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PENGEMBANGAN MOBILE LEARNING BERBASIS ANDROID PADA MATA PELAJARAN IPA UNTUK MENINGKATKAN MINAT BELAJAR Muhammad Hasby; Hamsi Mansur; Agus Hadi Utama
J-INSTECH Vol 2, No 2 (2021)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/j-instech.v2i2.9455

Abstract

Mobile Learning merupakan pembelajaran menggunakan perangkat teknologi gengam bergerak yang lekat dengan kehidupan sehari-hari. Mobile learning dapat memfasilitasi pembelajaran jarak jauh dan mendorong pengalaman belajar mandiri karena dapat menyajikan materi pembelajaran kapan-pun dan dimana-pun. Penelitian ini bertujuan untuk mengetahui pengembangan dan kelayakan mobile learning berbasis android pada mata pelajaran IPA di kelas VII. Metode penelitian mengunakan Research and Development (R&D) dan menerapkan model 4-D. Model 4 D terdiri dari empat tahapan yaitu: tahap  penerjemahan (define), tahap perencanaan (design), pengembangan develop), dan penyebarluasan (disseminate). Uji Kelayakan mobile learning dinilai oleh dua valiador ahli media dan dua validator ahli materi serta respon dari 20 orang peserta didik. Hasil penelitian pada tahap pengembangan oleh ahli materi dan ahli media termasuk dalam kategori sangat layak, serta respon peserta didik dalam kategori layak. Kemudian mobile learning berbasis android di ujicobakan kepada 10 orang peserta didik untuk meningkatkan minat belajar dan menghasilkan rata-rata N-Gain dengan nilai 0,35 yang dikategorikan dalam peningkatan sedang. Sehingga mobile learning berbasis android yang telah dikembangkan layak digunakan pada mata pelajaran IPA serta dapat meningkatkan minat belajar peserta didik pada kategori sedang. Peneliti merekomendasikan agar mobile learning berbasis android yang berhasil dikembangkan dapat dilanjutkan dengan menambah variasi media seperti vidio pembelajaran dan bagi pendidik serta peserta didik peneliti menyarankan agar media yang telah dikembangkan dapat dimanfaatkan dengan sebaik-baiknya dalam membantu pelaksanakan proses pembelajaran.
Impact of Socialization and Technical Guidance Program on Implementation of Independent Curriculum Independently Hamsi Mansur; Susanti Sufyadi; Agus Hadi Utama
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 6, No 3 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v6i3.10474

Abstract

An analysis of the impact of the socialization and technical guidance program for Implementation of Independent Curriculum Independently was conducted to encourage the operationalization of educational units, particularly teachers, to access, learn, complete, and adapt teaching materials available on Platform Merdeka Mengajar (PMM) This involves using and utilizing the results of minimum competency assessments in class to design meaningful learning. The methods employed in this community service are socialization programs/in-service training and technical guidance/in-service training for Implementation of Independent Curriculum Independently. In-service training is an activity aimed at increasing the quality of educational personnel in performing their duties as professional teachers, particularly in utilizing Information and Communication Technology (ICT) for learning, such as adapting PMM to use and utilize the results of minimum competency assessments in class to design meaningful learning. The findings of this community service program include a participant satisfaction survey, where forums for teachers such as teacher working groups have successfully emphasized teaching focused on students' learning achievements (teaching at the right level). Teachers have been able to conduct formative assessments at the beginning of the learning process to assess students' learning achievements. In conclusion, Implementation of Independent Curriculum Independently is reflected in formulating learning outcomes, becoming learning objectives, and ways to achieve these learning objectives. This is demonstrated during the community service workshop, where teachers have successfully adapted to PMM by using and utilizing the results of minimum competency assessments  in class to design meaningful learning.
The Evaluation of Appropriate Selection Learning Media at Junior High School Mansur, Hamsi; Utama, Agus Hadi
Indonesian Journal of Instructional Media and Model Vol 3 No 1 (2021): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v3i1.1401

