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Discover the Fun of Playing Music and Understanding Music Theory Using Flashcards Fransisca Inneke Rossari; Dinny Devi Triana; Deden Haerudin
International Journal of Educational Development Vol. 2 No. 3 (2025): July: International Journal of Educational Development
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijed.v2i3.328

Abstract

This study aims to explore the effectiveness of flashcard media in music learning, especially in helping students understand music theory and increase motivation to play music through a fun and interactive approach. Using the Systematic Literature Review (SLR) method, this study identified, evaluated, and synthesized eight selected scientific articles published between 2015-2025. The selection process was based on PRISMA guidelines and Zawacki-Richter's SLR model, including the formulation of research questions, screening of articles based on inclusion and exclusion criteria, and assessment of study quality. The results showed that the use of flashcards - both in manual and digital form - consistently contributed positively to the improvement of rhythmic ability, understanding of notation concepts, and affective engagement of learners from various levels. Flashcards proved effective in simplifying complex musical material into concrete visual representations, strengthening long-term memory through retrieval practice and spaced repetition techniques. Furthermore, the integration of flashcards in project-based pedagogical approaches (PjBL), character learning, as well as digital technologies such as apps and AR, shows great potential in enriching music learning experiences that are inclusive, collaborative and meaningful. Therefore, this study recommends the continued development of interactive technology-based flashcard media as a future music learning innovation.
PERAN PEMBELAJARAN BERKREASI TARI DALAM MENGEMBANGKAN KEMAMPUAN INTERAKSI SOSIAL REMAJA Fahima Raisya Nakhwin; Dinny Devi Triana; Selly Oktarini
Jurnal Pendidikan Tari Vol 5 No 2 (2025): Pendidikan Tari untuk Meningkatkan Kepercayaan Diri dalam Membangun Keterampilan
Publisher : LPPM UNJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPT.527

Abstract

Social interaction is a crucial aspect of adolescent development, particularly in building communication, cooperation, and self-confidence. However, many adolescents face challenges in social interaction due to various factors, including social and economic disparities. This study aims to analyze the role of creative dance learning in enhancing adolescents' social interaction skills through the Problem-Based Learning (PBL) model. The research method used is Classroom Action Research (CAR) based on Kurt Lewin’s model, which consists of two learning cycles. The research subjects were 12 students aged 13–15 years at Sekolah Alam Tunas Mulia. Data collection techniques included observation, interviews, questionnaires, and documentation. The research results show that creative dance learning through the PBL model significantly improves students' social interaction. The average social interaction score increased from 33.1 in the pre cycle to 57.9 in the first cycle and reached 80.1 in the second cycle. This improvement occurred because students were engaged in movement exploration, improvisation, and teamwork in groups. Thus, creative dance learning can be an effective strategy for developing adolescents' social interaction, especially for those experiencing social and economic barrierse.
Pengaruh Kepercayaan Diri terhadap Kreativitas Gerak dalam Pengembangan Tari pada Dance Challenge Wonderland Indonesia di TikTok: Studi pada Siswa Kelas VII SMPN 26 Jakarta Nur Fitriah Nur Fitriah; Dinny Devi Triana; Kartika Mutiara Sari
Jurnal Pendidikan Tari Vol 5 No 2 (2025): Pendidikan Tari untuk Meningkatkan Kepercayaan Diri dalam Membangun Keterampilan
Publisher : LPPM UNJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPT.525

Abstract

High self-confidence allows individuals to believe in their abilities and encourages creativity in developing their potential. This study aims to describe the relationship between self-confidence and the ability to develop dance in the Wonderland Indonesia dance challenge, determine the correlation between students' movement creativity and their ability to develop dance, and describe the strength of the relationship between self-confidence and students' movement creativity in dance development.This study employs a correlational quantitative approach using a non-experimental research method. The research subjects were eighth-grade students at SMPN 26 Jakarta. Data analysis techniques involved correlation tests to examine the relationships between variables. The results indicate that self-confidence significantly influences the ability to develop dance, with a t-value of 3.032 and a significance level of 0.004, contributing 60.4% to dance development. Similarly, students' movement creativity also affects dance development, with a t-value of 4.497 and a significance level of 0.000, contributing 55.7%. Simultaneously, self-confidence and movement creativity have a significant impact on dance development, with an F-value of 13.633 and a significance level of 0.000 (<0.05).The study concludes that both self-confidence and students' movement creativity influence the ability to develop dance, both partially and simultaneously, in the Wonderland Indonesia dance challenge.
Eksplorasi Kemampuan Literasi Membaca dan Digital Masyarakat Baduy: Implikasi untuk Pendidikan di Era Digital Arianda, Yoga Dwi; Purwaningsih, Sri; Luthfianti, Yasinta; Triana, Dinny Devi; Soeprijanto
Jurnal Penelitian dan Pengembangan Sains dan Humaniora Vol. 9 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppsh.v9i2.100653

