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All Journal IAES International Journal of Artificial Intelligence (IJ-AI) International Journal of Advances in Applied Sciences International Journal of Evaluation and Research in Education (IJERE) Jurnal Pendidikan Vokasi Cakrawala Pendidikan Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Jurnal Penelitian Saintek JPTK: Jurnal Pendidikan Teknologi dan Kejuruan Jurnal Pendidikan Indonesia Bulletin of Electrical Engineering and Informatics Jurnal Pendidikan Teknik Mesin Jurnal Inovasi Teknologi Pendidikan Indonesian Green Technology Journal Jurnal Teknologi Informasi dan Ilmu Komputer Journal of Educational Science and Technology ELINVO (Electronics, Informatics, and Vocational Education) PYTHAGORAS: Jurnal Program Studi Pendidikan Matematika Jurnal Pendidikan Teknik Mesin Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Jurnal Pendidikan (Teori dan Praktik) REiD (Research and Evaluation in Education) Script Journal: Journal of Linguistic and English Teaching Jurnal Penelitian Pendidikan IPA (JPPIPA) JKTP: Jurnal Kajian Teknologi Pendidikan Journal of Education Technology JTP - Jurnal Teknologi Pendidikan COMPTON: Jurnal Ilmiah Pendidikan Fisika Jurnal Eduscience (JES) Journal of Robotics and Control (JRC) Indonesian Journal of Electrical Engineering and Computer Science Jurnal Pedagogi dan Pembelajaran Letters in Information Technology Education (LITE) Jurnal Pendidikan Vokasi Otomotif JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN JP (Jurnal Pendidikan) : Teori dan Praktik International Journal of Technology and Education Research Journal of Information Engineering and Technology Al-Hayat: Journal of Islamic Education Journal of Educational Studies Journal of Information Technology and Education (JITED) Jurnal Pendidikan Teknik Mesin Media Pendidikan Matematika Indonesian Language Education and Literature
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Implementation of Flipped Classroom Model in Vocational High School: A Systematic Literature Review Cobena, Desy Yanty; Surjono, Herman Dwi
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 1 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i1.25185

Abstract

This research aims to provide a comprehensive overview of flipped classroom implementation in Indonesian Vocational High School (VHS). Articles were searched using Google Scholar and selected using the PRISMA (Preferred Reporting Items for Systematic reviews dan Meta-Analyses) method. Only articles indexed by Sinta (a scientific database designed by the Ministry of Researcher, Technology and Higher Education of The Republic of Indonesia) or Scopus were used. Twenty-nine articles were included, published from 2017 to 2021. The results revealed that flipped classroom in Indonesian VHS impacts students' interests and motivation. Moreover, it impacts students' affective, cognitive, and psychomotor competencies and personal skills in the form of self-efficacy, critical thinking, problem-solving, communication, and resilience. Various learning media and tools can be integrated into out-of-class and in-class activities, embodied in learning design. As the topic of future research, the authors recommended investigating the impact of the flipped classroom on other research areas, integrating flipped classroom with other learning models and evaluating the effectiveness, also developing learning media to improve the learning outcomes.
Innovative E-Learning Strategies in Mathematics Education: Enhancing Self-Directed Learning and Student Motivation Khairah, Nurul; Surjono, Herman Dwi; Nurmiati, Euis
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15412

Abstract

This study employs the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) within a Research and Development (R&D) framework to develop a Moodle-based e-learning platform for enhancing mathematics learning motivation and self-directed among 9th-grade students at SMPN 1 Kota Bima. The research addresses two key issues: (1) Indonesia's low math competency (PISA score: 366) and (2) local findings showing 60% of target students scoring below minimum standards with observed low learning autonomy.Using the ADDIE model, the platform was developed with interactive features (structured materials, automated quizzes, discussion forums, and progress dashboards). Evaluation instruments included pre-post motivation questionnaires (Likert scale), self-regulated learning rubrics, and math achievement tests. Validation by material and media experts confirmed high feasibility (88% and 82%, respectively). Quantitative analysis revealed statistically significant improvements in the experimental class: motivation increased by 13.83 points (paired t-test, p < 0.01, g = 0.72 [high]), and self-directed learning by 17.66 points (p < 0.01, g = 0.64 [moderate]), surpassing the control class. The results demonstrate Moodle’s efficacy in fostering 21st-century skills (4C) through hybrid learning, aligned with Vygotsky’s constructivism (social interaction scaffolding) and Keller’s ARCS theory (attention-relevance-confidence-satisfaction). The study contributes actionable insights for technology-mediated math education, emphasizing structured, feedback-driven, and student-centered design.
Optimizing VR-UX: analysis and adaptive recommendations for enhancing immersion and reducing motion sickness Aji Purnomo, Fendi; Arifin, Fatchul; Surjono, Herman Dwi
International Journal of Advances in Applied Sciences Vol 14, No 4: December 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijaas.v14.i4.pp1181-1191