Abstract

The appropriate selection of learning media can help the process of delivering messages from teachers to students become more effective. The selection of the right learning media requires the use of certain principles and criteria to be precise in choosing a learning medium because each learning medium should have different characteristics and specifications of usefulness. This study aims to conduct a summative evaluation of the appropriate selection of local wetland content learning media in junior high schools (SMP) in Banjarmasin. The appropriate selection of learning media will be evaluated with a summative model are all subjects containing local content of wetlands, such as in science & social subjects found by researchers in junior high schools in Banjarmasin through population methods and samples using purposive random sampling techniques as many as 5 junior high schools in Banjarmasin. Data analysis techniques in the evaluation of summative models are conducted descriptively-qualitatively using principle models and criteria used to evaluate the appropriateness of selection of local content learning media wetlands consisting of four components, namely: conformity with the material, conformity with student characteristics, conformity with the student's learning style, and conformity with supporting facilities. The results showed that the mapping appropriate of the selection of local wetland content learning media in junior high schools in Banjarmasin has met four criteria for appropriate choosing the right learning media with good categories. Recommendations of the results of the study evaluation of the appropriate selection of learning media can be tested in other schools to see the evaluation of the appropriate selection of online or remote learning media during the Covid-19 pandemic.
Development of Learning Video to Introduce Panting Musical Instrument in Bina Desa Program Anjir Pasar Kota II Rizki, Ahmad Naufal; Ratumbuysang, Monry Fraick Nicky Gillian; Utama, Agus Hadi; Mansur, Hamsi
Vidya Karya Vol 38, No 2 (2023)
Publisher : FKIP ULM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jvk.v38i2.17320

Abstract

The development of a Panting Music learning video in the MBKM Bina Desa Independent Program of FKIP ULM 2022 in Anjir Pasar Kota II Village aims to produce a product in the form of a Panting Music instrument introduction video learning media and describe the feasibility of the developed learning video. The 4D development model includes the Define, Design, Develop, and Disseminate phases. The researcher employed data collection techniques for this development, including structured observations, unstructured interviews with the village chief, questionnaires systematically distributed to the experts and participants, and documentation in photos to complement the research data. Data analysis was conducted quantitatively and descriptively. The developed media went through stages of validation, with the language validated by a language expert with a "Very Feasible" assessment category at a 95% rating, media validation by a media expert with a "Feasible" assessment category at an 85% rating, and content validation by a subject matter expert with a "Feasible" assessment category at an 80% rating. The next phase involved testing the media with students, resulting in a "Very Feasible" student responses category at a 92% rating, indicating that students could recognize and learn to play the Panting Music instrument.
Development of Flip Book-Based Cooperative Training Module to Enhance The Creative Character of Cooperative Administrators Jayadi, Ahmad; Ratumbuysang, Monry Fraick Nicky Gillian; Satrio, Adrie; Mansur, Hamsi
Vidya Karya Vol 39, No 1 (2024)
Publisher : FKIP ULM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jvk.v39i1.18276

