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Pemenuhan air bersih dengan water tank tower kurangi stunting tingkatkan kesadaran hidup bersih di desa Gili Ketapang Wardhani, Primasari Cahya; Alfiansyah, Achmad Dzulfiqar; Puspitasari, Nia Dwi; Billah, Zakiyah Dania; Zainab, Siti; Jannatin, Miftakhul; Nabilla, Nabilla
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 8, No 1 (2024): March
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v8i1.22106

Abstract

Abstrak Guru professional di abad 21 ini dituntut untuk memiliki empat kompetensi yaitu kompetensi pedagogi, professional, kepribadian dan sosial. Kompetensi pedagogi guru berkaitan dengan proses belajar mengajar seperti memdesain perangkat pembelajaran dengan media berbasis IT dan implementasi model pembelajaran inovatif. Pembelajaran gamifikasi merupakan salah satu metode yang mengintegrasikan teknik game dalam proses pembelajaran. Metode pengabdian yang digunakan yaitu FGD, workshop dan pendampingan serta evaluasi dan refleksi. Kegiatan PkM yang dilakukan di SMP ‘Aisyiyah Muhammadiyah 3 Malang diikuti oleh semua guru yang ada di sekolah yang berjumlah 13 orang. Kegiatan pelatihan gamifikasi terdiri dari tiga yaitu pelatihan aplikasi wordwall, quizzis dan Kahoot! Kata kunci: gamifikasi; guru; kompetensi pedagogi. Abstract Professional teachers in the 21st century are required to have four competencies, namely pedagogical, professional, personality and social competencies. Teacher pedagogical competence is related to the teaching and learning process such as designing learning tools with IT-based media and implementing innovative learning models. Gamification learning is a method that integrates game techniques in the learning process. The methods used are FGD, workshops and mentoring as well as evaluation and reflection. The PkM activities carried out at SMP 'Aisyiyah Muhammadiyah 3 Malang were attended by all 13 teachers at the school. Gamification training activities consist of three, namely wordwall application training, quizzis and Kahoot! Keywords: gamification; teacher; pedagogy competencies.
Pelatihan Pemanfaatan Sulur Keladi Menjadi Camilan yang Menyehatkan pada Calon Wirausahawan di Kota Banjarbaru Vitria, Aida; Abdurrahim, Abdurrahim; Putera , Roja; Jumiati, Jumiati; Purboyo, Purboyo; Zainab, Siti
Inovasi Sosial : Jurnal Pengabdian Masyarakat Vol. 2 No. 4 (2025): November : Inovasi Sosial : Jurnal Pengabdian Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/inovasisosial.v2i4.2432

Abstract

The increasing snack consumption trend in Indonesia, along with the availability of processed snacks that are high in sugar, fat, and sodium but low in fiber, poses a significant challenge to digestive health. More than 40% of the global population experiences digestive disorders, often related to unhealthy eating patterns and low fiber intake. In response to this issue, an innovative healthy snack called TaroStik, made from taro vines (Colocasia esculenta) rich in fiber and nutrients, has been developed. This product comes in two forms, sticks and chips, with three flavor variants (salty, sweet, and spicy), offering a healthy snacking experience without sacrificing taste. Training on utilizing taro vines to create TaroStik was conducted in Banjarbaru, involving prospective entrepreneurs with a combined approach of theory, hands-on practice, and group discussions. Participants were trained from material selection, processing (peeling, soaking, steaming, frying), packaging, to social media marketing simulation. As a result, most participants were able to independently produce TaroStik, with some expressing intentions to continue production at a home scale. TaroStik not only provides a digestive health solution through natural snacks free of preservatives but also brings positive impacts in three areas: economy (creating business opportunities based on local ingredients), environment (reducing agricultural waste), and nutrition (increasing healthy food consumption). This innovation embodies the principles of green economy and sustainable entrepreneurship, opening new business opportunities and improving community welfare.
Co-Authors Abd Rohman, Abd Abdurrahim Achmad Dzulfiqar Alfiansyah Agil, Raditya Ahmad Khoirul Umam Aida Vitria Amaliah, Deby Amelia Chandra, Detri Aminullah Aminullah, Aminullah Andriani, Silvi Andryawan Yusuf, Dwiky Apribi, Cika Tri Apteda, Prastama Errian Ardiansyah, Andhika Arif Wijaya Arifin, Zanal Aryaseta, Bagas Baharuddin Baharuddin Baharuddin Brilyanto, Angga Prayogi Camelia, Dina Cecep Zakarias El Bilad, Cecep Zakarias Dam, Leontius Barbarigo Danang Saputra, Danang Dian Purnamawati Solin Dicky Firmansyah Evan, Faishal Farizi, Hazam Fatmah, Nor Fithri Estikhamah Gafur, Ulfa Abdul Guhir, Asliat Hingi Haryantin, Baiq Azizah Haryantini, Baiq Azizah Hasanah, Mirfatul Hasyim, Maylita Hendrata Wibisana Hery Haryanto Hidayah, Mirfatul Idris Sardi Ikhsan, Favi Aditia Ikhsan, Favi Aditya Imro Atus Soliha Jannatin, Miftakhul Jaya, Nenet Natasudian Jiyanto Jiyanto, Jiyanto Jumiati KETUT MARINI, IDA AYU Kusumaningtyas, Dyah Ayu Listianty, Diva M. Zainuddin Maleta, Yosua Suryadarma Muhammad, Endang Muhammad, Sri Aini Muliartha, I Gusti Putu Mulyawati, Rabya Muslim Mustofa, Fahmi Al-Farabby Nabilah, Aisyah Nabilla Nabilla Nia Dwi Puspitasari Nugroho Utomo Nugroho, Arfian Dani Nur Khosiah Oktafanda, Ego Primasari Cahya Wardhani Purboyo, Purboyo Purnama Wirawan Putera , Roja Putri, Tri Rambe, Taufik Ristumoyo Ristumoyo Rambe, Taufik Rofiq, A. Ainur Sahid, Argo Nur Santosa, Firman Sativa, Denianto Yoga Siti Aisyah Solihun, Siti SUBRATA, I GUSTI MADE SUNANTRA, I MADE Sunantra, Made Syairil Fadli, Syairil Wardana, Agung Widya Wardhana, Agung Widya WAWAN APZANI Wayan Wangiyana Wukandari, Desty Yulina Fadilah Yusuf Yusuf, Dwiky Andryawan Zainal Arifin Zakiyah Dania Billah Zaldi, Shadhwina Zulaifi, Reza