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Journal : Journal of Natural Science and Integration

Development of Scratch Learning Media to Improve Scientific Literacy and Computational Thinking in Primary Education in The Society 5.0 Era Berlian, Mery; Arsad, Nurazidawati Mohd; Hardila, Dilva; Yovita, Yovita; Nasution, Desi Nori
Journal of Natural Science and Integration Vol 7, No 1 (2024): Journal of Natural Science and Integration
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/jnsi.v7i1.30904

Abstract

Learning media are one of the most important components in the implementation of learning both inside and outside the classroom. In this era, learning media must be technology-based and have a good pedagogic approach, as well as complete and in-depth material content. From an analysis of conditions in the field and a review of several articles, researchers wanted to develop a learning medium in the form of a Scratch-Based E-Module.  Methodology-This study is an R&D using the ADDIE model seen from the practical aspects, involving 100 (41%) teachers, 100 (42%) university students, and 40 (17%) students. Data were collected via a google form with an assessment component consisting of several aspects, namely (1) ease of use, (2) presentation, (3) readability, and (4) the role of the media. From the data obtained, as a whole, the product provides information and technology-based teaching material facilities with a combination of videos, text, images, coding, games, and QR-Code.  Findings- This product meets the validity criteria of 77% with the "Valid" criteria, the practicality criteria of 88.10% in the " Very Practical " category for teachers, 88.18% in the " Very Practical" category for university students, and 85.53% in the " Very Practical " category for students. Each teacher's computational thinking skills are in the "GOOD" category with an average percentage of 19% (Strongly Agree), 67% (Agree,) and 11% (Disagree). Significance Each teacher's scientific literacy skills are in the "GOOD" category with an average percentage of 15% (Strongly Agree), 64% (Agree), and 20% (Disagree). Therefore, the Scratch-Based E-Module can be implemented in the learning process.Keywords: development, era society 5.0, expert , scracth, validity 
Validity and Practicality: Study of E-Poster Development to Improve Environmental Literacy Yovita, Yovita; Berlian, Mery; Sukor, Nur Suhaidah; Syafaren, Alaniyah; Yusra, Nelly
Journal of Natural Science and Integration Vol 7, No 2 (2024): Journal of Natural Science and Integration
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/jnsi.v7i2.30903

Abstract

The advancement of  Era 4.0 technology has shifted the way humans think and work which were faster, more efficient, and effective in various sectors, including  in education field. The Universitas Terbuka (UT) is one of university which has been existed for a long time and actively develop learning methods, for both online platforms and independent learning. In this context, it is important to support, develop and evaluate the distance learning system in utilizing all facilities including teaching materials, especially in terms of UT student practicum. This research aimed to increase environmental knowledge which intended to prepare people who understand and  willing to overcome environmental problems by developing a QR-Code based E-Poster. This research implemented development research (Research and Development) with the ADDIE development model (Analysis, Design, Develop, Implementation, Evaluation).  The results showed that the QR Code-based E-Poster developed had a high level of validity, practicality and effectiveness in increasing environmental literacy. Most of respondents gave positive responses to the use of E-Posters, such as easy to use, good layout, accessible, effective to deliver, clear text presentation, use of QR Codes, attractive color composition, good systematics, and efficiency in conveying information. In assessing the quality of media, the aspects of readability and understanding of concepts were very important, especially in the context of E-Posters. Conceptual reasoning  as  the respondent's ability to follow and understand the thoughts or concepts conveyed in the E-Poster was a significant factor. Good text comprehension includes ease of reading and understanding the information presented in the texts on E-Poster, Additionally, good language comprehension in this media included the respondent's ability to understand and interpret the information conveyed through the language used in the E-Poster. These findings highlighted the importance aspects in the development of E-Posters as effective learning and communication instruments. Keywords: e-poster, cyber-university pioneer , validity, practicality
Analysis of The Utilization of Audio-Visual Media as a Basic Study of Control System Integration for Science Learning Radeswandri, Radeswandri; Yovita, Yovita; Syafaren, Alaniyah; Gafur, Irfan Andi
Journal of Natural Science and Integration Vol 6, No 2 (2023): Journal of Natural Science and Integration
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/jnsi.v6i2.22712

Abstract

This study aimed to carry out a literature review analysis on the application of learning science used technology, the usefulness of teaching media, and obstacles to the implementation of educational technology. This study used a cross-sectional survey design with a total sample of 116 people consisting of lecturers, educators, and students (student teachers). The data collection technique included an online questionnaire consisting of multiple-choice questions and a brief description of the implementation of disruptive technology. The data obtained were analyzed descriptively qualitatively and the indicators assessed included relevance, educator ability, ease of use, availability, and usefulness. From the results of the study, it can be concluded that the utilization of visual media for learning science has been used by various Educators and Students, however, they have not been able to develop audio-visual media from the results of Industry 4.0 technology.Keyword: utilization, obstacles, industry 4.0 technology, learning science