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Perancangan dan Implementasi Pembuatan Video Profil di SDS Kristen Tabqha Batam Jimmy Pratama; Kevin Alexander
National Conference for Community Service Project (NaCosPro) Vol 5 No 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v5i1.8049

Abstract

Sekolah Dasar Swasta Kristen Tabqha adalah sekolah swasta di Kota Batam, Kepulauan Riau yang didirikan oleh Yayasan Komunitas Kasih Indonesia. Permasalahan yang sedang dihadapi SDS Kristen Tabqha adalah dibutuhkannya video profile agar dapat digunakan sebagai sarana untuk promosi dan pengenalan dalam bentuk media untuk memperlihatkan kelebihan dan kualitas yang dimiliki oleh SDS Kristen Tabqha. Perancangan video profile ini dimulai setelah melakukan wawancara dan observasi. Video profile akan dikembangkan menggunakan kamera Canon EOS M3, kemudian video akan diedit dengan menggunakan aplikasi editing Adobe Premiere Pro. Hasil dari peracangan dan implementasi ini adalah video profile dan video tersebut akan diupload ke Youtube Channel resmi SDS Kristen Tabqha
Magang Kerja: 3D Animator pada PT Kriya Kreatif Anugerah – Moving Things Production Stephanie Stephanie; Jimmy Pratama
National Conference for Community Service Project (NaCosPro) Vol 5 No 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v5i1.7959

Abstract

Animation is the process of creating an audio-visual compositions based on the arrangement of images and time, resulting in a moving illustrations. Animation has become an interesting media because of its increasingly sophisticated technological developments, especially 3D animation. In producing an animation needs a long learning and training technique, and involves many people in the production process. In Indonesia, the animation industries have started to develop, but in terms of Human Resources (HR) is still minimum. Moving Things Production is one of the industries engaged in 3D animation. The establishment of this company is due to an idea that is to develop animation in Batam City and provide more career opportunities to fresh graduate students. Therefore, the aim of this activity is to help partners in developing their 3D animation projects and to get opportunities for students to practice their knowledge in working world in the field of 3D animation. The method used in this activity is the pre-production stage, production stage, and post-production stage. The creation of this 3D animations use Autodesk Maya software. The results of the implementation this activity are 3D animations playblast video that displays the movement of action and acting on 3D character and 3D character image that displays 3D character that are pointing at something.
Perancangan dan Implementasi Video Profile Jurusan Akuntansi di SMK Globe National Plus 2 Batam Jimmy Pratama; Vicky Anggrianto
National Conference for Community Service Project (NaCosPro) Vol 5 No 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v5i1.8122

Abstract

In the era where technological developments are growing rapidly, humans activity has been helped a lot. There are a lot of benefit from technological developments. One of them is social media. Social media makes it easier to spread information everywhere. One of the things that we can spread on the internet is video profile. SMK Globe National Plus 2 Batam faces a problem of not having a video profile that can become the self-identity of the school. The development of the video profile was carried out using the method Multimedia Development Life Cycle or for short MDLC. The output of this research is expected to make it easier for schools to introduce accounting majors and at the same time disseminate important information about these majors.
Perancangan dan Implementasi Video Profile Jurusan RPL di SMK Globe National Plus 2 Batam Jimmy Pratama; Brenky Jie
National Conference for Community Service Project (NaCosPro) Vol 5 No 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v5i1.8086

Abstract

Along with the rapid development of technology, the utilization of information technology for advertising or promoting products has increased, enabling products to be recognized faster by the public. One way to introduce a product to the public is by creating a video profile of a school. Through the video profile, the public can get to know the school more easily. SMK Globe National Plus 2 Batam, managed by Yayasan Batam Bumi Cemerlang, faces challenges as it does not have a video profile to introduce and promote the Software Engineering (RPL) department. Therefore, the creation of a video profile is needed to introduce and promote the RPL department. In this video profile design, the author applies the MDLC (Multimedia Development Life Cycle) method and uses Adobe Premiere Pro software. The results of this research are expected to assist the school in promoting and introducing the RPL department more effectively.
Perancangan dan Implikasi Video Company Profile di PT Sanusi Teknik Konstruksi Andre Jonathan Harahap; Jimmy Pratama
National Conference for Community Service Project (NaCosPro) Vol 5 No 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v5i1.7908

