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EFEKTIVITAS PENERAPAN STANDAR PROSES PENDIDIKAN DALAM MODEL PEMBELAJARAN PROBLEM BASED LEARNING DAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT TERHADAP HASIL BELAJAR IPAS SISWA KELAS V DI SD SWASTA TIARA: EFEKTIVITAS PENERAPAN STANDAR PROSES PENDIDIKAN DALAM MODEL PEMBELAJARAN PROBLEM BASED LEARNING DAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT TERHADAP HASIL BELAJAR IPAS SISWA KELAS V DI SD SWASTA TIARA Ibnatun salis; Ivo Ardila; Fransiska Mariance Nainggolan; Al Hilal Hamdi Rambe; Wildansyah Lubis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36684

Abstract

Permasalahan dalam penelitian ini meliputi praktik pembelajaran masih didominasi pendekatan konvensional. Pendekatan pasif ini belum memenuhi tuntutan Standar Proses yang mewajibkan pembelajaran aktif, kontekstual, dan student-centered. Hal ini menandakan perlunya perbaikan dalam model pembelajaran untuk meningkatkan kualitas pendidikan. Penelitian ini dilaksanakan dengan tujuan yaitu untuk a) mengetahui implementasi Standar Proses pada tahap perencanaan dan pelaksanaan model Model Problem Based Learning (PBL) dan Model Kooperatif Tipe Teams Games Tournament (TGT), b) perbedaan efektivitas antara Model Problem Based Learning dan Model Kooperatif Tipe Teams Games Tournament (TGT) terhadap hasil belajar kognitif IPAS siswa kelas V SD Swasta Tiara. Penelitian ini menggunakan pendekatan kuantitatif dengan desain quasi-eksperimen Nonequivalent Control Group Design. Sampel penelitian adalah seluruh siswa kelas V (N=50), dibagi menjadi kelas eksperimen 1 (Problem Based Learning) dan kelas eksperimen 2 (Kooperatif Tipe Teams Games Tournament), yang diukur menggunakan pretest dan posttest pada materi rantai makanan. Instrumen yang digunakan adalah tes hasil belajar pilihan ganda sebanyak 25 soal. Data dianalisis menggunakan Uji Prasyarat (Normalitas dan Homogenitas) dan Uji Hipotesis t-test, serta perhitungan N-Gain untuk melihat efektivitas peningkatan. Hasil penelitian menunjukkan bahwa implementasi Standar Proses telah terpenuhi, dengan guru berhasil mengintegrasikan sintaks model dalam pembelajaran. Hasil perbandingan efektivitas peningkatan hasil belajar (N-Gain) menunjukkan perbedaan yang sangat signifikan. Kelompok PBL mencapai rata-rata N-Gain 75,54% (Kategori Cukup Efektif), sementara kelompok Kooperatif Tipe Teams Games Tournament hanya mencapai 31,19% (Kategori Tidak Efektif). Disimpulkan bahwa Model PBL terbukti jauh lebih efektif dalam meningkatkan pemahaman kognitif IPAS dibandingkan Model Kooperatif Tipe Teams Games Tournament dalam konteks pembelajaran ini.
Identifikasi Faktor Internal dan Eksternal yang Mempengaruhi Perilaku Bulliying pada Peserta Didik Sekolah Dasar Beserta Alternatif Anggun Agia Arditha; Raisyah Aulia Nabila Lubis; Hanna Putri Syahkira; Natasya Sihombing; Wildansyah Lubis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36747

Abstract

Bullying merupakan salah satu masalah sosial yang paling mendesak dalam pendidikan dasar di Indonesia karena berdampak negatif bagi korban, pelaku, maupun iklim sekolah secara keseluruhan. Penelitian ini bertujuan untuk mengidentifikasi faktor internal dan eksternal yang mempengaruhi perilaku bullying pada peserta didik sekolah dasar serta menganalisis alternatif pencegahan yang dapat diterapkan oleh sekolah, keluarga, dan masyarakat. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan pendekatan studi pustaka. Data dikumpulkan melalui jurnal-jurnal nasional terakreditasi SINTA dan buku yang relevan dengan perkembangan sosial-emosional anak dan intervensi pendidikan. Analisis dilakukan melalui proses seleksi data, kategorisasi tema, sintesis temuan, dan validasi antar-literatur. Hasil penelitian menunjukkan bahwa faktor internal seperti rendahnya empati, regulasi emosi yang buruk, impulsivitas, harga diri rendah, serta kecenderungan agresif berpengaruh kuat terhadap munculnya bullying. Faktor eksternal seperti pola asuh keluarga, tekanan teman sebaya, lemahnya iklim sekolah, kurangnya pengawasan guru, dan komunikasi yang tidak efektif dalam keluarga turut memperkuat perilaku bullying. Penelitian ini juga menemukan bahwa pencegahan yang efektif harus bersifat multidimensi, meliputi pelatihan regulasi emosi, penguatan pendidikan karakter, workshop pola asuh positif, peningkatan kompetensi guru, kebijakan anti-bullying, serta program berbasis komunitas. Penelitian ini menyimpulkan bahwa kolaborasi komprehensif antara sekolah, keluarga, dan masyarakat sangat diperlukan untuk menciptakan lingkungan belajar yang aman, inklusif, dan mendukung perkembangan siswa sekolah dasar.
Pengaruh Penggunaan Media Pembelajaran Puzzle untuk meningkatkan Hasil Belajar Tematik Siswa SDN 034791 Tanjung Beringin T.A 2022/2023 Lidia Malau; Dr. Nurmayani; Wildansyah Lubis; Risma Sitohang; Septian Prawijaya
Jurnal Merah Putih Sekolah Dasar Vol 1 No 3 (2024): JANUARI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i3.56774

