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Upaya Peningkatan Kemampuan Berpikir Kreatif Mahasiswa Dengan Pembelajaraan Kooperatif Berbasis Android Winata, Anggun; Cacik, Sri; Sulistyaningrum, Heny
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 6 No 1 (2020): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v6i1.14523

Abstract

21st century skills include critical thinking, creative, collaborative and communicative. Early 21st century skills still show low results. The ability to think creatively is one of the important skills in 21st century abilities in addition to other abilities. The research aims to improve the ability to think creatively through Android-based cooperative learning. This study uses an experimental research type, a pre-experimental research design, and a one group pretest posttest design type. Analysis of research data in the form of creative thinking ability test sheets using indicators (1) Fluency, (2) Flexibility, and (3) Novelty (novelty). Data analysis uses the normalized gain score formula. The results of the study concluded that (1) the results of the pretest indicators of fluency, flexibility, and novelty were 2.85; 1.71; and 1.04. (2) the results of the posttest indicators of fluency, flexibility, and renewal respectively were 3.14; 3.02; and 3.35. (3) Students' creative thinking skills can be improved on the three indicators through android-based cooperative learning. Indicators of fluency and flexibility obtain moderate results with successive results of 0.50 and 0.54. The novelty indicator gives the highest result, which is 0.78.
VALIDITAS BAHAN AJAR BERBASIS PROBLEM BASED LEARNING (PBL) UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS MAHASISWA Wulandari, Tabitha Sri Hartati; Panggabean, Christina Innocenti Tumiar; Cacik, Sri; Widiyanti, Ifa Seftia Rakhma
JURNAL BIOEDUCATION Vol 11 No 1 (2024): Jurnal Bioeduction
Publisher : Universitas Muhammadiyah Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29406/bioed.v11i1.5930

Abstract

Bahan ajar Botani Tumbuhan Rendah di Program Studi Pendidikan Biologi FKIP Universitas PGRI Ronggolawe Tuban selama ini masih berorientasi pada pencapaian pada penguasaan konsep, sedangkan pemberdayaan kemampuan berpikir kritis mahasiswa belum mendapat perhatian. Hal ini menyebabkan rendahnya keterampilan berpikir kritis pada mahasiswa. Keterampilan berpikir kritis dibutuhkan mahasiswa dalam pemecahan masalah dikehidupan sehari-hari dalam masyarakat. Salah satu model pembelajaran yang efektif dalam meningkatkan kemampuan berpikir kritis adalah Problem Based Learning (PBL). Dari permasalahan yang dikemukaan, maka perlu upaya untuk mengatasinya dengan mengembangkan bahan ajar berbasis Problem Based Learning (PBL) yang dapat meningkatkan kemampuan berpikir Kritis. Tujuan dalam penelitian ini adalah untuk mengetahui kelayakan (validitas) bahan ajar Botani Tumbuhan Rendah berbasis Problem Based Learning (PBL) yang dapat meningkatkan kemampuan berpikir Kritis setelah didesain.  Penelitian ini merupakan penelitian pengembangan menggunakan model 4D yang terdiri dari 4 tahap, yaitu (1) define (pendefinisian); (2) design (perancangan); (3) develop (pengembangan); dan (4) disseminate (penyebarluasan), namun untuk tahap ke 4 tidak dilakukan. Teknik pengumpulan data menggunakan wawancara dan angket. Validasi dilakukan oleh 2 orang dosen yang berkompeten dibidang ahli materi, ahli media, dan ahli bahasa.  Analisis data validitas dinyatakan dalam presentasi, menunjukkan bahwa rata-rata sebesar 88,1%. Dengan demikian hasil penelitian bahan ajar yang dikembangkan dalam penelitian ini dinyatakan valid, dan hasil penelitian bermanfaat untuk meningkatkan kemampuan berpikir kritis mahasiswa dengan mengembangkan Bahan ajar berbasis Problem Based Learning
The Feasibility of Water Cycle Diorama Media Based on Quizizz Paper Mode to Improve Learning Outcomes of Fourth Grade Elementary School Students Solikhah, Septiani Anggun Izzatus; Cacik, Sri
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 11 No 2 (2026): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v11i2.26247

Abstract

This study aims to develop and test the feasibility of the Water Cycle Diorama Media Based on Quizizz Paper Mode to Improve the Learning Outcomes of Fourth Grade Students of UPT SDN Penambangan 3. The research method used is Research and Development (R&D) with the ADDIE model. The feasibility of the media was tested through expert validation. The validation results showed that this media was very feasible to use, with a validation score of 96%, media experts 96%, and language experts 94%. Practicality data was obtained from the results of the student response questionnaire totaling a score of 578 with an average percentage score of 96%, and the results of the teacher response questionnaire obtained a score of 48 with a percentage score of 96%. Effectiveness data from student test results analyzed using the N-Gain score formula, obtained an average result of 0.81. If the percentage figures are converted into effectiveness categories, it can be concluded that the Water Cycle Diorama Media Based on Quizizz Paper Mode falls into the "High" category. Thus, the Water Cycle Diorama Media Based on Quizizz Paper Mode can be used as an alternative effective learning media to improve the learning outcomes of fourth grade students at UPT SDN Penambangan 3.