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All Journal Imaji: Jurnal Seni dan Pendidikan Seni Jurnal Pendidikan dan Pengajaran Harmonia: Journal of Research and Education Jurnal Inspirasi Pendidikan Jurnal Prima Edukasia Jurnal Penelitian Pendidikan IPA (JPPIPA) Pendas : Jurnah Ilmiah Pendidikan Dasar Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan JCES (Journal of Character Education Society) Jurnal Basicedu Journal of Educational Research and Evaluation FONDATIA JSM (Jurnal Seni Musik) JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan de Fermat : Jurnal Pendidikan Matematika Jurnal Eduscience (JES) Besaung : Jurnal Seni Desain dan Budaya Autentik : Jurnal Pengembangan Pendidikan Dasar Jurnal Educatio FKIP UNMA Jurnal Ilmiah Profesi Pendidikan Journal of Classroom Action Research Didaktik : Jurnal Ilmiah PGSD STKIP Subang Journal of English Language and Education Edu Cendikia: Jurnal Ilmiah Kependidikan Jurnal Ilmu Pendidikan Dasar Indonesia Jurnal Pijar MIPA Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran Journal of General Education and Humanities Jurnal Basicedu Jurnal Pendidikan Indonesia (Japendi) Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Simpati: Jurnal Penelitian Pendidikan dan Bahasa International Journal of Educational Technology Research (IJETR) Atmosfer: Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, Dan Sosial Humaniora Jurnal Penelitian Pendidikan Indonesia (JPPI) Journal of Authentic Research Pratama Widya: Jurnal Pendidikan Anak Usia Dini Jurnal Abdimas Jurnal Pendidikan Progresif Jurnal Bina Desa Journal of Research and Educational Research Evaluation PAEDAGOGIE Educational Journal Musikolastika: Jurnal Pertunjukan dan Pendidikan Musik
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Self-Concept and Self-Efficacy and the Appreciation of Batik Art in the Visual Arts Subject Andini, Linda Zuli; Andaryani, Eka Titi
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.94060

Abstract

Art education in elementary schools in Indonesia faces challenges in implementation and student involvement in the learning process. Based on this, the aim of this study is to analyze the relationship between self-concept and self-efficacy in relation to the appreciation of batik artwork in visual arts education at the elementary school level. This research employs a quantitative approach with correlation analysis to test the correlation between variables and art appreciation. The population for this study consists of fifth-grade elementary school students. The sample size was calculated using Slovin's formula, resulting in a total of 100 respondents. The method used for data collection is a questionnaire. The instrument used for gathering data is the questionnaire sheet. Data analysis techniques involve inferential statistics.The results of the analysis show that there is a significant relationship between self-concept and batik art appreciation, with a significance value of less than 0.05 and a constant value of 0.000. Self-concept has a regression coefficient of -0.343 with a significance value of 0.003, indicating a significant negative relationship. Furthermore, self-efficacy has a positive relationship with batik art appreciation, with an R value of 0.303 and an R Square value of 0.092, meaning that approximately 9.2% of the variability in batik art appreciation can be explained by self-efficacy. It is concluded that self-concept and self-efficacy significantly influence the appreciation of batik artwork.
Development of Snake and Ladder Board Game Media to Improve Fifth-Grade Students Learning Outcomes on Fraction Putri, Yulia Melinda; Andaryani, Eka Titi
Jurnal Pendidikan Progresif Vol 15, No 2 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i2.pp908-926

