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Handout Digital Konsep Virus dan Peranannya dalam Kerangka Kurikulum Merdeka Hartika, Naurasyifa Inasya Deby; Ajizah, Aulia; Putra, Aminuddin Prahatama
Bioeducation Journal Vol 9 No 2 (2025): Bioeducation Journal
Publisher : Universitas Negeri Padang Address: Biology Education Study Program Faculty Mathematics and Natural Science (FMIPA) Jl. Prof. Dr. Hamka Air Tawar Barat, Padang-West Sumatera-Indonesia Telp. +62751-7057420 - Fax.+62751-7058772 - Ph. +6281363229286

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/bioedu.v9i2.524

Abstract

Pada pertengahan tahun 2022 pemerintah telah memberlakukan Implementasi Kurikulum Merdeka (IKM). Di dalam kurikulum tersebut salah satu materi yang esensial untuk diajarkan di kelas X SMA/MA adalah Konsep Virus dan Peranannya. Penelitian ini bertujuan untuk mendeskripsikan kesesuaian, kelayakan, dan keterbacaan terhadap hasil pengembangan Handout Digital Konsep Virus dan Peranannya. Penelitian ini merupakan penelitian pengembangan (R&D) menggunakan model 4D yang dilakukan dalam 4 tahap yaitu, 1) Pendefinisian (Define), 2) Perancangan (Design), 3) Pengembangan (Develop), dan 4) Penyebaran (Disseminate). Teknik pengumpulan data menggunakan instrumen kesesuaian, kelayakan, dan keterbacaan. Subjek penelitian adalah 3 orang ahli terdiri atas 2 orang dosen Pendidikan Biologi, satu orang Guru Mitra dan 12 orang peserta didik Kelas X MIPA MAN 1 Banjarmasin. Hasil penelitian menunjukkan bahwa uji kesesuaian memperoleh skor 4,26 (sangat sesuai), uji kelayakan memperoleh skor 4,24 (sangat layak), dan uji keterbacaan memperoleh skor 4,33 (sangat baik). Berdasarkan hasil uji dapat disimpulkan bahwa 1) Handout Digital yang dikembangkan sangat sesuai dengan Capaian Pembelajaran (CP) dan Alur Tujuan Pembelajaran (ATP) dalam IKM, 2) sangat layak untuk digunakan sebagai bahan ajar dalam proses pembelajaran konsep Virus dan Peranannya, dan 3) sangat mudah dibaca dan dipahami oleh peserta didik.
Role playing and augmented reality animal structures to support students' joyful learning and argumentation abilities Arsyad, M.; Zaini, Muhammad; Kaspul, Kaspul; Ajizah, Aulia; Utami, Nurul Hidayati; Agustina, Noor Fithri; Azhari, Muhammad Hafizh
BIO-INOVED : Jurnal Biologi-Inovasi Pendidikan Vol 8, No 1 (2026): February 2026
Publisher : Master Program of Biology Education, Universitas Lambung Mangkurat, Banjarmasin, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bino.v8i1.23864