Abstract

This study presents an adaptive recommendation framework to enhance comfort and immersion in virtual reality (VR) by actively reducing motion sickness. Unlike prior research that views VR user experience (UX) as static, this approach integrates statistical analysis with dynamic system design. Using a Kaggle dataset of 1,000 entries, we applied descriptive statistics, Spearman correlation, Kruskal-Wallis tests, and regression to explore relationships among session duration, motion sickness, immersion, headset type, and user demographics. Findings show that session duration alone does not significantly predict motion sickness or immersion (R²=0.00, p>0.05), but certain user profiles, such as individuals over 30 using PlayStation VR, are more prone to discomfort. These insights inform a four-module framework: user profiling, real-time duration monitoring, rule-based adaptation logic (such as slowing navigation speed or adding a virtual nose for visual stability), and personalized in-VR recommendations. The system is compatible with Unity and Unreal Engine and integrates with commercial headset software development kits (SDKs). Future validation will use A/B testing, standardized questionnaires, simulator sickness questionnaire /immersion presence questionnaire (SSQ/IPQ), and physiological metrics. This work shifts VR design toward personalized, responsive systems that prioritize user well-being and immersive engagement.
Algorithms Green AI: An Artificial Intelligence Algorithms Review for Hate Speech Videos Ari Setyawan, Ryan; Surjono, Herman Dwi; Wardani, Ratna
Indonesian Green Technology Journal Vol. 13 No. 2 (2024): Indonesian Green Technology Journal
Publisher : Graduate School, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.igtj.2024.013.02.03

Abstract

Hate speech is a form of abusive language and toxic language aimed at individuals, groups, races or ethnicities, genders and certain religions. The problem that occurs is the absence of a good filtering process on social media. For this reason, a filtering process is needed that aims to distinguish between video content that contains hate speech or not. The filtering process can use a classification model. This classification model uses an artificial intelligence algorithm. The purpose of this study is to conduct a literature review on algorithms that can be proposed for detecting hate speech videos. The algorithm used refers to the concept of green technology, with low energy resource consumption and minimizing negative environmental impacts. The literature study conducted obtained the CNN, BERT and LSTM algorithms for the hate speech video classification model. The three algorithms can be used as a reference to obtain a Green AI model by considering the low performance indicator parameters on the CPU, or using a fusion level that can reduce CPU performance. This is in accordance with the concept of green technology, reducing the use of computing processes that absorb large amounts of electrical energy.
Pengembangan Model Hybrid Arima-Machine Learning untuk Prediksi Harga Saham BCA Dwi Kurniawan, Prabowo; Dwi Surjono, Herman; Jati, Handaru
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 12 No 6: Desember 2025
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.2025126

