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MEMBANGUN EDUGAME “BONI KIDS – BORNEO ANIMAL KIDS” PERMAINAN MATCH-UP DENGAN TEKNIK PENGACAKAN SHUFFLE DAN PENGEMBANGAN AGEN CERDAS DENGAN MODEL FINITE STATE MACHINE (FSM) Reza Andrea; Shinta Palupi
Sebatik Vol 19 No 1 (2018): JANUARI
Publisher : STMIK Widya Cipta Dharma

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Abstract

Penelitian membangun Edugame "Boni Kids - Borneo Animal Kids" merupakan penelitian pengembangan permainan berjenis Match-Up Game yang dirancang untuk mengasah daya ingat. Dalam permainan ini pemain harus mencocokkan 2 gambar hewan-hewan khas Kalimantan yang sama, pemain harus mengingat posisi gambar yang akan dicocokkan. Algoritma pengacakan shuffle diterapkan dalam penelitian ini, dengan tujuan membuat susunan posisi gambar selalu teracak dan permainan menjadi tidak monoton dan membosankan. Teknologi AI (kecerdasan buatan) juga diterapkan pada penelitian ini. Menggunakan metode model Finite State Machine (FSM), permainan yang dibangun akan memiliki karakter game agent yang akan mendampingi anak bermain layaknya guru.
MEMBANGUN MINI GAME RACING “TUNEL AND ROOT” Kusno Harianto; Reza Andrea; Inka Sandy Taruna
Sebatik Vol 14 No 1 (2015): JUNI
Publisher : STMIK Widya Cipta Dharma

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Abstract

Mini Game Racing "Tunel and Root" adalah sebuah permainan yang termasuk dalam kategori mini game dan casual game yang memiliki game play yang relax dan mudah dipelajari oleh pemainnya. Permainan ini memiliki aturan permainan yang sederhana dan menampilkan konten yang dirancang untuk penggunanya agar dapat dipelajari dengan mudah karena game play dari game dalam memainkannya. Permainan tempo dulu sebenarnya untuk fisik mental anak, Namun sayangnya seiring kemajuan jaman, permainan melatih yang bermanfaat bagi anak mulai ditinggalkan bahkan dilupakan. Penelitian menghasilkan suatu aplikasi mini game yang diberi nama "Tunel and Root" yang termasuk dalam kategori raicing game dan casual game yang memiliki game play yang relax dan mudah dipelajari oleh pemainnya karena game play dari game ini tidak rumit.
MEMBANGUN PERMAINAN: MOUSE HUNTER – GAME ANTI KORUPSI BERBASIS ANDROID Awang Harsa Kridalaksana; Reza Andrea; Asti Melani Persius
Sebatik Vol 14 No 1 (2015): JUNI
Publisher : STMIK Widya Cipta Dharma

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Abstract

Pendidikan anti korupsi memang harus ditanamkan sejak dini. Hal ini merupakan hal yang baik jika kita memperkenalkan sikap anti korupsi melalui media yang sering anak-anak lihat. Pada anak-anak usia dini, selain tidak boleh bersifat akadmik, juga harus bersifat tematik terintegrasi seperti, bercerita, bermain, dan lain-lain. Tujuan dari penelitian ini adalah untuk menghasilkan permainan mouse hunter – game anti korupsi berbasis android yang menghibur sekaligus mendidik untuk anak-anak maupun orang dewasa serta tidak membosankan karena posisi awal berjalannya karakter muncul secara acak. Hasil dari penelitian ini adalah teknik pengacakan posisi awal menggunakan variabel acak agar pemain tidak dapat mengingat posisi awal berjalannya karakter tikus pada setiap levelnya.
PROGRAM PENGABDIAN MASYARAKAT: SISTEM INFORMASI ADMINISTRASI PERJALANAN DINAS PADA KANTOR GUBERNUR PROVINSI KALIMANTAN TIMUR DI BIRO UMUM Azahari Azahari; Reza Andrea; Siti Lailiyah; Fahmi Fitnanda
Sebatik Vol 22 No 2 (2018): DESEMBER 2018
Publisher : STMIK Widya Cipta Dharma

