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PENGARUH MODEL PEMBELAJARAN TGT BERBANTUAN GAME MAKE A MATCH CARD TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SD NEGERI 2 TANAH ABANG Agustin, Nanda; Noviati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28788

Abstract

This study aims to determine the effect of the TGT Learning Model assisted by the Make A Match Card game on student learning outcomes in the material of flora and fauna diversity in Indonesia at SD Negeri 2 Tanah Abang. The research method used is quasi-experimental with a Pretest-Posttest Control Group Design. The first sample consisted of 25 students for the experimental class using cooperative learning type TGT, and the second sample consisted of 22 students for the control class using cooperative learning without TGT. The research instrument used was a learning outcome test in the form of 20 multiple-choice questions. The analysis technique used in this study was the t-test. Based on the calculation results of the t-test, it was obtained that t-count = 0.422 and t-table = 0.05 with a significant level of 5%, which means t-count > t-table (0.422 > 0.05), so Ho is rejected and Ha is accepted. Therefore, it can be concluded that the cooperative learning type TGT assisted by the Make A Match Card game has an effect on student learning outcomes in the material of flora and fauna diversity in Indonesia.
Faktor-Faktor Yang Berhubungan Dengan Perilaku Bullying Di SMP Negeri 10 Kendari Pongdatu, Merry; Hanafi, Ali; Nurwiasnyah Ode, Della; Noviati
Jurnal Anoa Keperawatan Mandala Waluya Vol. 2 No. 2 (2023): Jurnal Anoa Keperawatan Mandala Waluya
Publisher : Program Studi Ilmu Keperawatan dan Profesi Ners. Universitas Mandala Waluya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54883/jakmw.v2i2.576

Abstract

Bullying merupakan aktivitas, sadar, disengaja, dan bertujuan untuk melukai, menanamkan ketakutan melalui agresi lebih lanjut, dan menciptakan teror yang di dasari oleh ketidakseimbangan kekuatan, niat untuk menciderai, ancaman agresi lebih lanjut, teror, yang dapat terjadi jika penindasan meningkat tanpa henti. Tujuan penelitian ini adalah untuk mengetahui Faktor- faktor yang berhubungan dengan perilaku bullying di  SMP Negeri 10 Kendari. Desain penelitian yang digunakan dalam penelitian ini adalah observasional analitik dengan pendekatan cross sectional study. Populasi dalam penelitian ini adalah seluruh siswa SMP Neferi 10 Kendari dengan jumlah sampel sebanyak 56 responden yang dikumpulkan menggunakan teknik purposive sampling. Uji statistik yang digunakan adalah uji chi square. Hasil penelitian didapatkan ada hubungan antara perkembangan remaja dengan perilaku bullying di  SMP Negeri 10 Kendari dengan nilai x² hitung = 20,51 > x² tabel = 3,841 dengan nilai = 0,536,  ada hubungan teman sebaya dengan perilaku bullying di  SMP Negeri 10 Kendari dengan nilai x² hitung = 21,717 > x² tabel = 3,841 dengan nilai = 0,455. Diharapkan pihak terkait dalam hal ini remaja dengan hasil penelitian ini dapat memberikan informasi kepada seluruh remaja untuk tidak melakukan perilaku bullying kepada sesama agar keharmonisan tetap terjalin.
Penerapan Ergonomi Dalam Industri Terhadap Kesehatan Dan Keselamatan Kerja Seksiowahyu, Anggiesta; Ila, Wa Ode Nur; Endang; Noviati
Jurnal Ilmiah Kesehatan Mandala Waluya Vol. 5 No. 2 (2025): Jurnal Ilmiah Kesehatan Mandala Waluya
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Mandala Waluya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54883/jikmw.v5i2.1351

