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All Journal SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS) Jurnal Bunga Rampai Usia Emas Journal of Educational, Health and Community Psychology JURNAL PENDIDIKAN ANAK USIA DINI Jurnal Pendidikan Usia Dini Al-Jabar : Jurnal Pendidikan Matematika Al Ishlah Jurnal Pendidikan Jurnal Pendidikan (Teori dan Praktik) Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini Jurnal Penelitian Pendidikan IPA (JPPIPA) Jurnal AUDI DIKLUS: Jurnal Pendidikan Luar Sekolah Pendas : Jurnah Ilmiah Pendidikan Dasar JCE (Journal of Childhood Education) JURNAL PENDIDIKAN TAMBUSAI Jurnal Pelita PAUD Efektor JETL (Journal Of Education, Teaching and Learning) Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Jurnal Caksana: Pendidikan Anak Usia Dini KOLOKIUM: Jurnal Pendidikan Luar Sekolah Childhood Education : Jurnal Pendidikan Anak Usia Dini PEDAGOGIKA Aksara: Jurnal Ilmu Pendidikan Nonformal Jambura Early Childhood Education Journal Didaktik : Jurnal Ilmiah PGSD STKIP Subang KIDDO: Jurnal pendidikan Islam Anak Usia Dini Indo-MathEdu Intellectuals Journal Journal of Education Research JP (Jurnal Pendidikan) : Teori dan Praktik Indonesian Research Journal on Education TOFEDU: The Future of Education Journal International Journal of Multidisciplinary Research of Higher Education (IJMURHICA) Journal Innovation In Education Student Journal of Early Childhood Education Jurnal Inovasi Penelitian Ilmu Pendidikan Indonesia Jurnal Pelita PAUD PAUDIA: JURNAL PENELITIAN DALAM BIDANG PENDIDIKAN ANAK USIA DINI Joong-Ki Lentera Negeri
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The Effect of Animated Video Traditional Games Learning Media on Kindergarten Children’s Mathematical Abilities: An Experimental Study Amini Nur, Nabila; Nurhafizah Nurhafizah; Yaswinda Yaswinda; Setiyo Utoyo
Kiddo: Jurnal Pendidikan Islam Anak Usia Dini Vol. 7 No. 1 (2026)
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/kiddo.v7i1.23860

Abstract

This study aims to analyze the influence of traditional game animation video learning media on the mathematical abilities of children aged 5–6 years at Oswald Siahaan Kindergarten. This study uses a quantitative approach with an experimental method. The experimental design used is quasi-experimental with a one-group pretest–posttest model. The population in this study consists of all children in Group B at Oswald Siahaan Kindergarten, totaling 20 children, with the sampling technique being a saturated sample. Data collection was carried out thru structured observation methods to measure children's mathematical abilities, including understanding number concepts, simple arithmetic operations, recognition of geometric shapes, and concepts of measurement. Data analysis was conducted by comparing pretest and posttest results using the paired sample t-test. The research results using the paired sample t-test obtained an Asympsig (2-tailed) value of 0.000 < 0.05. this means there is an improvement in children's mathematical abilities after using traditional game animation video media. These findings indicate that traditional game animation videos have a positive and effective impact on improving early childhood mathematical abilities.
Implementing Sensory Play with Natural Materials to Improve Fine Motor Development in Early Childhood Ritauli Sianturi, Ganti; Setiyo Utoyo; Delfi Eliza; Yaswinda
Journal of Educational, Health and Community Psychology VOL 15 NO 1 MARCH 2026
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop a learning model based on sensory play using natural materials to improve fine motor skills in early childhood at Metta Karunia Kindergarten School. The model was developed using a Research and Development (R&D) approach through the ADDIE model stages (Analysis, Design, Development, Implementation, and Evaluation). The model is designed to provide a fun and meaningful learning experience through the exploration of natural materials such as sand, seeds, clay, and gonggong shells. The research results show that the developed learning model is highly valid, with media validation at 81% (fairly valid), material validation at 93% (very valid), and instrument validation at 91% (very valid). The practicality test resulted in a score of 95% (very practical), while the model's effectiveness in improving children's fine motor skills reached 93% (very effective). The final product of this research is a learning model guide that can be used by teachers in thematic learning activities, particularly on the theme of the natural environment. The implications of this study indicate that using sensory play based on natural materials not only supports the development of fine motor skills but also strengthens the values of cooperation and children's creativity. This model is feasible for broader implementation and further development in other learning themes.
Integrating augmented reality storytelling into early childhood mathematics: design, validation, and effectiveness of a marker based interactive e-book Sihombing, Sri Cahaya; Utoyo, Setiyo; Rakimahwati; Mahyuddin, Nenny
Al-Jabar: Jurnal Pendidikan Matematika Vol 17 No 1 (2026): Al-Jabar : Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v17i1.30287

