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Flip PDF-assisted e-comic: Hydrocarbon learning media innovation to improve high school students' science literacy Amala, Dianoza Fadhilal; Dwiningsih, Kusumawati
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 3 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i3.28663

Abstract

The low level of students' scientific literacy on hydrocarbon material indicates the need for innovative, interactive, and contextual learning media. This study aimed to develop a Flip PDF-assisted e-comic designed to improve high school students' scientific literacy. A Research and Development (R and D) design employing the ADDIE model was implemented, which included expert validation, practicality testing through student questionnaires, and effectiveness testing using a one-group pretest–posttest design. The developed e-comic received a highly valid score from experts, with an average practicality percentage of 82.1%, categorized as very practical. The effectiveness test showed a significant increase in students' scientific literacy with an N-Gain value of 0.74, categorized as high. The Flip PDF-assisted e-comic improved students' literacy in knowledge, context, competence, and attitude aspects. The results imply that the developed e-comic can help students strengthen their understanding of chemistry concepts, enhance their ability to apply science in daily life, and foster the essential skills required to adapt to technological and global challenges in the 21st century. This research has implications for the development of innovative learning media that can improve students' scientific literacy through an interactive and contextual digital approach.
Transforming Molecular Geometry Learning through EddPuzzle Interactive Videos to Improve High School Students' Visual Intelligence Revani Putri Iswaji; Kusumawati Dwiningsih
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.7146

Abstract

Understanding molecular geometry poses a significant challenge for high school students due to its abstract nature, often leading to misconceptions. This study aims to develop and evaluate an EddPuzzle-based interactive video to enhance students’ conceptual understanding and visual intelligence in molecular geometry. Employing a Research and Development (RD) method, the study adopts the 4D model (Define, Design, Develop, Disseminate) but is limited to the development phase. The interactive video was validated by three experts and achieved a median score of 4 across content, construct, and visual intelligence criteria, indicating excellent validity. The product was tested on 30 eleventh-grade students using a one-group pretest-posttest design. The results showed a significant improvement in students’ understanding and visual intelligence, supported by N-Gain scores—93.3% of students reached the high category for cognitive tests, and 86.7% for visual intelligence tests. The Wilcoxon Signed-Rank Test confirmed a statistically significant difference (p 0.05) between pretest and posttest scores. Student feedback indicated high practicality: 100% expressed interest in using the media, 97.8% found the material easier to understand, and 96.7% considered the video user-friendly. These findings suggest that EddPuzzle-based interactive videos are effective and feasible tools for improving students’ visual intelligence in chemistry learning. Integrating interactive technology into science education supports more engaging and student-centered learning aligned with 21st-century education goals.
Enhancing Visual Intelligence Through a Triplet Representation-Based Virtual Laboratory on Chemical Equilibrium Shifts Damayanti, Dini; Dwiningsih, Kusumawati; Arivi, Maharani Agustina
Jurnal Tadris Kimiya Vol 10 No 2 (2025)
Publisher : Department of Chemistry Education, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jtk.v10i2.50089

Abstract

This research examined the validity, practicality, and effectiveness of virtual laboratory based on triplet representation to enhance students' visual intelligence in chemical equilibrium shifts. Using the Research & Development (R&D) method with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model, this study involved 31 students from MAN 2 Gresik. The instruments used included validation questionnaire, student response questionnaire, and pre-posttest sheets. The results showed the media achieved very good validity with a mode of four, very practical with practicality test reached 94.08% and effective to enhance visual intelligence in chemical equilibrium shifts with significance value of 0.000 (< 0.05) on Wilcoxon Signed Rank and medium-high category N-Gain. This virtual laboratory based on triplet representation is proven to be valid, practical, and effective in enhancing students' visual intelligence on chemical equilibrium shift. This media can be an innovative solution for digital learning and a cost-effective alternative for schools that lack laboratory facilities.
A G-Bond Development: Gamification Media to Improve Literacy, Visualization, and Numeracy in Chemical Bond Learning in High School Dwiningsih, Kusumawati; Lutfi, Achmad; Hidayah , Rusly; Sukarmin, Sukarmin; Andriani , Novia; Fathoni , Rizal
IJORER : International Journal of Recent Educational Research Vol. 6 No. 3 (2025): May
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v6i3.827

