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All Journal Imaji: Jurnal Seni dan Pendidikan Seni Jurnal Pendidikan dan Pengajaran Harmonia: Journal of Research and Education Jurnal Inspirasi Pendidikan Jurnal Prima Edukasia Jurnal Penelitian Pendidikan IPA (JPPIPA) Pendas : Jurnah Ilmiah Pendidikan Dasar Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan JCES (Journal of Character Education Society) Jurnal Basicedu Journal of Educational Research and Evaluation FONDATIA JSM (Jurnal Seni Musik) JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan de Fermat : Jurnal Pendidikan Matematika Jurnal Eduscience (JES) Besaung : Jurnal Seni Desain dan Budaya Autentik : Jurnal Pengembangan Pendidikan Dasar Jurnal Educatio FKIP UNMA Jurnal Ilmiah Profesi Pendidikan Journal of Classroom Action Research Didaktik : Jurnal Ilmiah PGSD STKIP Subang Journal of English Language and Education Edu Cendikia: Jurnal Ilmiah Kependidikan Jurnal Ilmu Pendidikan Dasar Indonesia Jurnal Pijar MIPA Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran Journal of General Education and Humanities Jurnal Basicedu Jurnal Pendidikan Indonesia (Japendi) Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Simpati: Jurnal Penelitian Pendidikan dan Bahasa International Journal of Educational Technology Research (IJETR) Atmosfer: Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, Dan Sosial Humaniora Jurnal Penelitian Pendidikan Indonesia (JPPI) Journal of Authentic Research Pratama Widya: Jurnal Pendidikan Anak Usia Dini Jurnal Abdimas Jurnal Pendidikan Progresif Jurnal Bina Desa Journal of Research and Educational Research Evaluation PAEDAGOGIE Educational Journal Musikolastika: Jurnal Pertunjukan dan Pendidikan Musik
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Pemanfaatan Media Inovatif “Periscope Grid” Berbasis Hybrid Learning dalam Pembelajaran Gambar Dua Dimensi di Sekolah Dasar Ferdianto, Ari; Eka Titi Andaryani; Deni Setiawan
Atmosfer: Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, dan Sosial Humaniora Vol. 3 No. 4 (2025): November : Atmosfer: Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, dan Sosia
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/atmosfer.v3i4.1567

Abstract

This study aims to describe the use of the innovative Periscope Grid media based on hybrid learning in two-dimensional drawing lessons for elementary students. The media was designed to help students understand perspective and proportion concepts by combining a manual transparent grid frame with digital features accessed through QR codes linked to tutorial videos, artwork galleries, and reflective learning materials. The research employed a descriptive qualitative approach involving fourth-grade elementary students. Data were collected through classroom observations, interviews with teachers and students, and documentation of students’ artwork. The data were analyzed interactively using reduction, presentation, and conclusion drawing stages. The findings reveal that the Periscope Grid effectively enhances students’ ability to observe, replicate, and draw proportional two-dimensional objects while promoting collaboration through digital gallery activities. Moreover, the media helps teachers explain perspective concepts more easily and fosters students’ active participation. It can be concluded that Periscope Grid serves as an effective, engaging, and integrative learning medium suitable for 21st-century visual art education in elementary schools.
Pengembangan Media Kartu Kuartet Berbantuan QR Code untuk Meningkatkan Hasil Belajar Nadia, Amalia Salma; Andaryani, Eka Titi
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16216

Abstract

This study seeks to develop learning materials utilizing quartet cards integrated with QR codes and to evaluate their practicality and efficacy in enhancing learning outcomes in Pancasila Education concerning Indonesian Cultural Diversity. The research and development (R&D) methodology employed the ADDIE (analysis, design, development, implementation, and evaluation) framework. The participants were fifth-grade pupils from Jatisari Elementary School. The data gathering encompassed interviews, questionnaires, assessments of learning achievements, and recordkeeping. Data analysis was performed descriptively and inferentially utilizing normality tests, paired sample t-tests, and N-Gain computations. The findings indicated that the QR code-assisted quad card media was considered very viable based on validation by material and media specialists. The paired sample t-test results indicated a significant difference in learning outcomes pre- and post-media usage. The N-Gain computation revealed a moderate enhancement in learning results. Consequently, the QR code-enhanced quad card medium is efficacious in enhancing learning results in Pancasila Education.
Model Pembelajaran Seni di Sekolah Dasar: Systematic Literature Review 2020-2025 Fitriyani Fitriyani; Deni Setiawan; Eka Titi Andaryani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9943