Abstract

Perkembangan media promosi mendorong perusahaan untuk memperkenalkan dan mempromosikan perusahaan nya kepada masyarakat melalui video company profile. Video company profile dapat membangun hubungan kepada calon relasi ataupun investor yang berguna untuk meningkatkan usaha nya. PT Sanusi Teknik Konstruksi merupakan perusahaan yang bergerak dibidang penyedia berbagai jasa industri yang belum memiliki video company profile. Maka dari itu penulis melakukan penelitian dengan tujuan untuk merancang dan mengimplementasikan video company profile pada mitra. Penelitian ini menggunakan metode MDLC (Multimedia Development Life Cycle). Alat yang digunakan dalam merancang video company profile terdiri dari kamera Sony a6400, serta menggunakan adobe premiere pro CC 2022 sebagai media editing. Hasil dari perancangan video akan diunggah ke media sosial perusahaan dan diberikan kepada mitra.
Perancangan dan Implementasi Media Pembelajaran Elemen Konsentrasi 4: Pemasaran Produk Wisata Berbasis Digital di SMK Negeri 2 Batam Menggunakan Metode MDLC Rainal Agus Setiawan; Jimmy Pratama
National Conference for Community Service Project (NaCosPro) Vol 5 No 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v5i1.8316

Abstract

SMK Negeri 2 Batam adalah sekolah menengah kejuruan yang berlokasi di Kota Batam dan didirkan sejak tahun 2006. Dengan kurikulum yang disesuaikan dengan kebutuhan dunia kerja, SMK Negeri 2 Batam bertujuan untuk mencetak siswa-siswa yang memiliki keterampilan dan kemampuan yang siap untuk bekerja di industri dan dunia kerja. Tujuan dari penelitian ini adalah untuk merancang dan mengimplementasikan sebuah video pembelajaran dengan materi pemasaran produk wisata berbasis kuliner dengan menggunakan metode MDLC (Multimedia Development Life Cycle) yang dapat meningkatkan kualitas proses belajar mengajar antara guru dan murid. Video animasi ini dibuat menggunakan aplikasi Adobe Photoshop, Adobe Premiere Pro, dan Adobe After Effects dengan menggabungkan materi, gambar, maupun animasi yang telah disusun. Luaran dari media pembelajaran dalam bentuk video tersebut berdurasi sekitar 4 menit yang berisikan materi yang telah dikumpulkan dan disusun bersama dengan mitra.
PERANCANGAN DAN ANALISIS VIDEO DOKUMENTER VIHARA DI KOTA TANJUNGPINANG MENGGUNAKAN METODE MDLC Jimmy Pratama; Tomy
JURNAL ILMIAH BETRIK Vol. 14 No. 01 APRIL (2023): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v14i01.11

Abstract

Documentary video is a video that records real events or an event that happened in the past. However, documentary videos are also used to promote something. Religious tourism is a travel activity related to religion, that is tourism activities by visiting places of worship that have advantages such as history, myths and legends that are believed by the community. In the city of Tanjungpinang there is religious tourism, which is Viharas / Buddhist places of worship. There is still a lack of promotional activities for tourist attractions in Tanjungpinang City, either directly or indirectly. This research was conducted by developing a documentary video on the monastery in Tanjungpinang City in order to introduce religious tourism to the wider community. Because with the activity of making video documentaries to introduce the temples in Tanjungpinang City in the tourism sector, of course there will be a good influence on the national economy. This research uses a qualitative approach and the MLDC development model by conducting interviews with 3 temple administrators. The video results that have been designed will be analyzed in the form of a media expert test by 2 multimedia experts, a content expert test by 2 temple administrators using the Gregory formula. In addition, the audience respondent test will also be conducted on 30 people in Tanjungpinang City using google form and analyzed using a Likert scale. The test results on media experts and content experts obtained a validity result of "1.00" namely "Strongly Agree" and the audience response test obtained "90%" results for the documentary video that had been designed.
ANALISIS TEKNIK FOOD PHOTOGRAPHY SEBAGAI MEDIA PROMOSI PADA MASYARAKAT KOTA BATAM Kevin Antonio; Jimmy Pratama
JURNAL ILMIAH BETRIK Vol. 13 No. 03 DESEMBER (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v13i03 DESEMBER.49

