Claim Missing Document
Check
Articles

The Influence of Team Game Tournament (TGT) Model on The Learning Outcomes of Grade 4 Students In Malaka Sari 01 Elementary School Dea Ramadillah; Ika Yatri
Eduvest - Journal of Universal Studies Vol. 4 No. 12 (2024): Journal Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v4i12.1589

Abstract

This study explores the effect of the Team Game Tournament (TGT) learning model on the learning outcomes of Grade 4 students at Malaka Sari 01 Elementary School. The TGT model, as a cooperative learning strategy, engages students in collaborative and competitive group activities aimed at enhancing cognitive, affective, and psychomotor domains. The research employs a quasi-experimental design involving 60 students, divided into experimental and control groups. Data was collected through pre-tests and post-tests, with statistical analysis conducted using SPSS 25 to evaluate normality, homogeneity, and t-tests. The findings reveal a significant improvement in the learning outcomes of students exposed to the TGT model, with the experimental group demonstrating higher post-test scores compared to the control group. The study concludes that the TGT model fosters active participation, teamwork, and engagement, leading to improved academic performance and better comprehension of IPAS (Natural and Social Sciences) subjects. The results underscore the potential of TGT as an effective pedagogical tool to create enjoyable and meaningful learning experiences for elementary students.
The Effect of Quva (Quiz Canva) Learning Media on The Interest In Learning Social Studies of Grade V Elementary Students Farah Ajeng Meydista; Ika Yatri
Eduvest - Journal of Universal Studies Vol. 4 No. 12 (2024): Journal Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v4i12.1596

Abstract

Education is an important key in shaping individuals who are useful to the community, nation and state. Every individual has the right to receive a fair and comprehensive education. As technology develops, computerized learning becomes more effective and diverse. Canva, a popular visual design platform, can be utilized as an interactive learning tool to increase students' interest in learning. This study aimed to examine the impact of QuVa (Quiz Canva) media on social studies learning interest among fifth grade students at SDN Depok Jaya I. The study used a quasi-experimental method with two participants. The study used a quasi-experimental method with two classes: experimental using QuVa and control using conventional methods. Data was collected through pre-test and post-test. Based on the results, the experimental class experienced a clear increase in learning interest with the average post-test value reaching 47.00, while the control class only reached 37.50. T-test analysis showed a significance of 0.000 (p < 0.05), indicating that the use of QuVa media had a significant effect on students' social studies learning interest. In conclusion, the use of QuVa is effective in increasing social studies learning interest, creating interesting, interactive learning, and increasing student participation during the learning process.
The influence of Bingo games on learning outcomes of fraction arithmetic operations Muhammad Bintang Hafiansyah; Ika Yatri
Curricula: Journal of Curriculum Development Vol. 4 No. 2 (2025): Curricula: Journal of Curriculum Development
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/curricula.v4i2.87174

