAN MEDIA SNAKES LADDERS GAME TERHADAP HASIL BELAJAR MATEMATIKA SISWA SD NEGERI 42 PALEMBANG Tri Hidayati, Vina; Rizhardi, Rury; Noviati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.27681

Abstract

This study aims to determine the effect of the Student Teams Achievement Division (STAD) cooperative learning model assisted by Snakes and Ladders Game media on student learning outcomes in mathematics subjects on the circumference of flat shapes for grade III students. The research method used is quantitative with a quasi-experimental design. The subjects in this study consisted of two classes, namely the experimental class using the STAD model assisted by snakes and ladders media, and the control class using conventional learning. Data collection techniques in this study were tests and documentation. The test has been validated and declared valid, and a reliability test was carried out and declared reliable, with a medium category difficulty index and good category discrimination power. Before conducting the hypothesis test, a prerequisite test was carried out, namely a normality test and a homogeneity test, and the results showed that the data were normally distributed and homogeneous. The data analysis technique used a hypothesis test with t-test analysis. The instrument used in data collection was a learning outcome test in the form of pretest and posttest questions. The results of data analysis using the t-test showed a significant difference between the learning outcomes of students in the experimental class and the control class, with a significance value (2-tailed) of 0.004 <0.05. The mean difference value of -11.724 indicates that the average learning outcomes of students in the experimental class are higher than those in the control class. It can be concluded that the application of the STAD learning model assisted by the Snakes and Ladders Game media has a significant effect on improving students' mathematics learning outcomes
PENGARUH MODEL PEMBELAJARAN SNOWBALL THROWING TERHADAP HASIL BELAJAR SISWA PEMBELAJARAN PKN SD NEGERI 6 PALEMBANG Tri Meika, Dera; Rizhardi, Rury; Noviati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28604

Abstract

This study was motivated by difficulties in understanding the material, one of which is PKN learning, therefore student learning outcomes are less than optimal and still low. To follow up on this learning problem, it is necessary to take action, one alternative that can be used is to apply the snowball throwing learning model. The purpose of this study was to determine the effect of the snowball throwing model on student learning outcomes in PKN learning. The research method used was the experimental method. The results of this study indicate that the use of the snowball throwing learning model affects student learning outcomes. This is indicated by the results of multiple-choice tests on students in the experimental class where compared to the control class that did not use the snowball throwing model, it was proven by the average score in the experimental class of 73.4 while the average score in the control class students was 67.2 and it can be seen that the significance value of 0.125 <0.05 so that Ho is rejected and Ha is accepted. Thus, it can be concluded that the snowball throwing learning model has an effect on the learning outcomes of students in PKN learning at SD Negeri 6 Palembang.
PENGARUH MODEL PEMBELAJARAN TGT BERBANTUAN GAME MAKE A MATCH CARD TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SD NEGERI 2 TANAH ABANG Agustin, Nanda; Noviati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28788

Abstract

This study aims to determine the effect of the TGT Learning Model assisted by the Make A Match Card game on student learning outcomes in the material of flora and fauna diversity in Indonesia at SD Negeri 2 Tanah Abang. The research method used is quasi-experimental with a Pretest-Posttest Control Group Design. The first sample consisted of 25 students for the experimental class using cooperative learning type TGT, and the second sample consisted of 22 students for the control class using cooperative learning without TGT. The research instrument used was a learning outcome test in the form of 20 multiple-choice questions. The analysis technique used in this study was the t-test. Based on the calculation results of the t-test, it was obtained that t-count = 0.422 and t-table = 0.05 with a significant level of 5%, which means t-count > t-table (0.422 > 0.05), so Ho is rejected and Ha is accepted. Therefore, it can be concluded that the cooperative learning type TGT assisted by the Make A Match Card game has an effect on student learning outcomes in the material of flora and fauna diversity in Indonesia.
Hubungan Penggunaan Alat Pelindung Diri (APD) Terhadap Gangguan Pendengaran Karyawan Mesin Di Unit Pltd Wua-Wua Kota Kendari Noviati; Firmansyah
Jurnal Anoa Keperawatan Mandala Waluya Vol. 1 No. 1 (2022): Jurnal Anoa Keperawatan Mandala Waluya
Publisher : Program Studi Ilmu Keperawatan dan Profesi Ners. Universitas Mandala Waluya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54883/jakmw.v1i1.205

