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EFEKTIVITAS PENERAPAN STANDAR PROSES PENDIDIKAN DALAM MODEL PEMBELAJARAN PROBLEM BASED LEARNING DAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT TERHADAP HASIL BELAJAR IPAS SISWA KELAS V DI SD SWASTA TIARA: EFEKTIVITAS PENERAPAN STANDAR PROSES PENDIDIKAN DALAM MODEL PEMBELAJARAN PROBLEM BASED LEARNING DAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT TERHADAP HASIL BELAJAR IPAS SISWA KELAS V DI SD SWASTA TIARA Ibnatun salis; Ivo Ardila; Fransiska Mariance Nainggolan; Al Hilal Hamdi Rambe; Wildansyah Lubis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36684

Abstract

Permasalahan dalam penelitian ini meliputi praktik pembelajaran masih didominasi pendekatan konvensional. Pendekatan pasif ini belum memenuhi tuntutan Standar Proses yang mewajibkan pembelajaran aktif, kontekstual, dan student-centered. Hal ini menandakan perlunya perbaikan dalam model pembelajaran untuk meningkatkan kualitas pendidikan. Penelitian ini dilaksanakan dengan tujuan yaitu untuk a) mengetahui implementasi Standar Proses pada tahap perencanaan dan pelaksanaan model Model Problem Based Learning (PBL) dan Model Kooperatif Tipe Teams Games Tournament (TGT), b) perbedaan efektivitas antara Model Problem Based Learning dan Model Kooperatif Tipe Teams Games Tournament (TGT) terhadap hasil belajar kognitif IPAS siswa kelas V SD Swasta Tiara. Penelitian ini menggunakan pendekatan kuantitatif dengan desain quasi-eksperimen Nonequivalent Control Group Design. Sampel penelitian adalah seluruh siswa kelas V (N=50), dibagi menjadi kelas eksperimen 1 (Problem Based Learning) dan kelas eksperimen 2 (Kooperatif Tipe Teams Games Tournament), yang diukur menggunakan pretest dan posttest pada materi rantai makanan. Instrumen yang digunakan adalah tes hasil belajar pilihan ganda sebanyak 25 soal. Data dianalisis menggunakan Uji Prasyarat (Normalitas dan Homogenitas) dan Uji Hipotesis t-test, serta perhitungan N-Gain untuk melihat efektivitas peningkatan. Hasil penelitian menunjukkan bahwa implementasi Standar Proses telah terpenuhi, dengan guru berhasil mengintegrasikan sintaks model dalam pembelajaran. Hasil perbandingan efektivitas peningkatan hasil belajar (N-Gain) menunjukkan perbedaan yang sangat signifikan. Kelompok PBL mencapai rata-rata N-Gain 75,54% (Kategori Cukup Efektif), sementara kelompok Kooperatif Tipe Teams Games Tournament hanya mencapai 31,19% (Kategori Tidak Efektif). Disimpulkan bahwa Model PBL terbukti jauh lebih efektif dalam meningkatkan pemahaman kognitif IPAS dibandingkan Model Kooperatif Tipe Teams Games Tournament dalam konteks pembelajaran ini.
Identifikasi Faktor Internal dan Eksternal yang Mempengaruhi Perilaku Bulliying pada Peserta Didik Sekolah Dasar Beserta Alternatif Anggun Agia Arditha; Raisyah Aulia Nabila Lubis; Hanna Putri Syahkira; Natasya Sihombing; Wildansyah Lubis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36747

Abstract

Bullying merupakan salah satu masalah sosial yang paling mendesak dalam pendidikan dasar di Indonesia karena berdampak negatif bagi korban, pelaku, maupun iklim sekolah secara keseluruhan. Penelitian ini bertujuan untuk mengidentifikasi faktor internal dan eksternal yang mempengaruhi perilaku bullying pada peserta didik sekolah dasar serta menganalisis alternatif pencegahan yang dapat diterapkan oleh sekolah, keluarga, dan masyarakat. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan pendekatan studi pustaka. Data dikumpulkan melalui jurnal-jurnal nasional terakreditasi SINTA dan buku yang relevan dengan perkembangan sosial-emosional anak dan intervensi pendidikan. Analisis dilakukan melalui proses seleksi data, kategorisasi tema, sintesis temuan, dan validasi antar-literatur. Hasil penelitian menunjukkan bahwa faktor internal seperti rendahnya empati, regulasi emosi yang buruk, impulsivitas, harga diri rendah, serta kecenderungan agresif berpengaruh kuat terhadap munculnya bullying. Faktor eksternal seperti pola asuh keluarga, tekanan teman sebaya, lemahnya iklim sekolah, kurangnya pengawasan guru, dan komunikasi yang tidak efektif dalam keluarga turut memperkuat perilaku bullying. Penelitian ini juga menemukan bahwa pencegahan yang efektif harus bersifat multidimensi, meliputi pelatihan regulasi emosi, penguatan pendidikan karakter, workshop pola asuh positif, peningkatan kompetensi guru, kebijakan anti-bullying, serta program berbasis komunitas. Penelitian ini menyimpulkan bahwa kolaborasi komprehensif antara sekolah, keluarga, dan masyarakat sangat diperlukan untuk menciptakan lingkungan belajar yang aman, inklusif, dan mendukung perkembangan siswa sekolah dasar.
PENGARUH MODEL PEMBELAJARAN MAKE A MATCH TERHADAP HASIL BELAJAR IPAS SISWA KELAS V UPT SDN 064976 MEDAN TEMBUNG Dina Harmila; Wildansyah Lubis; Zainuddin M; Laurensia Masri Perangin Angin; Imelda Free Unita Manurung
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7039

