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Perancangan Standard Operating Procedures Bisnis Bagi Start Up Air Minum dalam Kemasan Asy-Q Andayani, Endah; Sri Hariani, Lilik; Agustina, Rini
Jurnal Pemberdayaan Masyarakat Vol 7 No 2 (2022): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v7i2.7360

Abstract

Asy-Q mineral water is a business in Islamic boarding schools that produces water to meet the needs of 2900 students spread across 6 Islamic boarding schools and 4 schools within the Asy-Syadzli Pakis Education and Social Foundation Malang. Asy-Q's Mineral Water business has not developed optimally and has not been able to produce to serve the needs of the community outside the pesantren, because it does not yet have a business license. Besides that, there is no standard guide to carry out the management process so this business does not yet have Standard Operating Procedures (SOP) to minimize errors. The community service method uses a participatory approach through coaching and mentoring activities in the preparation of business soups for effective and efficient start-ups. The activity consists of three stages, namely 1) Socialization of the importance of SOP availability; 2) SOP preparation training, and 3) Assistance in formulating effective and efficient SOP strategies that are monitored by business leaders independently and continuously. The results of this community service are to create designs and production SOP guidelines that will be used to support business activities in the form of warehouse SOPs, and distribution SOPs which are the biggest obstacles in business.
Virtual Economy Simulation Model (VESM): Interactive Learning Innovation in Introductory Economics Courses Endah Andayani; Della Rulita Nurfaizana; Udik Yudiono; Lilik Sri Hariani; Fonny Dameaty Hutagalung
Journal of Economic Education and Entrepreneurship Studies Vol. 7 No. 1 (2026)
Publisher : Department of Economics Education, Faculty of Economics, Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62794/je3s.v7i1.21

Abstract

The development of digital technology has driven learning innovation in the Introduction to Economics course, especially in vocational education. This study aims to develop a Virtual Economy Simulation Model (VESM) as an interactive learning medium based on scenario-based learning designed to improve the market analysis skills of 70 students of Office Administration Education, Offering A and E, class of 2024. The research method uses the Borg & Gall Research and Development (R&D) model modified into seven stages, including needs analysis, design, prototype development, expert validation, limited trials, field trials, and product revisions. The research instruments include economic knowledge tests, market analysis task performance, and a System Usability Scale (SUS) questionnaire. The content validity results show a CVI of 0.89 (high category). The field trial resulted in a significant increase in pre-test to post-test scores in both groups with an N-gain of Offering A of 0.63 while Offering E was 0.66 with an effect size of Cohen's d = 1.59. The average SUS score reached 86.2 (excellent), while qualitative data showed that 92% of students considered VESM to be helpful in understanding economic concepts realistically. These findings indicate that VESM is effective in improving market analysis skills, learning engagement, and theory-practice integration. This model has the potential to be widely adopted in economics teaching in higher education.
Implementation of the Steam-Integrated Project-Based Learning Model to Improve IPAS Learning Activities and Outcomes Qomariyah, Nurul; Andayani, Endah; Surjati, Endang
BASICA Vol. 5 No. 2 (2025)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah INSURI Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/basica.v5i2.9420

Abstract

This study was motivated by the fact that many students remain passive in the learning process and struggle to understand the topic “Daerahku Kebanggaanku,” resulting in suboptimal learning outcomes. The purpose of this research was to determine the effect of implementing a STEAM-integrated Project Based Learning (PjBL) model on improving students’ learning activities and outcomes in IPAS. The STEAM-integrated Project Based Learning model is a project-based instructional approach that can develop essential 21st-century skills, such as communication, teamwork, analytical thinking, and creativity. During the project process, students learn to collaborate, express ideas, and solve problems collectively. This approach not only prepares students for academic success but also equips them to become adaptive and innovative individuals in facing future challenges. This research employed a quantitative approach using a quasi-experimental design, with the research subjects being students of class VA at SDN Sukun 1 Malang City. The instruments used included learning outcome evaluation tests, learning activity questionnaires, and observation sheets. Data analysis was conducted using the paired-samples t-test in SPSS 26.00. The results of the study indicated a significant improvement in students’ learning activities and outcomes after the implementation of the STEAM-integrated Project Based Learning model. These findings demonstrate that the STEAM-integrated Project Based Learning model is effective for use in IPAS learning to enhance students’ learning activities and outcomes. The results of this study are expected to serve as a reference for teachers in implementing project-based learning models and to contribute to the development of contextual and engaging IPAS instruction.
The Effect of AI-Based Musicalized Media on Motivation and Learning Outcomes in Social Studies Rohadi Eko Sutanto; Endah Andayani; Roni Alim Ba’diya Kusufa
ASANKA : Journal of Social Science and Education Vol. 7 No. 1 (2026)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/asanka.v7i1.13419

Abstract

AI-based musicalization media were developed as an alternative learning method that integrates social studies material in the form of songs, supported by artificial intelligence technology. The purpose of this study was to determine the effect of AI-based musicalization media on students' motivation and learning outcomes at SMPN 1 Donomulyo. This study was motivated by the suboptimal use of interactive learning media, which led to low student motivation and learning outcomes. The study used a quantitative, nonequivalent control-group design. The research subjects were students of class IX A as the experimental class and class IX B as the control class. Data were collected using a learning motivation questionnaire and an essay test on social studies learning outcomes, and analyzed using a MANOVA. Based on the Multivariate Test table, an F value of 45.562 was obtained, with a p-value of 0.000 (< 0.05). Therefore, it can be concluded that AI-based musicalization media have a simultaneous effect on students' motivation and social studies learning outcomes. This finding confirms that AI media is recommended as an alternative social studies learning method in line with the development of educational technology.