Claim Missing Document
Check
Articles

Multimedia Interaktif Sebagai Media Kreatif Berbasis Pendekatan Kontekstual pada Muatan IPAS di Sekolah Dasar Dewi, Desak Made Diah Kumara; Agung, Anak Agung Gede; Ambara, Didith Pramunditya
Jurnal Media dan Teknologi Pendidikan Vol. 4 No. 3 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v4i3.74369

Abstract

Latar belakang penelitian ini yaitu kurang beragamnya media yang digunakan dalam proses pembelajaran. Penelitian ini bertujuan untuk menganalisis efektivitas multimedia interaktif berbasis pendekatan kontekstual pada muatan IPAS materi tumbuhan sumber kehidupan di bumi kelas IV SD. Model penelitian pengembangan yaitu ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data menggunakan tes objektif pilihan ganda 4 opsi serta kuesioner dan teknik analisis data deskriptif kuantitatif dan statistik inferensial uji-t. Hasil penelitian yakni (1) Rancang bangun Multimedia Interaktif memperoleh hasil penilaian rancang bangun dari ahli rancang bangun dengan persentase 90,90% (sangat baik). (2) Kualitas Multimedia Interaktif memperoleh hasil penilaian uji ahli isi pembelajaran dengan persentase 93,33% (sangat baik), uji ahli desain instruksional sebesar 95% (sangat baik), uji ahli media pembelajaran sebesar 92,85% (sangat baik), uji coba perorangan sebesar 94,44% (sangat baik) dan uji coba kelompok kecil sebesar 99,92% (sangat baik). (3) Efektivitas Video Pembelajaran berdasarkan hasil uji-t diperoleh thitung = 23,913 untuk db = 16 dan taraf signifikan 5% = 2,120. Disimpulkan bahwa thitung > ttabel, sehingga H0 ditolak dan H1 diterima. Dengan demikian hasil penelitian ini menunjukkan bahwa multimedia interaktif berbasis pendekatan kontekstual efektif digunakan pada muatan IPAS materi tumbuhan sumber kehidupan di bumi siswa kelas IV di sekolah dasar. 
Inside Outside Circle Model Assisted by Audio-Visual Media to Improve Science Cognitive Learning Outcomes of Fourth Grade Elementary School Students Antari, Ni Kadek Novi; Agung, Anak Agung Gede; Ambra, Didith Pramunditya
Jurnal Pedagogi dan Pembelajaran Vol. 7 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v7i2.83058

Abstract

The problem that occurs is that the science learning method in elementary schools tends to still use the lecture method, without student participation in the learning process. This research aims to evaluate the effect of implementing the IOC model assisted by audio-visual media on science cognitive learning outcomes in fourth grade elementary school students. This research uses a quasi-experimental design with a non-equivalent control group design. The population consisted of 386 fourth grade students in elementary school. Samples were taken using cluster random sampling technique, with 30 students as the experimental group and 31 students as the control group. Data collection methods and instruments were carried out using description tests. The collected data was analyzed using descriptive statistical techniques to describe sample characteristics, as well as pooled variances inferential statistical techniques (t-test) to compare learning outcomes between the experimental and control groups. The results of the analysis indicate rejection of the null hypothesis (H0) and acceptance of the alternative hypothesis (H1), which shows that there are significant differences between the two groups in terms of learning outcomes. Thus, it can be concluded that the application of the IOC model assisted by audio-visual media is effective in improving cognitive science learning outcomes in fourth grade elementary school students. It is hoped that the implications of this research will be an example for teachers in applying the IOC learning model to science learning.
Factors antecedents of student learning satisfaction: evidence of online learning in Indonesia Puja, Ida Bagus Putu; Agung, Anak Agung Gede; Sunu, I Gusti Ketut Arya; Ariawan, I Putu Wisna
International Journal of Evaluation and Research in Education (IJERE) Vol 13, No 4: August 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v13i4.27342