Abstract

The learning models used by teachers in arts education at the elementary school level are still not very varied. This condition indicates the need for a deeper understanding of various art learning models. This study aims to examine the novelty and findings related to trends in art learning models in elementary schools from 2020 to 2025. The research method employed was a Systematic Literature Review (SLR) using the PRISMA model, which includes the stages of identification, screening, eligibility, and verification. Article searches were conducted using the Publish or Perish application with the keywords “model,” “art,” and “elementary school” for the period 2020–2025. An initial search yielded 500 articles, which were then screened and narrowed down to 26 relevant articles for analysis. The results indicate that trends in art learning models in elementary schools during 2020–2025 were dominated by the Project-Based Learning model, classroom action research, visual arts materials, and studies conducted in Grades IV and V. However, limitations were identified in quantitative research, studies involving Grade VI, music and dance art materials, as well as integration with local culture, the Projek Penguatan Profil Pelajar Pancasila (P5), and digital media. Based on these findings, it can be concluded that there are opportunities to develop and investigate more diverse, innovative, integrated, and student-oriented art learning models in elementary schools.
PENERAPAN MEDIA FLIPBOOK “KOMIK ZAMAN NOW” PADA PEMBELAJARAN SENI UNTUK MENINGKATKAN KREATIVITAS SISWA KELAS IV SD Karin Widya Ayuningtyas; Eka Titi Andaryani; Deni Setiawan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.10552

Abstract

Fine arts learning in elementary schools often faces obstacles in fostering student creativity, especially in storytelling drawing (comic) materials. Conventional methods and the lack of interactive media cause students to have difficulty visualizing ideas and storylines, resulting in monotonous artwork. This study aims to analyze the effectiveness of implementing "Komik Zaman Now" Flipbook media in increasing the creativity of fourth-grade students. This study used a Mixed Method with a Sequential Explanatory design. The subjects were 27 fourth-grade students at SD Negeri Songgom 01. Data collection was carried out through performance tests (comic products), observations, and response questionnaires. Quantitative analysis results showed a significant increase in student creativity with an average N-Gain score of 0.72, which is in the high category. Qualitatively, digital flipbook media proved capable of creating an interactive learning atmosphere relevant to the students' world ("Zaman Now"), thereby triggering their visual and narrative imagination. It is concluded that the integration of flipbook-based digital comics is effective as an innovative solution in art learning in the digital era.
Implementasi Pendidikan Karakter di Era Disrupsi Digital: Studi Kasus di SD Nasima Lulu’ Arifatun Munasiroh; Eka Titi Andaryani; Joko Sutarto; Indriana Eko Armaidi
Educational Journal Vol. 1 No. 3 (2026): FEBRUARI-APRIL
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/kme4f460

Abstract

This study aims to examine the dynamics of character education in addressing digital technology disruption in formal education, particularly at SD Nasima. The research employs a descriptive qualitative approach to explore how digital technology is integrated into the learning process while maintaining the implementation of character education. Data were collected through observation, interviews, and documentation involving school principals, teachers, and students. The findings reveal that digital technology has been effectively utilized to enhance student engagement, motivation, and learning experiences through various digital platforms and interactive media. At the same time, character education remains a central focus, implemented through classroom activities, school culture, and daily habituation. However, several challenges were identified, including excessive gadget use, reduced face-to-face social interaction, and disparities in students’ digital literacy levels. To address these challenges, the school has implemented strategies such as strengthening digital literacy, regulating technology use, integrating character values into digital learning, and fostering collaboration with parents. The study concludes that character education in the digital era can be effectively sustained through the balanced integration of technology, strong teacher competence, and active collaboration between schools and families.
Intensitas Pembelajaran Seni Musik melalui Kegiatan Ekstrakurikuler Rebana di Madrasah Ibtidaiyah Nailissa'adah; Eka Titi Andaryani; Putri Yanuarita Sutikno
Jurnal Penelitian Pendidikan Indonesia (JPPI) Vol. 2 No. 3 (2025): April
Publisher : Publikasi Inspirasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62017/jppi.v2i3.4200

Abstract

Music art is one of the subjects of art in Elementary School, Madrasah Ibtidaiyah and equivalent. The limited allocation of time for art subjects which is only 2 hours of lessons per week makes the space narrower for students who want to explore and hone their talents. This study aims to provide an overview of the implementation of extracurricular tambourine activities as one of the forums that accommodate students who want to increase their creativity in the field of religious music arts. The method in this study is descriptive qualitative. The data collection techniques used are observation, interviews and literature studies. The results of this study are that extracurricular tambourine activities in Madrasah Ibtidaiyah are a solution to the lack of time to explore the study of music arts subjects in classroom learning activities. Students who have an interest and tend to have musical intelligence are directed to participate in extracurricular tambourine activities. This activity has a positive value in developing the potential talents and interests of students in the field of music arts, especially Islamic music arts. In addition, this extracurricular activity supports music arts learning in Madrasah Ibtidaiyah.
Development of Assemblr Edu-Based Augmented Reality Learning Media to Improve Learning Outcomes of Fifth Grade Students at SDN Kalibanteng Kidul 01 Eprilia Hesvina; Eka Titi Andaryani
Jurnal Penelitian Pendidikan IPA Vol 12 No 3 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i3.14270