Abstract

Penelitian ini bertujuan untuk menganalisis kinerja metode hybrid antara algoritma machine learning dan model ARIMA dalam memprediksi harga saham Bank BCA selama lima tahun terakhir. Data yang digunakan berasal dari saham Bank BCA periode 13 November 2019 hingga 12 November 2024, diperoleh melalui Yahoo Finance. Dataset ini terdiri dari 1210 record dengan tujuh variabel: Date, Open, Close, High, Low, Volume, dan Adj Close. Pengujian dilakukan memodelkan data linier menggunakan ARIMA, kemudian memprediksi residual menggunakan algoritma machine learning yaitu KNN, Naïve Bayes, Logistic Regression, SVM, Random Forest, dan Gradient Boost. Selanjutnya Prediksi Akhir didapatkan dari penjumlahan Prediksi ARIMA dengan Prediksi Residual oleh Machine Learning. Hasil evaluasi menunjukkan bahwa model hybrid ARIMA–SVM memberikan performa terbaik dengan nilai MSE sebesar 13.341,72, MAE sebesar 89,69, dan MAPE sebesar 0,9078%. Model ini juga memiliki nilai korelasi (R) tertinggi sebesar 0,9785. Sementara itu, model ARIMA–Gradient Boosting juga menunjukkan performa yang kompetitif dengan MSE sebesar 14.126,60 dan MAPE sebesar 0,9434%. Temuan ini menunjukkan bahwa pendekatan hybrid efektif dalam meningkatkan akurasi dan kestabilan prediksi saham, serta dapat dijadikan alternatif yang unggul dalam analisis pasar keuangan berbasis data historis.   Abstract This study aims to analyze the performance of a hybrid method combining machine learning algorithms and the ARIMA model in predicting the stock prices of Bank BCA over the past five years. The data used were obtained from Yahoo Finance, covering the period from November 13, 2019, to November 12, 2024. The dataset consists of 1,210 records and includes seven variables: Date, Open, Close, High, Low, Volume, and Adjusted Close. The testing procedure involved modeling the linear component of the data using ARIMA, followed by predicting the residuals with machine learning algorithms, namely K-Nearest Neighbors (KNN), Naïve Bayes, Logistic Regression, Support Vector Machine (SVM), Random Forest, and Gradient Boosting. The final prediction was obtained by summing the ARIMA forecast with the residual predictions from the machine learning models. Evaluation results show that the hybrid ARIMA–SVM model delivered the best performance with an MSE of 13,341.72, MAE of 89.69, and MAPE of 0.9078%, along with the highest correlation (R) value of 0.9785. The ARIMA–Gradient Boosting model also demonstrated competitive performance with an MSE of 14,126.60 and a MAPE of 0.9434%. These findings indicate that the hybrid approach is effective in enhancing the accuracy and stability of stock price predictions and can serve as a promising alternative in historical data-based financial market analysis.
Development of Interactive Learning Media for Fundamental Pencak Silat Techniques in Junior High School Pradisetya, Bagus Yoga; Herman Dwi Surjono
International Journal of Technology and Education Research Vol. 4 No. 01 (2026): January- March, International Journal of Technology and Education Research (IJ
Publisher : International journal of technology and education research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63922/ijeter.v4i01.2934

Abstract

This study aims to develop, validate, and test the effectiveness of interactive learning media for fundamental Pencak Silat techniques for junior high school students. The background of this research is the difficulty students face in visualizing complex motor movements in Pencak Silat through conventional methods. This research employed the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The study was conducted at SMP Muhammadiyah 4 Yogyakarta with 8th-grade students as the subjects. Data were collected using validation sheets from material and media experts, as well as student response questionnaires. The results showed that the developed media achieved a validation score of 83.9% from both material and media experts, placing it in the "Very Feasible" category. Furthermore, the media proved to be effective in improving student learning outcomes, evidenced by an average post-test score of 84.8% and an N-Gain score of 0.757, which is categorized as "High Effectiveness." This study concludes that the interactive learning media created with Adobe Flash CS6 is a viable and effective tool for enhancing the mastery of fundamental Pencak Silat techniques in physical education.
ENHANCEMENT OF CRITICAL THINKING SKILLS VOCATIONAL STUDENTS IN INDONESIA USING PROBLEM-BASED LEARNING-STEM BY E-LEARNING Farhan Yadi; Herminarto Sofyan; Herman Dwi Surjono
Jurnal Pendidikan Teknik Mesin Vol. 10 No. 1 (2023): Jurnal Pendidikan Teknik Mesin
Publisher : Program Studi Pendidikan Teknik Mesin Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwiajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jptm.v10i1.144

Abstract

This study aims to develop a problem-based learning model with the Science, Technology, Engineering, and Mathematics (STEM) approach through e-learning in vocational high schools (SMK) to enhance learning outcomes and critical thinking skills of the students of light vehicle electrical maintenance, which is valid, practical, and effective. The design phase began with determining the fundamental philosophy, theoretical background, hypothetical model, and evaluation aspects, while exhaustive tests were conducted to validate the developed system during the development phase. Based on practical testing in four vocational high schools in Indonesia, the developed PBL-STEM e-learning system is considered valid and effective for enhancing the quality of vocational education. The critical thinking skills of experimental class students have increased, both in groups and individually, as indicated by the progressive percentage increase of 38.32%. The application of this model has proven to be effective in enhancing critical thinking, skills.
Stimulus Variation Strategies and Audiovisual Media for Indonesian for Foreign Speakers Students (Strategi Variasi Stimulus dan Media Audiovisual bagi Pemelajar Bahasa Indonesia bagi Penutur Asing) Dadi Satria; Sulis Triyono; Herman Dwi Surjono
Indonesian Language Education and Literature Vol. 8 No. 2 (2023)
Publisher : Jurusan Tadris Bahasa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/ileal.v8i2.8670