Abstract

Penggunaan APD pada saat bekerja sangat menjamin keselamatan pekerja yang berisiko tinggi khususnya pada karyawan mesin. Berdasarkan Survey awal pada 10 karyawan masing-masing menggunakan APD dalam kategori tidak lengkap, hanya menggunakan 2-4 alat pelindung diri dari 7 syarat atau ketentuan dalam penggunaan alat pelindung diri. Jenis penelitian ini adalah observasional analitik dengan pendekatan cross sectional study. Populasi dalam penelitian ini adalah 32 karyawan mesin. Sampel penelitian sama dengan jumlah populasi dengan teknik sampling jenuh. Metode analisis menggunakan uji Statistik chi square. Hasil dalam penelitian ini menunjukkan hasil uji statistik chi square penggunaan alat pelindung diri (t=5,140) dimana t hitung > t tabel yang menunjukkan perbedaan yang signifikan, sehingga ada hubungan antara penggunaan APD dengan gangguan pendengaran karyawan mesin di unit PLTD Wua-wua Kota Kendari. Disarankan untuk para pekerja selalu memperhatikan pentingnya untuk menggunakan Alat Pelindung Diri khususnya pada karyawan mesin demi keselamatan dan kesehatan kerja untuk menghindari kecelakaan kerja dan penyakit akibat kerja
Faktor-Faktor Yang Berhubungan Dengan Perilaku Bullying Di SMP Negeri 10 Kendari Pongdatu, Merry; Hanafi, Ali; Nurwiasnyah Ode, Della; Noviati
Jurnal Anoa Keperawatan Mandala Waluya Vol. 2 No. 2 (2023): Jurnal Anoa Keperawatan Mandala Waluya
Publisher : Program Studi Ilmu Keperawatan dan Profesi Ners. Universitas Mandala Waluya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54883/jakmw.v2i2.576

Abstract

Bullying merupakan aktivitas, sadar, disengaja, dan bertujuan untuk melukai, menanamkan ketakutan melalui agresi lebih lanjut, dan menciptakan teror yang di dasari oleh ketidakseimbangan kekuatan, niat untuk menciderai, ancaman agresi lebih lanjut, teror, yang dapat terjadi jika penindasan meningkat tanpa henti. Tujuan penelitian ini adalah untuk mengetahui Faktor- faktor yang berhubungan dengan perilaku bullying di  SMP Negeri 10 Kendari. Desain penelitian yang digunakan dalam penelitian ini adalah observasional analitik dengan pendekatan cross sectional study. Populasi dalam penelitian ini adalah seluruh siswa SMP Neferi 10 Kendari dengan jumlah sampel sebanyak 56 responden yang dikumpulkan menggunakan teknik purposive sampling. Uji statistik yang digunakan adalah uji chi square. Hasil penelitian didapatkan ada hubungan antara perkembangan remaja dengan perilaku bullying di  SMP Negeri 10 Kendari dengan nilai x² hitung = 20,51 > x² tabel = 3,841 dengan nilai = 0,536,  ada hubungan teman sebaya dengan perilaku bullying di  SMP Negeri 10 Kendari dengan nilai x² hitung = 21,717 > x² tabel = 3,841 dengan nilai = 0,455. Diharapkan pihak terkait dalam hal ini remaja dengan hasil penelitian ini dapat memberikan informasi kepada seluruh remaja untuk tidak melakukan perilaku bullying kepada sesama agar keharmonisan tetap terjalin.