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QR Code-Based Picture Story Book Media to Improve Analytical Thinking on Elemental Materials in Class 5 Literary Work at State 4 Purwodadi Primary School Malang District Dwi Yoni Hidayati; Cindya Alfi; Mohamad Fatih
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i1.8154

Abstract

A country needs to invest in its education. Without education, the people of the country will not understand what independence means. The public education system in this country will be run independently. Apart from that, the people will also have superior qualities that will be beneficial for the country. However, based on empirical data in this sector, there are limitations in the use and accessibility of learning media. Teachers will actually benefit from developing learning media because they will be better able to explain subject matter to students. Therefore, this research was conducted at SD Negeri 4 Purwodadi, Malang Regency. One type of research and development (R&D) is this research. The Borg and Gall research model was used in this research. The research findings are based on material expert scores which are considered "very valid" with a percentage of 87.5%. The material expert's assessment was assessed as "very valid" with a percentage of 95%. The linguist's assessment was considered "very valid" with a proportion of 90%. Validation of media suitability is rated "very valid" with a score of 90. Validation of test questions has a rating of 83% which means "quite valid". The proportion of media eligibility is 97%. Included in the "Very Appropriate, no need to revise" category when interpreted according to the validity criteria table. With a percentage of 73%, the feasibility of expert validation of linguists falls in the range of 70.01 – 85.00%. Enter under the title "Good, Appropriate, no need for revision" in the validity criteria table. The Ngain categorization that meets the "high" criteria is placed in the 0.70 < n < 1.00 group. Thus, it can be said that grade 5 students at SD Negeri 04 Purwodadi can develop their analytical thinking skills by using picture story books that depict elements contained in literary works.
Development of Tangram Media in Mathematics Learning Flat Built Materials to Improve Self Efficacy in Class 2 of Kendalrejo Negeri Srengat Primary School Mayang Aminin Hamid; Cindya Alfi; Mohamad Fatih
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research aims to develop tangram media in flat building material which plays a role in increasing the self-efficacy of Class 2 of Kendalrejo Srengat District Elementary School. Blitar. Rises uses research and development (R&D) methods. The development stages used are ADDIE, namely Analysis, Planning, Development, Implementation and Evaluation. The data used is primary data from the research location, the subjects are 11 grade 2 students. The data collection technique is through a questionnaire and interview process, but during the pre-practice stage, observations are made, material and media experts, as well as a questionnaire for N-gam exam students. According to the results obtained by material experts (93%) and media experts (100%) it was declared very valid, media feasibility (100%) was declared very feasible, and the gain in increasing self-efficacy using the N-gain formulation obtained a value of 0.7788 which was declared high. This shows that tangram learning media can increase students' self-efficacy.
Truth Dare Card Media Develoment Improving the Abilty to think Creatively Pancasila Value Material Class V SDN Modangan 05 Blitar Ula Adiniyatul Mukaromah; Cindya Alfi; Mohamad Fatih
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The aim of this research is to develop truth or dare card media to improve creative thinking skills regarding Pancasila value material for class V at Modangan 05 Blitar Elementary School. This research utilizes research and development (R&D) techniques where the approach uses ADDIE, which stands for Analysis, Design, Development, Implementation, and Evaluation. Primary data collected from the field is the backbone of this research data collection. This data source comes from experts, instructors and students. The researchers used interviews and questionnaires as data collection strategies in this research. Carry out product testing in the field using methods such as observation, consulting with material experts, seeking input from media experts, and providing questionnaires to students as well as N-gain tests. According to the findings of material experts, the validity of the criteria was assessed as "very valid" with a score of 88%. The media expert's evaluation received a score of 100% and was rated "Very Valid" according to the criteria. The media feasibility study gave a result of 88.5%. The test results showed a significant value, indicating that the Truth or Dare card medium was accepted. In addition, there was an increase observed between the pre-questionnaire and post-questionnaire, which shows that the application of the Truth and Dare game media effectively improves students' creative thinking skills at SDN Modangan 05.
Pengembangan Pop-Up Book berbasis Augmented Reality Materi Bangun Ruang Meningkatkan Self Efficacy Siswa Kelas V SDN Sumberdiren 01 Kabupaten Blitar Wijono, Alifa Putri Sasmita Hadi; Alfi, Cindya; Fatih, Mohamad
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.714

