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IMPLEMENTATION OF CANVA-BASED MIND MAPPING TO IMPROVE STUDENTS' CREATIVITY ON INDEPENDENCE MATERIAL IN THE 1945-1950 PERIOD: Classroom Action Research in Class IX MTs. Ma'arif Peundeuy Garut Dadang; Tetep; Dianah, Lili
SAHUR Journal Vol. 4 No. 1 (2025): Volume 4 Nomor 1 Tahun 2025
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/sahur.v4i1.2715

Abstract

The low level of student creativity in history learning, particularly regarding the topic of Indonesian independence during the 1945–1950 period, served as the background for this research. This is indicated by the lack of originality, flexibility, and elaboration skills in thinking and expressing ideas. The aim of this study is to describe the implementation of Canva-based Mind Mapping as a learning model, analyze the improvement in students' creativity, and identify obstacles and solutions in applying this method. This research employed a Classroom Action Research (CAR) approach with two cycles conducted in Class IX of MTs. Ma’arif Peundeuy Garut. The instruments used included observation, interviews, documentation, and tests. The results showed that the application of Canva-based Mind Mapping significantly improved students' creativity, as evidenced by their enhanced ability to express ideas, create engaging visualizations, and convey information systematically. These findings indicate that the use of digital media such as Canva can be an innovative and effective alternative for fostering student creativity.
Implementasi Game-Based Learning Berbasis Kartu Domino untuk Meningkatkan Pemahaman Materi pada Siswa Sekolah Menengah Pertama Rojab, Muhammad Nasrul; Maulida, Milda; Darmayani , Indah; Tetep; Murdayanti, Anita
PTK: Jurnal Tindakan Kelas Vol. 6 No. 1 (2025): November 2025
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/ptk.v6i1.630

Abstract

Pancasila and Citizenship Education (PPKn) learning is often considered abstract and less interesting by students, especially in understanding the concept of diversity within the framework of Bhinneka Tunggal Ika. Learning innovation is needed so that the material can be understood contextually and enjoyably. This study aims to implement a Game-Based Learning model based on domino cards to improve the understanding of grade IX students of SMP Negeri 5 Tarogong Kidul on the material of diversity within the framework of Bhinneka Tunggal Ika. This study uses the Classroom Action Research (CAR) method of the Dave Ebbutt model which is cyclical. The study was conducted in two cycles, each including the planning, action, observation, and reflection stages. The research instruments included observation, questionnaires, interviews, and comprehension tests. Data were analyzed qualitatively and quantitatively. The results showed that the use of domino cards as a game-based learning medium can increase students' active involvement, critical thinking, and understanding of the values of diversity. The average understanding score increased from 78.9 in cycle I to 86.7 in cycle II. This means that implementing game-based learning using domino cards has proven effective in improving student understanding. This model aligns with the characteristics of active and kinesthetic students and supports meaningful and contextual PPKn learning.
Penerapan Metode Segitiga Restitusi untuk Mengembangkan Civic Sense Peserta Didik di Kelas VIII Sekolah Menengah Pertama Hunafa, Amalia Silmi; Nurazizah, Azah Siti; Usman, Ade; Jamilah; Tetep; Rusmayadi, Asep
PTK: Jurnal Tindakan Kelas Vol. 6 No. 1 (2025): November 2025
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/ptk.v6i1.634

Abstract

Problems related to low positive student discipline, characterized by tardiness, asking for permission to leave the classroom, and a lack of concern for classroom cleanliness. This study aims to assess the extent to which the Triangle of Restitution method fosters Civic Sense in the aspects of discipline and responsibility in students in class VIII B of SMPN 5 Garut. The method used in this study was Classroom Action Research (CAR), utilizing Kurt Lewin's cycle model consisting of four stages: planning, implementation, observation, and reflection. The subjects consisted of teachers and students, while the object of the research was the sense of citizenship in the aspects of discipline and responsibility of students. Data were collected through observation, interviews, and documentation. Data analysis was conducted using interactive analysis techniques, including data presentation and drawing conclusions. The results showed that the implementation of the Triangle of Restitution method had a significant positive impact on the growth of Civic Sense in class VIII B students. This improvement was evident in the progress in each cycle, with an average final percentage reaching 77% in the second cycle, meeting the specified target. Based on these results, it can be concluded that the Triangle of Restitution method has proven effective in fostering Civic Sense in students.
THE IMPLEMENTATION OF THE PROBLEM-BASED LEARNING MODEL TO IMPROVE CRITICAL THINKING SKILLS IN SOCIAL STUDIES LEARNING (A CLASSROOM ACTION RESEARCH IN CLASS VII-I OF SMPN 2 SAMARANG): Classroom Action Research in Class VII-I SMPN 2 Samarang Nurrahmawati, Dewi Sri; Tetep; Dianah, Lili
SAHUR Journal Vol. 4 No. 1 (2025): Volume 4 Nomor 1 Tahun 2025
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/sahur.v4i1.2764

