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Journal : Elementary School Teacher

DEVELOPMENT OF INTERACTIVE MULTIMEDIA FOR JUMPUT BATIK MATERIALS LEARNING CULTURAL ARTS AND CRAFTS Lestari, Puput Puji; Nurharini, Atip
Elementary School Teacher Vol 4, No 2 (2020): Elementary School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v4i2.29031

Abstract

The objective of this study was to develop a design and investigate the feasibility of interactive multimedia for batik jumput lesson. The method employed in this study was Research and Development (R&D). The research subject was the five graders of SDN Wonolopo 03. The techniques of data analysis employed preliminary data analysis, t-test, and gain test. The result of the study showed that (1) The design of developing interactive multimedia for batik jumput lesson was developed based on the teachers 'and students' needs which indicated that the teachers and students required an interactive multimedia for batik jumput lesson, (2) The result of materials validity obtained 62.85% in the feasible criteria, the result from media experts obtained 80% in the feasible criteria, the result of practitioner validity obtained 95. 5% in the very feasible criteria. (3) The learning outcomes increased by 0.407 for knowledge aspect, and 0.380 for skill aspect, each of which was in the medium criteria. In conclusion, the interactive multimedia with adobe flash for batik jumput materials is feasible and effective to be used in batik jumput lesson for grade 5 SDN Wonolopo 03.
Interactive Read Aloud Strategy in The Optimization of the Children's Fairy Talecomprehension Skills Abbas, Sri Susilaningsih, Atip Nurharini, Nuraeni
Elementary School Teacher Vol 2, No 1 (2018): Elementary School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v2i1.14552

Abstract

Research objectives, are: 1). Knowing the comprehension skills of fairy tale after the implementation of the strategy of interactive read aloud, 2) analyzes the changes in the behavior of students after learning of a fairy tale with a strategy of interactive read aloud, 3). Knowing the learning implementation strategy with interactive read aloud in the optimization of the students’ fairy tale comprehension skills.Sampling techniques in the research used random sampling by lot. The number of students who made the sample are 25 students. To obtain data and information relating to a matter which examined various ways is through observation, documentation, field notes and question form. Data analysis techniques used are analysis of Mix Methods qualitative and quantitative techniques.The results of the research are: children know fairy tale skills after the implementation of interactive read aloud strategy, by understanding reading, making predictions, making connections, summarizing, drawing conclusions with successful criteria; 2). Changes in student behavior after learning fairy tale with interactive read aloud strategy with excellent results, 3) .The implementation of learning with interactive read aloud strategy in the optimization of students' fairy tale skills can run very well and maximally.The conclusion of the research is the skill of fairy tale can be formed very well after the implementation of interactive read aloud strategy, the student behavior change can be formed well after the learning of fairy tale with interactive read aloud strategy, and the implementation of learning with interactive read aloud strategy can be done optimally with the teacher improve students' fairy tale skills. A suggestion in the study is that teachers should always introduce a fairy tale to the students to embedded good behavior.Keywords: Skills, understanding, fairy tale, interactive read aloud strategy
DEVELOPMENT OF INTERACTIVE MULTIMEDIA FOR JUMPUT BATIK MATERIALS LEARNING CULTURAL ARTS AND CRAFTS Lestari, Puput Puji; Nurharini, Atip
Elementary School Teacher Vol 4, No 2 (2020): Elementary School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v4i2.29031

Abstract

The objective of this study was to develop a design and investigate the feasibility of interactive multimedia for batik jumput lesson. The method employed in this study was Research and Development (RD). The research subject was the five graders of SDN Wonolopo 03. The techniques of data analysis employed preliminary data analysis, t-test, and gain test. The result of the study showed that (1) The design of developing interactive multimedia for batik jumput lesson was developed based on the teachers 'and students' needs which indicated that the teachers and students required an interactive multimedia for batik jumput lesson, (2) The result of materials validity obtained 62.85% in the feasible criteria, the result from media experts obtained 80% in the feasible criteria, the result of practitioner validity obtained 95. 5% in the very feasible criteria. (3) The learning outcomes increased by 0.407 for knowledge aspect, and 0.380 for skill aspect, each of which was in the medium criteria. In conclusion, the interactive multimedia with adobe flash for batik jumput materials is feasible and effective to be used in batik jumput lesson for grade 5 SDN Wonolopo 03.
Interactive Read Aloud Strategy in The Optimization of the Children's Fairy Talecomprehension Skills Abbas, Sri Susilaningsih, Atip Nurharini, Nuraeni
Elementary School Teacher Vol 2, No 1 (2018): Elementary School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v2i1.14552

Abstract

Research objectives, are: 1). Knowing the comprehension skills of fairy tale after the implementation of the strategy of interactive read aloud, 2) analyzes the changes in the behavior of students after learning of a fairy tale with a strategy of interactive read aloud, 3). Knowing the learning implementation strategy with interactive read aloud in the optimization of the students’ fairy tale comprehension skills.Sampling techniques in the research used random sampling by lot. The number of students who made the sample are 25 students. To obtain data and information relating to a matter which examined various ways is through observation, documentation, field notes and question form. Data analysis techniques used are analysis of Mix Methods qualitative and quantitative techniques.The results of the research are: children know fairy tale skills after the implementation of interactive read aloud strategy, by understanding reading, making predictions, making connections, summarizing, drawing conclusions with successful criteria; 2). Changes in student behavior after learning fairy tale with interactive read aloud strategy with excellent results, 3) .The implementation of learning with interactive read aloud strategy in the optimization of students' fairy tale skills can run very well and maximally.The conclusion of the research is the skill of fairy tale can be formed very well after the implementation of interactive read aloud strategy, the student behavior change can be formed well after the learning of fairy tale with interactive read aloud strategy, and the implementation of learning with interactive read aloud strategy can be done optimally with the teacher improve students' fairy tale skills. A suggestion in the study is that teachers should always introduce a fairy tale to the students to embedded good behavior.Keywords: Skills, understanding, fairy tale, interactive read aloud strategy