Abstract

The goal of this project is to improve the self-efficacy of 5th grade students through the development of augmented reality-based pop-up book learning materials and building spaces. Research and development (R&D) methodology is used in this project. The data was collected using surveys and interviews with instruments assessed by language, media, and material experts. The assessment from language experts received a score of 82.5%, meaning "very valid", the assessment from media experts received a score of 100%, meaning "very valid", and the product validity test from material experts received a score of 100%, meaning "very valid". With a score of 97.5% on the media attractiveness scale, it is classified in the "very interesting" category. Meanwhile, the increase in students' Self Efficacy was rated "high" with a score of 0.81. So it is concluded that the Augmented Reality-based Pop Up Book media is able to increase student self-efficacy.
Pengembangan Game KEBAL berbasis Web App sebagai Penguatan Sikap Toleransi Siswa Kelas 4A SDIT Al-Akbar Kabupaten Blitar Munawaroh, Latifatul; Alfi, Cindya; Fatih, Mohamad
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.719

Abstract

This study aims to determine how the validity, feasibility of KEBAL media based on Web App and also the strengthening of tolerance attitudes of 4A class students of SDIT Al Akbar Blitar Regency. This research uses the Borg and Gall development model with trials at SDIT Al Akbar Blitar Regency. The data collection techniques used are interviews, questionnaires and documentation. The validation results show that the Web App-based KEBAL product has a very high level of validity and feasibility. The validity of this product was assessed by media experts and material experts while the feasibility of the product was assessed by the class teacher through a questionnaire. The product trial was carried out with 2 stages, namely small scale and large scale and obtained a score of 90% and 92% with a very tolerant category. Thus the product that has been made can be used without revision.
Desain LinTar materi Daerahku dan Kekayaan Alamnya meningkatkan Adversity Quotient & Self Management Kelas IV SD Plus Sunan Pandanaran N., Frika Trisetya; Fatih, Mohamad; Alfi, Cindya
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.729

Abstract

The purpose of this study was to determine whether there was an increase in fourth grade students of SD Plus Sunan Pandanaran Blitar district regarding Adversity Quotient and Self Management skills. Research and Development (RnD) was used as the method in this study with waterfall as the model. Questionnaires, interviews and documentation were used to collect research data. Media, Material and Language experts acted as media validity testers. The assessment from the media expert scored 96.1% in the "Very Valid" category, 100% was obtained from the material expert and the linguist scored 97.7% in the same category. With a score of 92.5% the product was declared feasible by the class teacher. As for the increase in students' Adversity Quotient, it obtained an n-gain score of 0.9 in the "High" category as well as the results of increasing students' Self Management with a score of 0.8 in the "High" category. So it is concluded that Lintar media on the material of my region and its natural wealth is valid and able to increase the ability of Adversity Quotient and Self Management of fourth grade students of SD Plus Sunan Pandanaran.
Pengembangan Snakes And Ladder Sinergi Meningkatkan Self Esteem Dan Literasi Sains Siswa Kelas 4 SDN Ngadipuro 04 Ni'mah, Naili; Fatih, Muhamad; Alfi, Cindya
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14282

Abstract

This study aims to develop a Snakes and Ladder Synergy media to improve the self-esteem and science literacy skills of fourth-grade students at SDN Ngadipuro 04 Elementary School in Blitar Regency. This study applies a research and development (R&D) method by adopting a simplified version of Borg and Gall's stages, supported by a one-group pretest-posttest design. Data was collected through observation, interviews, questionnaires, and tests, with instruments validated for validity and reliability. A total of 16 fourth-grade students at SDN Ngadipuro 04 served as research subjects. The product validation results showed an average percentage of 92% for subject matter experts and 96% for media experts, with an overall average of 94%, indicating that the Snakes and Ladder Synergy media is “highly valid” and suitable for use in learning. The effectiveness of the product was tested using a paired sample t-test, showing a significance value of 0.57 (>0.05) for self-esteem, meaning there was no statistically significant increase in self-esteem. Conversely, the significance value of 0.00 (<0.05) for science literacy indicates an improvement in students' science literacy skills. The multivariate MANOVA test showed a significant simultaneous effect on the improvement of self-esteem and science literacy (sig. 0.00 <0.05). However, partial analysis showed a more dominant effect on science literacy, while self-esteem did not show a significant effect in the partial analysis. This media was proven effective in improving science literacy, although the impact on self-esteem requires further study.
Pengembangan Media Diosia Berbasis QR Code melalui Pembelajaran Berbasis Masalah untuk Meningkatkan Self-efficacy Dan Pemecahan Masalah Siswa Kelas V SD Andarista, Elsa; Alfi, Cindya; Amalia, Shofi Nur
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14622