Abstract

Penelitian ini bertujuan untuk mendeskripsikan strategi keterampilan variasi stimulus dengan menggunakan media audio visual bagi mahasiswa yang mengambil program Bahasa Indonesia bagi Penutur Asing (BIPA). Jenis penelitian ini adalah studi kasus proses di Universitas Negeri Padang. Data penelitian berupa catatan lapangan yang dikumpulkan melalui observasi langsung dan observasi partisipan. Hasil penelitian menunjukkan bahwa pembelajaran BIPA dapat dilakukan dengan memanfaatkan media audio visual untuk merangsang penglihatan, pendengaran, dan gerak. Penggunaan rekaman dan lagu dapat merangsang pendengaran. Hal ini untuk mempelajari bunyi bahasa dan struktur kalimat dalam bahasa Indonesia. Gambar dapat membantu siswa untuk menguasai berbagai macam objek. Video berupa lagu mampu merangsang gerakan melalui proses menirukan. Dengan demikian, strategi ini dapat digunakan oleh para pengajar BIPA untuk menciptakan pembelajaran yang aktif, kreatif, komunikatif, dan kolaboratif.This study aims to describe the strategy of stimulus variation skills using audio-visual media for BIPA students. This type of research is a case study at Universitas Negeri Padang. Research data in the form of field notes is collected through direct observation and participant observation. The results of the study found that learning Indonesian for early speakers through a variety of stimulus strategies in the form of sight, hearing, and movement by utilizing audio-visual media formed active and communicative learning. The use of audio media in the form of recordings and songs can stimulate auditory stimulation to learn the sounds of language and sentence structure in Indonesian. Furthermore, visual media in the form of images can help students to master various kinds of objects and objects. Meanwhile, video playback in the form of songs is able to stimulate movement stimuli through the process of imitating the movements in the video song being played. Thus, this strategy can be used by BIPA teachers to create active, creative, communicative, and collaborative learning.
The Relevance of Tabula Rasa Theory in Digital Learning: A Systematic Literature Review Arnoldus Helmon; Herman Dwi Surjono; Jumadi Jumadi; Rahayu Fuji Astuti; Agung Wahyu Hermansyah; Wong Yoke Seng
Journal of Educational Studies Vol. 3 No. 3 (2025): Desember
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/jes.v3i3.3372

Abstract

The development of digital learning has encouraged a re-examination of various theoretical foundations in education, including the relevance of tabula rasa theory, which views knowledge as developing through learning experiences. This study aims to synthesize research findings on tabula rasa theory in the context of digital learning and to examine its implications for instructional design and the development of educational technology. The method employed is a Systematic Literature Review (SLR) conducted through stages of identification, screening, eligibility assessment, and systematic synthesis of the literature to identify research trends, major themes, and forms of conceptual implementation in technology-based educational practices. The results of the review indicate that tabula rasa theory remains relevant, particularly in emphasizing the importance of learning experiences, interaction with the learning environment, and instructional designs that are adaptive to learners’ needs. Flexible, interactive, and data-driven digital learning further reinforces the importance of learner-centered instructional design that prioritizes meaningful learning experiences. The findings suggest that tabula rasa theory continues to hold conceptual value in understanding experience-based learning processes; however, it needs to be integrated with contemporary learning theories to remain relevant to the complexity of digital learning and the ongoing development of educational technology.
Pengembangan multimedia pembelajaran bahasa inggris untuk SMK Herman Dwi Surjono; Heni Rita Susila
Jurnal Pendidikan Vokasi Vol. 3 No. 1 (2013)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (480.967 KB) | DOI: 10.21831/jpv.v3i1.1576