Abstract

Penelitian ini bertujuan untuk mengetahui Pengaruh Model Pembelajaran Make A Match Terhadap Hasil Belajar IPAS Siswa Kelas V UPT SDN 064976 Medan Tembung. Metode yang digunakan adalah jenis penelitian kuantitatif eksperimen dengan metode Quasi Eksperimen Design dengan tipe Non-Equivalent Control Group Design. Sampel penelitian ini adalah siswa kelas V-A dan V-B. Populasi yang digunakan pada penelitian di kelas V dengan total keseluruhan siswa sebanyak 44 siswa, yang teridiri dari kelas V-A berjumlah 20 siswa sebagai kelas eksperimen1 dan kelas V-B berjumlah 24 orang siswa sebagai kelas eksperimen2. Instrument penelitian menggunakan pre-test dan post-test yang telah melalui Uji Validitas, Uji Reliabilitasi, Uji Tingkat Kesukaran, dan Uji Daya Pembeda. Teknik analisis dilakukan melalui Uji Normalitas, Uji Homogenitas dan Uji Hipotesis. Hasil penelitian diperoleh bahwa hasil belajar siswa tanpa menggunakan model pembelajaran Make A Match sebesar 73,48. Hasil belajar siswa menggunakan model pembelajaran Make A Match sebesar 80,75. Analisis data pada uji Normalitas menyatakan data berdistribusi normal, data nilai pre-test di kelas eksperimen1 yaitu Sig. 0,156 > 0,05, sedangkan post-test yaitu Sig. 200 > 0,05. Uji Homogenitas dinyatakan homogen dengan nilai Sig. 0,955 > 0,05. Pada uji Hipotesis menggunakan hasil post-test dengan thitung > ttabel yaitu 2.361 > 1.302 dengan taraf signifikansi = 0,05 yang menyatakan bahwa Ha diterima dan Ho ditolak. Dari penelitian ini dapat disimpulkan bahwa “Terdapat Pengaruh Model Pembelajaran Make A Match Terhadap Hasil Belajar IPAS Siswa Kelas V UPT SDN 064976 Medan Tembung”.
PENGARUH MEDIA PEMBELAJARAN BERBASIS WEB WORDWALL TERHADAP HASIL BELAJAR BAHASA INDONESIA SISWA KELAS V UPT SPF SDN 105275 PAYA GELI Lainatussifa; Wildansyah Lubis; Winara; Tiarnita Maria Sarjani Br. Siregar; Masta Marselina Sembiring
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effect of Web-Based Learning Media Wordwall on the Indonesian language learning outcomes of Grade V students at UPT SPF SDN 105275 Paya Geli. The research employed a quantitative approach with a quasi-experimental design using the Non-Equivalent Control Group Design. The sample consisted of 45 students, with class V-A (23 students) as the experimental group and class V-B (22 students) as the control group. The research instrument included pre-test and post-test, which were tested for validity, reliability, difficulty level, and discriminating power. Data were analyzed using the Normality Test, Homogeneity Test, and Hypothesis Test. The results showed that students' average learning outcomes without using Wordwall were 47.3, while those using Wordwall achieved 87.3. The normality test results showed the data were normally distributed, with Sig. values of 0.127 (pre-test) and 0.066 (post-test), both greater than 0.05. The homogeneity test also indicated that the data were homogeneous (Sig. = 0.195 > 0.05). The hypothesis test using post-test scores showed tcount = 2.718 > ttable = 2.0167 at a significance level of 0.05, leading to the acceptance of Ha and rejection of Ho. It can be concluded that Web Wordwall-Based Learning Media significantly influences the Indonesian language learning outcomes of Grade V students at UPT SPF SDN 105275 Paya Geli.
PENGEMBANGAN MEDIA KARTU Q&A BERBASIS MODEL MAKE A MATCH UNTUK MENINGKATKAN KEAKTIFAN SISWA DALAM PEMBELAJARAN BAHASA INDONESIA KELAS IV DI SDN 105328 DAGANG KERAWAN TAHUN AJARAN 2023/2024 Latifah Utami Siregar; Wildansyah Lubis; Halimatusakdiah; Faisal; Winara
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8742

