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Integrasi Kecerdasan Buatan dalam Pembelajaran Digital Multimodal dan Adaptif: Sebuah Systematic Literature Review Reski Reski; Husnul Khotimah; Muhammad Alfian Solo; Abdul Hakim; Nurhikmah H; Safaruddin Safaruddin
SAP (Susunan Artikel Pendidikan) Vol. 10 No. 2 (2025): SAP
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v10i2.2017

Abstract

The development of Artificial Intelligence (AI) has made a significant contribution to innovations in digital learning. This study aims to analyze how AI is utilized to support the development of multimodal learning resources, interactive animations, and adaptive learning experiences for students. The method used is a Systematic Literature Review (SLR) based on the PRISMA 2020 guidelines. Data were collected from the Scopus database using a Boolean query that combined the keywords “AI” and “educational animation” for the years 2020–2025. Out of 166 articles found, only 11 met the inclusion criteria and were thematically analyzed. The results show that AI plays a crucial role in enriching digital learning strategies. Generative AI supports the creation of multimodal learning resources, deep learning promotes the development of interactive educational animations, and adaptive AI systems enable learning experiences responsive to individual student abilities. In conclusion, the application of AI enhances the effectiveness, interactivity, and personalization of digital learning, contributing to the formation of an innovative and learner-centered educational ecosystem.
Peran Musik Relaksasi sebagai Intervensi Psikoedukatif dalam Regulasi Emosi Siswa di Era Digital Silvanna Glory Samaliwu; Nabilah Nurul Inayah; Agus Qomaruzzaman; Nurhikmah H; Citra Prasiska Puspita Tohamba; Abdul Hakim
GUIDING WORLD (BIMBINGAN DAN KONSELING) Vol 8 No 2 (2025): Guiding World: Jurnal Bimbingan dan Konseling
Publisher : Program Studi Bimbingan dan Konseling

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33627/gw.v8i2.4049

Abstract

Perkembangan teknologi digital berdampak signifikan terhadap kesejahteraan emosional siswa yang menghadapi tekanan akademik dan sosial. Regulasi emosi menjadi keterampilan penting untuk menjaga keseimbangan psikologis di tengah pembelajaran digital. Penelitian ini bertujuan menelaah peran musik relaksasi sebagai intervensi psikoedukatif dalam meningkatkan regulasi emosi siswa di era digital. Metode penelitian menggunakan Systematic Literature Review (SLR) dengan analisis isi berdasarkan panduan PRISMA. Hasil kajian menunjukkan bahwa musik relaksasi efektif sebagai strategi psikoedukatif untuk membantu siswa mengelola emosi, menurunkan stres, serta meningkatkan kesadaran diri dan empati. Musik bertempo lambat terbukti menstabilkan kondisi fisiologis dan psikologis, sementara penerapan melalui platform digital memperluas akses intervensi bagi siswa generasi modern. Dengan demikian, musik relaksasi berfungsi tidak hanya sebagai sarana terapeutik, tetapi juga sebagai media pembelajaran emosional berbasis teknologi yang adaptif dan menarik. Penelitian ini merekomendasikan pengembangan model psikoedukatif berbasis musik relaksasi yang sesuai dengan karakteristik siswa digital serta budaya sekolah Indonesia.
From Adolescents to Early Learners: Adapting Role-Playing for Pancasila Education in Early Childhood Contexts Risdayanti Risdayanti; Nurhikmah Nurhikmah
Journal of Early Childhood Education Perspectives Vol. 1 No. 1 (2025): Journal of Early Childhood Education Perspectives
Publisher : Lia Center of Research and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64850/jecep.v1i1.35

Abstract

This study reexamines the role of the Role-Playing method in Pancasila Education, originally implemented with seventh-grade students at SMPN 6 Satap Baraka, to explore its broader implications for early childhood contexts. The initial classroom action research, conducted over two cycles with three sessions each, demonstrated that conventional teacher-centered methods had failed to actively engage learners, resulting in achievement scores below the Minimum Mastery Criteria (KKM). By contrast, the introduction of role-playing produced significant improvements: average learning outcomes increased from 60.41 in Cycle I to 81.87 in Cycle II, while student activity levels rose from 65% to 98%. These findings highlight the effectiveness of role-playing in creating dynamic, participatory, and meaningful learning environments, fostering both engagement and value internalization. While the empirical data were collected at the secondary level, the developmental nature of role-playing—anchored in play, empathy, and perspective-taking—suggests even stronger pedagogical relevance for early childhood education, where play is the primary mode of learning. The study therefore argues that role-playing represents not merely a remedial strategy for adolescents but a foundational approach for cultivating Pancasila values in early learners.
Empowering teachers to create learning animation videos with an assessment as learning approach Rukli Rukli; Nurhikmah H; Nurindah Nurindah
Dedicated: Journal of Community Services (Pengabdian kepada Masyarakat) Vol. 1 No. 2 (2023): Dedicated: Journal of Community Services (Pengabdian kepada Masyarakat)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/dedicated.v1i2.63358