Abstract

This study aimed to examine the effectiveness of Augmented Reality (AR) learning media developed using the Assemblr Edu application for teaching food chain concepts in Grade V elementary school IPAS learning. This research uses a development approach with the ADDIE model with qualitative and quantitative methods. Quantitative data were obtained through pretest and posttest scores, while qualitative Data collection was carried out by distributing questionnaires, interviews and observations. The effectiveness of the AR learning media was analyzed using a normality test, paired sample t-test, and N-Gain analysis. The results showed that the pretest and posttest data were normally distributed. The paired sample t-test revealed a significant difference between students’ learning outcomes before and after using the AR learning media. N-Gain analysis showed moderate to high level improvements in student learning outcomes. In addition, classical mastery learning increased substantially after the implementation of the media. The results of this study show that AR-based learning media using Assemblr Edu is effective in improving elementary school students' understanding of the concept of the food chain. Therefore, the AR learning media developed can be used as an alternative innovative learning method in science learning. particularly for abstract topics that require concrete and interactive visualization.
Pengembangan Media Flash Card Berbasis Smart Lock Untuk Meningkatkan Kemampuan Penalaran Matematis Siswa Materi Soal Cerita Penjumlahan Kelas I SD Negeri Wonosari 02 Kota Semarang Fatma, Elia; Andaryani, Eka Titi
Journal of Authentic Research Vol. 5 No. 2 (2026): May
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/nmcpwy87

Abstract

Penelitian ini dilatarbelakangi oleh kesulitan siswa kelas I SD dalam menyelesaikan soal cerita penjumlahan serta belum optimalnya penggunaan media interaktif yang mendukung penalaran matematis. Tujuan penelitian ini adalah mengembangkan, menguji kelayakan, dan menguji keefektifan media flash card berbasis smart lock untuk meningkatkan kemampuan penalaran matematis siswa. Penelitian ini merupakan Research and Development (R&D) dengan model Borg and Gall. Subjek penelitian terdiri dari 6 siswa kelas IB (uji coba skala kecil) dan 26 siswa kelas IA (uji coba skala besar) SD Negeri Wonosari 02 Kota Semarang. Teknik analisis data menggunakan uji kelayakan (persentase), uji normalitas (Liliefors), uji t berpasangan, dan uji N-Gain. Hasil penelitian menunjukkan: (1) media berhasil dikembangkan melalui 10 tahap Borg and Gall; (2) kelayakan media berdasarkan validasi ahli materi (93,75%) dan ahli media (96,67%) dengan kategori sangat layak, serta tanggapan guru (96,7%–98,3%) dan siswa (94,4%–96,8%) dalam kategori sangat layak; (3) keefektifan media ditunjukkan dengan peningkatan rata-rata nilai pretest ke posttest (skala kecil: 29,2 menjadi 77,5; skala besar: 47,5 menjadi 81,2), uji t berpasangan menunjukkan signifikansi thitung > ttabel yaitu 45,85 > 2,02 (skala keci) dan 35,69 > 1,71 (skala besar), serta nilai N-Gain sebesar 0,69 dan 0,67 (kategori sedang). Simpulan penelitian ini adalah media flash card berbasis smart lock dinyatakan layak dan efektif untuk meningkatkan kemampuan penalaran matematis siswa kelas I SD pada materi soal cerita penjumlahan
Pengaruh Musik Sebagai Moodboster Mahasiswa Eka Titi Andaryani
Musikolastika: Jurnal Pertunjukan dan Pendidikan Musik Vol. 1 No. 2 (2019)
Publisher : Program Studi Pendidikan Musik FBS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/musikolastika.v1i2.31

Abstract

Musik memiliki banyak manfaat bagi kesehatan manusia dan dapat memberikan kekuatan mentalitas yang baik bagi pendengarnya. Orang yang mendengarkan musik, akan memiliki mental yang kuat, emosi yang tenang, hidup lebih nyaman dan santai serta menjadikan hidup mereka lebih percaya diri dengan mengembangnya intelektual serta pengetahuan bagi mereka. Musik juga dapat mempengaruhi penurunan depresi pada mahasiswa. Hal ini dibuktikan oleh Lerik & Prawitasari (2005) yang meneliti sekelompok mahasiswa yang mengalami depresi. Hasilnya, musik sebagai media terapi mampu menurunkan tingkat depresi setelah pelaksanaan satu bulan. Musik yang dipakai pun dalammenurunkan gangguan neurotik, salah satunya kecemasan, dapat bermacam-macam. Musik yang dapat memberikan ketenangan dan kedamaian adalah musik dengan tempo yang lebih lambat (Rachmawati, 2005).
PERSEPSI SISWA TERHADAP PEMBELAJARAN PERMAINAN TRADISIONAL BOI-BOAN KELAS 6 SEBAGAI MEDIA PENGUATAN NILAI KEBANGSAAN DI PELAJARAN PENDIDIKAN JASMANI, OLAHRAGA, DAN KESEHATAN Pujiyanti, Ina; Andaryani, Eka Titi; Avrilianda, Decky; Widiarti, Nuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.46630