Abstract

Development of Snake and Ladder Board Game Media to Improve Fifth-Grade Students Learning Outcomes on Fraction. Objective: This study aims to develop a game-based snake and ladder learning media to improve the learning outcomes of fractional mathematics in grade 5 elementary school students. Methods: Research and Development (R&D) is the type of research used. The research design applied is ADDIE design, which consists of five stages: analysis, design, development, implementation, and evaluation. The data collection techniques used in this study consisted of test and non-test techniques. Test techniques include pre-test and post-test, while non-test techniques include observation, interviews, questionnaires, and documentation. Findings: Based on the validation results by media experts and material experts, the following results were obtained: the assessment from media experts was 91.25% (very feasible), and the evaluation of material experts was 89.70% (very feasible). The assessment of the two experts shows that the snake and ladder game media is worth using. The data analysis techniques used in this study consisted of normality tests, T-tests, and N-Gain tests. The normality test results showed that the significance value (Sig.) > 0.05 means the data was normally distributed. Based on the T-test on a small scale and a large scale, a Sig. (2-tailed) value of 0.000 was obtained, showing a significant difference between the use of snake and ladder game media and the learning outcomes of grade 5 students. Furthermore, the N-Gain result for the small scale is 0.71, and for the large scale, it is 0.76; both results are included in the high category. Conclusion: Thus, based on the results of data analysis, snake and ladder game media has been proven to be effective in mathematics learning to improve learning outcomes in fractional materials as well as as a fun educational tool, especially in the context of 21st-century learning that emphasizes collaboration skills, creativity, critical thinking, and communication (4C). This media increases students’ motivation and facilitates active learning through a game-based learning approach. Snake and ladder can be adapted for various subjects by modifying the content of the questions or challenges according to the needs of the curriculum. Keywords: snake and ladder, learning outcomes, fraction.
Teachers' Strategies in Implementing Social Emotional Learning to Improve Student's Wellbeing Oktriani, Neneng; Andaryani, Eka Titi; Sumartiningsih, Sri; Yuwono, Agus
Journal of English Language and Education Vol 10, No 4 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i4.1010

Abstract

A holistic education demands attention not only to the academic aspect, but also to the emotional and social development of students. Social Emotional Learning (SEL) is a strategic approach that has been proven to support the overall well-being of students. This study aims to analyze the strategies used by teachers in implementing SEL to improve students' wellbeing. The method used is qualitative descriptive with a literature study approach, which involves the analysis of fifteen articles from national and international journals published from 2020 to 2025. Data were collected through documentation and analyzed thematically to identify patterns of SEL implementation strategies by teachers and their relationship with the dimension of student welfare. The results of the study showed five main categories of strategies: integration of SEL values in the curriculum, reflective learning practices, creation of an empathetic classroom environment, provision of counseling guidance services, and teacher professional competency training. These five strategies contribute to strengthening emotional regulation, social relationships, confidence, and student learning motivation. This study concludes that effective SEL implementation requires strong teacher competence, a supportive school culture, and consistent implementation at all levels of education.
Implementing the CIRC Learning Model Assisted by Virtual Tour Reality Media to Enhance Descriptive Text Writing Skills Eni, Ari Mia Dwi Anggra; Purwanti, Panca Dewi; Andaryani, Eka Titi
Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran Vol 12 No 2 (2025): TARBIYAH WA TA'LIM July 2025
Publisher : UIN Sultan Aji Muhammad Idris Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/twt.v12i2.9137

Abstract

Penelitian ini bertujuan untuk menguji efektivitas implementasi model pembelajaran Cooperative Integrated Reading and Composition (CIRC) berbantuan media Virtual Tour Reality (VTR) terhadap keterampilan menulis teks deskripsi siswa kelas V SDN Johar Baru 15. Metode penelitian menggunakan pendekatan kuantitatif dengan desain one-group pretest-posttest. Data dikumpulkan melalui tes esai sebelum dan sesudah perlakuan. Hasil penelitian menunjukkan adanya peningkatan signifikan rata-rata nilai tes siswa dari pretest ke posttest, dengan nilai rata-rata N-Gain sebesar 0,78. Model pembelajaran CIRC yang didukung media VTR tidak hanya meningkatkan keterampilan menulis siswa, tetapi juga meningkatkan motivasi belajar mereka. Dengan demikian, penelitian ini memberikan kontribusi terhadap pengembangan metode pembelajaran berbasis teknologi dalam meningkatkan kualitas pendidikan literasi di tingkat dasar.
Efforts To Improve Math Learning Outcomes Through Problem Solving Learning Models Trisnawati, Feni; Suminar, Tri; Andaryani, Eka Titi
Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran Vol 12 No 2 (2025): TARBIYAH WA TA'LIM July 2025
Publisher : UIN Sultan Aji Muhammad Idris Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/twt.v12i2.9783