Abstract

    The technological age dragged other fields to use technology, including video games. As a result, video games are increasingly popular with school children, especially elementary school children. Even though teachers are the front line to divert children's attention from playing games to learning animations, the teacher working group of Rayon 18 South Sulawesi has limitations in making interesting videos even though they have carried out several activities. Therefore, empowering teachers is a solution to apply research results by participating in training to make learning animation videos using the assessment as a learning approach. The activity was attended by 35 elementary school teachers from the rayon for one day with three sessions. The direction of the line of training participants' understanding ability increases where the post-test score is higher than the pre-test. The correlation between questions shows a consistent increase. Likewise, this increases teacher skills in installing applications, applying video applications to create videos, and increasing teacher skills in creating animated learning videos. Teachers feel satisfied receiving the benefits of taking part in training in making learning animation videos. Therefore, teachers can increase creativity by creating learning animation videos so students are more interested and focused on learning.   Abstrak Era teknologi menyeret bidang lain untuk menggunakan teknologi termasuk video game. Alhasil, video game semakin digemari oleh anak-anak sekolah, khususnya anak sekolah dasar. Meskipun guru merupakan garda terdepan untuk mengalihkan perhatian anak dari bermain game ke bermain animasi pembelajaran, namun Kelompok Kerja Guru Rayon 18 Sulawesi Selatan memiliki keterbatasan dalam membuat video yang menarik meskipun telah melakukan beberapa kegiatan. Oleh karena itu, pemberdayaan guru menjadi solusi untuk menerapkan hasil penelitian dengan mengikuti pelatihan pembuatan video animasi pembelajaran dengan pendekatan asesmen sebagai pembelajaran. Kegiatan diikuti oleh 35 orang guru SD rayon selama satu hari dengan tiga sesi. Arah garis kemampuan pemahaman peserta diklat meningkat dimana skor post-test lebih tinggi dibandingkan pre-test. Korelasi antar pertanyaan menunjukkan peningkatan  konsisten. Begitu pula dengan peningkatan keterampilan guru dalam menginstal aplikasi, peningkatan keterampilan guru dalam menerapkan aplikasi video untuk membuat video, dan peningkatan keterampilan guru dalam membuat video animasi pembelajaran. Guru merasa puas menerima manfaat mengikuti pelatihan pembuatan video animasi pembelajaran. Oleh karena itu, guru dapat meningkatkan kreativitas untuk membuat video animasi pembelajaran agar siswa tertarik belajar dan lebih fokus dalam belajar. Kata Kunci: Animasi pembelajaran; pemberdayaan guru; penilaian sebagai pembelajaran 
A TRANSDISCIPLINARY MODEL OF ENTREPRENEURIAL COMPETENCE AND CAREER DEVELOPMENT Nur Fadhilah Umar; Nurhikmah Nurhikmah; Abdul Hakim
JURNAL NALAR PENDIDIKAN Vol 13, No 2 (2025): JURNAL NALAR PENDIDIKAN
Publisher : Lembaga Penelitian Mahasiswa Penalaran UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jnp.v13i2.81412

Abstract

This study aims to develop a transdisciplinary model of entrepreneurial competence and career development based on bibliometric analysis and the integration of cross-disciplinary theories. The research is grounded in the demands of the digital economy era, which requires entrepreneurial competence that is not only technical in nature, but also encompasses career readiness, psychological resilience, and digital competence. A mixed-method approach was employed, combining bibliometric analysis and conceptual study. Data were obtained from international journal databases (2018–2025) and analyzed using VOSviewer to produce network visualizations, overlay visualizations, and density maps. Of the 2,087 identified publications, 253 articles met the inclusion criteria and were analyzed further. The results reveal several main clusters, including entrepreneurial education, entrepreneurial competence, attitude, digital competence, growth mindset, resilience, and career readiness, all of which are interrelated. Another important finding is the role of digital competence as a bridge between entrepreneurship education, core competence, and career readiness. This study produces a transdisciplinary model that integrates educational, psychological, technological, social, and career dimensions, and provides implications for the development of more adaptive entrepreneurship education curricula and policies in the digital era
Development of Interactive Digital Learning Media To Improve Science Literacy and Learning outcomes of Elementary School Students In Natural And Social Sciences (IPAS) In Enrekang Regency Saleha; Baso Jabu; Nurhikmah H
Jurnal Teknologi Pendidikan Vol. 3 No. 2 (2025): December
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i2.2376