Abstract

The purpose of this study was to determine the level of validity, the feasibility of the media diosia, and to find out the increase in self efficacy and problem solving through the 5th grade diosia media at SDN Ngadipuro 04. Background This research is due to the low self -confidence of students due to the lack of learning media. This research applies the Reseach and Development method using the Assure development model. The subject used at this stage was 5 SDN Ngadipuro 04 students in Blitar Regency, totaling 20 students. Data collection with observation, interview, questionnaire, and test techniques. The results of the Validity Test of Media Experts show an average of 98%, material experts 92%, and product feasibility results show an average of 94%included in the very valid category. The results of self efficacy and the problem of the problem were carried out using the n gain test with a problem solving results of 0.5974 which showed a moderate category, and self efficacy 0.8827 which showed a high category. Based on research result, the Media Diosia based on QR Code Sanagt Valid, and is effective for increasing self efficacy and problem solving in grade V SDN Ngadipuro 04 students.
Optimalisasi Karakter Berpikir Kritis Santri melalui Internalisasi Nilai Kepekaan Sosial di Pondok Pesantren Raudlatul Hanan, Kanigoro, Blitar Cindya Alfi; Mohamad Fatih; Fernadiksa Rastra Putra Pratama; Trio Arista; Latifatul Jannah; Yunita Wulan Sari
Aksi Nyata : Jurnal Pengabdian Sosial dan Kemanusiaan Vol. 3 No. 1 (2026): Januari : Aksi Nyata : Jurnal Pengabdian Sosial dan Kemanusiaan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/aksinyata.v3i1.2925

Abstract

In the era of information and globalization, critical thinking skills have become an essential competence for children, including students in Islamic boarding schools. These skills include the ability to ask questions, seek and evaluate evidence, compare alternatives, and solve problems logically. Islamic boarding schools inherently provide a disciplined environment grounded in religious values that supports the development of critical thinking. However, observations at Raudlatul Hanan Islamic Boarding School reveal several challenges, such as low social sensitivity, limited constructive conflict resolution, and the absence of consistent critical thinking habits. These conditions have the potential to hinder students’ adaptability and problem-solving abilities in the future. To address these issues, a program entitled “Optimizing Children’s Critical Thinking Character through the Internalization of Socio-Environmental Sensitivity Values” was implemented using a Participatory Action Research (PAR) approach. This approach actively involved students, ustadz/ustadzah, and Islamic boarding school administrators from problem identification through planning, implementation, and reflection. The activities included character education seminars, critical discussions, group competitions, and interviews aimed at fostering social sensitivity, reducing exclusive attitudes, and strengthening critical thinking skills from an early age. The results indicate high and enthusiastic student participation throughout all activities, leading both students and administrators to hope that the program will be implemented sustainably on an annual basis.
Inovasi Media Kartu Bencana Berbasis Augmented Reality untuk Meningkatkan Literasi Bencana Siswa Kelas V Sekolah Dasar Alfi, Cindya; Fatih, Mohamad; Mastura, Jenny Eka Amy
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i1.36579