Abstract

Purpose: This study aimed to develop and evaluate an Augmented Reality (AR) marker based interactive picture story e-book designed to enhance early childhood mathematical abilities. Method: A Research and Development (R&D) approach was employed using the ADDIE model, encompassing the stages of analysis, design, development, implementation, and evaluation. The study involved 28 children aged 5 6 years. The development process began with a needs analysis to identify gaps in existing instructional practices. The e-book incorporated key mathematical domains, including number concepts, patterns, geometry, measurement, and simple data representation, supported by AR visualization and interactive activities. Content validity was assessed by media, material, and early childhood mathematics experts. Practicality was examined through small and large group trials, while effectiveness was measured using a one-group pretest posttest design analyzed with the Wilcoxon Signed Ranks Test and N-gain score calculation. Findings: The needs analysis revealed a high demand for interactive digital mathematics media (89.8%). Expert validation indicated high validity levels, and practicality testing demonstrated strong usability. Statistical analysis showed a significant improvement in children’s mathematical abilities (p < .05), with a high N-gain score (0.70). Significance: The findings suggest that AR integrated storytelling provides an effective and engaging approach to strengthening early mathematical competencies within technology-enhanced learning environments.
Effects of the RADEC learning model and cultural integration on early childhood mathematics achievement Putri, Elsy Assari; Rakimahwati; Utoyo, Setiyo; Mahyuddin, Nenny
Al-Jabar: Jurnal Pendidikan Matematika Vol 17 No 1 (2026): Al-Jabar : Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v17i1.30290

Abstract

Purpose: This study aims to examine the effects of the RADEC (Read, Answer, Discuss, Explain, and Create) learning model and local cultural integration on early childhood mathematical development. The research specifically analyzes the independent and interaction effects of instructional model and cultural context on children’s mathematical performance. Method: A quantitative approach was employed using a 2×2 factorial experimental design. The participants consisted of 52 kindergarten children divided into four groups: RADEC with cultural integration, RADEC without cultural integration, conventional learning with cultural integration, and conventional learning without cultural integration. The cultural component incorporated elements of Minangkabau traditions into mathematics learning activities. Children’s mathematical abilities were assessed using a validated instrument covering numbers, classification, measurement, sequencing, geometry, and patterns. The data were analyzed using Two-Way Analysis of Variance (ANOVA) at a 0.05 level of significance. Findings: The results revealed significant main effects of both the RADEC learning model and local cultural integration on children’s mathematical development (p < .05). Learners exposed to RADEC-based instruction achieved higher mathematical performance compared to those receiving conventional instruction. Similarly, integrating cultural contexts significantly enhanced children’s conceptual understanding. However, no statistically significant interaction effect was found between the learning model and cultural integration. Significance: The findings provide empirical support for the role of structured constructivist pedagogy and culturally responsive instruction in early childhood mathematics education, offering practical implications for designing meaningful and context-based learning experiences.
PENGARUH MEDIA MONTESSORI COUNTING BOARD INTERAKTIF TERHADAP KEMAMPUAN BERHITUNG ANAK DI TAMAN KANAK-KANAK SYUKRA CENDEKIA MADANI Reyza Mutia Adha; Setiyo Utoyo; Indra Yeni; Tisna Syanita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11558

Abstract

This research is motivated by the persistent lack of numeracy skills and low interest in numeracy learning among children. The interactive Montessori counting board is an effective and engaging medium for numeracy learning. This study aims to determine the effect of the interactive Montessori counting board on numeracy skills in children at Syukra Cendekia Madani Kindergarten.This research approach uses a quantitative method with a quasi-experimental approach. The study involved children at Syukra Cendekia Madani Kindergarten. Purposive sampling was used. Class B1 served as the experimental class and Class B2 as the control class, with 10 children in each class. Data collection used a nine-item test, and data analysis used to compare the differences between the two mean scores, leading to a T-test. Data processing used SPPS version 31 for Windows. Based on the post-test hypothesis test, the sig value (2-tailed) was 0.001 < 0.05. This means there is a significant difference between the interactive Montessori counting board and the teacher's treatment on children's counting skills. It can be concluded that the interactive Montessori counting board has an effect on children's counting skills.
PENGARUH PENGGUNAAN VIDEO ANIMASI DUA DIMENSI TERHADAP KEMAMPUAN MENGENAL ANGKA PADA ANAK USIA DINI DI TK AISYIYAH 14 PADANG Auliza, Della; Rakimahwati; Utoyo, Setiyo; Syafnita, Tisna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47078