Abstract

Komunitas Baduy dikenal dengan gaya hidup tradisional yang terisolasi dari dunia luar. Literasi di kalangan masyarakat lebih banyak bersifat lisan, dengan pengetahuan yang ditransmisikan melalui cerita dan tradisi. Namun, perkembangan teknologi informasi yang pesat menimbulkan tantangan bagi mereka dalam mengadopsi literasi digital, yang sangat penting di era globalisasi ini. Penelitian ini bertujuan untuk menganalisis kemampuan literasi membaca dan digital masyarakat Baduy serta implikasinya untuk pendidikan di era digital. Jenis penelitian menggunakan pendekatan kualitatif dan desain studi kasus. Subjek penelitian terdiri atas anggota komunitas Baduy. Teknik pengambilan sampel menggunakan teknik purposive sampling. Metode pengumpulan data meliputi wawancara semi terstruktur dan observasi partisipatif. Teknik analisis data dengan triangulasi. Hasil penelitian menunjukkan bahwa meskipun literasi membaca tradisional mereka kuat, akses terhadap literasi digital sangat terbatas. Penelitian ini menyarankan bahwa untuk meningkatkan literasi digital, program pendidikan yang sensitif terhadap budaya perlu dirancang, dengan melibatkan komunitas dalam setiap tahap perencanaan. Implikasi penelitian dapat memberikan wawasan untuk pengembangan literasi digital yang inklusif di komunitas adat, sambil tetap mempertahankan warisan budaya mereka.
EVALUATION OF THE STATE DEFENSE PROGRAM IN AN EFFORT TO STRENGTHEN THE SPIRIT OF NATIONALISM IN THE BORDER REGION OF RI - RDTL Laimeheriwa, Vemy; Komarudin, Komarudin; Triana, Dinny Devi
PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY Vol 2, No 2 (2024): Third International Conference on Education, Society and Humanity
Publisher : PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Border areas have a strategic role in maintaining state sovereignty and national integrity, especially for Indonesia which has direct borders with various countries, one of which is the Democratic Republic of Timor Leste (RDTL). The State Defense Program is one of the government's efforts to strengthen national resilience in the border region by increasing awareness of community nationalism. However, the implementation of this program faces various challenges, such as limited infrastructure, low quality of human resources, and the influence of foreign cultures that can weaken the sense of nationalism of the local community. This study aims to evaluate the effectiveness of the State Defense Program in strengthening the spirit of nationalism in the RI-RDTL border region by using a combination approach of the CIPPO model (Context, Input, Process, Product, Outcome) and the Kirkpatrick evaluation model. Through a qualitative research method with a Narrative Research approach, this study collected data through in-depth interviews, observations, and document analysis from various stakeholders, such as security forces and local communities. The results show that although the State Defense Program has an important role in building nationalism awareness, there are significant obstacles in its implementation, especially related to limited infrastructure and human resources. Therefore, a thorough evaluation and improvement of implementation strategies are needed so that this program can be more effective in strengthening national resilience in the RI-RDTL border region. The results of this research are expected to form the basis of policy recommendations that are more adaptive and sustainable
AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS: AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS Fatmasari, Siti; Triana, Dinny Devi; Jeon, Jeong OK
International Journal of Performing Arts (IJPA) Vol. 4 No. 1 (2025): June
Publisher : Yayasan Pusat Cendekiawan Intelektual Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56107/ijpa.v4i1.247

Abstract

This study aims to introduce dance learning media using Augmented Reality with Movement Literacymaterial based on Laban Notation symbols for junior high school students. The background of thestudy is based on the low interest of students in learning dance and difficulties in understanding theelements of space, time, and energy due to the limitations of conventional media that are not inaccordance with the characteristics of the digital generation. The method used is research anddevelopment (R&D) with initial stages including needs analysis, product design, productdevelopment, implementation through limited trials, and product evaluation. The product developedis an Augmented Reality (AR) application that presents movement literacy based on Laban Notationin an interactive 3D form, so that students can learn movement visually, kinesthetically, andreflectively. Initial results based on needs analysis and the designed product show that theapplication is considered interesting, easy to use, and helps understand basic dance movements, andis in accordance with the characteristics of students in the digital era. Teachers gave positiveresponses to the potential of this media as a supporter of deep learning that is conscious, meaningful,and enjoyable. Thus, it is hoped that the AR-Motion Literacy application can be an innovativealternative in dance learning, especi
ANALYSIS OF THE NEEDS FOR AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS: ANALYSIS OF THE NEEDS FOR AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS Fatmasari, Siti; Triana, Dinny Devi; Jeon, Jeong OK
International Journal of Performing Arts (IJPA) Vol. 3 No. 2 (2024): December
Publisher : Yayasan Pusat Cendekiawan Intelektual Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56107/ijpa.v3i2.251