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Program pengabdian masyarakat dilakukan dengan membuat sebuah sistem informasi administrasi perjalanan dinas berbasis website yang dapat membantu Biro Umum dalam melakukan proses pembuatan surat perintah perjalanan dinas, laporan dan memberikan informasi sisa dana anggaran pada perjalanan dinas. Program pengabdian masyarakat ini dilakukan di Biro Umum Sekretariat Daerah Provinsi Kalimantan Timur. Metode pengumpulan data yang digunakan yaitu dengan wawancara dengan mengajukan pertanyaan – pertanyaan yang berkaitan dengan administrasi perjalanan dinas, tata cara melakukan pembuatan perjalanan dinas dan bentuk output dari surat perintah perjalanan dinas. Dalam program pengabdian masyarakat ini tahapan pengembangan sistem yang digunakan yaitu waterfall model dengan perangkat lunak pendukung yang digunakan adalah Brackets, PhpMyadmin. Adapun hasil akhir dari program pengabdian masyarakat ini yakni berupa sistem informasi berbasis website yang dapat menyajikan informasi, data, pembuatan yang lebih mudah digunakan dan lebih cepat. Sistem Informasi Administrasi Perjalanan Dinas sebagai media dalam pengadministrasian yang dapat mengolah data secara mudah, efektif dan efisien
Development Finite State Machine Agent in Edugame "Hangug Word" Learning Media of Korea Hangul Letters Nursobah Nursobah; Reza Andrea; Bambang Kurniawan
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 2 (2021): April 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v5i2.2944

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Development the edugame "Hangug Word", learning media of to Korean Hangul letters with game Agent Finite State Machine based on Android. The application used in making the game is Swish max4. In this game, a game agent character is given. In the game agent using the Finite State Machine (FSM) method, the Game Agent will notify the players if they answer incorrectly or correctly in the game. The Finite State Machine method of designing a control system that describes the working principle of the system using three things: state, event, action used in the game agent can provide action and reaction to players when the game is played. The results of making this edugame are .Apk and .Swf which can be run on an Android smartphone.
Sistem Pendukung Keputusan Penentuan Lokasi Strategis Dalam Membangun Bisnis Usaha Menggunakan Metode Promethee II Nursobah Nursobah; Reza Andrea
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 6, No 2 (2022): April 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v6i2.3997

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Business is a very important activity in advancing the economy of a region, business development certainly requires a strategic location in building a good image and opportunity in a new place, often businesses that have developed experience destruction and even substantial losses due to a decision. in choosing the wrong new location can affect the development of the pace of business and the business as a whole, mistakes in choosing a business location can result in many unwanted risks occurring in the future, several internal and external risks that will affect the company if one chooses a strategic location, so it is important take a decision in choosing a strategic location in building a business using a system, the system is able to calculate several possibilities with predetermined criteria, the decision support system in this research uses the promethee II method, the method this is a method developed from the promethee method, this method has a higher level of accuracy. The results of this study selected location A as an alternative that has the highest rating level of 0,081659, it shows that this location is the best location to set up a business
Implementation Image Based Tracking Augmented Reality on The Promotion Brochure of Honda Matic Motorcycles Riko Raynol Hasan; Reza Andrea; Syafei Karim
TEPIAN Vol 1 No 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i4.190

Abstract

In this research is motivated by the absence of other alternatives in terms of supporting the promotion of Honda automatic motorcycles because until now the Honda dealer PT. Tunas Dwipa Matra only uses brochures as a promotional medium and this still has a shortage of potential customers who can only see the motorcycles with 2D images and cannot see every angle on the motorcycles. So in this case the customer certainly needs an application so that they can help see the visual appearance in 3D and also help them see the product in an informative manner that is directly contained in the application, with that there is a technology that can be used called Augmented Reality (AR). AR is a combination of 3D or 2D virtual objects and virtual objects that will blend into the real world. This study uses the image-based tracking method which is part of marker-based tracking where the marker is a brochure using a brochure that is readily available from the company. From this research, an Augmented Reality application for a Honda Matic motorcycles named Ar Motic will be built using the Unity application with the Vuforia Software Development Kit (SDK) for tracking brochures to display 3D objects and the Blender application that helps in making 3D models (Selvia, 2019).
The Development of Learning Solar System Augmented Reality for Elementary School Agus Rineng Mattola; Reza Andrea; Budi Rachmadani
TEPIAN Vol 2 No 1 (2021): March 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (488.483 KB) | DOI: 10.51967/tepian.v2i1.208

Abstract

Along with today's technological developments, applications can be used as a medium of learning. This study aims to create a learning application about the solar system by utilizing technology Augmented Reality which is expected to be used to support the Natural Science (IPA) learning program by an elementary school educational institution to make the teaching and learning system more creative and interactive. In this study, the method augmented reality used is Image Based Tracking, which uses images as markers. The tools that help in the making of this AR are the Vuforia SDK which is used as a storage area marker. By doing this research, the results obtained in the form of the Solar System Learning application Augmented Reality that runs on the platform Android and testing respondents using the method User Acceptance Testing (UAT)with a value of 73.5%.
Implementation of Marker Image Based Tracking Dental Care and Tooth Type "GG-Q" Based on Augmented Reality Markarius Paso; Reza Andrea; Suswanto Suswanto
TEPIAN Vol 1 No 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i4.221