Abstract

Objective: This study aims to develop and evaluate G-Bond, a gamification-based learning media designed to improve students' literacy, visualisation, and numeracy skills in learning chemical bonds. Methods: The research uses a Research and Development (R&D) approach with a 4D (Define, Design, Develop, Disseminate) model, limited to the development stage. A total of 35 high school students in Gresik Regency participated in the pretest-posttest design of one group. Five experts carry out validation through content assessment, design, and visualisation. Practicality was tested through a student questionnaire, and effectiveness was measured using an N-Gain score. Results: The G-Bond application obtained a perfect validity score (average = 5), was rated very practical (95.14%), and showed moderate to high effectiveness in improving literacy (N-Gain = 0.34), numeracy (0.34), and visualisation (0.74). The most significant improvement occurs in the visualisation aspect. Novelty: G-Bond is the first gamification medium to simultaneously integrate three main skills in one interactive platform based on the topic of chemical bonding. Unlike previous media that focused only on a single aspect or were less connected to the curriculum, G-Bond presents relevant and adaptive game-based contextual challenges for both online and offline learning. Future integration with Augmented Reality (AR) and AI technologies is proposed to enhance immersive and personalised learning experiences.
Leveraging Technology to Improve Learning Independence in Chemistry: A Study on Moodle Integration Nur Lailatul Fitriyah Abidin; Kusumawati Dwiningsih; Phaosan Jehwae; Christina Kartika Sari
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 6, No. 3, September 2024
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijolae.v6i3.23707

Abstract

This study addresses the issues of the low level of learning independence of students, especially in understanding abstract chemical materials such as chemical bonds, as well as limited learning time, which often results in suboptimal comprehension and the omission of some sub-materials. In addition, the use of media in the learning process rarely incorporates technological advancements. This study aims to determine if a website integrated with Moodle can enhance the learning independence of students in chemical bonding material. This study employed the research and development method using the 4D model, which comprises four stages. However, this study only included three stages, namely define, design, and develop. The target population consisted of 29 eleventh-grade high school students. The instruments used to collect data were validation sheets, an independence questionnaire, and pretest-posttest assessments. The feasibility of the integrated chemistry learning website with Moodle was evaluated through validity and effectiveness tests. The validity test involved three validators, consisting of two lecturers and one teacher. Meanwhile, the effectiveness was analyzed using the n-gain from the results of the independence questionnaire and pretest-posttest assessments. The results of this study indicated that the chemistry learning website integrated with Moodle significantly enhanced the learning independence of students with the validation results of 5 for content validity and 4 for construct validity, while the n-gain results from the independence questionnaire and pretest-posttest assessments fall into the high category. In conclusion, this media effectively promoted independence across five indicators of learning independence.
AUGMENTED REALITY-BASED FLASHCARDS TO IMPROVE SENIOR HIGH SCHOOL STUDENTS’ VISUAL INTELLIGENCE IN CHEMISTRY LEARNING Nadila, Sri Puji Ria; Dwiningsih, Kusumawati
JURNAL EDUSCIENCE Vol 13, No 1 (2026): Jurnal Eduscience (JES), (Authors from Australia, Taiwan, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v13i1.8485