Abstract

Mathematics learning in elementary schools continues to face challenges, including low student achievement, particularly in fraction operations, which are considered difficult due to their abstract nature and the use of conventional, monotonous teaching methods. This study aimed to examine the effectiveness of the Bingo game method in improving fifth-grade students' learning outcomes in fraction arithmetic at SDN Cawang 07 Pagi, Jakarta. Using a quantitative approach with a quasi-experimental posttest control group design, the study involved 60 fifth-grade students selected through purposive sampling. The research instrument was a validated and reliable learning outcome test. The treatment was delivered across four meetings, and data were analyzed using an independent t-test, complemented by effect-size analysis using Cohen’s d. The results indicated that the experimental group taught using the Bingo method achieved a higher mean posttest score than the control group, with a high effect size. These findings demonstrate that interactive game-based learning methods, such as Bingo, are effective in fostering an active and enjoyable learning environment and in improving elementary students’ mathematics learning outcomes, particularly in fraction arithmetic operations.   Abstrak Pembelajaran Matematika di sekolah dasar masih menghadapi tantangan rendahnya hasil belajar murid, khususnya pada materi operasi hitung pecahan yang dianggap sulit karena bersifat abstrak dan diajarkan dengan metode konvensional yang monoton. Tujuan penelitian ini adalah untuk mengkaji efektivitas metode permainan Bingo dalam meningkatkan hasil belajar operasi hitung pecahan pada murid kelas V SDN Cawang 07 Pagi, Jakarta. Penelitian ini menggunakan pendekatan kuantitatif dengan desain kuasi-eksperimen tipe posttest control group design. Subjek penelitian melibatkan 60 murid kelas V-A dan V-B SDN Cawang 07 Pagi yang dipilih dengan teknik purposive sampling. Instrumen penelitian berupa tes hasil belajar yang telah diuji validitas dan reliabilitasnya. Perlakuan diberikan selama empat pertemuan, kemudian data dianalisis menggunakan uji-t independen untuk membandingkan hasil belajar antara kelompok eksperimen dan kelompok kontrol. Selain itu, dilakukan perhitungan effect size dengan rumus Cohen’s d untuk mengetahui besar pengaruh perlakuan. Hasil penelitian menunjukkan bahwa kelompok eksperimen yang belajar dengan metode Bingo memperoleh skor rata-rata posttest lebih tinggi dibandingkan kelompok kontrol, dengan nilai effect size berada pada kategori tinggi. Hal ini membuktikan metode pembelajaran berbasis permainan interaktif seperti Bingo terbukti efektif menciptakan suasana belajar yang aktif, menyenangkan, dan meningkatkan hasil belajar Matematika murid sekolah dasar, khususnya pada materi operasi hitung pecahan. Kata Kunci: hasil belajar; metode permainan Bingo; operasi hitung pecahan
Co-Authors Adawiyah, Arifatul Agizka Yusfiana Ahmad Hidayatullah Aida, Siti Nur Akmal Fadilah Al-Adawiyah, Rabbiah Ali Ahmad Alvira Febriana Amelia Nabilla Zahra Amirullah, Gufron Amiullah, Gufron Ananda Dwi Putri Andien Afriannisa Anisah Nur Azizah Anita Yulia Safitri Anjura, Delia Arum Fatayan Arum Fatayan Arum Fatayan Azhar Nawawi, Muhammad Azizah, Endang Nur Azzahirah, Salsabila Baadilla, Irwan Baeny, Fathur Rahman Baharudin Bella Firdha Novia Widayanti Cahya Komara Camilia Habibah Chairunnisa, Putri Dea Ramadillah Deni Murdiani Desi Fitria Sari Diana, Suryani Apriyani Dien Nurmarina Malik Dina Selviana Elti Mulyani Ervandra Oktarianto Oktarianto Farah Ajeng Meydista Fatayan, Arum Fika Irmada Fikriatunnisa Firdaus, Prasetyo Ananda Gusniardy, Syauqi Robby Bilhard Hanan, Nabilla Hanifatuffida, Azmi Hanifatun Nizzah Hanna Yasmin Shupaeroh Hanni Funica Granatuma Hanny Rahma Sari Hasanah, Hibatillah Hasanah, Uswatun Herwina Bahar Husna, Eka Septiana Nakiya Iba, Khairil Ibrahim, Nini Imelda Meyvita Indik Syahrabanu Ingguh Setiani, Opi Irmada, Fika Jihan Alya Khairunnisa, Aura Kurnia, Santi Kusmajid Lanardin Lanjar Pratiwi Latifah Hikmalia Rahma Lutfi Irawan Marsha Atika Putri Martin Maulida Nur Khasanah Meidira Rachel Trisyahrani Mimin Minawati Mimin Ninawati Muhammad Azhar Nawawi Muhammad Azhar Nawawi Muhammad Bintang Hafiansyah Muhammad Farras Qoid Mufadhol Muhammad Rohadi Mutiara, Helmi Nabila Rizqika Kusumawardani Nafilah Khairunnisa Najma Kamila Putri Syarief Nawawi, Azhar Nawawi, Muhammad Azhar Nico Dwi Kurniawan Nirmala Amelia Noer, Alifah Novianti Choirunnisa Nur Amini Nur Azizah Nur Azizah Nur Hidayah Huba Nur Latifah Nurul Hidayah Prima Mutia Sari Purnomo, Aditya Rizqi Putra Putri Gita Lestari Putri, Audry Riansah Rahmiati Rahmiati Rahmiati Rahmiati Rampal, Arjun Ranggita Dwi Syahla Rani, Jihan Puspa Rihadatul Aisyah Salwa Az Zahrah Salwa Dwi Tarishah Santi Kurnia Santi Yudhistira Savira Mahesa Azhirakeisha Shafa Saiddina, Cresna Silfa Ayu Prastika Sipa’us Sa’adah SITI HOTIJAH Suryani Apriyani Diana Suwaibatul Aslamiyah, Suwaibatul Syaepurrohman, Purnama Tri Wintolo Apoko Trisni Handayani Tussaddiyah, Halimah Viny Sarah Alpian Wati Sukmawati Wati Sukmawati Wati Sukmawati Wati, Dita Prihatna Zulfikram, Riki Zulherman