Abstract

This study aimed to develop an interactive digital learning medium based on Articulate Storyline that is valid, practical, and effective in improving scientific literacy and learning outcomes of fifth-grade elementary students in Enrekang Regency. The research employed a Research and Development design using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. Research subjects consisted of teachers and fifth-grade students from several elementary schools representing different geographical conditions. Data were collected through expert validation, practicality questionnaires, and learning achievement tests, then analyzed using descriptive and inferential statistics, including paired sample t-tests and N-Gain analysis. The results show that the developed learning media achieved high validity according to expert assessments, demonstrated good practicality in classroom implementation, and effectively improved students’ scientific literacy and learning outcomes. Thus, the interactive digital learning medium serves as an innovative instructional tool aligned with the Merdeka Curriculum, promoting active and meaningful science learning experiences for elementary
Development of a website based on digital learning multimedia for information technology subject in junior high school students Kesi Kobak; Nurhikmah Nurhikmah; Arnidah Arnidah
Journal of Research in Instructional Vol. 6 No. 1 (2026): Journal of Research in Instructional
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v6i1.26

Abstract

The integration of technology in learning alters teaching methods, fostering a more interactive and collaborative learning environment. Educational multimedia websites improve user interaction, evaluate student comprehension, and provide diverse media. The purpose of this study is to develop a website based on digital learning multimedia in the information technology subject at SMP Pest. Putri Yatama Mandiri Gowa. This research is classified into the category of research and development (R&D). The development model used in this study refers to the ADDIE model. Validation involved media and design experts as well as material experts. The trial involved 10 students in the small-group phase and 30 students in the large-scale trial. The results of the needs analysis showed that several main factors were the basis for development, including the condition of learning facilities that are still limited and the lack of digital media integrated with teaching materials. The results of the validation of the material experts showed that the product was categorized as very valid with a total average of 4.6. Meanwhile, the results of the validation of media and design experts were found to be 4, indicating a valid product. The results of the small-group trial showed an average score of 91.00 in the practical category. The results of the large-scale trial showed an average score of 90.50, indicating the product's effectiveness. The use of a website based on digital learning multimedia has proven to be practical and effective in significantly improving student learning outcomes in the subject of information technology. Therefore, this website based on digital learning multimedia is worthy of being used as an integral part of modern learning strategies, especially in information technology-based learning.
Development of digital mathematics teaching materials to improve student learning outcomes in junior high school Nurdiah Anggraeni Amir; Nurhikmah Nurhikmah; Farida Febriati
Journal of Research in Instructional Vol. 5 No. 2 (2025): Journal of Research in Instructional
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v5i2.705

Abstract

This research aims to 1) Identify the needs of math digital teaching materials, 2) Design digital teaching materials for mathematics, 3) Measure the level of validity, 4) Measure the level of practicality, and 5) Measure the level of effectiveness. This research uses an R&D (Research and Development) approach. The development model used, namely ADDIE. This research was conducted at SMP Negeri 4 Sungguminasa class VII. The developed digital teaching materials were validated by material experts and media experts. Trials on 1 teacher, 3 students (individual) and 12 students (small group) to see the practicality of digital teaching materials. Meanwhile, 45 students were involved in the effectiveness test learning. The results of the level of validity of digital teaching materials from the assessment of media expert validators (98.3%) are at a very valid stage and material experts (92.5%) are at a very valid stage. The results at the practicality level obtained (range 91-94%) which was declared very practical. Furthermore, the level of effectiveness of digital math teaching materials was measured by a pretest which obtained 54 in the “low” category and the posttest obtained 91 in the “high” category which showed an increase in student learning outcomes so that it was declared very effective. Based on the results of the analysis, it can be concluded that digital math teaching materials are proven to be valid, practical, and effective in improving student learning outcomes.
Efektivitas Layanan Bimbingan dan Konseling Menggunakan Teknologi Berbasis ChatBot AI: Suatu Tinjauan Literatur Muhammad Wildan; Yonel Oktapianus; Jelita Pasombo; Nurhikmah H; Rina Asrini Bakri
JKP (Jurnal Konseling Pendidikan) Vol 9 No 2 (2025): JKP (Jurnal Konseling Pendidikan)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jkp.v9i2.32871