Abstract

This study aims to improve the mathematics learning outcomes of fifth-grade students through the implementation of a problem-solving learning model that emphasizes the ability to understand, analyze, and solve problems independently or in groups. The method used is Classroom Action Research (CAR), conducted in two cycles with 32 students as subjects at an elementary school in Jakarta. Data were collected through learning outcome tests, observations, and interviews. The results showed an increase in the average student score from 58.50 before the intervention to 65.00 in the first cycle and 75.50 in the second cycle, along with an increase in the percentage of students meeting the Minimum Mastery Criteria (MMC) from 43.75% to 87.50%. Additionally, there was an improvement in students’ learning motivation, logical thinking skills, and collaboration. These findings indicate that the problem-solving learning model is effective in enhancing mathematics learning outcomes and is therefore recommended for continuous application by teachers in the learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK BERBASIS CANVA DALAM MENINGKATKAN HASIL BELAJAR PENDIDIKAN PANCASILA KELAS IV SD NEGERI CABEAN 2 DEMAK Rahmawati, Naila; Andaryani, Eka Titi
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 9 No 2 (2025)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v9i2.693

Abstract

This research is motivated by students' low understanding of the content of Pancasila Education Pancasila material. Lack of interesting use of learning media and students lack of awareness to read textbooks. Based on these problems, this study has the aim of developing Canva-based Flipbook learning media to influence student learning outcomes in the Pancasila Education content of Pancasila material in class IV. This research uses a research and development method with the ADDIE model. The media was developed using the Canva application and validated by material experts and media experts. The validation results showed that the media obtained very high feasibility, with a score of 95% from material experts and 89.7% from media experts. The field trial showed an increase in student learning outcomes after using the media, with a teacher response of 98.5% (very effective) and a student response of 83.7% (very effective). The findings of this study indicate that the Canva-based Flipbook media developed in accordance with student needs and learning objectives, is able to create interesting learning, improve concept understanding, so as to improve student learning outcomes. Therefore, this media is declared feasible and effective for use in learning Pancasila Education in elementary schools.
PENGARUH PENGGUNAAN MEDIA FLASHCARD PADA MATA PELAJARAN BAHASA INGGRIS DALAM MENINGKATKAN MINAT DAN KEAKTIFAN SISWA KELAS V SD NEGERI PODOSUGIH 01 KOTA PEKALONGAN Hidayati, Annisa Tri; Andaryani, Eka Titi
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 9 No 2 (2025)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v9i2.702

Abstract

This research is motivated by the lack of interest in learning students and the lack of student activity in learning English. The method used is quantitative research with a research design, namely one group pretest posttest. The sample research is class 5. The results of the study showed that the results of the pretest of student interest were seen from the average value of 40.5. The results of the pretest of student activity were seen from the average value of 9.77. The results of the posttest of student interest were seen from the average value of 52.6 and the results of the posttest of student activity were seen from the average value of 42.2. The results of the t test on student interest were the value of thitung = 13.922> ttabel = 2.042 meaning that h0 was rejected while ha was accepted. And for the results of the t-test on student activity is the value of thitung = 10.922 > ttabel = 2.042 meaning h0 is rejected while h0 is accepted. It is concluded that there is an influence on the use of flashcard media in increasing student interest in English subjects in grade V of Podosugih 01 Elementary School.
Pengembangan Media Interaktif Smart Apps Creator Untuk Mening-katkan Hasil Belajar Matematika SD Salwa, Anisa; Andaryani, Eka Titi
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 9, No 2 (2025): Mei
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v9i2.71219