Abstract

This Research and Development (R&D) study, conducted using the ADDIE model, focused on theAnalysis Phase to address the main learning barrier in Dance Arts in Junior High Schools (SMP):the high difficulty of Phase D students in understanding the Essence of Movement (space, time,energy) and the abstract Laban Notation symbols. Data collected from 20 students and 2 teachers inSerang City indicated an extreme level of difficulty in abstract concepts (85.5% - 87.0%), inverselyproportional to the students' strong interest (92.5%) and readiness for high-tech devices (95.0%) fordigital learning. The goal was to validate the urgency and specify the functional requirements of thesolution. The results confirmed the urgent need for instructional media capable of bridging theabstract (Laban symbols) with the kinesthetic (3D motion). These findings led to the FunctionalSpecifications of Augmented Reality (AR) Media - Motion Literacy. The AR media must specificallyvisualize the interactive and real-time relationship between Laban symbols and 3D motion elements.This AR media is expected to concretize abstract concepts, support the "Create" competency in theIndependent Curriculum, and enable meaningful and enjoyable in-depth learning for 21st-centurylearners. The study concludes with a development plan for the next Design and Development phase.
KURIKULUM MERDEKA VS PENDEKATAN DEEP LEARNING : KESEIMBANGAN TEKNOLOGI DIGITAL DENGAN PENDEKATAN PENDAGOGIS Praditya, Giceila Dias; Triana, Dinny Devi; Safrina, Rien
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 5 No. 3 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v5i3.5644

Abstract

The advancement of digital technology has driven a paradigm shift in the field of education, including in the implementation of the Merdeka Curriculum, which grants teachers the flexibility to design learning experiences independently and creatively. However, in practice, music education at the junior high school level still faces challenges, such as the limited availability of digital teaching materials that align with transformative pedagogical principles. This study aims to explore and compare the integration of digital technology and pedagogical approaches within the Merdeka Curriculum and the Deep Learning Approach, particularly in the context of developing digital music learning materials. A descriptive qualitative method was employed, using data collection techniques such as semi-structured interviews, classroom observations, and document analysis. The research subjects consisted of junior high school music teachers from two schools implementing different curricula. The findings indicate that teachers who adopted the Deep Learning Approach felt more supported in developing constructive, reflective, and contextual learning due to the presence of explicit guidance in the teaching materials. In contrast, teachers using the Merdeka Curriculum enjoyed greater flexibility but still struggled to design project-based learning and integrate technology due to the lack of systematic guidance. The study concludes that the Deep Learning Approach is more effective in addressing the challenges of integrating digital technology with deep pedagogical approaches. It can serve as a meaningful and applicable alternative for developing digital music teaching materials at the junior high school level. ABSTRAKPerkembangan teknologi digital telah mendorong perubahan paradigma dalam dunia pendidikan, termasuk dalam implementasi Kurikulum Merdeka yang memberi keleluasaan bagi guru untuk mendesain pembelajaran secara mandiri dan kreatif. Namun, dalam praktiknya, pembelajaran seni musik di tingkat SMP masih menghadapi tantangan seperti keterbatasan bahan ajar digital yang sesuai dengan prinsip pedagogis transformatif. Penelitian ini bertujuan untuk mengeksplorasi dan membandingkan integrasi teknologi digital dan pendekatan pedagogis dalam Kurikulum Merdeka dan Pendekatan Deep Learning, khususnya dalam konteks pengembangan bahan ajar digital seni musik. Metode yang digunakan adalah pendekatan kualitatif deskriptif dengan teknik pengumpulan data berupa wawancara semi-terstruktur, observasi kelas, dan studi dokumentasi. Subjek penelitian terdiri dari guru-guru seni musik SMP di dua sekolah yang menerapkan kurikulum berbeda. Hasil penelitian menunjukkan bahwa guru yang menggunakan Pendekatan Deep Learning merasa lebih terbantu dalam mengembangkan pembelajaran yang konstruktif, reflektif, dan kontekstual, karena adanya panduan eksplisit dalam bahan ajar. Sementara itu, guru pengguna Kurikulum Merdeka memiliki fleksibilitas tinggi, namun masih kesulitan dalam merancang pembelajaran berbasis proyek dan integrasi teknologi karena kurangnya arahan yang sistematis. Simpulan dari penelitian ini menunjukkan bahwa Pendekatan Deep Learning lebih mampu menjawab tantangan integrasi antara teknologi digital dan pendekatan pedagogis yang mendalam, serta dapat dijadikan alternatif dalam pengembangan bahan ajar digital seni musik yang lebih bermakna dan aplikatif pada jenjang SMP.
Evaluasi Pelaksanaan Pelatihan Vokasi di BBPVP Bekasi Antara Kompetensi dan Keterserapan Industri T.W.A., Stefanus; Mulyadi; Sarifah, Iva; Triana, Dinny Devi
Jurnal Pembelajaran Inovatif Vol. 6 No. 2 (2023): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.062.10

