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Developing Android-Based Educational Games to Improve Students' Literacy in Whole Number Susanti, Ely; Aisyah, Nyimas; Suryani , Eka
SJME (Supremum Journal of Mathematics Education) Vol 9 No 1 (2025): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v9i1.183

Abstract

(During the learning process, the use of media and teaching materials, as well as non-routine questions, can help students improve their understanding and literacy in mathematics. One of them is game-based media designed or created to stimulate thinking skills to improve concentration and problem-solving, with attractive features such as audio, text, images, and moving animations, utilizing only links and tools on each individual's Android phone. This is also in line with the use of technology-based media in learning as formulated by the Ministry of Education and Culture through the Merdeka Curriculum. This research aims to produce valid and practical educational math game materials in the form of an Android-based game and to describe students' responses after using the game. The subjects of this research are 33 seventh-grade students from SMP SRIJAYA Palembang. The research method used is Development Research, with the model applied in the learning process being the Plomp model, which consists of 2 stages: preliminary research and prototyping. The data collection techniques are questionnaires, observations, interviews, and tests. The questionnaire is used to assess the validity and practicality of the teaching materials. Observation is used to measure learning effectiveness, while tests are used to measure students' mathematical literacy. The data analysis technique used in this research is descriptive, both quantitative descriptive and qualitative descriptive. Based on the results of the data analysis, it was found that the developed Android-based game is categorized as valid when viewed from the aspects of content, construct, language, and ICT. In addition, the Android-based game has also been categorized as practical when viewed from the aspects of ease of use, attractiveness, challenge, and its applicability in mathematics learning
Pembelajaran Matematika dengan STEAM dalam Persepsi Siswa Arin, Arin; Aisyah, Nyimas; Susanti, Ely; Nuraeni, Zuli
SJME (Supremum Journal of Mathematics Education) Vol 9 No 1 (2025): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v9i1.98

Abstract

STEAM is one of the learning approaches that can be used to support students' understanding and knowledge of science, technology, engineering, art, and mathematics can increase, so that this understanding can be used to solve problems and make decisions for the progress of students. However, STEAM is still underutilized in schools. The purpose of this survey research is to describe students' perceptions of learning mathematics using STEAM. The participants in this study were 90 grade 9 students at SMP Negeri 13 Palembang. Participants were selected using voluntary and random sampling techniques. Data were collected using a questionnaire consisting of two parts, namely closed and open statements. Data were analyzed using descriptive statistics with qualitative methods. The results showed that students gave positive and negative responses to the application of STEAM in learning. Students agree that STEAM can increase their motivation and activity in learning. On the other hand, some students choose to apply learning without media because they prefer learning directly delivered by the teacher. This contributes to students' difficulties in mastering math concepts. The results of this study provide useful insights for future research in learning approaches used in teaching.
Peningkatan Kemampuan Numerasi Materi Sistem Persamaan Linier dengan Penerapan Problem Based Learning Berbantuan Media ICT Meryansumayeka, Meryansumayeka; Aisyah, Nyimas; Pratiwi, Weni Dwi; Kurniadi, Elika; Sari, Ratih Purnama; Azma, Tiara Rondiana; Khairida, Khairida
SJME (Supremum Journal of Mathematics Education) Vol 9 No 1 (2025): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v9i1.92