Abstract

Purpose – Developing augmented reality-based flashcards to improve students' visual intelligence on covalent bonds in a valid, practical, and effective manner.Methodology – This research employed a Research and Development (R&D) approach, utilising the ADDIE (Analyse, Design, Development, Implementation, and Evaluation) model. Data collection was conducted using validation sheets, student response questionnaires, student activity observation sheets, and visual intelligence pre-test and post-test sheets. Validity was assessed using expert judgment and analyzed descriptively using the median value. Practicality was analyzed descriptively, while effectiveness was examined using SPSS, including paired-samples t-tests and N-Gain. Findings – The study results indicated that the augmented reality-based flashcards for improving students' visual intelligence in the submaterial of covalent bonds are deemed feasible for application based on expert judgment, with a median validation score of 4, which falls within the valid category. The augmented reality-based flashcards were declared practical, with an average score of 90.04% in the convenient category. The media was also found to be effective, as the paired-samples t-test yielded a significance value of 0.000 (<0.05), indicating a significant difference between the students' pre-test and post-test scores, with an N-Gain of 0.79, categorised as high in both pre-test and post-test results.Contribution – This study contributes to chemistry education by integrating augmented reality technology into flashcards developed using visual intelligence indicators as a learning medium that can feasibly improve students' visual intelligence in the sub-material of covalent bonds.
PELATIHAN PEMBUATAN PERANGKAT PEMBELAJARAN KURIKULUM MERDEKA BERBASIS PROJECT BASED LEARNING (PjBL) BAGI GURU SMA PONDOK PESANTREN BAYT AL-HIKMAH Kusumawati Dwiningsih; Dina Kartika Maharani; Dian Savitri; Aiza Alya; Ilo Isaloka; Muhammad Danu Erlangga
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 6, No 6 (2023): martabe : jurnal pengabdian kepada masyarakat
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v6i6.1920-1933

Abstract

Kurangnya ketersediaan dan rendahnya kemampuan guru untuk menyusun Perangkat Pembelajaran Berorientasi Project Based Learning (PjBL) dan Berbasis Kurikulum Merdeka sebagai sumber belajar peserta didik di masa pemulihan pembelajaran pasca pandemi yang menyebabkan kemauan peserta didik untuk belajar mengalami penurunan, peserta didik tidak bersungguh-sungguh dalam belajar karena terbiasa menggunakan internet sebagai sumber belajar. Program yang dapat dijalankan dengan guru yang tergabung dalam Guru SMA Pondok Pesantren Bayt Al Hikmah sebagai mitra dan tim pelaksana PPM–PKM adalah perlunya peningkatan kompetensi guru terhadap pemahaman, keterampilan, dan kecakapan dalam menyusun perangkat pembelajaran kurikulum merdeka. Metode yang digunakan pada pengabdian ini meliputi 1) Persiapan, 2) Penulisan, 3) Pelaksanaan Pelatihan, 4) Tahap Monitoring dan Evaluasi, dan 5) Publikasi. Kegiatan ini memiliki target yang ingin dicapai yaitu meningkatnya kemampuan guru dalam menyusun perangkat pembelajaran yang Berorientasi Project Based Learning (PjBL) dan Berbasis Kurikulum Merdeka. Indikator keberhasilan kegiatan ini meliputi 1) Penugasan Pembuatan Perangkat, 2) Hasil Angket Respon, 3) Tingkat Kehadiran Peserta, dan 4) Kelengkapan Penugasan.
PENERAPAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID UNTUK MENINGKATKAN HASIL BELAJAR SISWA MATERI EKOLOGI DAN KEANEKARAGAMAN HAYATI INDONESIA Agustin, Hikmasanti; Fitriani, Hikmah Yaumil; Dwiningsih, Kusumawati
EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA Vol 7, No 1 (2025)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/.v7i1.5675