Abstract

Augmented Reality (AR) is a technology that allows people to visualize the virtual world as part of the real world. In simple terms AR can be defined as a real environment that is added with virtual objects, this is made possible through certain input devices. Learning media is a tool used in supporting the implementation of the teaching and learning process. In this process, it can be carried out using books or media electronics. One of them is using electronic media in the form of smart phones. In implementing it is applied to the treatment and type of teeth. The types of teeth used are incisors, canines, molars and molars . There are also cavities, tooth structure and dental care . The method used in this research is Marker based tracking. Marker based tracking is a type of Augmented Reality that recognizes a marker and identifies it to add a virtual object to the real environment.
Educational Game “Mr. Foodi" Healthy and Nutritious Food for Children Fadila Tiara; Reza Andrea; Suswanto
TEPIAN Vol 2 No 1 (2021): March 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (469.86 KB) | DOI: 10.51967/tepian.v2i1.268

Abstract

Children really like food that makes them interested in trying it, but the food that makes them interested is likely to be one of them. Source of problems for his health. Food and drinks that do not know the manufacturing process have an impact on children's development. Therefore, an educational game was created to get to know healthy and nutritious food. This is so that children can know which food is good for them and which food is not good for consumption. In its implementation, game development can use Construct2. Construct2 is a device that is used specifically for making games for platforms 2D. Games that use construct2 can be applied to educational games about healthy and nutritious food using the method finite state machine. FSM is a game smart agent development in the field of artificial intelligence. Methods Finite state machine (FSM) is a control system design methodology that describes the behavior or the working principle of the system by using the three things, namely, state, event and action.
Co-Authors AA Sudharmawan, AA Addy Suyatno Afriany, Joli Agus Rineng Mattola Agustinus Baretto Petrus Anggen Ahmad Rofiq Hakim Ahmad, Faqih Nur Alameka, Faza Andi Yusika Andriawan Angga Pratama annafi franz, annafi Ardan, M Asti Melani Persius Awang Harsa Kridalaksana Awang Harsa Kridalaksana AYU LESTARI Azahari Bambang Kurniawan Beze , Husmul Budi Rachmadani Caroline, Audy Nabila Cladio Alessandro Ryan Tobi Dani Wahyudi Wahyudi Dedy Cahyadi Dedy Cahyadi, Dedy Devian Antoni Dharma Deny Ekawati Yulsilviana Emil Riza Putra Fachry Abda El Rahman Fadila Tiara Fahmi Fitnanda Fahrul Agus Fajar Ramadhani Faqih Nur Ahmad Harianto, Kusno Harpad, Bartolomius Harpad, Bartolomius Hurang, Christianus Natalis Husmul Beze, Husmul Ida Maratul Khamidah Imron Imron, Imron Indah Fitri Astuti Indah Fitri Astuti, Indah Fitri Inka Sandy Taruna Isnaynun, Isnaynun Junirianto, Eko Karim, Syafei Khoirunnita, Aulia Lialiyah, Siti M. Irwan Ukkas Irwan Ukkas Ukkas Maria, Eny Markarius Paso Mira Dewi Yustina Muhammad Audi Yordana Muhammad Fahmi Muslimin Muslimin Nabile, Daniel Niansyah, Sugih Nona, Risna Nurhasanah Nurhasanah Nurhuda, Asep Nursobah, Nursobah Nurul Ikhsan Pahrudin, Pajar Pitrasacha Adytia Rachmadani, Budi Ramadhani, Budi Ramadiani - Riko Raynol Hasan Rosita, Dewi Rosmasari Rosmasari Rosmasari Rudito Rudito Salmon Salmon Salmon Salmon, Salmon Sari, Seli Puspita Sefty Wijayanti Shinta Palupi Shinta Palupi Siti Lailiyah Siti Lailiyah Siti Lailiyah, Siti Siti Qomariah Sjamsir, Hasbi Suci Ramadhani, Suci Suswanto Suswanto Suswanto Suswanto Suswanto Suswanto Suswanto, Suswanto Syamsuddin Mallala Tri Hannanto Saputra Wahyudi, Dani Wahyudi Wahyuni - Wahyuni Wardana, Yustinus Rosa Indra Wijayanti, Sefty Wijayanti, Sefty Yulianti Yulianti Yulianto Yulianto Yulianto Yunita Yunita Zulkifli Syahrir Ramadhan