Abstract

Banyak faktor yang mempengaruhi produktivitas pekerja di sektor industri, terutama kenyamanan dan efisiensi lingkungan kerja. Salah satu aspek penting dalam menciptakan lingkungan kerja yang optimal adalah penerapan ergonomi industri. Penerapan ergonomi yang tepat tidak hanya membantu mengurangi kelelahan dan risiko cedera, tetapi juga berkontribusi pada peningkatan konsentrasi, daya tahan fisik, dan motivasi. Tujuan dari artikel ini adalah untuk mengulas berbagai aspek ergonomi yang berkontribusi pada keselamatan dan efisiensi kerja di sektor industri. Penelitian ini bertujuan untuk mengkaji bagaimana penerapan ergonomi dalam industri terhadap kesehatan dan Keselamatan Kerja. Metode yang digunakan adalah Systematic Literature Review (SLR) . Hasil Penelitian menunjukkan bahwa penerapan praktik kesehatan dan keselamatan kerja di sektor industri dapat melindungi pekerja dari kecelakaan dan penyakit akibat kerja serta dapat mengurangi kelelahan, meningkatkan konsentrasi, dan mengurangi risiko kesalahan. Dalam Penelitian ini bentuk Pemanfaatan ergonomi yang optimal dalam industri tidak hanya meningkatkan kenyamanan kerja tetapi juga berperan dalam menjaga kesehatan dan keselamatan kerja serta menjamin kelancaran dan efisiensi operasional di berbagai sektor industri.
Penilaian Dan Penerapan Peningkatan Keselamatan Dan Kesehatan Kerja Melalui Pendekatan Ergonomi Partisipatif Staf Administrasi BLUD Rumah Sakit Benyamin Guluh Basruddin, Murniyanti; Noviati; Royman; Hasdiana; Pratiwi, Deshardianti Intan
Jurnal Ilmiah Kesehatan Mandala Waluya Vol. 5 No. 2 (2025): Jurnal Ilmiah Kesehatan Mandala Waluya
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Mandala Waluya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54883/jikmw.v5i2.1352

Abstract

Observasi awal pada unit produksi menunjukkan tingginya masalah ergonomi, di mana 72% pekerja mengalami keluhan muskuloskeletal, terutama pada punggung, bahu, dan leher akibat postur kerja statis dan membungkuk. Kondisi ini berisiko menurunkan produktivitas dan keselamatan kerja. Penelitian ini bertujuan untuk menilai risiko dan menerapkan peningkatan K3 melalui pendekatan ergonomi partisipatif. Metode penelitian menggunakan desain deskriptif kuantitatif yang melibatkan 40 pekerja. Identifikasi masalah dilakukan menggunakan observasi dan kuesioner Nordic Body Map (NBM), dilanjutkan dengan diskusi partisipatif (FGD) untuk merumuskan perbaikan. Analisis data menggunakan uji statistik deskriptif untuk membandingkan tingkat keluhan dan kepuasan sebelum dan sesudah intervensi . Hasil penelitian menunjukkan bahwa setelah penerapan ergonomi partisipatif, tingkat keluhan muskuloskeletal menurun signifikan dari 72% menjadi 37%. Selain itu, kepuasan kerja meningkat dari 65% menjadi 83% dan insiden near-miss menurun sebesar 20%. Pendekatan partisipatif terbukti efektif memperkuat budaya keselamatan dan komunikasi antar pekerja, sehingga direkomendasikan sebagai strategi berkelanjutan di sektor industri.
PENGARUH METODE PEMBELAJARAN EKSPRESI BEBAS TERHADAP KETERAMPILAN MENGGAMBAR SISWA KELAS IV SD NEGERI 102 PALEMBANG Tiara Hadistsa Lukmara; Noviati; Robert Budi Laksana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.38853

Abstract

This study aims to examine and analyze the effect of implementing the free expression learning method on the drawing skills of fourth-grade students at SD Negeri 102 Palembang. The background of this research is the low level of students’ drawing skills, which tend to be rigid, as well as their lack of confidence in expressing creative ideas due to the dominance of conventional teaching methods. The research method used is the experimental method. The results of data analysis show that there is a significant effect of the free expression learning method on students’ drawing skills. This is evidenced by the higher average post-test score of the experimental class compared to the control class, and the hypothesis test results show a significance value (Sig. 2-tailed) of 0.001, which is smaller than 0.05. Therefore, it can be concluded that the free expression learning method is effective in improving the drawing skills of fourth-grade students at SD Negeri 102 Palembang
PENGEMBANGAN MEDIA KARTU FLASH CARD TERHADAP MATERI BANGUN DATAR DAN RUANG UNTUK MENINGKATKAN KEMAMPUAN BELAJAR SISWA Yovita Dewi, Finansia; Darwin Effendi; Noviati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16937

