This study examines the viability of cutting-edge educational resources that use Augmented Reality (AR) to address issues with problem-solving-based learning in higher education settings. Evaluating the content validity of these AR-integrated educational resources is the main goal. The study uses Aiken's V in conjunction with the ADDIE model, emphasizing important elements like language appropriateness, presentation feasibility, and content feasibility. A panel of experts with relevant educational backgrounds assessed the materials. PLS-SEM was then used in a thorough statistical analysis to guarantee the validation process's robustness. The model's validity and suitability for educational use are confirmed by the findings, which show that the average Aiken's V values across all categories significantly exceed the 0.85 threshold. The outcomes also show how well the model incorporates key learning concepts. These results imply that the instructional materials are legitimate, dependable, and flexible enough to be used in a variety of higher education contexts. Innovative learning materials that incorporate augmented reality (AR) have been shown to be a validated educational tool that satisfies theoretical and practical requirements and adds to the body of knowledge on educational models. These resources improve students' preparedness to tackle real-world issues by highlighting active learning techniques.