Abstract

COVID-19 has had a broad impact on learning in schools. There is a change in the learning model in online mode, this change also affects changes in student learning behavior including how to increase student learning satisfaction through online learning. Many studies have discussed online learning, but it is still limited to how student learning satisfaction is formed during online learning. This study examines the effect of perceived service quality, social media utilization, teacher techno-pedagogical competencies, and students’ motivation to learn online on student learning satisfaction. A total of 345 state vocational school students in Gianyar Regency, Bali, Indonesia were involved in this study. Structural Equation Modeling (SEM) analysis was used to test the hypothesis of this study. The results of the study show that students’ online learning satisfaction is significantly influenced by the quality of educational services and students’ online learning motivation. Meanwhile, other antecedent factors such as the use of social media and teacher competence proved to not affect student learning satisfaction. This study also found that students’ learning motivation was influenced by the quality of educational services. Meanwhile, the factors of using social media and teacher competency did not significantly influence student learning motivation. Lastly, this study also revealed that students’ online learning motivation proved to have no role as a mediator on the effects of quality of education services, use of social media, and teacher competency on the learning satisfaction of vocational school students.
Optimizing Student Engagement in Primary Science and Social Learning: The Feasibility of Contextual Interactive Video Media Natharani, Cok Istri Dian; Agung, Anak Agung Gede; Ambara, Didith Pramunditya
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.91672

Abstract

The lack of interactive, creative, and innovative instructional media provided by educators has resulted in students’ diminished interest and difficulty in concentrating during lessons, thereby leading to lower academic performance. This study aims to develop interactive video media based on the contextual teaching and learning approach for the topic of plant body parts in the fourth-grade science and social curriculum (IPAS) at elementary school. The research employed the ADDIE model, with data collected through observation, interviews, expert evaluations, and trial testing. Data were analyzed using quantitative descriptive analysis techniques. The results of the development of interactive video media indicate that: the design expert judgment test yielded a score of 92.05% in the "very good" category; the feasibility of the interactive video media, as evaluated by subject matter experts, achieved a score of 97.72% in the "very good" category; the scores obtained from learning design experts and media experts were 92.05% in the "very good" category, individual testing yielded a score of 93.33% in the "very good" category, and small group testing yielded a score of 89.72% in the "good" category; the effectiveness test using a correlated t-test produced t_calculated = 12.558, which is greater than t_table = 2.056 at a 5% significance level with 26 degrees of freedom, leading to the rejection of the null hypothesis (H₀) and the acceptance of the alternative hypothesis (H₁). This indicates a significant difference between pre-test and post-test scores before and after the use of the interactive video media. It can be concluded that the interactive video media product based on contextual teaching and learning is suitable for use in the learning process.
Game Education Berbasis Multimedia Interaktif pada Aspek Bahasa Anak Usia Dini Dewi, Ni Putu Ary Pratama; Agung, Anak Agung Gede
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 9 No. 2 (2021): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v9i2.35439

Abstract

Pembelajaran pada anak usia dini memerlukan media pembelajaran yang inovatif untuk memaksimalkan perkembangannya khusunya pada aspek bahasanya. Tujuan dari penelitian ini untuk menciptakan rancang bangun dan mengetahui validitas media Game Education berbasis multimedia interaktif pada aspek bahasa untuk anak usia dini. Jenis penelitian ini adalah penelitian pengembangan (research and development). Model pengembangan yang digunakan adalah ADDIE. Subjek yang terlibadat dalam penelitian ini berjumlah 5 diantaranya ahli isi pembelajaran 1 orang, ahli desain pembelajaran dan ahli media pembelajaran 1 orang, dan 3 orang anak usia dini pada uji perorangan. Metode pengumpulan data adalah kuesioner. Data diolah menggunakan teknik analisis deskriptif kuantitatif. Hasil uji validitas menurut ahli isi pembelajaran, ahli desain pembelajaran, ahli media pembelajaran memperoleh rata-rata skor 89% dengan kualifikasi baik, dan uji coba perorangan memperoleh skor 93% dengan kualifikasi sangat baik. Jadi dapat disimpulkan bahwa produk media Game Education berbasis multimedia interaktif pada aspek bahasa ini layak digunakan untuk anak usia dini. Implikasi dari penelitian ini adalah produk Game Education ini dapat menjadi solusi atas permasalahan pada pembelajaran daring, karena media ini bersifat fleksibel dan bisa membuat pembelajaran menjadi lebih bervariasi.
Media Audio Visual dengan Tema Lingkunganku Terhadap Keterampilan Berbicara Anak di Depan Umum Sembiring, Sim Br; Agung, Anak Agung Gede; Antara, Putu Aditya
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 9 No. 3 (2021): Desember
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v9i3.40134

