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Pengembangan Multimedia Interaktif pada Materi Pecahan Senilai berbasis Construct 2 untuk Siswa Kelas IV SDN VII Sugihwaras Ananda Ilham Esa; Wahid Ibnu Zaman; Zainal Afandi
Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar Vol. 8 No. 2 (2026): Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar
Publisher : Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/jurnalpendidikandasar.v8i2.5577

Abstract

Latar belakang penelitian ini menunjukkan bahwa siswa kelas IV di SDN VII Sugihwaras mengalami kesulitan dalam memahami materi pecahan senilai yang disebabkan oleh keterbatasan media pembelajaran berdasarkan hasil observasi. Selain itu, hasil wawancara dengan guru menunjukkan bahwa siswa cenderung kurang aktif dalam proses pembelajaran dan lebih tertarik pada media berbasis teknologi serta permainan. Hal ini diperkuat oleh nilai rata-rata 31 siswa sebesar 70,4 yang masih berada di bawah Kriteria Ketercapaian Tujuan Pembelajaran (KKTP) yang ditetapkan, yaitu 75. Penelitian ini bertujuan untuk menganalisis kevalidan, kepraktisan, dan keefektifan multimedia interaktif pada materi pecahan senilai berbasis Construct 2 untuk siswa kelas IV SDN VII Sugihwaras. Metode yang digunakan adalah R&D dengan model pengembangan Plomp yang meliputi tahap preliminary investigation, design, realization/construction, test, evaluation and revision, serta implementation. Hasil penelitian menunjukkan bahwa multimedia yang dikembangkan memperoleh kategori sangat valid (91,4%), sangat praktis (89,06% pada uji awal dan 90,11% pada uji akhir), serta efektif berdasarkan hasil skor tes evaluasi siswa (85 pada uji awal dan 85,65 pada uji akhir). Dengan demikian, multimedia interaktif berbasis Construct 2 layak digunakan dalam pembelajaran di sekolah dasar.
Preservation of Local History through the Gayam Heritage Sport Education Program in Gayam Urban Village, Kediri City Nur Ahmad Muharram; Zainal Afandi; Weda; Budiman Agung Pratama; Gunathevan; Siti Hartini Binti Azmi
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 2 (2026): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v7i2.8658

Abstract

The preservation of local history and cultural identity faces challenges due to modernization and the declining interest of younger generations in understanding local heritage. Kelurahan Gayam, Kota Kediri, possesses valuable historical and cultural assets that can be integrated with physical activity programs to strengthen community identity and promote healthy lifestyles. This community service program aimed to empower the community through the Gayam Heritage Sport Education program as an effort to preserve local history, strengthen cultural identity, and increase community physical activity. The program employed the Asset Based Community Development (ABCD) approach involving local government, youth organizations, community leaders, schools, and residents. Activities included local history literacy workshops, heritage walking, traditional games festivals, recreational sports activities, and the development of educational media. The program involved 120 participants consisting of students, youth, and community members. The results showed a significant improvement in local history literacy, with participants’ average knowledge scores increasing from 50% in the pretest to 92% in the posttest, representing a 42% increase. Cultural identity strengthening reached an average score of 87%, with 104 participants reporting a better understanding of local culture after participating in the program. Furthermore, 78.3% of participants (94 individuals) expressed motivation to engage in regular physical activity, while the proportion of participants exercising at least three times per week increased from 35.8% to 78.3%. The program also produced educational outputs, including a local history pocketbook, educational videos, a Heritage Walk map, and a Gayam Heritage Sport Education module. These findings indicate that integrating local history education with recreational sports activities is effective in promoting cultural preservation, community engagement, and healthy lifestyles.
Differential Effectiveness of Differentiated Learning Strategies in the Merdeka Curriculum: A Comparative Study with the 2013 Curriculum: no thanks Mochamad Muchson; Zainal Afandi; Sugiono Sugiono
Journal Evaluation in Education (JEE) Vol 6 No 3 (2025): July
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v6i3.1573

Abstract

Purpose of the study: This study examines the effect of differentiated learning strategies implemented in the Merdeka Curriculum compared to the 2013 Curriculum on student learning outcomes. Methodology: Using a quantitative comparative design, data were collected from report card scores of 36 students (20 from the Merdeka Curriculum and 16 from the 2013 Curriculum) and analyzed using an independent sample t-test. Main Findings: Findings reveal a significant improvement in learning outcomes for students under the Merdeka Curriculum (M=79.95) compared to the 2013 Curriculum (M=77.40), with a mean difference of 2.55 (p < 0.05). Novelty/Originality of this study: This research highlights the effectiveness of differentiation in Indonesian curriculum reform and provides evidence for policymakers to adopt student-centered strategies to enhance learning outcomes.
Pengembangan Media Pembelajaran Sejarah Berbasis Estafet Soal untuk Meningkatkan Literasi Peserta Didik Annur Rifna Dewannia; Nara Setya Wiratama; Zainal Afandi
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 5 No. 2 (2026)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v5i2.1388