Abstract

This study is motivated by the low ability of early childhood students in recognizing numbers at TK Aisyiyah 14 Padang, as indicated by many children who are not yet able to mention, identify, and match number symbols with the correct quantity of objects. This problem is caused by the limited use of learning media, which tends to be less attractive, making children easily bored and less actively involved in the learning process. Therefore, this study aims to determine the effect of using two-dimensional animated videos on children's ability to recognize numbers. This study employed a quantitative method with an experimental design using pre-test and post-test in both experimental and control groups. The results showed that there was a significant improvement in the number recognition ability of children in the experimental class after being given treatment using two-dimensional animated videos compared to the control class that used conventional methods. Thus, it can be concluded that the use of two-dimensional animated videos has a significant effect on improving early childhood number recognition ability at TK Aisyiyah 14 Padang.
Development of a minangkabau culture-based educational game to improve children's reading readiness Kristianti, Kaniska; Delfi Eliza; Farida Mayar; Setiyo Utoyo
Lentera Negeri Vol. 7 No. 1 (2026): Lentera Negeri
Publisher : Indonesian Institute For Counseling, Education and Therapy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/991920

Abstract

This study is motivated by the need to stimulate early childhood learning through culturally grounded educational games to improve reading readiness in kindergarten settings. The introduction of reading concepts through culturally familiar and engaging media is believed to support early literacy development in a more meaningful way. This study employed a Research and Development (R&D) methodology using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects were Grade B students of TK Sani Ashilla, Padang City. A small group trial involved 10 children in one class, and a field trial involved 23 children across two classes. The findings indicate that the educational game product received a content expert validation score of 100% (Very Valid), a Minangkabau cultural expert validation score of 87% (Very Valid), and a media expert validation score of 73% (Valid). The practicality test yielded a score of 95.5% (Very Practical), while the effectiveness test yielded a score of 88.52% (Effective). Based on these results, the Minangkabau culture-based educational game is declared suitable for use as an instructional medium for early childhood reading readiness.
Development of digital-based children's story books to improve early reading literacy in early childhood Supenny, Supenny; Delfi Eliza; Nenny Mahyuddin; Setiyo Utoyo
Lentera Negeri Vol. 7 No. 1 (2026): Lentera Negeri
Publisher : Indonesian Institute For Counseling, Education and Therapy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/991930

Abstract

Early reading literacy skills of early childhood children at Az-Zahra Islamic School Kindergarten have not developed optimally due to reliance on conventional media that is less interactive and varied. This study aims to: (1) measure the validity level of the developed digital-based children's storybook; (2) determine the level of practicality of its use by PAUD teachers; and (3) evaluate its effectiveness in improving early reading literacy of children aged 5–6 years. The method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were 60 children aged 5–6 years from three PAUD institutions, with 19 children as the main effectiveness test subjects. The product was developed using the Canva and Heyzine Flipbook platforms, containing audio narration, animation, and interactive illustrations integrated with the character value of tolerance. Validation was carried out by two expert validators from Padang State University. The validation results showed an average of 92% (media experts: 90%; instrument experts: 94%), categorized as Very Valid. The practicality test obtained a score of 95% (Very Practical). Effectiveness testing showed an increase from 82% in the initial trial to 91% in full implementation, with 84% of children (16 of 19) achieving the Very Well Developed (BSB) category. These findings confirm that the developed digital storybook is valid, practical, and effective in supporting early childhood reading literacy, as well as relevant to the implementation of the Independent Curriculum.
Development of Virtual Reality Media with a Deep Learning Approach to Improve Early Childhood Science Literacy Skills Siti Aisyah; Delfi Eliza; Yaswinda; Setiyo Utoyo
Jurnal Penelitian Pendidikan IPA Vol 12 No 4 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i4.14404

Abstract

This study aims to develop Virtual Reality (VR)-based learning media integrated with a deep learning approach to improve early childhood science literacy skills. The research employed a Research and Development (R&D) method using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The study was conducted at Bunda Musnidar Kindergarten, Padang, involving children aged 5–6 years. Data were collected through observations, interviews, questionnaires, and science literacy tests, and analyzed using validity, practicality, and effectiveness tests, including N-Gain and paired sample t-test analysis. The results indicate that the developed VR media achieved a media validity score of 91.25% and material validity of 95%, both categorized as very valid. The practicality test showed a score of 94.44%, indicating that the media is highly practical for classroom use. Furthermore, the effectiveness test revealed an N-Gain score of 0.78 (high category), supported by a significant difference between pre-test and post-test results. These findings demonstrate that VR-based learning media integrated with a deep learning approach effectively enhances early childhood science literacy. The study concludes that immersive and meaningful learning experiences facilitated through VR significantly support children’s ability to observe, explore, and understand scientific concepts in real-life contexts.
The Effect of Project-Based Learning on Children's Mathematical Ability and Social Skills in Kindergarten Yesi Susanti; Nurhafizah; Setiyo Utoyo; Serli Marlina
Jurnal Penelitian Pendidikan IPA Vol 12 No 4 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i4.14446