Abstract

Di era digital dan revolusi Industri 5.0, pembelajaran harus mengintegrasikan teknologi secara efektif dikelas. Berdasarkan observasi di UPT SDN Karangsono 02 Kabupaten Blitar menunjukkan bahwa materi Bumi dan Peristiwa Alam disampaikan secara verbalistik dan monoton sehingga siswa sulit memahami konsep abstrak, kehilangan fokus, dan partisipasi rendah. Dengan demikian media kartu bencana berbasis Augmented Reality (AR) muncul sebagai inovasi yang menyajikan visualisasi interaktif, membuat konsep abstrak menjadi konkret, meningkatkan keterlibatan siswa, serta membangun literasi bencana sejak dini. Penelitian ini menggunakan pendekatan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil validasi produk berdasar ahli media dan ahli materi masing-masing sebesar 88% dan 95%. Sedangkan hasil kelayakan media menunjukkan presentase 93%. Hasil uji kemenarikan produk diperoleh hasil 82%. Peningkatan Literasi bencana siswa memperoleh skor N-gain 0,73 dengan kriteria tinggi. Hasil tersebut menunjukkan bahwa kartu bencana berbasis augmented reality sangat valid, sangat layak, dan sangat menarik diimplementasikan sebagai media pembelajaran yang membantu meningkatkan literasi bencana.
Co-Authors A, Anjelika Kurotul Abdiyati, Santi Asfiyatul Ach. Amirudin Adina, Atik Affiana, Maulidya Nur Afifatul Izzatil Husna Alina, Irfama Allatif, Nurlaila Amalia, Shofi Nur Amaliya, Fadlilatul Ilmi Amna Tahta Dhilil Aulia Ananta, Nadia Diaz Andarista, Elsa Anggraini, Beti Anita, Yuli Aprilia, Linda Ayu Resa Aswitama, Lana Diyani Atul Makrifah, Istina Aulia Agustina, Aulia Azmia, Makhfiroh Nur Bastian, Riska Dwi Bima Tangguh Alam Binti Khasanah CHABIBAH, UMI Chanifatul Chusnah Daeng Febia, Ratus Deni Tri Lutfiana Devrat Satriya Wibangga Dewi Masyitho, Latifa Dwi Kurniasari Dwi Yoni Hidayati Dwi Zakiatus Salamah EKO ANDI SUSILO Elsa Nadya Ulandari Fathul Niam Fatih , Mohamad Fatih, Mohamad Fatih, Mohammad Fatih, Muhamad Fatimah, Pitri Dwi Fatqul Anang Ma’ruf Fauzi, Fariha Qalbi Ilmillahi Fernadiksa Rastra Putra Pratama Fikria, Maya Dina Fikrina, Maya Dina Fitroh, Siti Khoirotul H, Musabiku Choiriyatul Hamid, Mayang Aminin Haryanti, Alfi Hidayah, Putri Nur Hidayati, Dwi Yoni Hidayatul Isnaini Himawan, Sergio Pinto Husna, Sofila Irvan Safi'i, Mochammad Dwi Iswan, Mohamad Iswan, Muhammad Iswanti, Siti Az Zahra Iswanti, Siti Azzahra Izati, Nurisa Rohmatul Jannah, Latifatul Jannah, Niswatul Julia Masrifatin Kamila, Ilhama Karomah, Fitriyatul Khilyatul Izah Islamiyah Khoiriyah, Nadzirotul Khoirunnisa, Salsabila Kholida, Nilna Maya Khotimah, Arisa Khusnul Khudzaifah, Naila Azka Khusna, Mufidatul Kistin Restu Perdana Kurotul, Anjelika Lailatus Sa’adah Latifah, Siti Nurul Latifatul Jannah Lestari, Atika Ailis Ayu Lestari, Nabila Putri Lina, Karo Li’ana Turosidah Lupita, Siti Tri Makrifah, Istina Atul Masrukhin, Muhamad Johan Mastura, Jenny Eka Amy Masyitho, Latifa Dewi Mayang Aminin Hamid Ma’rifah, Lathifatul mega elvi yuniasari Melati, Venty Mohamad Fatih Mohamad Fatih, M.Pd Mohammad Fatih MUHAMAD BURHANUDIN Muhammad Amiqul Ilmi Muhammad Iswan Muhammad Tegar Amru Mukaromah, Ula Adiniyatul Mulia, Niken Ayu Dewanti Mulia, Wanda Natasya Dewanti Munadhah, Ummu Khusna Munawaroh, Latifatul Muqtafa, Muhammad Afifuddin Murtaslimah, Siti Muti'ah, Kuni N., Frika Trisetya Nanindya Filanti Tiaeni Ni'mah, Naili Nisa, Lisa Khoirun Ni’mah, Tarwiyatun NUR CHOLIFAH Nur Cholifah NUR FADILAH O, Alzayna Wahdafi Oktafiani, Fera Oktaviani, Ragil Tri Parawansa, Rahajeng Intan Puspa Indah Sari Putri Ayu Maharani Putri Nanda Sholikah Putri Nuryani, Monike Eka Putri, Alvina Adelia Putri, Siti Fadila Rahma Ragil Tri Oktaviani Rahmania, Nayla Ramadhani, Muhammad Restiani, Umi Rofi'ah, Siti Rofi’ah, Siti Rulianti, Rulianti Sa'adah, Isnawaitus Sa'diyah, Lailatul Saputra, Andri Yoga Saras, Yetti Yuni Sari, Putri Ana Sasmita, Alifa Putri Savitri, Silvi Aprilia Septarini, Tri Ayu Setya Ningrum Nailul Hidayah Shofi Nur Amalia Sindi Ratika Sisiliafani Azizah, Kiky Siti Rofi'ah Slamet Supriadi Sofiana, Nurma Sulistiani Sulistiani, Sulistiani Sumarmi Susanti, Laila Susanti, Yayuk Triani, Heppy Novi Tridiantika, Lucia Trio Arista Tsaniatul Muyassaroh Ula Adiniyatul Mukaromah Ulumudin, M. Ibham Umah, Nuril Badiatul Vitika Kurniawati Wafa, Khoirul Widayanti, Hilya Widi Astutik Widya Putri Mailani Wijono, Alifa Putri Sasmita Hadi WIldan Alwi Prastya yuniasari, mega elvi Yunita Salsa Bila Yunita Wulan Sari zulfa, indana Zulfa, Laili Rofiati Zumrotul Ngafifah