Abstract

Cooperatives play a key role in supporting the growth and progress of micro, small, and medium enterprises (MSMEs) in various economic sectors. Training can be done to develop the quality of human resources, including training and developing the creative way of thinking of cooperative administrators. This research aims to produce a flip book-based cooperative training module to improve the creative character of cooperative administrators. The research method used is research and development. The modified model used is the ADDIE design. Evaluation by experts and individual trials of the training module resulted in recommendations for revision, receiving a rating of "very good." Research data came from 23 representatives of cooperative administrators who participated in the training, with small group test results also reaching the "very good" category. Data collection was carried out through interviews, group discussions (FGD), consultation with experts, and the distribution of questionnaires. The results of the field trial showed that the flip book-based training module significantly improved the creative thinking abilities of the training participants. Thus, the research results conclude that the flip book-based cooperative training module has been tested for its feasibility and can be effectively used in basic training for cooperative administrators to improve creative character. The increase in creative character can be seen from comparing the pre-test and post-test scores of the training participants. The average pre-test score for training participants before using the flip book-based training module media was 7.36, while the average post-test score for training participants after using the flip book-based training module was 8.23. The students' pre-test and post-test gain test results obtained a score of 69.35% in the "quite effective" category. The increase in creative character can also be seen from the results of the creative character questionnaire for cooperative administrators, which had a percentage value of 81.25% or was categorized as very strong. This means there is a very strong increase in the creative character of cooperative management after attending the training.
IMPLEMENTASI KURIKULUM 2013 DALAM PELAKSANAAN PEMBELAJARAN SAINTIFIK DAN TEMATIK INTEGRATIF DI SDN SE-KOTA BANJARMASIN Mansur, Hamsi; Mastur, Mastur
Jurnal Komunikasi Pendidikan Vol 2 No 1 (2018): Jurnal Komunikasi Pendidikan
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/jkp.v2i1.62

Abstract

Penelitian ini bertujuan untuk mendeskripsikan: (a) perencanaan pembelajaran, (b) pelaksanaan pembelajaran, (c) pelaksanaan penilaian, dan (d) faktor penghambat dan pendukung pelaksanaan pembelajaran dalam rangka mengimplemintasikan Kurikulum 2013 di SDN Se-Kota Banjarmasin. Penelitian ini menggunakan pendekatan deskriptif kualitatif. Subyek penelitian ini adalah personel yang berkaitan dengan implementasi Kurikulum 2013 dalam pelaksanaan pembelajaran di SDN Se-Kota Banjarmasin yang terdiri dari Kepala Sekolah, Wakil Kepala Sekolah bagian Kurikulum, Guru, dan Siswa. Pengumpulan data dilakukan melalui observasi partisipan, wawancara mendalam, dan dokumentasi. Hasil penelitian mengungkapkan 3 temuan. Pertama, perencanaan pembelajaran dilakukan dengan menerjemahkan ide dan konsep Kurikulum 2013 terlebih dahulu, kemudian disusunlah RPP  yang dikembangkan secara rinci dari suatu materi pokok atau tema tertentu yang mengacu pada standar isi dan silabus. Kedua, pelaksanaan pembelajaran dilaksanakan dengan menggunakan pendekatan ilmiah (saintifik).. Ketiga, penilaian hasil belajar oleh guru dilakukan dengan menggunakan tes dan non-tes dalam bentuk tertulis maupun lisan, pengamatan kinerja, dan pengukuran sikap. Kata-kata kunci: Implementasi Kurikulum 2013, Pelaksanaan Pembelajaran
Pengembangan Media Pembelajaran Infografis untuk Meningkatkan Minat Belajar Mahasiswa Mansur, Hamsi; Rafiudin, Rafiudin
Jurnal Komunikasi Pendidikan Vol 4 No 1 (2020): Jurnal Komunikasi Pendidikan
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/jkp.v4i1.443