Abstract

Tujuan dari penelitian ini yakni meningkatkan hasil belajar peserta didik pada materi Ekologi dan Keanekaragaman Hayati Indonesia kelas VII dengan menerapkan multimedia interaktif berbasis android yang telah dikembangkan. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) mengacu pada Kemmis Mc.Taggart dalam alur penelitiannya memiliki empat tahapan yakni perencanaan, pelaksanaan, pengamatan, dan refleksi. Subyek penelitian yang digunakan yakni 32 peserta didik UPT SMPN 29 Gresik kelas VII-F. Data yang diperoleh dalam penelitian yakni hasil tes kognitif baik pretest maupun posttes. Data tersebut dianalisis menggunakan analisis gain test serta analisis deskriptif kualitatif. Penelitian terdiri atas dua siklus serta tiap siklus dilaksanakan pretest dan posttest. Hasil penelitian dan analisis menunjukkan terjadi peningkatan hasil belajar setelah menerapkan multimedia interaktif berbasis android. Peningkatan terjadi pada tiap siklus, rata-rata nilai prestest dan posttest siklus I mengalami peningkatan dari 53.75 menjadi 74.375 dengan Gain score sebesar 0.445945946 tergolong kategori sedang. Pada Siklus II terjadi peningkatan rata-rata nilai prestest dan posttest dari 59.0625 menjadi 79.5 dengan Gain score sebesar 0.499237 tergolong kategori sedang.
Effectiveness of Android-Based Mobile Learning (M-Learning) on Molecular Shape Sub-Materials to Improve Students' Visual-Spatial Intelligence Tito Vanzal; Kusumawati Dwiningsih
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4738

Abstract

The factor causing students difficulties in understanding the shape of molecules is that students need to imagine the 3D structure of a molecule with images in 2D, so a visualization tool specifically designed to overcome problems related to this is needed. This study aims to determine the Effectiveness of Android-based M-Learning in the molecular shape sub-material to improve students' visual-spatial intelligence. This study used the 4D development model proposed by Thiagarajan (Define, Design, Develop, and Disseminate) modified by Ibrahim so that it was only carried out until the development stage. The trial of M-Learning using a One-group pretest-posttest design. The subject in this research is class IX F-3 with a number of 27 students. The effectiveness of Android-based M-Learning in terms of the increase in student learning outcomes as measured by the value of the molecular shape pretest-posttest which contains 10 multiple choice questions related to the molecular shape sub-material and visual-spatial pretest-posttest which contains 6 multiple choice questions related to spatial-visual intelligence. Research results show the molecular shape test and visual-spatial, each obtained an N-Gain of 0.63 – 1 with moderate and high feature scores. which is effective in terms of increasing student learning outcomes
Development of E-Learning Based PBL-STEM Learning Tools on Students' Science Process Skills and Critical Thinking Ability Kusumawati Dwiningsih; Sukarmin Sukarmin; Achmad Lutfi; Rusly Hidayah; Suyono Suyono; Utiya Azizah; Aiza Alya
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.7106