Abstract

Penelitian ini bertujuan untuk melakukan evaluasi dalam pelaksanaan pelatihan vokasi di BBPVP Bekasi guna menghadapi revolusi industri 4.0. Pemerintah mulai memperioritaskan atas pengembangan sumber daya manusia (SDM). Balai Besar Pengembangan Latihan Kerja (BBPLK) Bekasi merupakan Unit Pelaksana Teknis Pusat bidang pelatihan yang telah melaksanakan vocational training guna menjawab tantangan yang ada. Melalui program link and match antara dunia pelatihan dengan kebutuhan industri. Hal ini untuk memastikan agar kompetensi yang dimiliki SDM Indonesia sudah sesuai dengan kebutuhan industri berbasis digital, seperti halnya revolusi industri 4.0. Penelitian ini menggunakan metode deskripsi kualitatif dengan mengambil model CIPP Stufflebeam untuk evaluasinya. Peneliti melakukan observasi di lokasi pelatihan dan mengadakan wawancara dengan partisipan. Partisipan terdiri dari 3 orang instruktur dan 10 orang peserta dengan instrument berupa kuesioner dan penilaian dengan menggunakan skala likert. Hasil yang didapat untuk tahapan outputnya adalah tingkat keterserapan lulusan pada dunia kerja dan duna industri masih tergolong minim, karena baru 40 % yang bekerja pada instansi / perusahaan. Sedangkan 60 % lulusan berwiraswasta. AbstractThis study aims to evaluate the implementation of vocational training at BBPVP Bekasi to face the industrial revolution 4.0. The government began to prioritize the development of human resources (HR). The Bekasi Center for the Development of Job Training (BBPLK) is a Central Technical Implementation Unit in the field of training that has carried out vocational training to answer existing challenges. Through a link and match program between the world of training and industry needs. This is to ensure that the competencies of Indonesian human resources are in accordance with the needs of digital- based industries, such as the industrial revolution 4.0. This study used qualitative description method by taking the CIPP Stufflebeam model for its evaluation. Researchers conducted observations at the training site and conducted interviews with participants. Participants consisted of 3 instructors and 10 participants with instruments in the form of questionnaires and assessments using Likert scales. The results obtained for the output stage are the level of absorption of graduates in the world of work and industry is still relatively minimal, because only 40% work in agencies / companies. While 60% of graduates are self-employed.
AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS: AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS Fatmasari, Siti; Triana, Dinny Devi; Jeon, Jeong OK
International Journal of Performing Arts (IJPA) Vol. 4 No. 2 (2025): December (On Progress)
Publisher : Yayasan Pusat Cendekiawan Intelektual Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56107/ijpa.v4i2.265

Abstract

This study aims to introduce dance learning media using Augmented Reality with Movement Literacymaterial based on Laban Notation symbols for junior high school students. The background of thestudy is based on the low interest of students in learning dance and difficulties in understanding theelements of space, time, and energy due to the limitations of conventional media that are not inaccordance with the characteristics of the digital generation. The method used is research anddevelopment (R&D) with initial stages including needs analysis, product design, productdevelopment, implementation through limited trials, and product evaluation. The product developedis an Augmented Reality (AR) application that presents movement literacy based on Laban Notationin an interactive 3D form, so that students can learn movement visually, kinesthetically, andreflectively. Initial results based on needs analysis and the designed product show that theapplication is considered interesting, easy to use, and helps understand basic dance movements, andis in accordance with the characteristics of students in the digital era. Teachers gave positiveresponses to the potential of this media as a supporter of deep learning that is conscious, meaningful,and enjoyable. Thus, it is hoped that the AR-Motion Literacy application can be an innovativealternative in dance learning, especially in stimulating students in learning movement in the digitalera for junior high school students.