Abstract

Pencapaian tujuan pembelajaran tidak lepas dari peran pendidik dalam menjembatangi kepentingan dan memfasilitasi kebutuhan peserta didik dalam belajar. Salah satu upaya yang dapat diterapkan pendidik dalam proses pembelajaran adalah memiliki pengetahuan dan keterampilan dalam memanfaatkan dan mengembangkan media pembelajaran yang sesuai dengan kebutuhan peserta didik. Penggunaan media pembelajaran yang cocok dapat meningkatkan minat peserta didik dalam belajar. Penelitian ini bertujuan untuk: (a) menghasilkan media pembelajaran berbasis infografis, (b) mengetahui kelayakan media pembelajaran berbasis infografis, (c) mengetahui pengaruh media pembelajaran berbasis infografis terhadap peningkatan minat belajar. Jenis penelitian ini merupakan penelitian dan pengembangan (R&D) dengan model ADDIE. Tahapan pengembangan meliputi: Analysis, Design, Development, Implementasi and Evaluation. Pada uji ahli dilakukan 2 ahli, yaitu ahli media dan ahli materi untuk mengetahui kelayakan produk. Hasil penelitian menunjukkan bahwa (1) media pembelajaran infografis yang di hasilkan memiliki karakteristik memberikan umpan balik dengan penguatan secara otomatis, menyesuaikan dengan kecepatan, kesempatan, dan kebutuhan peserta didik, mempunyai daya tarik visual, memberi pengalaman belajar yang berbeda-beda, konsisten, efektif, dan efisien.  (2) media yang di hasilkan memenuhi kriteria layak digunakan. (3)  media infografis layak dan dapat meningkatkan minat belajar.
Designing Flexibility, Accessibility, and Independent Learning through the Use of Hyperapp Blended Learning Module Mansur, Hamsi; Mastur; Monry Fraick Nicky Gillian Ratumbuysang; Fitria Yuniarti
Jurnal Komunikasi Pendidikan Vol 8 No 1 (2024): Jurnal Komunikasi Pendidikan
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/jurnalkomdik.v8i1.5015

Abstract

The quality of e-learning is determined by two factors, learning resources and the learning processes. However, sometimes the main factor behind the low quality of e-learning is the lack of teachers in creating the learning process. E-learning ranges from "adjunct" to "blended/hybrid" to "full online." Therefore, this research attempts to analyze the use of the hyperapp module for blended learning as a guide for teachers in designing flexibility, accessibility, and independent learning. The method used in this research is literature study. This hyperapp blended learning module provides clear and practical guidelines to teachers on integrating ICT, designing a rich learning experience, enhancing flexibility and accessibility of learning, and fostering students' self-directed learning. The research findings indicate that the conclusion drawn from this research is that the use of the hyperapp module equips teachers with good skills in designing blended learning, making the created learning flexible, accessible, and fostering independent learning. This conclusion is supported by various findings from previous research conducted by other researchers. The contribution of this research can provide insights that the use of the hyperapp module becomes more effective, relevant, and supportive of student development in this digital era.
Potensi Pemanfaatan Virtual Reality Sebagai Media Pembelajaran Di Era Digital Azmi, Muhammad Naufal; Mansur, Hamsi; Utama, Agus Hadi
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 12: Special Issue No. 1 (2024)
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v12i1.9746

Abstract

Di era digital ini, guru dituntut untuk bisa memanfaatkan media pembelajaran berbasis teknologi. Namun, banyak yang masih menggunakan metode konvensional yang kurang efektif, terutama untuk materi yang bersifat abstrak. Oleh karena itu, diperlukan inovasi teknologi seperti Virtual Reality (VR) yang memungkinkan interaksi dengan lingkungan virtual. Dalam pembelajaran, VR menciptakan pengalaman imersif yang membuat siswa merasa sedang berada di dalam dunia virtual. Penelitian ini menggunakan metode studi literatur. Hasilnya menunjukkan bahwa VR dapat memvisualisasikan konsep abstrak dalam bentuk 3D interaktif, memudahkan pemahaman materi kompleks, meningkatkan motivasi, keterlibatan, dan kemampuan kognitif siswa, serta mendukung pembelajaran mandiri. Kesimpulannya, VR memiliki potensi besar untuk mengubah cara mendidik dan belajar di era digital. Dengan perencanaan, implementasi yang tepat, dan dukungan memadai, VR bisa dijadikan sebagai alat yang efektif untuk menciptakan pengalaman belajar menarik, interaktif, dan bermakna bagi siswa dalam proses pembelajaran, membantu mempersiapkan mereka menghadapi tantangan masa depan dan meningkatkan kualitas pendidikan. Penelitian ini diharapkan dapat menjadi acuan bagi guru dan peneliti dalam memaksimalkan penggunaan teknologi VR untuk meningkatkan kualitas pembelajaran dan pengalaman belajar siswa di era digital.
Pemanfaatan Media Pembelajaran Interaktif Berbasis Kahoot dalam Meningkatkan Minat Belajar Siswa Saputro, Ferry Cahyo; Mansur, Hamsi; Utama, Agus Hadi
Jurnal Riset dan Inovasi Pembelajaran Vol. 4 No. 2 (2024): Mei-Agustus 2024
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v4i2.1764