Abstract

This study aims to analyze the effect of Project-Based Learning (PjBL) on improving early childhood mathematical abilities and social skills among children aged 5–6 years. The research employed a quantitative approach using a quasi-experimental design with a non-equivalent control group pretest–posttest design. The sample consisted of 74 kindergarten students divided into experimental and control groups. Data were collected through performance tests to assess mathematical abilities and observation sheets to measure social skills. Data analysis was conducted using the non-parametric Wilcoxon test. The results indicate a significant improvement in the experimental group compared to the control group. The average mathematical ability score increased from 12.54 (pretest) to 27.35 (posttest), with the highest N-Gain (0.87) observed in the counting indicator. Similarly, social skills improved from an average score of 1.24 to 2.79, with the highest N-Gain (0.92) in communication aspects. Statistical analysis revealed a significance value of p < 0.001, indicating that the implementation of PjBL had a statistically significant effect. These findings suggest that PjBL facilitates meaningful and contextual learning experiences, enabling children to construct mathematical understanding through concrete activities while simultaneously enhancing social interaction through collaborative tasks. In conclusion, Project-Based Learning is an effective and developmentally appropriate approach for improving both mathematical abilities and social skills in early childhood education settings.  
Co-Authors Amini Nur, Nabila An Nisa Fitri Mardhotillah Andella, Liza Andrea, Lora Anjelia, Revina Apriyanto A.J. Pauweni Ardila, Ratna Vinky Asdi Wirman Astri Purwanti Asyifa Maharani Aulia Rahma Auliza, Della Bella, Maysin Laudia Biru, Rembulan Catra Banyu Cindy Cendriani Balowa Delfi Eliza Della Raymena Jovanka Desnita, Roza Dila Febriza Dini Englasari Edila Abdul, Velly Sena Elise Muryanti Elsa Yolanda Elsuprianis, Elsuprianis Evita Paputungan Fadhilah, Amalia Farida Mayar Fauzani Imelya, Dinny fitriyani lie Grahitta Ainun Rizky Hajira Burui Harihanti, Desi Icam Sutisna Iman Cahyadi, Agung Indah Annisa Rahmi Indra Yeni Indra Yeni Irvin Novita Arifin Ismaniar Ismaniar Isti Hidayati Karim, Ainun Ketut Mindi Khairina Mangge Khofifah Apriani Kristianti, Kaniska Lanter, Nurwan Lestari, Darmi Lilis Sumanti Lola Anjela mahariansyah, nursal Mamonto, Muzdalifa Maulana, Bintang Maya Sari, Dian Mega Rani Mita Sari Mohamad Zubaidi Muhammad Zacky Alconnery Munira Abdul Rauf Mustapa, Noviana Muthiya Sani, Dita Mutia Afnida Muzdalifa Mamonto Natasa Salsa Bila Nenny Mahyuddin Ningsih, Naia Oktavia Niva Sahada Ni’ma Ni’ma Novelika, Sherly Novita Mahmud Nugroho, Fahri Nunung Suryana Jamin Nur Hazizah Nurdiyah Permata Sari Nurdiyah Sari Nurhafizah Nurhafizah Nurhafizah Nuria, Anniska Nurlaili Nurlaili Nurlaili Nurrohmah, Aliza Mei Nurul Huda Nurvika Wahyuni S Padodo Oktapiana, Rita Ozza fahmi Padila, Nur Podungge, Hajira Puji Astuti, Endah PUPUNG PUSPA ARDINI Putri, Elsy Assari Putri, Stefany Yunita Rahma Yunita, Rahma Rakimahwati Rakimahwati Ramadhan, Salsabila Ramadhani Fitri Ramadhani, Awlia Ramita, Ramita Rapi Us. Djuko Ratih Meyrani Putri Regista Vallen Reni Supitno Reyza Mutia Adha Rismareni Pransiska Ritauli Sianturi, Ganti Salim, Afrida Yenti Sara Mawaddah Sari, Resti Elma Septia Landa, Klara Serli Marlina Serli Marlina Shelvira Amanda Putri Sihombing, Sri Cahaya Siti Aisyah Siti Nurbadrin Sitti Rahmatia Pakabu Sonita, Sandra Soultan Rafif Nadhim Sri Andra R. Sunani Sri Murni Sri Rahayu R, Ratif Sri Rawanti Sri Wahyuningsi Laiya Supenny, Supenny Suryani, Ni Putu Lilis Syahra Savira Mokodompit Syampulma, Hilmainur Tatiana, Tatiana Tisna Syafnita Tisna Syanita Ulfa, inang Namora Usnia, Usnia Waode Eti Hardiyanti Wati, Nenen Welman Saputra Yajuantari, Delfi Yaswinda Yaswinda Yenti Juniarti Yesi Susanti Yul Syofriend, Yul Yusup , Saskiawati Zahra Gustiani Putri Zulminiati Zulminiati