Abstract

The critical thinking ability of seventh-grade students in class VII-I at SMPN 2 Samarang is still relatively low, especially in social studies learning. This is evident from the pre-cycle critical thinking ability test results, which were 43%. This may be due to the use of the lecture model in teaching, which does not actively involve students in the learning process. The Purpose of this research is to improve students' critical thinking skills in social studies learning by implementing the Problem-Based Learning model for class VII-I students at SMPN 2 Samarang. The research method used is Classroom Action Research (CAR), conducted in two cycles with four stages: planning, implementation, observation, and reflection. The data analysis technique involves comparing students' critical thinking abilities between the first and second cycles, illustrated by test results conducted at the end of each learning session.. The results of the Classroom Action Research (CAR) indicate that in the first cycle, students' critical thinking skills improved to 57% with an average score of 69,6. Furthermore, in the second cycle, the percentage of critical thinking ability increased to 86% with an average score of 80,4. Thus, it can be concluded that the application of the Problem-Based Learning model can enhance students' critical thinking skills in social studies learning for class VII-I at SMPN 2 Samarang.
Design And Build A Conventional Transaksi Payment System Using Cashless Adhari, Lela; Shantika Sari, Yulia; Nugraha, Yopi; Tetep
RISTEC : Research in Information Systems and Technology Vol. 1 No. 1 (2020): JURNAL RISTEC : Research in Information Systems and Technology
Publisher : RISTEC : Research in Information Systems and Technology

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Abstract

Technology is developing at this time very rapidly, especially technology in smartphones, today's smartphones have become a basic need for society, the many innovations in smartphones provide convenience in work that can be done by humans. Including in terms of online transactions, many innovations have been made, including online payments, in this case, supermarkets. Some supermarkets have used technology in their business processes, but only some supermarkets have used these stores. The purpose of this research is to create an application that can record transactions that occur, as well as assist in managing the backend of the supermarket, such as managing data on goods, & employees. While the method of analysis carried out in this study is (literature from several journals and books, questionnaires, interviews also identify applications that are almost the same or similar), while the design method used is extreme programming. The result of this research is an online payment application with features such as a brief description of the store, information on items that are being promoted, view bill features, and bill request. The conclusion of this research is that it can help consumers pay for goods digitally even if not at minimarkets, as well as improve store performance for consumers by using good applications.
The Use of Personal Inarisk Media in Improving the Concept of Disaster Information Literacy in social Studies Learning Kurniawan, Nia; Mulyana, Eldi; Nopharipaldi Rohman, Slamet; Widyanti, triani; Tetep; Supriyatna, Asep; Nugraha, Yopi
RISTEC : Research in Information Systems and Technology Vol. 1 No. 1 (2020): JURNAL RISTEC : Research in Information Systems and Technology
Publisher : RISTEC : Research in Information Systems and Technology

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Abstract

The purpose of this study is to determine the improvement of the concept of disaster information litera cy using InaRisk Personal lea rning media in socia l studies learning. This research approa ch uses quantitative with quasi-experimenta l method with nonquivqlent control group design. The population of this resea rch is the seventh grade students of SMP Negeri 1 Ta rogong Ka ler. The sample wa s taken by purposive sampling technique with cla ss VII A as the experimental cla ss and class VII B as the control class. Based on the results of statistical ana lysis, the Asymp.sig.2-tailed value is 0.000 and a is 0.05, which means 0.000 <0.05, then Ho is rejected. From these data it can be concluded that the value of Asymp.sig. of 0.000 < 0.05, then there is a significant increase or lea rning that uses InaRisk Personal lea rning media is effective to be applied. Overa ll, the ability of the concept of disaster information litera cy affects the prepa redness of students in dealing with disasters in the surrounding environment. the ability of the concept of disaster information literacy in the experimental cla ss increased significantly in terms of seeking information, identifying information, evaluatinginformation, andusinginformation.
The Effectiveness Of Using Digital Comic-Based Media In Increasing Social Studies Learning Outcomes Ramdani, Mamur; Mulyana, Eldi; Nopharipaldi Rohman, Slamet; Widyanti, Triani; Tetep; Supriyatna, Asep; Nugraha, Yopi
RISTEC : Research in Information Systems and Technology Vol. 2 No. 1 (2021): JURNAL RISTEC : Research in Information Systems and Technology
Publisher : RISTEC : Research in Information Systems and Technology