Abstract

This research aims to see the influence of learning media Puzzles to improve student thematic learning outcomes at SDN 034791 Tanjung Beringin FY 2022/2023. This type of research is pre-experimental designs research with one group pretest posttest research form. The subjects of this research were sixth grade students totaling 20 students at SDN 034791 Tanjung Beringin. Instruments used in Student learning activities were previously tested to determine validity and reliability test. Instruments were given before and after providing puzzle learning media. Technique The analysis carried out is the normality test and hypothesis test, namely the t-test. Before Hypothesis testing is carried out, first a prerequisite test is carried out, namely the normality test. Based on the results of the prerequisite test calculations, the pre-test data obtained an average of posttest results of 49.95 obtained results of 79.2, which means both values are > 0.05 so it can be It is said that both data are normally distributed. Next is done Hypothesis testing and research results show tcount = 29.99 and ttable = 11.68. From From this data it can be seen that tcount > ttable, namely 29.99 > 11.68. This is meaningful Ha is accepted then there is a significant influence from media use Puzzle learning to improve the learning outcomes of fourth grade students at SDN 034791 Tanjung Beringin, Tigalingga District, Dairi Regency FY 2022/2023.Keywords: Learning Outcomes, Puzzle Learning Media
Pengaruh Media Monopoli Terhadap Hasil Belajar Peserta Didik Pada Tema 3 Subtema 2 Di Kelas VI Sekolah Dasar Beta Glorima Nainggolan; Wildansyah Lubis; Dr Irsan; Septian Prawijaya; Fajar Sidik Siregar
Jurnal Merah Putih Sekolah Dasar Vol 1 No 3 (2024): JANUARI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i3.56787

Abstract

This research aims to determine the effect of monopoly media on student learning outcomes in theme 3 subtheme 2 in class VI of SDN 101777 Saentis. The research method used is quasi-experimental or quasi-experimental with a quantitative approach. The sample in this study was class consisting of 51 student. The research instrument used was a test instrument consisting of 21 multiple choice questions. Based on the result of data analysis, the average pretest score for the experimental class was 48 and the control class was 48, while the average posttest score for the experimental class was 84 so that the application of monopoly media can improve student learning outcomes. Based on this, it can be concluded that there is a significant influence from using monopoly media.Keywords: monopoly media, thematic, learning outcomes
Pengaruh Model Pembelajaran Kooperatif Tipe Numbered Head Together (NHT) Terhadap Hasil Belajar Matematika Siswa Kelas IV SDN 101777 Saentis Vizulastri Saragih; Wildansyah Lubis; Robenhart Tamba; Laurensia Perangin-angin; Khairul Usman
Jurnal Merah Putih Sekolah Dasar Vol 1 No 3 (2024): JANUARI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i3.56788

Abstract

This research aims to determine the effect Numbered Head Together (NHT) Model on student learning outcomes in class IV SD NEGERI 1001777 Saentis. The research method used is Quasi-experimental or Quasi Experimental with a quantitative approach. The sample in this study was class IV A as the experimental class and class IV B as the control class at SDN 101777 Saentis, each class consisting of 50 students. The research instrument used was a test instrument consisting of 20 multiple choice questions. Based on the result of data analysis, the average pretest score for the experimental class was 48 and the control class was 48, while the average posttest score for the experimental class was 84 so that the application of Numbered Head Together (NHT) model can improve student learning outcomes. Based on this, it can be concluded that there is a significant influence from using Numbered Head Together (NHT) Model.Keywords : Numbered Head Together (NHT) Model, learning outcomes.
PENGARUH MODEL PEMBELAJARAN BRAINWRITING TERHADAP KETERAMPILAN MENULIS SISWA KELAS III SD Melinna Harefa; F Faisal; Wildansyah Lubis; Eva Betty Simanjuntak; Masta Marselina Sembiring
Jurnal Merah Putih Sekolah Dasar Vol 1 No 4 (2024): MARET 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i4.58622

