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Journal : jpled

DESAIN LAPBOOK BERBASIS SETS BERBANTU MODEL KEMP MENINGKATKAN LITERASI BENCANA SISWA KELAS V SDN GADUNGAN 02 KABUPATEN BLITAR Dwi Zakiatus Salamah; Cindya Alfi; Mohammad Fatih
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.701

Abstract

This study addresses the low level of disaster literacy among elementary school students in disaster-prone regions of Indonesia, highlighting the need for innovative educational interventions. The research aims to develop and implement a lapbook-based learning media integrated with the SETS (Science, Environment, Technology, Society) approach and supported by the Kemp instructional design model to enhance disaster literacy for fifth-grade students at SDN Gadungan 02. Employing a research and development (R&D) methodology, the study follows the ASSURE model, encompassing stages such as learner analysis, objective setting, media selection, implementation, participation, and evaluation. Data were collected through expert validation, student and teacher questionnaires, and pretest-posttest assessments. The results indicate that the developed lapbook media is highly valid and feasible, with validation scores from material, media, and language experts exceeding 85%. Implementation of the lapbook led to a significant improvement in students’ disaster literacy, as evidenced by an increase in average test scores from 81% to 90%. The findings suggest that lapbook media, when designed using the SETS approach and Kemp model, effectively increases disaster literacy and student engagement. The study concludes that such media can serve as an effective tool for disaster education in elementary schools
PENGEMBANGAN MEDIA PAPAN BILANGAN BERBASIS NUMERASI MATERI OPERASI HITUNG PENJUMLAHAN MATEMATIKA SISWA KELAS II UPT SDN KEBONDUREN 01 Binti Khasanah; Cindya Alfi; Mohamad Fatih
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.704

Abstract

This research helps grade II students of SDN Kebonduren 01, Blitar Regency, to better understand the addition calculation process, this project intends to create numeracy literacy-based number board media. Through the stages of analysis, design, development, implementation and evaluation, the ADDIE paradigm is applied in research and development (R&D). By using easily available materials and equipped with a rotating number wheel, colorful ornaments, and number cards, the developed media was made interesting and interactive. With validation scores above 87%, the validation results from material, media, and language experts show that this media is very valid and practical to use. Implementation in the classroom showed an increase in students' motivation, understanding, and engagement in learning the material. Positive responses from teachers and students show that this media is effective in supporting basic math learning. Thus, the developed literate numerical analysis-based number board media can be an innovative solution to improve operational analysis learning outcomes in primary schools.
PERANCANGAN DAN APLIKASI PETA CERITA E-LEARNING MATERI KEBERAGAMAN BUDAYA GLOBAL UNTUK MENINGKATKAN LITERASI DIGITAL SISWA KELAS IV SEKOLAH DASAR Zumrotul Ngafifah; Cindya Alfi; Mohamad Fatih
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.705

Abstract

The purpose of this study is to explore ways to improve students' digital literacy skills in elementary schools by utilizing story maps in the online learning process. In designing this e-learning story map, the researcher applied the Research and Development method. The development process follows the ASSURE model, which consists of six stages: student analysis, target determination, selection of methods, media, and materials, implementation of media and materials, encouraging student participation, and finally evaluation and revision. The topic and source of this study were fourth-grade students at SDN Tumpang 02 in Blitar Regency. Interviews, recordings, and surveys from experts in the media and materials sector were used to collect information. Validation is important for the effectiveness of improving digital literacy. The validation process in this development involved two validators representing both fields, resulting in a media expert validator obtaining a percentage of 91% and a material expert validator with a percentage of 97%, and both results are included in the "very valid" category. The result of the increase in digital literacy is 0.8258 which is included in the "High" category.
Development of Interactive Powerpoint Media Based on Deep Learning Assisted by Canva Economic Activity Materials in Indonesia Grade 5 Lailatus Sa’adah; Shofi Nur Amalia; Cindya Alfi
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.708