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Abstract

This resea rch is motivated by the low socia l studies learning outcomes that occur in students in cla ss VIII SMP Islam As-Syarief. The low socia l studies lea rning outcomes a re caused by severa l factors, one of which is the use of socia l studies learning methods and media that a re less attractive and do not invite students to be actively involved in the learning process. Researchers tried to use comic-based worksheets for learning media a imed at improving socia l studies learning outcomes. The method used is a quasi-experimenta l resea rch design with a nonequivalent [pre-test and post-test] control group design. The population in this study were eighth grade students of SMP Islam As-Syarief. The samples taken were cla ss VIII-C and VIII-E. Data was obta ined by means of tests (pre-test and post-test), and observation sheets. Data analysis was performed using the Lilliefors norma lity test (Kolmogorov-Smirnov and Shapiro-Wilk), the Mann Whitney test, and the normalized Ga in test. The results showed that lea rning using comic- based worksheets wa s effective in improving socia l studies lea rning outcomes for students, it wa s based on the avera ge va lue of socia l studies learning outcomes after treatment wa s higher than before. The conclusion of this study is that comic-ba sed worksheets are effective in improving socia l studies lea rning outcomes for class VIII students of SMP Islam As-Syarief.
Co-Authors Abdul Hakim Ade Suherman Adelin, Fitra Surya Adhari, Lela Agisna Putri Nurahmi Ai Sukmaningsih Al-Fathy, Rifqi Fadli Robby Alni Dahlena anisah rahmawati Anjani, Dewi Mega Asep Supriyatna Badariah Mohamed Dadang Dahlena, Alni Dani Gunawan Darmayani , Indah Dianah, Lili Dimyati, Endang Dwiyul Tiara, Vira Ejen Jenal Mutaqin Eko Fajar Suryaningrat Eldi Mulyana Eldi Mulyana, Eldi Elga Nadia Khairunnisa Farida , Niknik Fauzi Fiqri Nugraha Febrianti, Resti Fitri Ayu Febrianti Gita Pebrianti Helsa Hanifah Hermanto, Odang Hilma Halimatus Sadiah Hoerul Anam, Rifki Hunafa, Amalia Silmi Indah, Dhebby Iwan Setiawan, Iwan Setiawan JAMILAH Kamaludin Khilda Muminat, Ade Kuswara, Cecep Lili Dianah Lindawati Lindawati Mamat Supriatna Maulida, Milda Melani Shofaria Suryani Muhammad Nurjamaludin Mulyani, Sri Sugeng Murdayanti, Anita Murtado Nanda Lintang Elfrida Nia Kurniawan Nopharipaldi Rohman, Slamet Nor Azizah Atan Nugraha, Yopi Nurazizah, Azah Siti Nurdin Miptahul Ulum Nurhasanah, Lisnawati Nurmarini Nurrahmawati, Dewi Sri Odang Hermanto Pipih Sopiah, Pipih Sopiah Rahmawati, Sri Devi Ramdan Darmawan Ramdan, Mohamad Ramdani, Mamur Risa Nursafitri Rizkiani Sundara, Ilmi Rojab, Muhammad Nasrul Rusmayadi, Asep Shantika Sari, Yulia Siska Widya Lestari Siti Fatimah Siti Nuraeni, Ai Slamet Nopharipaldi Rohman Suhendar Suhendar, Suhendar Sulaiman, Zoni SULISTIANI Supriadi Supriyatna, Asep Triani Widyanti Triani Widyanti, Triani Ulpa Dwi Martiani Usman, Ade Wina Fauziyah Yogga Mar Muhammad Yuyun Yuningsih, Yuyun Yuningsih Zaharah Mohamad Zahra Khurulia Aini