Abstract

Penelitian ini bertujuan untuk mengembangkan desain, menguji kelayakan dan efektifitas media interaktif Smart Apps Creator untuk meningkatkan hasil belajar siswa kelas V SDN 02 Payung. Metode penelitian yang digunakan adalah Research And Development (R&D) model Borg and Gall, dengan subjek penelitian siswa kelas V SDN 02 Payung. Teknik pengumpulan data teknik tes (soal Pretest dan Posttest) dan teknik non tes (observasi, wawancara, dokumentasi, dan angket). Teknik analisis data menggunakan uji normalitas, uji-t, dan uji N-gain. Validasi dari ahli materi dan media sebesar 90% dan 94% (kriteria sangat layak). Hasil angket respon guru 98,07% dan respon siswa 96,32% (kriteria sangat layak). Efektivitas dilihat dari hasil Pretest dan Posttest terjadi peningkatan sebesar 32.66%. Hasil uji-t (Paired Sample t-test) menunjukkan hasil 0,001 < 0,005 sehingga Ha diterima. Hasil uji N-gain 0,72 dengan kriteria tinggi. Sehingga, media interaktif Smart Apps Creator berhasil dikembangkan, sangat layak, dan efektif dalam meningkatkan hasil belajar Matematika materi pecahan pada siswa kelas V SDN 02 Payung.
Pengembangan Media Interaktif SIPEMA untuk Meningkatkan Hasil Belajar IPAS Materi Pernapasan Manusia Kelas V SDN Tinjomoyo 01 Kota Semarang Ma’rufah, Siska Azkiyatul; Andaryani, Eka Titi
Journal of Classroom Action Research Vol. 7 No. 3 (2025): Agustus 2025
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v7i3.11848

Abstract

Penelitian ini bertujuan untuk mengembangkan, menguji kelayakan, dan menguji keefektivan media pembelajaran interaktif berbasis Augmented Reality (AR) bernama SIPEMA (Sistem Pernapasan Manusia) guna meningkatkan hasil belajar peserta didik kelas V SDN Tinjomoyo 01 pada materi IPAS tentang sistem pernapasan manusia. Penelitian ini menggunakan metode Research and Development (R&D) dengan model Borg & Gall yang telah disederhanakan menjadi delapan tahap, meliputi: potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, revisi produk, dan uji coba pemakaian. Efektivitas media diuji menggunakan desain eksperimen one group pretest-posttest. Validasi oleh ahli media dan ahli materi menunjukkan kelayakan sangat tinggi, masing-masing sebesar 95% dan 88,33%. Hasil uji keefektifan menunjukkan peningkatan nilai rata-rata peserta didik dari 41,09 menjadi 80,36. Uji paired t-test menghasilkan nilai signifikansi 0,000 (< 0,05), menunjukkan perbedaan yang signifikan antara pretest dan posttest. Skor N-gain sebesar 0,76 mengindikasikan efektivitas tinggi dari penggunaan media SIPEMA. Secara praktis, SIPEMA terbukti mampu mengatasi tantangan pembelajaran pasif dan mempermudah pemahaman konsep abstrak dalam sains melalui visualisasi 3D dan interaksi digital yang menarik. Dengan demikian, media ini layak dan efektif digunakan sebagai solusi inovatif dalam pembelajaran IPAS di sekolah dasar.
Pengembangan Media SI ALAM RIMBA untuk Pembelajaran Seni Musik Kelas 4 SD Negeri Debong Lor Maulana, Irfan; Andaryani, Eka Titi
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 9, No 3 (2025): September
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v9i3.72252