Abstract

This research aims to develop and produce teaching material products in the form of flash card learning media for flat building materials and spaces to improve students' learning abilities which can be used by educators in the learning process. This research was carried out at SD Negeri 140 Palembang class V A. The development model used in this study is the ADDIE model, in the development of ADDIE, the data collection technique in this study uses interview data, questionnaires, tests, & documentation. The validity results consisted of material experts, media experts, and linguists who obtained 89.16% results with a very valid category. The feasibility results from educators obtained 96% results with a very feasible category. The difference between the learning outcomes of students who have not used the media with an average score of 34.5 and after using the media the average score obtained is 95. The effectiveness results obtained from the pretest and posttest were obtained with an N-Gain result of 0.91 with the category of very effective.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN VIDEO ANIMASI TERHADAP MINAT BELAJAR IPAS DI KELAS 4 Lutfiah, Muthie; Darwin Effendi; Noviati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.17106

Abstract

This research aims to determine the effect of using interactive learning media assisted by animated videos on interest in learning science and science in class 4. This research uses a quantitative approach with an experimental research type and uses Pretest - Posttest Control Group Design. The sampling technique used in this research was purposive sampling. The independent variable in this research is an animated video while the dependent variable is students' interest in learning. The population in this study was all 176 grade 4 students at SD 81 Paelmbang, while the sample was class 4A and 4B with a total of 59 students. The research data was obtained by giving a questionnaire to students' interest in learning. The data analysis technique is the t-test. Based on the results of the analysis, a significant value (2-tailed) was obtained of 0.000. Because the significant value is 0.000 < 0.05 and the resulting value is tcount = 4.547 where ttable = 1.672 with df = N-2 where N= 59 (number of samples). So it can be concluded that tcount is 4547 where ttable = 1.672, so based on testing the hypothesis H0 is rejected and Ha is accepted. Thus, it can be concluded that there is an influence of the use of interactive learning media assisted by animated videos on interest in learning science in class 4.
PENGARUH METODE GUIDED READING BERBANTUAN MEDIA FLIPBOOK TERHADAP KETERAMPILAN MEMBACA SISWA KELAS III SD Sri Mulyani; Noviati; Rury Rizhardi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56701

Abstract

The purpose of this study was to determine the effect of the Guided Reading method assisted by Flipbook media on the reading skills of third-grade students at SD Negeri 58 Palembang. This study employed a quantitative approach with an experimental design involving an experimental group and a control group. Data were collected through tests and documentation. The data were analyzed using normality tests, homogeneity tests, and hypothesis testing through a t-test.The results showed that the mean pretest score of the experimental class increased from 66.46 to 82.50 in the posttest, while the mean pretest score of the control class increased from 57.61 to 65.00. The homogeneity test showed a significance value of 0.693 > 0.05, indicating that the data were homogeneous. The hypothesis test revealed a significance value (Sig. 2-tailed) of 0.000 < 0.05 with a t-value of 6.518. Therefore, H₀ was rejected and Hₐ was accepted. It can be concluded that the Guided Reading method assisted by Flipbook media had a significant effect on the reading skills of third-grade students at SD Negeri 58 Palembang.
PENERAPAN MODEL PROJECT BASED LEARNING BERBANTUAN MEDIA GAMBAR TIGA DIMENSI TERHADAP KREATIVITAS MENGGAMBAR SISWA MATERI SBDP Gusti Ulfa Sari; Noviati; Rury Rizhardi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56703

Abstract

This study aimed to determine the effect of the implementation of the Project Based Learning model assisted by three-dimensional image media on students’ drawing creativity in SBDP subject at SD Negeri 38 Palembang. This study used a quasi- experimental quantitative method with a Nonequivalent Control Group Pretest-Posttest Design. The sample consisted of an experimental class and a control class. Data collection techniques were conducted through observation and assessment of students’ drawing creativity. Data analysis was carried out using normality test, homogeneity test, and hypothesis testing (independent sample t-test) with the assistance of SPSS application. The results showed that the average score of students’ drawing creativity in the experimental class was 13.35 with a standard deviation of 2.262, while the control class obtained an average score of 11.25 with a standard deviation of 2.436. The hypothesis test result showed a significance value (Sig. 2-tailed) of 0.008 ≤ 0.05, therefore H0 was rejected and H1 was accepted. This indicates that the implementation of the Project Based Learning model assisted by three-dimensional image media had a significant effect on students’ drawing creativity in SBDP subject at SD Negeri 38 Palembang.