Abstract

Penelitian ini bertujuan meningkatkan pemahaman dan keterampilan numerasi siswa melalui penerapan model pembelajaran berbasis masalah dengan bantuan media ICT. Metode yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas (PTK), yang akan dilaksanakan dalam dua siklus. Setiap siklus terdiri dari empat tahap, yaitu perencanaan, tindakan, observasi, dan refleksi. Materi yang diajarkan meliputi sistem persamaan linier, dengan fokus pada pengembangan kemampuan siswa dalam memodelkan masalah nyata ke dalam persamaan matematis dan menyelesaikan sistem persamaan tersebut. Penelitian ini melibatkan 36 siswa kelas X dari SMA Negeri Srijaya Negara Palembang. Pengumpulan data dilakukan melalui observasi, tes, wawancara, dan dokumentasi, yang kemudian dianalisis secara kuantitatif dan kualitatif. Hasil siklus I menunjukkan bahwa metode Problem-Based Learning (PBL) meningkatkan keterlibatan sebagian siswa dalam pembelajaran dengan metode grafik meskipun terdapat kendala pada pengelolaan waktu. Hasil dari siklus II menunjukkan peningkatan pemahaman siswa terhadap materi SPLDV dan sistem pertidaksamaan linier dua variabel berdasarkan kenaikan skor rata-rata tes dibandingkan dengan siklus I. Kesimpulan dari penelitian ini adalah metode Problem-Based Learning (PBL) secara efektif meningkatkan keterlibatan siswa, pemahaman konsep, dan kemampuan pemecahan masalah pada materi Sistem Persamaan Linier Dua Variabel (SPLDV) dan sistem pertidaksamaan linier dua variabel dengan pengintegrasian GeoGebra dalam memperkuat kemampuan numerasi siswa.
Interactive Digital Teaching Materials Based on Numeracy: Development Studies on Statistical Material with The Context of Musi Banyuasin Bariyah, Leny; Susanti, Ely; Aisyah, Nyimas
Kreano, Jurnal Matematika Kreatif-Inovatif Vol. 16 No. 2 (2025): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : UNNES JOURNAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v16i2.29600

Abstract

Students' numeracy skills remain low, and some digital teaching materials are designed to support concentration and problem-solving through interactive features. In fact, students' Android devices have yet to be fully optimized for learning. This study aims to produce valid and practical digital teaching materials and to describe student responses after their use. The research followed the Plomp development model, consisting of four phases: preliminary investigation, design, realization, and test, evaluation, and revision. The subjects were 20 seventh-grade students from SMP Negeri 4 Jirak Jaya. Data were collected through questionnaires, observations, documentation, and interviews, and analyzed using descriptive quantitative and qualitative methods. The results show that the material is valid in terms of content, construction, language, and ICT, and is practical for use. Students' numeracy also improved to a good category. The digital material has potential effects on numeracy and is recommended for classroom use. Abstrak Kemampuan numerasi siswa masih rendah, dan beberapa materi pembelajaran digital dirancang untuk mendukung konsentrasi dan pemecahan masalah melalui fitur interaktif. Faktanya, perangkat Android siswa belum sepenuhnya dioptimalkan untuk pembelajaran. Studi ini bertujuan untuk menghasilkan materi pembelajaran digital yang valid dan praktis serta mendeskripsikan respons siswa setelah penggunaannya. Penelitian ini mengikuti model pengembangan Plomp, yang terdiri dari empat fase: preliminary investigation, design, realization, and test, evaluation, dan revision. Subjek penelitian adalah 20 siswa kelas tujuh dari SMP Negeri 4 Jirak Jaya. Data dikumpulkan melalui kuesioner, observasi, dokumentasi, dan wawancara, dan dianalisis menggunakan metode kuantitatif dan kualitatif deskriptif. Hasil penelitian menunjukkan bahwa materi tersebut valid dari segi isi, konstruksi, bahasa, dan TIK, serta praktis untuk digunakan. Kemampuan numerasi siswa juga meningkat ke kategori baik. Materi digital tersebut memiliki potensi pengaruh terhadap kemampuan numerasi dan direkomendasikan untuk digunakan di kelas.
Integrating Contextual Learning, STEAM, and Virtual Reality in Geometry: An Investigation of Implementation and Challenges in South Sumatera Sari, Novita; Aisyah, Nyimas; Susanti, Ely
Edumatica : Jurnal Pendidikan Matematika Vol 16 No 1 (2026): Edumatica: Jurnal Pendidikan matematika (April 2026)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/edumatica.v16i1.49071