Abstract

Kemampuan anak dalam berbicara di depan kelas (di depan umum) masih perlu distimulasi dengan optimal agar anak semakin percaya diri tampil di depan umum. Penggunaan media audio visual dipandang sebagai media efektif untuk menstimulasi keterampilan berbicara anak khususnya di depan umum. Selain membuat anak senang dan nyaman, media audio visual mengakomodasi pembelajaran anak usia dini dengan belajar sambil bermain. Tujuan penelitian ini adalah menciptakan media audio visual, dan mendesain prototipe dengan tema lingkunganku terhadap keterampilan berbicara di depan umum. Penelitian ini menggunakan model pengembangan yaitu model RDR (Research, Development, Research). Subjek penelitian ini yaitu 1 orang ahli media, 1 orang ahli instrumen keterampilan berbicara anak di depan umum, 1 orang ahli desain instruksional, 3 uji perorangan serta 6 orang dalam uji kelompok kecil. Pengumpulan data dilakukan dengan instrumen, dan analisis data dengan statistik deskriptif. Hasil penilaian dari ahli desain Instruksional adalah 93,3% sehingga berada pada kualifikasi sangat baik, hasil penilaian dari ahli media adalah 94,5% sehingga berada pada kualifikasi sangat baik, hasil penilaian nya adalah 1,00% sehingga berada pada kualifikasi sangat baik. Kemudian hasil penilaian dari uji coba perorangan adalah 97% sehingga berada pada kualifikasi sangat baik, dan hasil penilaian dari uji coba kelompok kecil adalah 97% sehingga berada pada kualifikasi sangat baik. Sehingga, media audio visual dapat digunakan untuk meningkatkan keterampilan anak usia dini dalam berbicara di depan umum.
PENGEMBANGAN LEMBAR KERJA SISWA (LKS) BERMUATAN KARAKTER UNTUK MENINGKATKAN HASIL BELAJAR IPA Tarigan, Berwina Ngalemisa Br; Agung, Anak Agung Gede; Parmiti, Desak Putu
Journal of Education Technology Vol. 3 No. 3 (2019): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v3i3.21743

Abstract

Permasalahan yang terjadi di kelas V SD Negeri 1 Banjar Bali adalah kurangnya bahan ajar yang dapat menunjang pembelajaran siswa secara mandiri. Bahan ajar yang digunakan hanyalah buku cetak yang secara keseluruhan di dominasi oleh sajian teks saja. Penelitian ini bertujuan untuk (1) untuk menggambarkan rancang bangun pengembangan Lembar Kerja Siswa Bermuatan Karakter yang dikembangkan, (2) untuk mengetahui validitas pengembangan Lembar Kerja Siswa Bermuatan Karakter, (3) untuk mengetahui efektivitas pengembangan Lembar Kerja Siswa Bermuatan Karakter. Metode pengumpulan data yang digunakan, yaitu: (1) metode kuisioner, dan (2) tes obyektif tipe pilihan ganda. Analisis data menggunakan analisis deskripstif kualitatif, kuantitatif dan statistik inferensial/induktif uji-t.(1) Rancang Bangun Lembar Kerja Siswa Bermuatan Karakter meliputi 5 tahapan: tahap Analisis (Analysis), Tahap perancangan  (Design), Tahap pengembangan (Development), Tahap Implementasi (Implementation), Tahap evaluasi (evaluation). (2) Lembar Kerja Siswa bermuatan karakter valid dengan: (a) hasil review ahli isi mata pelajaran menunjukkan Lembar Kerja Siswa bermuatan karakter berpredikat sangat baik (100%), (b) hasil review ahli desain pembelajaran menunjukkan Lembar Kerja Siswa Bermuatan Karakter berpredikat sangat baik (92,63%), (c) hasil review ahli media pembelajaran  menunjukkan Lembar Kerja Siswa Bermuatan Karakter berpredikat baik (77,93%), (d) hasil review uji coba perorangan menunjukkan Lembar Kerja Siswa Bermuatan Karakter berpredikat sangat baik (91,20%), (e) hasil review uji coba kelompok kecil menunjukkan Lembar Kerja Siswa Bermuatan Karakter berpredikat sangat baik (95,11%), (f) hasil review uji coba lapangan menunjukkan Lembar Kerja Siswa Bermuatan Karakter berpredikat sangat baik (93,76%). (3) LKS IPA bermuatan karakter yang dikembangkan efektif meningkatkan hasil belajar IPA (thitung = 4.077 > ttabel = 1,67155 pada taraf signifikansi 5%). Kata Kunci: aktivitas higher order thinking, inkuiri terbimbing, perangkat pembelajaran
Developing E-Book Contained Character Values in PPKn Lesson Content Grade V Elementary School Filivani, Putu Nita; Agung, Anak Agung Gede
Journal of Education Technology Vol. 5 No. 1 (2021): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.32047