Abstract

Joyful learning is a strategy that can increase undergraduate student engagement and motivation in learning. This strategy is important for learning animal structures in biology students who have the potential to cause anxiety caused by treatment that is considered to be hurtful to animals. The use of role-playing and augmented reality (AR) technology in learning can provide a more interactive and interesting learning experience, thus providing opportunities for students to enjoy the learning process, as well as train their argumentation skills. The purpose of this study was to analyze the effect of role playing and augmented reality in the discovery learning model on joyful learning and students' argumentation skills. This study was a quasi-experimental study with a one-group pretest-posttest design. The research sample is undergraduate students in Biology Education department who are active in the odd semester of the 2025/2026 academic year and are taking the Animal Structure course. This design compared the conditions of joyful learning and argumentation skills before and after being given treatment in the form of learning Animal Structure topic using the discovery learning model, combined with role-playing assisted by augmented reality. The instruments of this study were a joyful learning questionnaire and an argumentation ability test instrument to collect quantitative data on joyful learning and argumentation skills. Data analysis used a nonparametric analysis of the Wilcoxon test because the data were not homogeneous and not normal. The results showed a significance value (Asymp. Sig. 2 tailed) of 0.00 (<0.05). The effect size on joyful learning was 0.87 and argumentation ability was 0.59. These results confirm that the integration of experience-based pedagogical strategies with immersive technology can create enjoyable learning while fostering students' critical thinking and argumentative skills.Abstrak. Joyful learning menjadi strategi yang dapat meningkatkan keterlibatan dan motivasi mahasiswa dalam pembelajaran, strategi ini penting untuk pembelajaran struktur hewan pada mahasiswa biologi berpotensi menimbulkan kecemasan. Penggunaan role playing dan teknologi augmented reality (AR) dalam pembelajaran dapat memberikan pengalaman belajar yang lebih interaktif dan menarik, sehingga dapat memberikan kesempatan kepada mahasiswa untuk menikmati proses belajar, serta melatih kemampuan argumentasinya. Tujuan penelitian ini untuk menganalisis pengaruh role playing dan augmented reality pada model discovery learning terhadap joyful learning dan kemampuan argumentasi mahasiswa. Penelitian ini merupakan penelitian kuasi eksperimen dengan desain one group pretest-posttest. Sampel penelitian terdiri dari mahasiswa program sarjana di Departemen Pendidikan Biologi yang aktif pada semester ganjil tahun akademik 2025/2026 dan sedang mengikuti mata kuliah Struktur Hewan. Desain ini membandingkan kondisi joyful learning dan kemampuan argumentasi sebelum dan sesudah diberikan perlakuan berupa pembelajaran Struktur Hewan dengan menggunakan model discovery learning yang dikombinasikan dengan role playing berbantuan augmented reality. Instrumen penelitian ini yaitu angket joyful learning dan instrumen tes kemampuan argumentasi untuk mengumpulkan data joyful learning dan kemampuan argumentasi secara kuantiatif. Analisis data menggunakan analisis nonparametrik uji Wilcoxon karena data tidak homogen dan tidak normal. Hasil penelitian menujukkan nilai signifikansi (Asymp. Sig. 2 tailed) sebesar 0,00 (<0,05). Hasil ini menegaskan bahwa integrasi strategi pedagogis berbasis pengalaman dengan teknologi imersif dapat menciptakan pembelajaran yang menyenangkan sekaligus menumbuhkan pemikiran kritis dan keterampilan argumentasi siswa.
PENGEMBANGAN ELECTRONIC HANDOUT RAGAM MARINE FUNGI SEBAGAI PENUNJANG MATERI KEANEKARAGAMAN HAYATI DI SMA Aida Dwi Agnes Andriani; Aulia Ajizah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47189

Abstract

This study aims to determine the diversity of microscopic fungal colonies in seawater and to determine the validity, readability and response of students to the Electronic Handout of various Marine Fungi. The study began with descriptive research to determine the needs of students and teachers. The research was conducted by taking seawater samples to then be planted in PDA culture media. Colony growth data was used as material to be included in the developed Electronic Handout. The development of the Electronic Handout used a 4-D model. The Electronic Handout design was validated by material experts and media experts. If the Electronic Handout is valid and feasible to use, then a readability test is carried out on a small group of students to see the effectiveness of the developed Electronic Handout, then it is implemented in class XI of the 2024/2025 academic year at SMAN 7 Banjarmasin. Based on the results of microscopic fungal cultures from seawater samples, it shows that there are three fungal colonies. The results of the development of the Electronic Handout show material validity of 86.64% (very valid) and media validation of 97% (very valid) so that it is feasible for digitization, the readability of the Electronic Handout is 88.8% (very good) and the student response is 89.16% (very interesting). In conclusion, the isolation of microscopic fungi from seawater samples succeeded in obtaining three colonies, and the developed Electronic Handout was declared very valid, feasible for digitization, easy to read, and received a positive response from students.
Research Trend of Integration of Problem Based Learning in Laboratory Activities: A Bibliometric Analysis Aulia Ajizah; N. Nahadi; Chairil Faif Pasani; Encep Syarief Nurdin
Jurnal Penelitian Pendidikan IPA Vol 10 No 6 (2024): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i6.6784