Abstract

Penelitian ini bertujuan untuk mengetahui media pembelajaran interaktif berbasis kahoot dapat meningkatkan minat siswa. Kahoot merupakan salah satu media pembelajaran online yang berisikan kuis dan game. Media pembelajaran interaktif seperti kahoot dapat digunakan dalam kegiatan belajar mengajar seperti mengadakan pre-test, latihan soal, penguatan materi, remedial, dan lainnya. Tujuan dari penelitian ini adalah untuk mengetahui pemanfaatan media pembelajaran Kahoot dalam proses pembelajaran, dan untuk mengetahui keefektifan media pembelajaran Kahoot dalam meningkatkan minat belajar. Metode penelitian menggunakan tinjauan pustaka (Library Research) dari 20 jurnal referensi online. Hasil Penelitian menunjukkan bahwa aplikasi Kahoot sangat efektif dalam meningkatkan minat belajar siswa. Hal ini dikarenakan fitur dari Kahoot yang mendukung pembelajaran online. Dengan adanya fitur diskusi hingga quiz yang dijadikan literasi baru dalam kegiatan pembelajaran, membuat pembelajaran menjadi sangat digemari oleh generasi digital. Pembelajaran yang menjalankan fungsi atensi sehingga dapat meningkatkan efektifitas dalam proses belajar.
Co-Authors Abdul Hakim Adella Maira Amelia Adrie Satrio Afriana, Atrin Agus Salim Agus Salim Akhmad Muzzakir Akhmad Rizky Andi Pratama Putra Andrianu, Andrianu Angga Eki Duta Rahmadan Annisa Rizki Aulia Arif Rahman Hakim Arif Sholahuddin Azmi, Muhammad Naufal Cahya Dewi , Desti Dian Novian Elly Malihah Elma Lailanur Encep Syarief Nurdin, Encep Syarief Faqri, Rui Faravy, Diva Syahreyza Fathul Jannah Fathul Zannah Fatimah Fatimah Fauzan Fadhillah Fikry Ardiawan Fitria Yuniarti Hadinuddin, M. Hamdanah Hamdanah Hariadi Noor Ramadan Heldy Adynata Putra Pratama Jayadi, Ahmad Kamaliah, Nor Karyono Ibnu Ahmad Khaeranda, Ade Taufiq Khairil Azimi Khairunnisa Khairunnisa Mastur Mastur Mastur Mastur Mastur Mastur Mastur Mastur Mastur Mattiro, Syahlan Mawarni Eka Sari Monry Fraick Nicky Gillian Ratumbuysang Muhammad Abbassalam Kibari Muhammad Afriandy Muhammad Agung Muhammad Andry Rahman Muhammad Ghiffari Muhammad Hasby Muhammad Noor Fitriyanto Muhammad Nurjani Muhammad Shidqi Rizqullah Muhammad Taufik Norkhalizah, Norkhalizah Nur Rizqo Nurul Aida Qizhaya Halima Tusshafna Qomario Rabiatul Adawiyah Rafiudin Rafiudin Rafiudin, Rafiudin Regyna Putri Ramadhan Reza Maulana Rini, Sulistyo Risma Dwi Kolwatin Rizki, Ahmad Naufal Ruliyani Febriyanti Sapta, Andy Saputro, Ferry Cahyo Saropi, Nanda Shahana, Alya Siti Hasanah Siti Maulida Sulistyo Rini Susanti Sufyadi Syafina, Azwa Mirza Syahril Chaniago, Syahril Utama, Agus Hadi Virginia Fiba Stavanka Wagiran Wagiran Wahyu Yusanti, Yuniar Zaudah Cyly Arrum Dalu