Abstract

Teachers are not innovated in developing media, therefore students’ interaction in online learning was not optimal. This issue raised a new problem such as, lack of deepening character values for students. The media developed was an E-Book containing character values. Therefore, this research aims to describe the design process of E-Book product with character values and find out the results of E-Book validation according to the results of expert reviews, individual try-outs, and small group try-outs. The type of this research was a development research by applying ADDIE model (analyze, design, development, implementation, evaluation). Then, data collection method which used was questionnaire and quantitative descriptive analysis method. The results of data analysis were gained based on media validation assessed by content learning experts obtained a score of 91,67% with very good qualifications, instructional design expert obtained a score of 100% with very good qualifications, learning media expert obtained a score of 95,00% with very good qualifications. The results of individual user test on 3 students obtained a score of 95,83% with very good qualifications, and the user test through small group test on 12 student obtained a score of  97,50% with very good qualifications. Based on the results of the product test data analysis by experts (content learning expert, instructional design expert, learning media expert) and user subject test results (students), it can be concluded that E-Book media containing character values were suitable to be used in PPKn learning subject for 5th grade elementary school students. The implication of using E-Book as technology-based learning media supported by existing facilities and infrastructure in schools such as internet access (WiFi), computers / laptops, LCDs, projectors, as well as the readiness and skills of teachers and students in accessing E-Book media.
E-Sistus: Electronic Information System for Students with Special Needs in Supporting Inclusive School Management Antari, Agung Dewi Megah; Agung, Anak Agung Gede; Sulindawati, Ni Luh Gede Erni
Journal of Education Technology Vol. 8 No. 1 (2024): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i1.73695

Abstract

Providing data for students with special needs is still manual, to make it easier to access the data, a digital information system needs to be developed so that its functions can be implemented more quickly. In line with these needs, this research aims to develop an e-information system for students with special needs to support inclusive school management. This research develops E-Systus development in accordance with the ADDIE development model. This research uses 4 (four) techniques in data collection, namely observation, interviews, questionnaires, and tests. This research uses qualitative descriptive analysis techniques, quantitative descriptive analysis and inferential statistical analysis. The results of this research found that the product feasibility level based on content experts obtained a percentage of 90% in the very good category. The product feasibility level based on instructional design experts obtained a percentage of 91.6% in the very good category. The level of product suitability based on media experts obtained an average value of 97.5% in the very good category. The product feasibility level based on individual trials obtained a percentage result of 94.16% which is in very good qualifications. The product feasibility level based on small group trials obtained a percentage result of 93.33% which is in very good qualifications. The Electronic Information System for Students with Special Needs (E-Sistus) has been proven to be significantly effective in supporting inclusive school management.
Multimedia Interaktif Berbasis Pendekatan Saintifik Efektif Meningkatkan Kompetensi Pengetahuan IPA Dharmayani, Ni Putu Ayu Gayatri; Agung, Anak Agung Gede; Wiyasa, I Komang Ngurah
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 2 (2023): Juli
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i2.54767