Abstract

This article is written to analyze the research trends regarding the integration of the Problem Based Learning (PBL) model in laboratory practical activities over the past 10 years (2014–2023). The method employed is Bibliometric Analysis, supported by the VOSviewer application. The analysis focused on titles and abstracts, encompassing 961 scientific articles from international journals indexed in Scopus over the last decade. Data collection was performed through searches using the keyword "Problem Based Learning in Laboratory Activities." The search results reveal network formation, overlays, and trend direction graphs over the past 10 years. The research yields the following data: 1) The total number of publication articles based on keywords is 961 documents, which are filtered down to 453 documents, 2) The country with the highest contribution to published articles is the USA with 194 documents, 3) Co-occurrence analysis shows variations in article topics with six clusters, and 4) Overlay Visualization indicates that articles on laboratory activities tend to focus on the learning system, student-related aspects, curriculum, and problem-solving
Co-Authors AA Sudharmawan, AA Abdul Majid Aceng Kosasih Agustina, Noor Fithri Aida Dwi Agnes Andriani Ali Rachman, Ali Amalia Rezeki Aminuddin Prahatama Putra Anisa Rahmatina Annisa, Sholihatun Azhari, Muhammad Hafizh Bunda Halang Chairil Faif Pasani Damayanti, Arma Datin Maghfirotul Nadhira Dewi Amelia Widiyastuti Dewi Indah Lestari Difa Pertiwi Krismadana Ellen Nabella Ellyna Hafizah Encep Syarief Nurdin Faizza, Kamila Nur Finda Vericha Ngenda Fransisca Aurora, Zevira Fujianti, Annisa Gilang Satyo Adjie Habibah Nuhayati Hartika, Naurasyifa Inasya Deby Haura Labibah Helmah, Ayu Noor Hidayati Hidayati Hidayati Utami, Nurul Indun Nursafitri Irianti, Riya Jumiati, Heni Kaspul Kaspul Kaspul Kaspul Kaspul Khairun Amalia Khairun Nisa Krisdianto KKrisdianto Kusma Wahdah Laila Malinda Septiana Luthfiana Nurtamara M. Arsyad, M. Madinatul Munawarah Mahrudin Mahrudin Maulana Khalid Riefani Maulita Permata Sari Meidita Alpisah Rina Meidita Alpisah Rina Mella Mutika Sari Mentari, Annisa Widyana Mirhanuddin Mirhanuddin Mirna Hariati Muh. Afdal Muhammad Zaini Muhammad Zaini Muhammad Zaini Muhammad Zaini Muhammad Zaini Muhammad Zaini Nadia Rahmita Sari Nadiyah Nadiyah Nahadi Nanda Maisyura Noorhidayati Noorhidayati Noorsalamiah, Noorsalamiah Nuhayati, Habibah Nurtamara, Luthfiana Nurul Hidayati Utami Nurul Huda Nurwijayanti Prahatama Putra, Aminuddin Qathrin Nada Rabiatul Adawiyah Rahmi, Fatimah Ramadita Putri Utami Reski Anna Saskia Rina, Meidita Alpisah Riska Wulandari, Riska Riya Irianti RUWAIDA, ULYA Safitri Safitri Saidah Lara Asih Salimah Salimah, Salimah Siti Maryati Sri Aminarti Sri Amintarti Sri Amintarti Sri Amintarti Syamsiar, Syamsiar Syihabuddin Syihabuddin Thihana Thihana Widiyastuti , Dewi Amelia