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Virtual Learning Apps: Best Instructional Leadership Practices in the Digital Age Efforts to Improve Student Learning Outcomes Irma Rachmawati Maruf; Budi Sulistiyo Nugroho; Andri Kurniawan; Zayid Musiafa; Erwinsyah Satria
Jurnal Iqra' : Kajian Ilmu Pendidikan Vol. 7 No. 1 (2022): Jurnal Iqra' : Kajian Ilmu Pendidikan
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/ji.v7i1.2187

Abstract

The Paper aimed to understand virtual learning applications, the best education practices in the all-digital era. The author believes that one element that leads to successful learning in the digital era is using some virtual learning applications. The researchers have explored many scientific publications looking for evidence of recent studies on how to benefit virtual learning from national and international publication literature databases. So that we can use the data to answer the problem of this study, first we try to explore the data by examining it to get an in-depth understanding of the clock such as data evaluation, data coding, in-depth interpretation, and good abstraction in answering the core problems of the study. After in-depth study and discussion, the data show that we are finally convinced that several applications that excel in virtual learning have been recommended by several education and technology experts due to their effectiveness and innovative power to provide best practices to improve student learning or learning outcomes. They added that typical learning in the digital era is the ability to choose and use several digital applications that have advantages in transforming learning in the 21st-century era. We are sure that the result and new evidence of this project would be used as input to develop similar studies in the future.
Application of Interactive Learning Games in Stimulating Knowledge About Object Recognition in Early Childhood Arifin, Arifin; Mashuri, Mohan Taufiq; Lestari, Nana Citrawati; Satria, Erwinsyah; Dewantara, Rizki
Educenter : Jurnal Ilmiah Pendidikan Vol. 2 No. 1 (2023): Educenter : Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v2i1.528

Abstract

Teachers and parents must pay close attention to the golden age phase of early infancy since children's growth and development can occur swiftly during this time. In the early childhood learning process, it is crucial to transfer knowledge so that children can acquire information, including the introduction of objects into the child's environment. There are already a plethora of diverse, entertaining learning materials for young children. One of them is interactive learning media that emphasizes visual features to catch children's attention during the learning process. Based on the relevance of learning media in early childhood, the purpose of this research is to build interactive learning game media in order to promote comprehension and stimulate early children's ability to recognize the introduction of things. 93.3% of students like object recognition learning media and the Figures on the learning media, 80% of students can comprehend object recognition material and can answer according to choice, and 86.67 % of students stated that the terms of color, animation, audio, video, and text were feasible. So that this object identification learning material has an appealing visual design, is simple to use, and can be comprehended by pupils.
Application of Interactive Learning Games in Stimulating Knowledge About Object Recognition in Early Childhood Arifin, Arifin; Mashuri, Mohan Taufiq; Lestari, Nana Citrawati; Satria, Erwinsyah; Dewantara, Rizki
Educenter : Jurnal Ilmiah Pendidikan Vol. 2 No. 1 (2023): Educenter : Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v2i1.528

Abstract

Teachers and parents must pay close attention to the golden age phase of early infancy since children's growth and development can occur swiftly during this time. In the early childhood learning process, it is crucial to transfer knowledge so that children can acquire information, including the introduction of objects into the child's environment. There are already a plethora of diverse, entertaining learning materials for young children. One of them is interactive learning media that emphasizes visual features to catch children's attention during the learning process. Based on the relevance of learning media in early childhood, the purpose of this research is to build interactive learning game media in order to promote comprehension and stimulate early children's ability to recognize the introduction of things. 93.3% of students like object recognition learning media and the Figures on the learning media, 80% of students can comprehend object recognition material and can answer according to choice, and 86.67 % of students stated that the terms of color, animation, audio, video, and text were feasible. So that this object identification learning material has an appealing visual design, is simple to use, and can be comprehended by pupils.
Inovasi Kurikulum untuk Pendidikan Abad 21: Tinjauan Literatur Rina Wijayanti; Rizkiyahnur Nasution, Wilda; Satria, Erwinsyah
Jurnal Ilmiah Edukatif Vol. 11 No. 1 (2025): Juni
Publisher : FAKULTAS TARBIYAH INSTITUT AGAMA ISLAM SULTAN MUHAMMAD SYAFIUDDIN SAMBAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/jie.v11i1.3658

Abstract

Curriculum innovation is a crucial aspect in preparing young people to face the demands of the 21st century world, which is characterised by rapid technological progress and globalisation. The study of this research uses a literature method, where literature is taken according to related references to identify various curriculum innovations that can improve students' competence in critical thinking, collaboration, creativity, and communication. The results showed that the integration of technology literacy, character education, and project-based learning are key elements in the modern curriculum. The successful implementation of these innovations depends heavily on the readiness of educators, continuous training, and support from educational institutions and the community. Comprehensive policy support and adequate resources are also needed to create an education system that is adaptive and responsive to global change. This study provides insights into strategies and best practices in curriculum design that are relevant and effective for the 21st century, with a focus on developing the skills needed for the future.