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Pengaruh Penggunaan Media Pohon Literasi Terhadap Kemampuan Literasi Peserta Didik Di Sekolah Dasar melyani sari sitepu; Ambar Wulan Sari; Isna Rahmawati; Ika Della Ayu Puspita; Halimah Tussa’diah
Journal of Psychology and Instruction Vol. 9 No. 3 (2025): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpai.v9i3.103689

Abstract

Penelitian ini bertujuan untuk melihat pengaruh media Pohon Literasi terhadap kemampuan literasi peserta didik dalam pembelajaran Bahasa di Sekolah Dasar. Penelitian ini dilatarbelakangi oleh rendahnya kemampuan literasi dan pentingnya keterampilan literasi untuk meningkatkan kualitas pembelajaran bahasa di sekolah. Penelitian menggunakan pendekatan kuantitatif dengan rancangan pretest postest control group desain. Sampel yang digunakan adalah seluruh peserta didik kelas III SD Negeri 050701 Hinai. Instrumen penelitian menggunakan lembar tes. Analisis data dilakukan dengan statistic deskriptif. Hasil penelitian menunjukan terdapat pengaruh penggunaan media pohon literasi terhadap keterampilan literasi peserta didik di SD Negeri 050701 Hinai. Hal ini dibuktikan dengan hasil analisis uji hipotesis Independent T-Test pada taraf signifikansi 5% (0,05) mendapatkan nilai 0.000. Karena nilai signifikan independent T-test < 0,05 (0,000 < 0,05) maka Ha diterima dan Ho ditolak.
Developing of Discon E-Module Based on Android in Force and Motion Material Enny Rahayu; Azizah Azizah; Muhammad Isman; Melyani Sari Sitepu; Sukmah Idayanti
Cakrawala: Jurnal Pendidikan Vol 17 No 1 (2023)
Publisher : Universitas Pancasakti Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/cakrawala.v17i1.354

Abstract

The problem in this study is that the Learning media is quite limited and less interesting. The difficulty of teachers controlling the online learning process during the pandemic. The purpose of this research is to develop a science practicum e-module with a valid and practical Android-based discovery learning approach. This research is research and development with the Borg and Gall model. The 5 stages of this research are preliminary research and analysis, developing initial products, expert validation and revision, small-scale field trials and product revisions, and large-scale field trials. The research instrument used interviews and media validation questionnaire sheets, material validation , and user validation. This study was conducted on a small scale where the subjects were class teachers and 6 students of Grade IV SD Muhammadiyah 1 Palu. Based on the results of data analysis obtained material validity values of 23, 12, 9, 11, and 12 with a very strong Category. user (student) satisfaction respectively 91.7, 88.3, ​​96.7, and 86.7 7, and user (teacher) satisfaction of 90, 70, 100, and 100 with very good category. So it can be concluded that the Android-based E-module discon (E-module DISROID) developed in the criteria is very valid and practical. So that this module can be used in science learning, especially for practicum activities in Grade IV of elementary school.
The Effect of Implementing the Project Based Learning (PJBL) Learning Model on Critical Thinking Skills in Science Learning for Grade 4 Students of SD Negeri 30 Pasir Tuntung Rita Harisma; Melyani Sari Sitepu; Halimah Tussa’diah; Lhutfia Wahyu Safutri
Literasi: Jurnal Pendidikan Guru Indonesia Vol. 5 No. 2 (2026): Juni
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/literasi.v5i2.2741

Abstract

This study aims to describe the effect of implementing project-based learning (PjBL) models on critical thinking skills in 4th grade elementary school students. This study uses a quantitative approach with a pretest-posttest one group design. Data were collected through tests to measure students' critical thinking skills. Data analysis techniques include normality tests and Paired Sample t-Test tests. The results of the study showed an increase in students' critical thinking skills after the implementation of project-based learning models. The average pretest score of 50.5 increased to 70.5 in the posttest. The results of the Paired Sample t-Test test showed a significance value of 0.000 (<0.05), so it can be concluded that there is a significant influence between the implementation of project-based learning models on students' critical thinking skills. Thus, the project-based learning model is effective for improving the critical thinking skills of 4th grade students of SD Negeri 30 Pasir Tuntung.
The Influence of the Use of Concrete Media on the Learning Motivation of Fourth Grade Students of SD Negeri 5 Palu Nadlrah Naimi; Hilya; Azizah; Asriani; Zulnuraini; Khairunisa; Melyani Sari Sitepu; Rita Harisma
Literasi: Jurnal Pendidikan Guru Indonesia Vol. 5 No. 2 (2026): Juni
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the low learning motivation of students in taking the science subject at SD Negeri 5 Palu. The purpose of this study is to analyze the effect of the use of concrete objects as media on the learning motivation of sixth grade students. Concrete objects as media were chosen because they are able to provide a more realistic learning experience, facilitate the understanding of abstract concepts, and encourage active student involvement in learning. This study uses a quantitative approach with a quasi-experimental method, involving two groups of students: the experimental group using concrete objects as media and the control group using conventional methods. The data collection technique was carried out by distributing a validated learning motivation questionnaire. The results of the statistical analysis showed that there was a significant difference between the learning motivation of students in the experimental group and the control group. This finding indicates that concrete objects have a positive influence on student learning motivation in science subjects. Therefore, the use of learning media that are real and contextual is highly recommended to improve the quality of learning and optimally encourage student learning interest.