Abstract

This research was conducted to determine how to develop Q&A card media based on the Make a Match model and also to determine the effectiveness and feasibility of the card in increasing student activeness in learning Indonesian in grade IV of SDN 105328 Dagang Kerawan. This research is a development research (R&D) conducted using the ADDIE development procedure. To assess the feasibility and effectiveness of the developed media, a validation questionnaire was used which was given to the media expert validator and also the grade IV teacher of SDN 105328 Dagang Kerawan. From the results of the study, it was known that the feasibility score obtained from the media expert validator was 90 with the criteria of "Very Feasible". The feasibility score obtained from the teacher's response was 91.4 with the criteria of "Very Effective". From these results, it can be concluded that the Q&A card learning media based on the make-a-match model developed is "Very Appropriate" and "Very Effective" for use in the Indonesian language learning process for the topic "Origins" in fourth grade at Dagang Kerawan State Elementary School 105328.
PENGARUH PENGGUNAAN MEDIA SPINNING WHEEL BERBANTUAN KANCING WARNA TERHADAP HASIL BELAJAR OPERASI HITUNG PERKALIAN SISWA KELAS III SD SWASTA PELANGI MEDAN Nanda Amalia Batubara; Elvi Mailani; Wildansyah Lubis; Nur Hudayah Manjani; Putra Afriadi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12760

Abstract

This study aims to determine the effect of using a spinning wheel learning media assisted by colored buttons on students’ learning outcomes in multiplication operations. This research employed a quantitative approach with a quasi-experimental design using a pretest–posttest nonequivalent control group design. The study was conducted at SD Swasta Pelangi Medan in the academic year 2025/2026. The population consisted of all third-grade students, with class III-A as the experimental group and class III-B as the control group. Data were collected through pretest and posttest instruments that had been validated and tested for reliability. The data analysis technique included prerequisite tests (normality and homogeneity) and hypothesis testing using an independent sample t-test. The results showed that the average posttest score of the experimental class (80.42) was higher than that of the control class (61.88), with an improvement of 32.50 compared to 21.05. The hypothesis test results indicated a significance value of less than 0.05 (Sig. < 0.001), meaning that there was a significant effect of the spinning wheel media assisted by colored buttons on students' learning outcomes. Thus, the use of interactive learning media can improve students’ understanding, engagement, and learning outcomes in multiplication material.
DEVELOPMENT OF CANVA DIGITAL BOOKS TO IMPROVE LEARNING OUTCOMES FIFTH GRADE ELEMENTARY SCHOOL STUDENTS Priska Nurlia Br Simanungkalit; Daulat Saragi; Wildansyah Lubis
Jurnal Cakrawala Pendas Vol. 11 No. 4 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i4.15337

Abstract

The learning outcomes of Civics Education for 5th-grade students at SDN 055981 Beruam are still low due to the lack of variation in learning media used by teachers. This study aims to develop and test the effectiveness of Canva-based digital books in improving student learning outcomes, using the 4D development model with subject matter experts, media, and language experts as validators, as well as teachers as learning practitioners and students. Data were collected through questionnaires to determine validity and practicality, and tests to measure effectiveness. The results showed that the validity of the Canva-based digital book was very feasible with an average of 91.7%, practicality was very high with an average of 90.75% from teachers and students, and effectiveness was in the moderate category with a gain score of 0.56. Thus, the Canva-based digital book developed was declared feasible, practical, and effective, and contributed to the development of learning media in elementary schools.
SIMAKOM Implementation Alternatives to Improve the Quality of Financial Services in Islamic Private Schools Hadian Firman Syahreza; Wildansyah Lubis; Sriadhi Sriadhi; Yuniarto Mudjisusatyo; Eka Daryanto; Arif Rahman; Nathanael Sitanggang
Asia Pacific Journal of Management and Education (APJME) Vol 8, No 2 (2025): July 2025
Publisher : AIBPM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32535/apjme.v8i2.3942

Abstract

Effective and efficient school financial management is crucial for enhancing the quality of educational services. However, many schools still rely on manual systems, which can lead to errors and delays in financial processes. This study aims to examine how the SIMAKOM application can serve as an alternative financial management system to improve the quality of financial services in Integrated Islamic Private Schools. A mixed methods approach (quantitative and qualitative) was employed, with data collected through questionnaires and analyzed using descriptive methods. The results indicate that the SIMAKOM application enhances system quality, user quality, service quality, perceived benefits, and user satisfaction. The quantitative findings include a system quality score of 3.811 and a user satisfaction score of 3.931, based on responses from 93 participants. The qualitative component involved interviews and triangulation to support and enrich the quantitative data. Overall, the SIMAKOM application is shown to be an effective alternative for improving the quality of school financial services. This study contributes to the development of high-quality financial management systems in educational institutions and can serve as a reference for other schools seeking to enhance their financial service quality through digital solutions.