Abstract

Photography is a method of producing images by recording the reflection of light hitting an object. Food photography is widely used by food bloggers and is also commonplace for Instagram application users. Food photography demands that the product photos displayed be more attractive, not just showing the food on the plate, but how to attract the attention of someone who sees it can immediately feel hungry with the appearance of the details and textures presented. Food photography is currently able to be used as an alternative way of developing a business in the business world, one of which is efforts in the development of a business by entrepreneurs or business people. In this study, the author made a photographic design that will be used as culinary marketing to attract the attention of the audience to cause a feeling of wanting to try food objects in the photos displayed. However, producing an interesting photo requires maximum shooting process, supporting light, detailed setup, and the precision of a photographer. In this study, the author used Gregory's formula for 2 media experts in the form of lecturers who are experts in the field of photography or multimedia, 2 content experts in the form of café administrators. In addition, the author also uses google form as a medium to collect test data for respondents of 37 people in Batam City who have seen the results of food photography designs and analyzed using the Likert Scale formula. The test results of 2 media experts and 2 content experts got a coefficient value of "1.00" with a "Very High" level of validity, and the respondent validity test carried out obtained results in the form of an index value of 94% with a qualification level of "Strongly Agree".
PENGARUH KUALITAS WEBSITE TERHADAP MINAT BELI PELANGGAN ONLINE SHOP H&M DAN UNIQLO Jimmy Pratama; Rahel; Diny Anggriani Adna
JURNAL ILMIAH BETRIK Vol. 14 No. 03 DESEMBER (2023): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v14i03 DESEMBER.177

Abstract

Strategi pemasaran menjadi faktor utama dalam membuka dan menjalankan suatu usaha. Pada zaman digital ini, dari berbagai kalangan menerapkan dan menjalankan promosi dan pemasaran produk melalui platform seperti website. Para pelaku usaha yang menjalankan promosi website harus memperhatikan dan mempelajari berbagai inovasi baru di kalangan belanja online. Penelitian ini dibuat dengan tujuan guna mengetahui seberapa besar pengaruh kualitas website terhadap minat beli pelanggan online shop H&M dan Uniqlo. Penelitian ini dilakukan dengan metode analisis data kuantitatif dengan menggunakan metode regresi linear berganda. Dengan variabel independen adalah kualitas website dan variabel dependen yaitu minat beli pelanggan online shop H&M dan Uniqlo. Hasil penelitian : Berdasarkan hasilnya, penelitian ini menunjukkan bahwa variabel kualitas website dan kepuasan pelanggan berpengaruh terhadap minat beli pelanggan online shop H&M sedangkan variabel kualitas website, kepuasaan pelanggan dan kualitas website berpengaruh terhadap minat beli pelanggan online shop Uniqlo.
Bahaya Perjudian Online Menggunakan Animasi 2D Dan Penerimaannya Menggunakan UTAUT Rainal Agus Setiawan; Jimmy Pratama
INTECOMS: Journal of Information Technology and Computer Science Vol 6 No 2 (2023): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v6i2.8004