Abstract

Penelitian ini bertujuan untuk mengetahui keefektivan layanan bimbingan dan konseling melalui teknologi berbasis Chatbot AI. Penelitian ini menggunakan metode studi kepustakaan dengan mengumpulkan jurnal, artikel, serta sumber-sumber yang relevan dengan peneltian. Hasil menunjukkan bahwa penggunaan Chatbot AI dapat meningkatkan efektivitas layanan bimbingan dan konseling karena penggunaannya sangat mudah serta konselor dan konseli tidak harus bertemu secara langsung secara tatap muka sehingga menghemat waktu dalam proses pemberian layanan bimbingan dan konseling. Layanan bimbingan dan konseling berbasis chatbot AI terbukti efektif sebagai inovasi dalam penyediaan dukungan psikologis dan konseling secara daring. Chatbot AI mampu memberikan layanan cepat, mudah diakses, dan responsif terhadap kebutuhan pengguna, terutama bagi individu yang mengalami keterbatasan dalam mengakses layanan konseling tatap muka. Melalui kemampuan pemrosesan bahasa alami dan analisis emosi, chatbot AI dapat membantu mengidentifikasi gejala awal gangguan mental, memberikan dukungan emosional dasar, serta mengarahkan pengguna untuk mendapatkan bantuan profesional yang lebih lanjut bila diperlukan.
Analisis Penggunaan Media Monopoli dalam Layanan Bimbingan Kelompok terhadap Kecerdasan Emosi Siswa: Analisis Penggunaan Media Monopoli dalam Layanan Bimbingan Kelompok terhadap Kecerdasan Emosi Siswa Juriani; Sitti Nurhalisa lisa; Nurhikmah H; Abdul Hakim; Rina Asriani Bakri
JKP (Jurnal Konseling Pendidikan) Vol 9 No 2 (2025): JKP (Jurnal Konseling Pendidikan)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jkp.v9i2.32964

Abstract

Penelitian ini bertujuan untuk menganalisis penggunaan media Monopoli dalam layanan bimbingan kelompok terhadap kecerdasan emosional siswa. Di Pendekatan kualitatif deskriptif digunakan dengan lima siswa sebagai subjek dan guru BK sebagai informan tambahan. Data dikumpulkan melalui wawancara semi-terstruktur dan observasi, kemudian dianalisis berdasarkan kategori kecerdasan emosional: kesadaran diri, pengendalian diri, empati, motivasi, dan keterampilan sosial. Hasil menunjukkan bahwa media Monopoli efektif meningkatkan kesadaran diri, pengendalian emosi, empati, motivasi, dan keterampilan sosial siswa. Siswa menjadi lebih terbuka, fokus, dan antusias dalam mengekspresikan emosi, serta mampu bekerja sama dan mendukung teman. Media ini terbukti sebagai sarana pembelajaran interaktif yang menyenangkan dan inovatif, sekaligus mendukung pengembangan kecerdasan emosional dan keterampilan sosial siswa
Co-Authors A. Nidaul Magvira Nasrun A.Fauziah Abd. Haling Abd. Haling Abd. Rahman Trisno Abdul Hakim Abdul Haling Abdul Malik Ramli Abdul Malik Ramli Afriani Afriani Agus Qomaruzzaman Alvina Nurulita Andi Akram Dolla Andi Wahed Arismunandar Arismunandar Arnidah, Arnidah Asrul Burhan Astana Aulia Putri Awaluddin Muin Awaluddin Muin, Awaluddin Baso Asrul N Bena Baso Asrul N. Bena Baso Jabu, Baso Chece Nurmalasari Citra Prasiska Puspita Tohamba Citra Rosalyn Anwar Dedy Aswan Dian ismidiati Idil Eliana Putri Ervianti Ervianti Faaizah Shahbodin Fajar Arwadi Faliha Mahnur Faqihudin Farida Febriati Hamsar Hasfat Hamsu Abdul Gani Handy Ferdiansyah Hasnawi Haris Hengki Wijaya Heni Safitri Husnaini Husnul Khotimah Irnayanti Jelita Pasombo Juriani Kesi Kobak L. Lu'mu Laksmi dewi Lu’mu Taris M. Syakir Wahid Matswana Amin Merissa Monoarfa Merrisa Monoarfa Muh Putra Pratama Muhammad Alfian Solo Muhammad Aris Muhammad Fadli Muhammad Wildan Muhammad Yunus N. Nurdaiman Nabilah Nurul Inayah Nur Islamiah Baharuddin Nurdiah Anggraeni Amir Nurindah Nurindah P. Pattaufi P. Purnama Pattaufi, Pattaufi Ratnawati Ratnawati Regina Rita Bella Reski Reski Rina Asriani Bakri Rina Asrini Bakri Risdayanti Risdayanti Risma Risma Rizki ayu Afrianti Rizki Muthmainnah Amir Rosihan Aminuddin Rukli Rukli Rusli Safaruddin Safaruddin Saleha Sartini Sartini Silvanna Glory Samaliwu Sitti Nurhalisa lisa Sri Rahmawati Sukmawati Sulastri Sulastri Sulfah Muhtar Sumiati Side Suryadi Ishak Titi Chandrawati Ulfayani Hakim Umar Tirtaraharja Umar, Nur Fadhilah Wahira Yonel Oktapianus Yosi Asnia Yusri Yusuf