Abstract

Geometry is a fundamental branch of mathematics that supports the development of logical thinking, spatial reasoning, and problem-solving skills. Yet, many students still struggle to understand geometric concepts because learning remains abstract and lacks meaningful real-world connections. In Indonesia, geometry instruction often emphasizes procedural mastery over deep conceptual understanding, underscoring the need for innovative approaches that make learning more concrete and engaging. Integrating real-world contexts, the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach, and Virtual Reality (VR) technology offers a promising way to bridge the gap between abstract ideas and practical applications. This study investigates the extent of implementation and the challenges in applying contextual, STEAM-based, and VR-supported geometry learning in Indonesia. Participants included 100 junior high school students and 10 mathematics teachers, randomly selected from South Sumatera, a region whose Gambo Muba textile tradition provides a culturally relevant context for geometry learning. Using a mixed-methods design, data were collected through questionnaires, interviews, and classroom observations. Findings show that STEAM-based and VR-supported learning positively influences students’ conceptual understanding, motivation, and engagement, particularly in geometric transformations. However, implementation remains at an early stage, with teachers displaying positive attitudes but limited experience, and with constraints on VR availability and training. The study underscores the need for capacity building and improved infrastructure to optimize this innovative approach.
Designing a STEM-Based Learning Trajectory for Understanding Median Through Coffee pH Measurement Activities Susanti, Novi; Putri, Ratu Ilma Indra; Aisyah, Nyimas; Hartono, Hartono
Edumatica : Jurnal Pendidikan Matematika Vol 16 No 1 (2026): Edumatica: Jurnal Pendidikan matematika (April 2026)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/edumatica.v16i1.53661

Abstract

This study addressed students’ difficulties in understanding the median as a conceptual measure of central tendency rather than a procedural computation. It aimed to design and validate a STEM-based learning trajectory to support students’ understanding of the median through coffee pH measurement activities. The study employed a design research methodology of the validation study type, consisting of a preliminary design, pilot experiment, teaching experiment, and retrospective analysis. The subjects were tenth-grade vocational high school students in Palembang majoring in culinary arts. Data were collected through classroom observations, student worksheets, semi-structured interviews, and video recordings. The results showed that the STEM-based learning trajectory enabled students to progress from concrete data collection to data organization, identification of the middle position, formal median calculation, and contextual interpretation. The instructional design can support students’ conceptual understanding. A STEM-based learning trajectory using the context of coffee pH measurement can serve as an alternative instructional strategy to help students gradually develop a conceptual understanding of the median while simultaneously enhancing statistical literacy through authentic experiences of collecting, processing, and interpreting data.
Analysis of character value implementations in high school mathematics learning Gelcy Vania Auliani; Intan Amalia; Nabilah Putri; Sya’rani Naila Firindi; Nyimas Aisyah; Elsa Susanti
Sriwijaya University Learning and Education International Journal Vol. 2 No. 2 (2025): Sriwijaya University Learning and Education International Journal
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55379/4z3q9h32

Abstract

Character education plays an important role in shaping individuals who not only excel academically but also possess strong morals and high social values. In the context of mathematics learning, character values not only help students understand numerical concepts but also instill discipline, hard work, and perseverance. This study aims to analyze the implementation of character values in mathematics learning and the role of teachers in developing them. The subjects of the study were 100 high school students from public schools in Palembang. Data were collected through questionnaires and interviews and analyzed using descriptive methods. The results showed that the values of discipline, hard work, and religiosity were dominant, while creativity and communication remained weak. Therefore, efforts are needed to develop these values, particularly creativity and communication, through improved teacher professionalism, interactive learning, integration of real-world contexts, and addressing students' psychological barriers.
Rigorous Mathematical Thinking Aprroach for Support Relational Understanding: Designing a Learning Trajectory on Linear Equation Ifana, Bernika Indrialis; Aisyah, Nyimas; Susanti, Ely
International Journal of Pedagogy and Teacher Education Vol 8, No 1 (2024): International Journal of Pedagogy and Teacher Education - April
Publisher : The Faculty of Teacher Training and Education (FKIP), Universitas Sebelas Maret, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijpte.v8i1.89536