Abstract

Belum tersedianya media pembelajaran yang efektif dan inovatif dalam pembelajaran IPA di sekolah. Pembelajaran hanya mengandalkan buku membuat siswa kurang antusias dalam belajar. Penelitian ini bertujuan menciptakan multimedia interaktif berbasis pendekatan saintifik materi Perkembangbiakan Tumbuhan dan Hewan kelas VI SD. Penelitian pengembangan ini menggunakan model pengembangan ADDIE. Subjek penelitian, yaitu: ahli rancang bangun, ahli isi pembelajaran, ahli desain instruksional, ahli media pembelajaran, dan 17 siswa kelas VI SD. Metode pengumpulan data menggunakan angket dan tes. Teknik analisis data menggunakan deskriptif kuantitatif, kualitatif dan statistik inferensial teknik uji-t.  Hasil penelitian yaitu validasi dari para ahli mendapatkan skor rata-rata 88,10% kualifikasi baik, uji coba perorangan sebesar 92,36% kualifikasi sangat baik, dan uji coba kelompok kecil sebesar 97,92% kualifikasi sangat baik. Hasil uji efektivitas dengan uji-t ada perbedaan yang signifikan kompetensi pengetahuan muatan IPA materi perkembangbiakan tumbuhan dan hewan setelah menggunakan multimedia interaktif berbasis pendekatan saintifik. Disimpulkan multimedia interaktif berbasis pendekatan saintifik dinyatakan layak untuk digunakan dalam pembelajaran dan efektif meningkatkan kompetensi pengetahuan IPA siswa kelas VI SD. Implikasi penelitian ini adalah memotivasi guru untuk menggunakan media pembelajaran sebagai variasi untuk menciptakan suasana belajar yang menyenangkan.
Co-Authors Afisal, Rendi Akhris Fuadatus, Sholihah Alexander Hamonangan Simamora Ambra, Didith Pramunditya Anggrayeni, Ni Komang Antari, Agung Dewi Megah Antari, Ni Kadek Novi Ardana Yasa, I Kadek Dwi Candra Aryanti, Kadek Diva Astini, Komang Sri Astriani, Ni Putu Dian Basilius Redan Werang Desak Putu Parmiti Dewa Gede Hendra Divayana, Dewa Gede Hendra Dewa Nyoman Wirawan, Dewa Nyoman Dewi, Desak Made Diah Kumara Dewi, Komang Ayu Tantri Sastra Dewi, Ni Kadek Rosita Dewi, Ni Putu Ary Pratama Dewi, Ni Putu Ayu Asri Andyka Dharma, Putu Krisna Surya Dharmayani, Ni Putu Ayu Gayatri Diatmika, Ni Luh Emi Didith Pramunditya Ambara Dwiastuti, Sagung Agung Putri Dwikamayuda, Dewa Made Feby, Kadek Chesnia Filivani, Putu Nita GUNA, I MADE DWI Gusti Ngurah Sastra Agustika I Gede Astawan I Gusti Agung Ayu Novya Dewi I Gusti Agung Ayu Wulandari I Gusti Ketut Arya Sunu I Kadek Suartama I Komang Sudarma I Made Suarjana I Made Tegeh I Made Yudana I Nyoman Jampel I Putu Wisna Ariawan I Wayan Sujana I Wayan Widiana Ida Bagus Gede Surya Abadi Ignatius I Wayan Suwatra Indrasuari, Ni Kadek Savitri Kadek Rihendra Dantes Kemuning Sari, Ni Putu Putri Ketut Pudjawan Kusumayuni, Putu Netha Laksmi, Ni Luh Putu Lila Maha Made Vina Arie Paramita Mahadewi, Luh Putu Putrini Mahadewi, Luh Putu Putrini Manurung, Mega Novela Ulina Melyastiti, Ni Made Metriasih, Ni Made Mumpuni Mumpuni Natharani, Cok Istri Dian Ni Komang Erny Astiti Ni Luh Gede Erni Sulindawati NI LUH PUTU AGETANIA . Ni Wayan Arini Nice Maylani Asril Ningsih, Ni Putu Mia Hughestia Nisa, Fitriyan Nopiantari, I Gusti Agung Ayu Nuratni, Ni Ketut Paryanata, I Made Raka Paryanata, I Made Raka Pertami, Ni Putu Ari Wulan Dwi Pertami, Ni Putu Ari Wulan Dwi Poniyanti, Ni Nyoman Putri Pradnyaswari, Putu Intan Pranata, I Putu Wirya Pratiwi, Dewa Ayu Diana Prawini, I Gusti Ayu Priyanitha Prawini, I Gusti Ayu Priyanitha putra, I Gede Widiartana Putu Aditya Antara Putu Puja, Ida Bagus Raiyanti, I Gusti Ayu Raqiztya, Faradhin Amartha Ratih, Ida Ayu Dewi Kumala Riska Kurniawati, Ni Putu Samosir, Erni Damayanti Br Sapitri, Ni Luh Eni Sawitri, Anak Agung Sagung Semara Putra, Dewa Bagus Ketut Ngurah Semara, Trisna Angga Sembiring, Sim Br Senjaya, Asep Arifin Septiawan, I Made Dodik Sirat, Ni Made Sudjana, I Wayan Sujana , I Wayan Sundari, Ni Komang Ayu Supariani, Ni Nyoman Dewi Sutika, Ni Komang Shita Damayanti Syarifuddin, Amer Tarigan, Berwina Ngalemisa Br Tresnayanti, Putu Indah Utami, Ni Kadek Trisna Putri Wahyudi, I Made Dody Wicaksana, I Putu Gde Caesar Renddy Wirata, I Nyoman Wiyasa, I Komang Ngurah Yoga, Ida Bagus Made Dwitama Yuin, Komang