Abstract

Pada saat ini, perkembangan teknologi sudah tidak dapat dihindari. Apalagi perkembangan teknologi dalam media pembelajaran yang berperan penting dalam mengedukasi masyarakat. Salah satunya adalah media pembelajaran dengan video animasi. Penelitian ini betujuan untuk mengetahui pengaruh video animasi 2 dimensi tentang bahaya judi online terhadap remaja yang berada di Kota Batam. Penulis menggunakan metode Multimedia Development Life Cycle (MDLC) dalam perancangan video animasi 2 dimensi. Penulis juga, menggunakan pendekatan kuantitatif dengan menyebarkan kuesioner melalui Google Form dengan total 400 responden. Untuk model pengukuran, mengkonfirmasi bahwa seluruh nilai outer loading >0.65. Nilai CR berkisar 0.839 sampai 0.877. Nilai AVE diantara 0.597 sampai dengan 0.692. Oleh karena itu, validitas konvergen telah terpenuhi dalam studi kasus ini. Untuk validitas diskriminan juga telah terpenuhi. Hasil penelitian pada model struktural menegaskan bahwa Hedonic Motivation (HM) memiliki pengaruh paling kuat, diikuti oleh Effort Expectancy (EE), dan Students' Innovativeness (SINN) secara berurutan.
Co-Authors Adi Adi Adnas, Diny Anggriani Alex Chandra Alex Sandro Andre Jonathan Harahap Andreas Valentino Pratama Andrew, Willson Andrian, Jason Andry Ramadhansyah Andry Ramadhansyah Anggrianto, Vicky Anjelica Anthony Anthony Anweidri Chai Arispratama, Jefrry Avaleska Avaleska Brenky Jie Chrissy, Joyce Christhomas, Jacky Christina Chow Cristiansen Cristiansen Cristiansen Cristiansen Cristiansen, Cristiansen David David Deli Deli, Deli Devi, Artika Sri Diny Anggraini Adnas Diny Anggriani Adna Febby Anggellya Febrian, Leslie Fenky, Fenky Frenky Frenky Handoko, Nelson Handyca, Handyca Harahap, Andre Jonathan Haria, Wilhelmus Alfred Harsiska, Dela Hela Dixman Helena Helena, Helena Huang Vincent, Mieko Hut Kemri Marsudi Indo Dicaprio Pratama Indo Dicaprio Pratama Infrisanti Wilson Tong Jacky Christhomas Jacky Jacky Jacky, Jacky Jenny June Ji Cai Jie, Brenky Joelyn Octavia Jovito Bryan Budiman Joyce Chrissy Joyce, Joyce Juliantio Juliantio Juliantio Juliantio Juliantio, Juliantio Julyance, Zoey Justin Chua Kalon Kennedy Kelvin Kelvin Kendy Junianto Kendy Junianto Kenny Kenny Kevin Alexander Kevin Alexander, Kevin Kevin Antonio Kevin Antonio Kusumastuti, Puji Lesilolo, Leona Stephanie LI Cen Lip Son Liu, Jeffri Metisya, Hasna Michael Angelo Muhammad Zaki Nata, Valerie Nessa Netania Emilisa Nicholas Nicholas Ningsih, Vivian Febri Novianto Novianto Novianto Octavia, Joelyn Pratama, Carlos Pingsen Rahel Rahel Rahel Rahel, Rahel Rainal Agus Setiawan Rayden Vebrianto Rayden Vebrianto Rena Indira Putri Rianti, Angelina Rio Nando Rohmania, Serli Sherina Sherina Sherina, Sherina Simanjuntak, Fredian Stephanie Stephanie Stephanie Steven Marlin Sugiyamta Sugiyamta Sutarto Wasatan Suwandi Suwandi Suwarno Suwarno Syahputra, Bayu Tomy Tomy Tomy Tong, Infrisanti Wilson Tony Wibowo, Tony Valenda, Alvin Vendryan Vicky Anggrianto Vinson Vinson Vinson, Vinson Viona Viona Viona Viona Wasatan, Sutarto Wendy Aprianto Wendy Wendy Wibowo, Tony William Nurdin Wijaya William, Charles Wilson, Kenny Winson Kennedy Yuliana Yuliana Zeng, Louis