Abstract

The linear equation is a fundamental mathematics topic that often poses significant challenges for students. These difficulties are primarily due to traditional teaching methods that emphasize memorization of formulas over deep understanding, coupled with insufficient focus on developing reasoning and problem-solving skills. This study seeks to develop a learning trajectory for teaching linear equations using the Rigorous Mathematical Thinking (RMT) approach, aiming to enhance students' relational understanding. The research was conducted using a design research method, which involved creating and refining a learning trajectory through preliminary design, experimental implementation, and retrospective analysis, all conducted over two cycles. Participants included 8th-grade students from a junior high school in Palembang, with 32 students in class 8.2 participating in the pilot experiment and 36 students in class 8.1 in the teaching experiment, selected through purposive sampling. Data collection methods included observations, written tests, and interviews, with qualitative analysis used to present the findings in a narrative format. The study resulted in the development of a learning trajectory that effectively supports students' relational understanding of linear equations. The learning process encouraged students to draw on their existing knowledge, identify the most efficient and effective strategies, provide detailed solutions, and gain confidence in the accuracy of their answers while solving problems related to the equation of a line through two points and the equation of a line perpendicular to another line.
Co-Authors Adelia Afissa Aditya, Pandu Afifa, Mardiah Agustarina, Mitta Agustini, Endang Sri Amanda, Irma Nadia Putri Ambarwati, Belinda Anak Agung Gede Sugianthara Andini, Dea Gusera Anggria Septiani Mulbasari, Anggria Septiani Araiku, Jeri Arin, Arin Arvin Efriani Asnaningsih, Julia Audina, Chamila Putri Azma, Tiara Rondiana Bariyah, Leny Basa, Zahra Alhumairah Cahya Ercy Dwiputri Cecil Hiltrimartin Cecil Hiltrimartin Cecil Hiltrimartin Darmawijoyo, Darmawijoyo Debi Suci Putri Dian Novita Diki Suryanto Dwi Panggih Nugrahaini Ningtyas Elfariana, Rizma Elsa Susanti Ely Susanti Gelcy Vania Auliani Hanifa Zulfitri Hapizah Hartono Hartono Hendra Lesmana Ida Sriyanti Ifana, Bernika Indrialis Indaryanti Indaryanti Intan Amalia Intan Saputri Ismail, Norulhuda Ismet Ismet, Ismet Jeri Araiku Juherliani, Fenty Kamran, Muhammad Khairida, Khairida Kurniadi, Elika Kurniawan, Ahmad Afrideni Laksono Trisnantoro Lely Marlina Lewy Lintang Fitra Utami Maat, Siti Mistima Manalu, Michael Amin Marhamah Meilinda Meilinda Meriza, Dyna Meryansumayeka Meryansumayeka Michael Amin Manalu Mulyono, Budi MUSLIMIN Muslimin Muslimin Mustikasari Nabila, Siti Nabilah Putri Nety Wahyu Saputri Nizarwati Novi Susanti Novita Sari Nuraisyah, Raisya Novita Oktaviani Silaen, Elza Pratiwi, Anggi Nurul Pratiwi, Weni Dwi Pratiwi, Weni Dwi Puji Astuti Purwoko Purwoko Purwoko Puteri, Anisya Sefina Qolbi, Rizma Nurfajriah Rahayu, Adellia Tri Ramandani, M. Rizky Ratu Ilma Indra Putri Rohania, Rohania Rohmi, Fathur Rosanti, Aprida Safei Santoso, Budi Saputri, Intan Sari, Desi Kurnia Sari, Ratih Purnama Sary Silvhiany Scristia, Scristia Setiyowati, Nadiah Sihotang, Rebecca Ester Marsaulina Silaen, Elza Oktaviani Simalango, Maria Mareta Simarmata, Ruth Helen Siti Lestari Siti Marfuah Siti Mistima Maat Somakim, Somakim Sukma, Yovika Sukmaningthias, Novika Sukmaningtyas, Novika Suplisatyah, Esti Indah Suryani , Eka SURYANI, EKA Susanti, Elsa Sya’rani Naila Firindi Tatag Yuli Eko Siswono Tika Dwi Nopriyanti, Tika Dwi Umi Chotimah Wahyu Indra Bayu Wardhani, Novia Kusuma Wulan, Dewi Ananti Wulan, Dewi Ananti Yukans, Septy Sari Yusuf Hartono Zuli Nuraeni Zulkardi Zulkardi Zulkardi Zulkardi Zulkardi