Abstract

This study aims to synthesize the literature on students’ perceptions of the traditional game boi-boan or boy-boyan as a medium for reinforcing national values in Physical Education, Sports, and Health (PJOK) instruction in elementary schools. The study employed a Systematic Literature Review (SLR) design following the PRISMA 2020 guidelines. The literature search was conducted via Google Scholar, Garuda/OJS journal portal, Semantic Scholar, and manual tracking of reference lists using keywords related to traditional games, PJOK, elementary schools, character education, national values, and student perceptions. The publication range was limited to 2021–2026. Of the 186 initial articles identified, 20 publications met the inclusion criteria and were analyzed thematically. The study’s findings indicate that traditional games in Physical Education and Health (PJOK) foster active participation, motor skill development, cooperation, sportsmanship, discipline, responsibility, cultural identity, and positive student perceptions. Boi-boan is particularly relevant as it integrates teamwork, courage, strategy, adherence to rules, and fair play. However, reinforcing these values is not sufficient through the mere implementation of the game; teachers need to engage in explicit reflection so that students understand the national significance behind the play activity. Therefore, boi-boan needs to be designed as structured Physical Education and Health (PJOK) learning through cultural introduction, safe game modifications, group participation, reflective dialogue, and behavior-based character assessment.
Co-Authors Agus Yuwono Aisyah Wardatun Nisa Albasir, Muhamad Najah Ilham Amallia Nur Pratiwi Andini, Linda Zuli Apriliana, Zahra Apriliana Armaidi, Indriana Eko Asriani, Wulan Atmijaya, Rakhmatika Aufaa, Marsaa Alyaa Ayu Fitria Ningsih Bambang Subali Decky Avrilianda DENI SETIAWAN Desra Auli Rahman Dhakar, Ronggo Alam Eko Armaidi, Indriana Eko Handoyo Eni, Ari Mia Dwi Anggra Eprilia Hesvina Ernasari, Tuti Erni Suharini Fatma, Elia Ferdianto, Ari Fitriyani Fitriyani Fujiyati, Indah Hamdan Tri Atmaja Handayani, Dwi Kurniawati Harianingsih Harianingsih Harianingsih, Harianingsih Hariyastuti, Anik Hasanah, Radita Hidayati, Annisa Tri Indar Listia Ningsih Indriana Eko Armaidi Iqbal Yulianto Irawan, Teguh Adi Irfan Maulana, Irfan Irmade, Oka Istiana, Devi Joko Sutarto Jumanto, Lukman Kanthi Asri Karin Widya Ayuningtyas Kholifah, Suci Nur Kirana May Muna, Kirana Lestari, Madya Indah Linda Maryana Lisa Andriani Lisa Andriani Lulu' Arifatun Munasiroh Lulu’ Arifatun Munasiroh Maghfiroh, Ayu Ainul Maharani Arif, Asila Manurung, Eva Narulita Maria Johana Ari Widayanti Ma’rufah, Siska Azkiyatul Muchsin, Ibnu Amar Mugianto, Sahli Muhamad Zakiy I'shomuddin Nadia, Amalia Salma Nailissa'adah Niken Ria Nastiti Noeraini, Lilik Noor Aini, Alfina Nuni Widiarti Oka Irmade Oka Irmade Oktriani, Neneng Panca Dewi Purwati Paulus Widjanarko Paulus Widjanarko Philip X. Fuchs Pujiyanti, Ina Purwanti, Panca Dewi Putri Yanuarita Putri Yanuarita Sutikno Putri, Yulia Melinda Rahmadanti, Caecilia Rahmawati, Naila Rizkha Fatmawati Rohman Sujarwo, Fatkhur Rumalowak, Nurul Febrianti Salwa, Anisa Sarnita Sarnita Setioyuliani, Syntia Eka Putri Sri Iftinawati SRI RAHAYU Sri Sumartiningsih SRI WARDANI Sudarmin Sudarmin Sudarmin SUHARTO Sutikno, Putri Yanuarita Syahrul Syah Sinaga Tri Joko Raharjo Tri Suminar Triana, Vivit Trisnawati, Feni Udi Utomo Wahyu Lestari Wahyuni, Sri Wantoro Wantoro, Wantoro Widjanarko, Paulus Wijaya, Bijak Samuel Winarni Winarni Zahrika, Nazala Aprian