Abstract

This research aims to determine the effect of the Brainwriting learning model on the writing skills of class III students at SDN 060857 Kec. Medan Tembung T.A 2023/2024. This type of research is quasi-experimental research using the Quasi Experimental Design method where class III-A is the experimental class and class III-B is the control class. The subjects in this research consisted of two classes, namely class III-A totaling 25 students and class III-B totaling 23 students. Data collection techniques in this research are interviews, observation, questionnaires, and tests. In the pre-test results, the experimental class got an average of 55.6 and the control class 53.9. Then the experimental class was given treatment using the Brainwriting learning model and got a post-test average of 87.8, while the control class was not given treatment and got a post-test average of 80.2. From these results it can be concluded that there is an influence of the Brainwriting learning model on students' writing skills in Theme 5 Weather Sub Theme 2 Changes in Weather Learning 2 class III SDN 060857 Kec. Medan Tembung. Keywords: Brainwriting, Writing Skills
PENGARUH FILM EDUKASI (DI TIMUR MATAHARI) TERHADAP NILAI KARAKTER NASIONALIS SISWA KELAS 5 SDN 053967 DURIAN LINGGA Adinda Carolita Br Sinulingga; Sorta Simanjuntak; Wildansyah Lubis; Erlinda Simanungkalit; Putra Afriadi
Jurnal Merah Putih Sekolah Dasar Vol 1 No 5 (2024): MEI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i5.58850

Abstract

This research was carried out with the aim of finding out the significant value of the educational film (Di Timur Matahari) on the nationalist character values of grade 5 students at SDN 053967 Durian Lingga. The research method used in this research is a quasi-experimental research method. The design of this research is a pretest and posttest control group design. This research was carried out at SDN 053967 Durian Lingga which consisted of 2 classes, namely the experimental class (5A) and the control class (5B). Data collection techniques were carried out using observation, questionnaires and documentation. The instruments used were questionnaires to measure students' nationalist character values and also observations to observe students' nationalist character values. The collected data was analyzed statistically using the t-test.From the research results, it is known that the nationalist character score of experimental class students got an average score of 76.15 in the good category and the control class got an average score of 69.38 also in the good category. Furthermore, the value of tcount>ttable is 7.48>2.03 at a significance level of 5% or 0.05, meaning that Ha is accepted and Ho is rejected. This shows that there is a difference between the nationalist character values that use educational films (in the East of the Sun) and the nationalist character values without films. Thus, the use of educational films (in the east of the sun) has an effect in increasing the nationalist character values of grade 5 students at SDN 053967 Durian LinggaKeywords : Educational Films, Character Education, Nationalist Character Values.
PENGARUH MODEL PEMBELAJARAN MAKE A MATCH DAN TALKING STICK TERHADAP HASIL BELAJAR SISWA TEMA 4 SUBTEMA 2 KELAS III SD Sri Pebriani Saragih; Wildansyah Lubis; Nurmayani Nurmayani; Erlinda Simanungkalit; Try Wahyu Purnomo
Jurnal Merah Putih Sekolah Dasar Vol 2 No 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.63713

Abstract

The problem is this study is the low learning outcomes of class III students at SD Negeri 101764 Bandar Klippa T.A 2023/2024. This study aims to determine the effect of student learning outcomes with the use of learning model Make A Match dan Talking Stick on Theme 4 Sub-theme 2 Obligations and Rights. Class III SD Negeri 101764 Bandar Klippa Academic Year 2023/2024. Location The research was conducted at SD Negeri 101764 Bandar Klippa, which consisted of 2 classes, namely: Class IIIA (Experimental Class 1) and Class IIIB (Experimental Class 2). Class IIIA with a total of 20 students and class IIIB with a total of 21 students. The sample collection technique with Total Sampling is the selection of a sample where the entire population is selected as a sample. This type of research is a quasi-experimental research design with Non Equivalent Multiple Group Design and quantitative data. The data collection tool used to determine student learning outcomes is an objective test with a total of 20 questions that have been tested for validation and reliability. From the data analysis with a sample of 20 students in experimental class 1 and 21 students in experimental class 2, it was obtained that the average of experimental class 1 was at Pre-Test 49,5 and Post-Test 81 while in experimental class 2 at Pre-Test 51,9 and Post-Test 78,57. At a significant level Both classes are normally distributed because is (experimental class 1) and (experimental class 2). Homogenity test in the Post-Test experimental class 1 and experimental class 2 with, namely The t-test was carried out at the significant level that is The writer concludes that there is a significant effect of Make A Match and Talking Stick learning model on theme 4 Sub-theme 2 Obligations and Rights. Class III SD Negeri 101764 Bandar Klippa Academic Year 2023/2024.