Abstract

This article is a development study that explains the development of interactive PowerPoint media based on deep learning assisted by Canva for economic activity materials in Indonesia for fifth-grade. The background for this study stems from the minimal use of technology-based learning media in schools, which has resulted in low student participation in learning. Teachers often rely solely on textbooks and blackboards without utilizing other more engaging media. To address this issue, the researcher developed an interactive PowerPoint presentation based on deep learning with the assistance of Canva. An interactive PowerPoint presentation is an educational medium that supports engaging learning activities, involving interaction between teachers and students as users, thereby helping students become enthusiastic about understanding the material. Deep learning is a learning approach that emphasizes in-depth understanding of concepts and mastery of competencies. Students are encouraged to actively engage in the learning process. The researcher's objective in developing interactive PowerPoint media based on deep learning is to determine the validity and attractiveness of interactive PowerPoint media. The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The expert validation results for the media obtained 95%, subject matter experts 97.5%, teacher appeal 95%, and student appeal results.
Comic Design Using the Canva Application with Critical Thinking Enhancement on the Topic of Hindu and Buddhist Historical Heritage in Elementary School Nanindya Filanti Tiaeni; Shofi Nur Amalia; Cindya Alfi
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.711

Abstract

The delivery of material using physical books as the main source makes the learning process less attractive to students, especially in history learning. Generally, this is due to the abundance of material to be learned and teachers who are fixated on lecturing methods. Developing learning media design in comic format is one solution proposed by researchers in this study. This study aims to create an effective and practical learning media design to support the teaching-learning process and improve studdent’s critical thinking skills, especially in historical studies. The research and development method used in this study refers to the ASSURE model, which consists of six stages tailored to needs. The validation results by media experts showed a score of 89%, material experts scored 92%, and linguists scored 87%. The assessment of the product's appeal was conducted by 5th-grade teachers, who gave a perfect score of 100%. The target group for product testing was 26th students from five grade at 1ST Sukorejo Elementary School, Sutojayan District, who achieved an average final score of 85% in the critical thinking skills category. Based on the research results, it can be concluded that this learning media is feasible and attractive for use in teaching-learning activities
Desain LKPD Berbantuan Canva Melalui Model Discovery Learning Untuk Meningkatkan Kemampuan Literasi Numerasi Siswa Materi Pecahan Kelas ‎IV UPT SD Negeri Kendalrejo 02 Muhamad Burhanudin; Cindya Alfi; Ragil Tri Oktaviani
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.714

