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PENGARUH PENERAPAN MEDIA AUGMENTED REALITY MENGGUNAKAN APLIKASI ARGEO LEARNING TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IX SMPN 7 Mataran Tahun Ajaran 2024/2025 Husnul Hotimah; Arjudin; Dwi Novitasari; Baidowi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20871

Abstract

This study aims to determine the effect of applying augmented reality media using the ARGEO Learning application on the mathematics learning outcomes of class IX students of SMP Negeri 7 Mataram in the 2024/2025 academic year. This research is an experimental study. The sample of this study was class IX B as the experimental class and IX D as the control class selected using the Cluster Random Sampling technique. The data collection technique in this study used a mathematics learning outcome test. The experimental class was given treatment by applying augmented reality media using the ARGEO Learning application. While the control class used manipulative object props as learning media. The data analysis used in this study was the t-test (independent sample t-test) polled variance. The results showed that the average value of the experimental class was higher than the average value of the control class where ≥ , then was accepted which means there was a difference in the average learning outcomes between students in the experimental class and students in the control class. From these differences, it can be concluded that there is an influence of the application of augmented reality media using the ARGEO Learning application on the mathematics learning outcomes of class IX students of SMPN 7 Mataram in the 2024/2025 academic year.
KARAKTERISTIK KEMAMPUAN BERFIKIR KREATIF MATEMATIKA SISWA KELAS VII SMPN 4 GERUNG PADA MATERI SEGI TIGA DAN SEGIEMPAT TAHUN AJARAN 2024/2025 Damayanti, Eka Rahayu; Arjudin; Turmuzi, Muhammmad; Sarjana, Ketut
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24924

Abstract

Abstract The ability to think creatively mathematically is an ability that students need to have to analyze mathematical problems from various points of view and then solve them with the ability to have many solutions and give birth to creative ideas and lots of ideas. The aim of the research is to describe the creative thinking abilities in mathematics of SMPN 4 Gerung students and which creative thinking abilities SMPN 4 Gerung students have. that students' creative thinking abilities in solving mathematics problems in class VIII at SMP Negeri 4 Gerung in the 2023/2024 academic year are generally dominant at level 1 (Less creative) at 37.5%. Then followed by students who were at level 3 (very creative) with 28.125%. Next, students who were at level 2 (creative) were 21.875% and finally students who were at level 0 (not creative) were 12.5%. So it can be concluded that the level of creative thinking of class VIII students at SMPN 4 Gerung is at level 1 (less creative).
ANALISIS KEMAMPUAN PESERTA DIDIK DALAM MEMECAHKAN MASALAH BERDASARKAN LANGKAH-LANGKAH POLYA PADA SOAL CERITA MATERI PECAHAN KELAS V DI SDN 3 KORLEKO SELATAN LABUHAN HAJI Tedi Asmwandi; Arjudin; Asri Fauzi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36032

Abstract

The problem found is that students' ability to solve story problems on fractions is still varied and tends to be low, especially at the stage of implementing the plan and reviewing according to Polya's steps. This study aims to analyze the ability of 5th grade students of SDN 3 Korleko Selatan in solving story problems on fractions based on Polya's steps. Using a descriptive qualitative method with a case study approach. The research subjects consisted of 14 students, where data were collected through tests and interviews with 3 students representing the high, medium, and low ability categories. The results of the study showed varying abilities, high-ability students were able to carry out the four Polya stages systematically, on the contrary, medium and low-ability students experienced significant difficulties, especially at the stage of implementing the plan which was marked by calculation errors, and at the review stage where they tended not to verify the answers. The main conclusion is that students' problem-solving abilities still need to be improved, especially at the implementation and review stages. Therefore, it is recommended that teachers integrate Polya's steps in learning and use models such as Problem-Based Learning for more holistic reinforcement.
Hubungan Motivasi Belajar dan Perhatian Orang Tua Terhadap Hasil Belajar Siswa Mariani, Mariani; Arjudin; Primajati, Gilang
Griya Journal of Mathematics Education and Application Vol. 6 No. 1 (2026): Maret 2026
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v6i1.1056

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan motivasi belajar dan perhatian orang tua terhadap hasil belajar siswa pada materi bentuk aljabar kelas VII SMP Negeri 4 Lingsar tahun ajaran 2025/2026. Jenis penelitian ini ex-post facto. Adapun sampel yang digunakan dalam penelitian ini sebanyak 64 orang siswa terdiri dari 2 kelas yang dipilih dengan teknik cluster random sampling. Instrumen dalam penelitian ini menggunakan angket motivasi belajar, angket perhatian orang tua dan tes hasil belajar siswa. Analisis data dilakukan melalui analisis deskriptif dan inferensial, meliputi uji prasyarat dan uji korelasi product moment, berganda dan analisis koefisien determinasi. Hasil penelitian menunjukkan bahwa motivasi belajar memiliki hubungan positif dan signifikan dengan hasil belajar siswa dengan koefisien korelasi r= 744 yang berada pada kategori kuat. Nilai R2 = 0,544 menunjukkan bahwa motivasi belajar memberikan kontribusi sebesar 55,4% terhadap hasil belajar. Perhatian orang tua juga memiliki hubungan positif dan signifikan dengan hasil belajar siswa dengan koefisien korelasi r = 0,568 dengan kategori kuat. Nilai R2 = 0,433 yang berarti perhatian orang tua memebrikan kontribusi sebesar 43,3% terhadap hasil belajar. Secara simultan, motivasi belajar dan perhatian orang tua memiliki hubungan positif dan signifikan dengan hasil belajar siswa dengan koefisien korelasi berganda r = 0,767 yang termasuk kategori kuat dengan nilai R2 =0,588 menunjukkan bahwa kedua variabel secara bersama-sama memberikan kontribusi sebesar 58,8% terhadap hasil belajar siswa.
An Analysis Of Mathematical Literacy Skills In Solving Pisa Mathematics Problems Among Students Santiwidia, Arwini; Arjudin; Kurniawan, Eka; Prayitno, Sudi
Sigma&Mu: Journal of Mathematics Education, Mathematics, Statistics and Data Science Vol. 4 No. 1 (2026): March
Publisher : Balai Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56566/sigmamu.v4i1.435

Abstract

This study aims to analyze mathematical literacy skills in solving PISA mathematics questions based on the level of mathematical literacy skills among students at SMPN 13 Mataram in the 2024/2025 academic year. This is a descriptive qualitative study involving 52 students from classes IX A and IX B, with 8 students selected as subjects. The research instruments used were a mathematics literacy test adapted from PISA and interview guidelines. Data were analyzed based on mathematics literacy process indicators (formulate, employ, interpret). The results showed that out of the 6 levels of mathematical literacy, no students reached levels 5 and 6. At level 1, students could formulate explicit information and solve problems using simple algorithms, at level 2, they could identify implicit information and select basic strategies to solve problems; at level 3, they could process complex explicit information containing distractors and develop sequential strategies for decision-making, while Level 4 can formulate explicit information in everyday contexts and apply strategies to complex concrete situations. Students at Levels 1-4 also have the ability to interpret and draw conclusions based on the context of the problem.