Abstract

Education in the 21st century must be in harmony with technological developments where students are expected to be able to master useful skills to be responsive to changes and developments over time and to have in-depth knowledge and understanding to become lifelong learners. Based on these problems, the researcher aims to produce e-learning based PBL-STEM learning tools that are valid, practical and effective. This research procedure follows the Borg and Gall research and development method. Where the research method is pre-experimental, researchers use the One Group Pretest - Posttest Design approach. The results of this research are: the teaching tools were declared valid in terms of validation results of 95%, the practicality of the teaching tools seen from the student response questionnaire obtained a score of 95% and the student activity observation sheet as supporting data obtained a value of 98%, and the effectiveness of interactive e-modules can be seen from the average N-Gain value of the science process skills test obtained an average N-Gain value of 0.73 and in the critical thinking ability test obtained an average N-Gain score of 0.70 so it can be concluded that the teaching tools developed are suitable use in learning.
Co-Authors ., Capella Maslida ., Sulusu Nikma Abdul Aziz Tamami Abdul Aziz Tamami Abidin, Nur Lailatul Fitriyah Achmad Lutfi Achmad Lutfi Achmad Lutfi Achmad Lutfi Agustin, Hikmasanti Ahmad Lutfi Aida Zahwa Talia Dzikro Ainiah, Errisya Nur Ainun Nisa Ainun Nisa Ainun Nisa AISYI SAKINAH, NUR Aiza Alya Aiza Alya Aiza Alya Alfina Norma Azizah Alya, Aiza Amala, Dianoza Fadhilal Andriani , Novia Andriani, Novia Anjas Bimanyu Apriliasari, Diah Ayu Arina Sukma Tanjung Asri Arivi, Maharani Agustina Arzety, Tharisth Natasyavira Izza Aulia Pratamadita AULIYA, RIMA Ayu Irsalina Azizah, Alfina Norma Bambang Purwantoro BENARIVO MANGENGKE, BINTANG CHOLIDIANY, ALIVIA Christina Kartika Sari damayanti, dini Dei Gratia Kanthi Nabella Deiya Gama Ilyasa Dewi Kusumawati, Dewi Dian Savitri Dina Kartika Maharani Dina Kartika Maharani Dwi Arifianti Fadillah Okty Myranthika Fairuziyah Aizzatun Nisa Faiz Rizky Nur Awwaludin Fany Aulia Nur Fadhilah Fathoni , Rizal FATHONI, RIZAL Febriningtyas, Siti Amelia Findiyani Ernawati Asih Findiyanti Ernawati Asih Fitriani, Hikmah Yaumil Gaferianto Hulu Galih Putri Romadhona Halwi, Adam Al Harun Nasrudin Hidayah , Rusly I GUST MADE SANJAYA Ikfisani Yuniar Rifki Ilo Isaloka Ilo Isaloka Ilyasa, Deiya Gama Irvandar Nurviandy ISMONO Izzati, Nila Zulfa Janah, Shafna Nor Jannah, Dias Fatchul Karina Rike Pratiwi Kholifatur Rosyidah Khusna, Anggia Ulfia LATIFAH, CHUSNUL Laura Alden Litha Miranda Irawan Mahardhika, Sri Renata Mangengke, Bintang Benarivo Moh. Mualliful Ilmi, Moh. Mualliful Moniqsa Purbo Syahrani Muchlis Muchlis Muchlis Muchlis Muchlis Muchlis Mufidah, Rachma Muhammad Danu Erlangga Muhammad Kharis Syarifuddin Nabiilah Aisy Nadila, Sri Puji Ria nFn Muchlis nFn Sukarmin Nisa, Ainun Novia Andriani Nur Huda Nur Lailatul Fitriyah Abidin Nur Lailatul Fitriyah Abidin Nur Rahmawati, Indriyani Marta Nurlaily Yulia Safitri Nuryanti, Refina Oktaviani, Ananda Phaosan Jehwae Phaosan Jehwae Pipit Tri Rahma Puspita, Widia Indah Putri Kurnia Lestari Qurrota Ainyn Qurrota Ainyn Revani Putri Iswaji Revani Putri Iswaji Rianajni, Arum Dwi Rifki, Ikfisani Yuniar Rinaningsih Rinaningsih Romadhona, Galih Putri Rossie, Khalia Rudiana Agustini Rusly Hidayah RUSLY HIDAYAH Rusly Hidayah Rusly Hidayah Rusly Hidayah Rusmini Rusmini Ryo Widi Danielson Safitri, Eva Ayu Saifulloh, Moh Threewahyu Saputra, Dikky Hutama Sari, Lily Widya SETIAWAN YODHI SAPUTRA, BAGUS Setiawan, Mohammad Wahyu Setiyanti, Aisha Siti Lailatul Mufarohah SRI HIDAYATI SYARIEF Sri Poedjiastoeti SUKARMIN Sukarmin Sukarmin Sukarmin SUKMA WAHYU GUNAWAN, ABI Suyono Suyono Syahputra, Aldi Firman Syahrul Wahyu Rahmatsyah Syarifuddin, Muhammad Kharis Tamami, Abdul Aziz Tito Vanzal Tukiran Tukiran Tukiran Tukiran Uliya Ulil Arham Utiya Azizah Vivi Damayanti Wahyu Ismi Zakiyah Woro Setyarsih