Abstract

Abstrak: Mengembangkan dan menilai materi pembelajaran SI ALAM RIMBA berbasis Canva untuk kelas IV mata pelajaran Seni Musik di SD Negeri Debong Lor Kota Tegal merupakan tujuan dari penelitian ini. Berdasarkan hasil angket, baik guru maupun siswa menginginkan media yang lebih menarik, praktis, dan efisien agar pemahaman serta capaian belajar terkait materi Bunyi dan Jenis-jenis Alat Musik dapat meningkat. Metodologi yang digunakan dalam penelitian ini adalah penelitian dan pengembangan dengan model ADDIE, 10 siswa berpartisipasi dalam tes skala kecil dan 17 siswa dalam tes skala besar, dengan total dua 27 subjek penelitian. Proses pengembangan melibatkan ahli media dan materi untuk menilai kelayakan. Hasil validasi menunjukkan kelayakan media sebesar 91,3% dan kelayakan materi sebesar 91,66%, sehingga media dinyatakan sangat layak. Penggunaan media dalam uji coba telah terbukti secara signifikan meningkatkan hasil belajar siswa. Nilai N-Gain sebesar 0,5602 dan hasil uji-t yang menunjukkan bahwa t hitung lebih besar dari t tabel mendukung temuan ini; dengan demikian, H0 ditolak dan H1 diterima. Oleh karena itu, media SI ALAM RIMBA terbukti efektif dalam meningkatkan hasil belajar siswa pada mata pelajaran seni musik. Kata kunci: Hasil belajar; Pengembangan; Media Pembelajaran Abstrack: The purpose of this study was to create and assess Canva-based SI ALAM RIMBA learning materials for class IV Music Arts subjects at SD Negeri Debong Lor, Tegal City. Based on the results of the questionnaire, both teachers and students want media that is more interesting, practical, and efficient so that understanding and learning outcomes related to the material Sound and Types of Musical Instruments can increase. Research and development using the ADDIE model was the methodology used in this study, 10 students participated in the small-scale test and 17 students in the large-scale test, with a total of two 27 research subjects. The development process involved media and material experts to assess feasibility. The validation results showed media feasibility of 91.3% and material feasibility of 91.66%, so the media was declared very feasible. The use of media in the trial proved to be significantly able to improve student learning outcomes. The N-Gain value of 0.5602 and the T-test results showing that t count is greater than t table support this; therefore, H0 is rejected and H1 is accepted.  Therefore, the SI ALAM RIMBA media is proven to be successful in improving students' learning outcomes in music lessons. Kata kunci: Learning outcomes; Development, Learning media
Co-Authors Agus Yuwono Aisyah Wardatun Nisa Albasir, Muhamad Najah Ilham Amallia Nur Pratiwi Andini, Linda Zuli Apriliana, Zahra Apriliana Armaidi, Indriana Eko Asriani, Wulan Atmijaya, Rakhmatika Aufaa, Marsaa Alyaa Ayu Fitria Ningsih Bambang Subali Decky Avrilianda DENI SETIAWAN Desra Auli Rahman Dhakar, Ronggo Alam Eko Armaidi, Indriana Eko Handoyo Eni, Ari Mia Dwi Anggra Eprilia Hesvina Ernasari, Tuti Erni Suharini Fatma, Elia Ferdianto, Ari Fitriyani Fitriyani Fujiyati, Indah Hamdan Tri Atmaja Handayani, Dwi Kurniawati Harianingsih Harianingsih Harianingsih, Harianingsih Hariyastuti, Anik Hasanah, Radita Hidayati, Annisa Tri Indar Listia Ningsih Indriana Eko Armaidi Iqbal Yulianto Irawan, Teguh Adi Irfan Maulana, Irfan Irmade, Oka Istiana, Devi Joko Sutarto Jumanto, Lukman Kanthi Asri Karin Widya Ayuningtyas Kholifah, Suci Nur Kirana May Muna, Kirana Lestari, Madya Indah Linda Maryana Lisa Andriani Lisa Andriani Lulu' Arifatun Munasiroh Lulu’ Arifatun Munasiroh Maghfiroh, Ayu Ainul Maharani Arif, Asila Manurung, Eva Narulita Maria Johana Ari Widayanti Ma’rufah, Siska Azkiyatul Muchsin, Ibnu Amar Mugianto, Sahli Muhamad Zakiy I'shomuddin Nadia, Amalia Salma Nailissa&#039;adah Niken Ria Nastiti Noeraini, Lilik Noor Aini, Alfina Nuni Widiarti Oka Irmade Oka Irmade Oktriani, Neneng Panca Dewi Purwati Paulus Widjanarko Paulus Widjanarko Philip X. Fuchs Pujiyanti, Ina Purwanti, Panca Dewi Putri Yanuarita Putri Yanuarita Sutikno Putri, Yulia Melinda Rahmadanti, Caecilia Rahmawati, Naila Rizkha Fatmawati Rohman Sujarwo, Fatkhur Rumalowak, Nurul Febrianti Salwa, Anisa Sarnita Sarnita Setioyuliani, Syntia Eka Putri Sri Iftinawati SRI RAHAYU Sri Sumartiningsih SRI WARDANI Sudarmin Sudarmin Sudarmin SUHARTO Sutikno, Putri Yanuarita Syahrul Syah Sinaga Tri Joko Raharjo Tri Suminar Triana, Vivit Trisnawati, Feni Udi Utomo Wahyu Lestari Wahyuni, Sri Wantoro Wantoro, Wantoro Widjanarko, Paulus Wijaya, Bijak Samuel Winarni Winarni Zahrika, Nazala Aprian