Abstract

This study addresses the low literacy numeracy skills among fourth-grade students in understanding fractions at UPT SD Negeri Kendalrejo 02. The research aimed to develop and validate a Student Worksheet (LKPD) designed with Canva using the Discovery Learning model to enhance students' literacy numeracy abilities. Employing the ADDIE model, the development process included analysis, design, development, implementation, and evaluation phases. Validity and feasibility assessments were conducted by experts in material, media, and classroom teachers, resulting in validation scores above 90%, indicating the LKPD is highly valid and feasible for use. Implementation involved 20 students, with pretest and posttest results showing significant improvement in literacy numeracy skills; the average pretest score was 65.75, and the posttest score rose to 92.5 with a high N-gain value of 0.76 indicating a substantial increase. The study concludes that LKPD developed with Canva and applied through the Discovery Learning model effectively improves literacy numeracy skills in fraction material, providing an interactive and engaging learning medium. This research contributes to the integration of technology in elementary mathematics learning and supports literacy numeracy development through innovative media.
Co-Authors A, Anjelika Kurotul Abdiyati, Santi Asfiyatul Ach. Amirudin Adina, Atik Affiana, Maulidya Nur Afifatul Izzatil Husna Alina, Irfama Allatif, Nurlaila Amalia, Shofi Nur Amaliya, Fadlilatul Ilmi Amna Tahta Dhilil Aulia Ananta, Nadia Diaz Andarista, Elsa Anggraini, Beti Anita, Yuli Aprilia, Linda Ayu Resa Ariansyah, Fitroh Aswitama, Lana Diyani Atul Makrifah, Istina Aulia Agustina, Aulia Azmia, Makhfiroh Nur Bastian, Riska Dwi Bima Tangguh Alam Binti Khasanah CHABIBAH, UMI Chanifatul Chusnah Daeng Febia, Ratus Deni Tri Lutfiana Devrat Satriya Wibangga Dewi Masyitho, Latifa Dwi Kurniasari Dwi Yoni Hidayati Dwi Zakiatus Salamah EKO ANDI SUSILO Elsa Nadya Ulandari Fathul Niam Fatih , Mohamad Fatih, Mohamad Fatih, Mohammad Fatih, Muhamad Fatimah, Pitri Dwi Fatqul Anang Ma’ruf Fauzi, Fariha Qalbi Ilmillahi Fernadiksa Rastra Putra Pratama Fikria, Maya Dina Fikrina, Maya Dina H, Musabiku Choiriyatul Hamid, Mayang Aminin Haryanti, Alfi Hidayah, Putri Nur Hidayati, Dwi Yoni Hidayatul Isnaini Himawan, Sergio Pinto Husna, Sofila Irvan Safi'i, Mochammad Dwi Iswan, Mohamad Iswan, Muhammad Iswanti, Siti Az Zahra Iswanti, Siti Azzahra Izati, Nurisa Rohmatul Jannah, Latifatul Jannah, Niswatul Jenny Eka Amy Julia Masrifatin Kamila, Ilhama Karomah, Fitriyatul Khilyatul Izah Islamiyah Khoiriyah, Nadzirotul Khoirunnisa, Salsabila Kholida, Nilna Maya Khotimah, Arisa Khusnul Khudzaifah, Naila Azka Khusna, Mufidatul Kistin Restu Perdana Kurotul, Anjelika Lailatus Sa’adah Latifah, Siti Nurul Latifatul Jannah Lestari, Atika Ailis Ayu Lestari, Nabila Putri Lina, Karo Li’ana Turosidah Lupita, Siti Tri Makrifah, Istina Atul Masrukhin, Muhamad Johan Mastura, Jenny Eka Amy Masyitho, Latifa Dewi Mayang Aminin Hamid Ma’rifah, Lathifatul mega elvi yuniasari Melati, Venty Mohamad Fatih Mohamad Fatih, M.Pd Mohammad Fatih MUHAMAD BURHANUDIN Muhammad Amiqul Ilmi Muhammad Iswan Muhammad Tegar Amru Mukaromah, Ula Adiniyatul Mulia, Niken Ayu Dewanti Mulia, Wanda Natasya Dewanti Munadhah, Ummu Khusna Munawaroh, Latifatul Muqtafa, Muhammad Afifuddin Murtaslimah, Siti Muti'ah, Kuni N., Frika Trisetya Nanindya Filanti Tiaeni Ni'mah, Naili Nisa, Lisa Khoirun Ni’mah, Tarwiyatun NUR CHOLIFAH Nur Cholifah NUR FADILAH O, Alzayna Wahdafi Oktafiani, Fera Oktaviani, Ragil Tri Parawansa, Rahajeng Intan Puspa Indah Sari Putri Ayu Maharani Putri Nanda Sholikah Putri Nuryani, Monike Eka Putri, Alvina Adelia Putri, Siti Fadila Rahma Ragil Tri Oktaviani Rahmania, Nayla Ramadhani, Muhammad Restiani, Umi Rofi'ah, Siti Rofi’ah, Siti Rulianti, Rulianti Sa'adah, Isnawaitus Sa'diyah, Lailatul Saputra, Andri Yoga Saras, Yetti Yuni Sari, Putri Ana Sasmita, Alifa Putri Savitri, Silvi Aprilia Septarini, Tri Ayu Setya Ningrum Nailul Hidayah Shofi Nur Amalia Sindi Ratika Sisiliafani Azizah, Kiky Siti Rofi'ah Slamet Supriadi Sofiana, Nurma Sulistiani Sulistiani, Sulistiani Sumarmi Susanti, Laila Susanti, Yayuk Triani, Heppy Novi Tridiantika, Lucia Trio Arista Tsaniatul Muyassaroh Ula Adiniyatul Mukaromah Ulumudin, M. Ibham Umah, Nuril Badiatul Vitika Kurniawati Wafa, Khoirul Widayanti, Hilya Widi Astutik Widya Putri Mailani Widyarnes Niwangtika Wijono, Alifa Putri Sasmita Hadi WIldan Alwi Prastya yuniasari, mega elvi Yunita Salsa Bila Yunita Wulan Sari zulfa, indana Zulfa, Laili Rofiati Zumrotul Ngafifah