Abstract

Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi perangkat lunak multimedia pembelajaran bahasa Inggris untuk siswa Sekolah Menengah Kejuruan. Tahapan penelitian ini meliputi perencanaan, desain dan pengembangan. Tahap perencanaan meliputi penentuan ruang lingkup, identifikasi karakteristik siswa dan pengumpulan bahan ajar. Tahap desain meliputi analisis konsep materi, pembuatan flowcharts dan storyboards. Tahap akhir yakni proses pengembangan meliputi penyiapan komponen multimedia, pembuatan program, dan evaluasi. Evaluasi terdiri atas uji alpha oleh ahli materi dan ahli media, uji beta oleh siswa dan uji sumatif melalui pretes dan postes. Multimedia pembelajaran yang telah dikembangkan ini terdiri atas materi bahasa Inggris dengan topic personality traits, people dan compliments. Menurut ahli materi, media ini termasuk sangat baik dalam aspek pembelajaran dan baik dalam aspek materi. Sedangkan menurut ahli media, media ini termasuk sangat baik. Siswa yang belajar menggunakan media ini mencapai tingkat ketuntasan 70%, sedangkan yang belajar menggunakan media cetak mencapai ketuntasan 50%. THE DEVELOPMENT OF MULTIMEDIA LEARNING FOR ENGLISH SUBJECT FOR VOCATIONAL SCHOOLAbstractThis study aims to develop and evaluate software of multimedia learning for English subject for vocational students. The development steps are: plan, design and development. The plan includes determining the scope, identifying student, and gathering resources. The design includes analyzing, making flowcharts and storyboards. The development includes creating multimedia components, programming, and evaluating. The evaluation includes alpha testing, beta testing, and summative evaluation. The developed software of multimedia learning for English subjects contains topics of personality traits, people and compliments. According to a subject expert, this software is very good in aspect of learning and good in aspect of material. According to a media expert, the software quality is very good. Students who used this software reached 70% mastery learning.
Co-Authors Abdul Haris Munandar Afdal, Zul Agung Wahyu Hermansyah Agustan Latif Alam Rahmatulloh Ali Muhtadi Ali Mustadi Almadina, Nazela Ulhaqy Anak Agung Adi Wiryya Putra Anang Fathoni Anik Ghufron Ari Setyawan, Ryan Arif Rahman Ariyanto S. Helianak Arnoldus Helmon Aurum, Emma Valensia Ayu Nuswantari Ayu Sandra Dewi Ayuriyanti, Siswi Dwi Bashir, Ashadi Bekti Wulandari Cahyandaru, Pramudya Cobena, Desy Yanty Dadi Satria Deni Hardianto Dian Wahyuningsih Disa Hediansah Dwi Kurniawan, Prabowo Dwi Widjanarko Dyah Respati Dyah Respati Suryo Sumunar Eko Marpanaji Fatchul Arifin Fendi Aji Purnomo Gilang Nugraha Putu Pratama Gunawan, Rohmat Habib Hambali Handaru Jati Heni Rita Susila Herminarto Sofyan Heru Amrul Mu&#039;arif Hilyatush Shofa Huzaima Mas’ud Ibnu Siswanto Indra Hidayatulloh Irfan Adi Nugroho Izzudin Mukhadzib Ju-Ling Shih Jumadi Jumadi Kadarisman Tejo Yuwono Kadek Cahya Dewi Karuniawan, Yoga Khairah, Nurul Mahmud Al Haq Patwary, Mahmud Al Haq Mani Yusuf Martin Hartmann Marwanto, Eko Mashoedah Mashoedah Muafid Ardiansyah Muchlas, Muchlas Muhammad Ahmad Jumasa Muhammad Kholil Muhammad Rizky Putra Wadhana Muhyadi Muhyadi Munandar, Abdul Haris Niluh Putu Puri Palupi Sukenasa Novi Trilisiana Nurmiati, Euis Nuswantari, Ayu Pradisetya, Bagus Yoga Prasetyawan Caesar Wijaya Jati Priyanto, Priyanto Puput Tri Anggara Purmadi, Ary Putu Indah Ciptayani R. Hafid Hardyanto Raekha Azka Rahayu Fuji Astuti Rama Faiz Pangestu Randy Irawan Ratna Wardani Restu Widiatmono Rifkisyahputra Rizal, Randi Rukiyati Rukiyati Safitri, Ria Rochmi Satria, Dadi Satrio Dwi Ananda Setyabudi Indartono Setyanto, Barry Nur Sigit Pambudi Siti Sumiyati Sri Sumardiningsih Sulis Triyono Suprapto Suprapto Surahman, Ence Sutirman Sutirman Tole Sutikno Totok Sukardiyono Tsabita, Latifah Victor Novianto Wahyu Kurniawati Wong Yoke Seng Wu, Ying-Tien Yadi, Farhan Yassin, Abdulnassir Ying-Tien Wu Zainal Arifin Zamroni Zamroni Ziaurrahman Ziaurrahman