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran sejarah berbasis estafet soal untuk meningkatkan literasi peserta didik kelas XI. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Pengumpulan data dilakukan melalui observasi, wawancara, angket, dan tes pretest-posttest. Validitas media dinilai oleh ahli media dan ahli materi, sedangkan kepraktisan diperoleh melalui angket respons guru dan peserta didik. Keefektifan media dianalisis menggunakan ketuntasan klasikal dan skor N-Gain. Hasil penelitian menunjukkan bahwa media estafet soal memperoleh persentase validasi media sebesar 92% dan validasi materi sebesar 97,5% dengan kategori sangat valid. Kepraktisan media juga tergolong sangat praktis dengan persentase respons guru sebesar 91,42% dan peserta didik sebesar 90,12%. Keefektifan media ditunjukkan oleh peningkatan rata-rata nilai pretest dan posttest dari 59,81 menjadi 88,72, ketuntasan klasikal sebesar 90,9%, serta skor N-Gain sebesar 0,71 yang termasuk kategori tinggi. Temuan tersebut menunjukkan bahwa media pembelajaran berbasis estafet soal efektif digunakan dalam pembelajaran sejarah dan mampu mendorong aktivitas membaca, berdiskusi, serta mengomunikasikan pemahaman sejarah sehingga mendukung penguatan literasi peserta didik.
Pengembangan Media Sejarah Colour Card (SCC) Berbasis TGT untuk Meningkatkan Literasi Peserta Didik SMK Erwinata Widya Eka Putri; Nara Setya Wiratama; Zainal Afandi
PTK: Jurnal Tindakan Kelas Vol. 7 No. 1 (2026): November 2026
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/ptk.v7i1.961

Abstract

Latar Belakang: Literasi sejarah merupakan kompetensi yang penting untuk dikembangkan dalam pembelajaran abad ke-21. Namun, media yang digunakan untuk meningkatkan keaktifan di kelas masih terbatas. Tujuan: Penelitian ini bertujuan melakukan pengembangan media Sejarah Colour Card (SCC) berbasis TGT yang valid, praktis, seerta efektif untuk meningkatkan literasi pada jenjang Sekolah Menengah Kejuruan. Metode: Memanfaatkan R&D dan didukung oleh langkah-langkah ADDIE. Hasil: Hasil yang didapat adalah SCC mendapat tingkat validitas 97,5% oleh ahli materi sehingga termasuk sangat valid dan 80% oleh ahli media sehingga termasuk kategori valid. Kepraktisan media ditunjukkan melalui respon guru sebesar 97,5% dan respon peserta sebesar 89,19%, sehingga masuk kategori sangat praktis. Tingkat efektif didapat melalui rumus klasikal dan mendapat 92,10% serta rerata skor N-Gain sebanyak 0,71 dan masuk kategori tinggi. Kesimpulan: Media Sejarah Colour Card (SCC) berbasis TGT dinyatakan layak digunakan karena berhasil terbukti valid, praktis, serta efektif dalam meningkatkan literasi pada jenjang SMK. Riset berikutnys diharapkan dapat menerapkan media SCC terhadap materi dan subjek lain.
Pengembangan Media Game Papan Prize Win or Lose untuk Meningkatkan Literasi Sejarah Peserta Didik Laura Citra Permatasari; Nara Setya Wiratama; Zainal Afandi
PTK: Jurnal Tindakan Kelas Vol. 7 No. 1 (2026): November 2026
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/ptk.v7i1.963

Abstract

Latar Belakang: Pembelajaran sejarah umumnya masih mengandalkan pendekatan konvensional, melibatkan rendahnya keaktifan peserta didik serta kurang berkembangnya kemampuan literasi mereka. Kondisi ini menuntut kehadiran media edukasi yang inovatif, interaktif, dan mampu mendongkrak keterlibatan aktif peserta didik. Tujuan: Sudi ini bertujuan merancang media Game Papan Prize Win Or Lose yang valid, praktis, dan efektif guna meningkatkan literasi peserta didik kelas XI SMK Negeri 1 Semen. Metode: Studi ini mengaplikasikan pendekatan R&D dengan model ADDIE yang meliputi fase analisis, perancangan, pengembangan, implementasi, dan evaluasi. Teknik mengumpulkan lembar observasi, wawancara, kuesioner validasi ahli, angket respons pendidik dan peserta didik, serta instrumen tes awal dan tes akhir. Analisis data dijalankan secara deskriptif kuantitatif serta memanfaatkan perhitungn (N-Gain). Hasil: Produk ini sukses meraih skor validitas 97,5% dari ahli materi dan 94% dari ahli media. Respon guru mencapai 96,42% dan peserta didik 92,55% dalam kategori sangat praktis. Selain itu, rata-rata nilai peserta didik naik dari 59,83 pre-test menjadi 89,74 post-test dengan perolehan N-Gain 0,74(tinggi). Kesimpulan: Media pembelajaran sejarah berbasis Game Papan Prize Win Or Loe terbukti memiliki tingkat kevalidan, kepraktisan, dan efektivitas yyang tinggi dalam meningkatkan literasi peserta didik, sehigga layak diapllikasikan di dalam kelas. Guna menyempurnkan temuan ini, peneitian lanjutan disarankan untuk mengembangkan produk serupa dengan cakupan materi sejarah yang lebih bervariasi serta melibatkan subjek peneitian yang lebih luas.
Religious and Cultural Dimensions of the Rebo Wekasan Tradition in Gresik, Indonesia: An Ethnographic Study Lailatul Maghfiroh; Yatmin Yatmin; Zainal Afandi; Gesit Yudha
Social Sciences and Humanities Reviews Vol. 1 No. 2 (2025): Social Sciences and Humanities Reviews
Publisher : CV. DYOQU PUBLISHING MANAGEMENT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64780/sshr.v1i2.56

Abstract

Background: Indonesia has a rich cultural tradition that reflects the religious and social values of the local community. One of these traditions is Rebo Wekasan which is held on the last Wednesday of the month of Shafar. This tradition is still preserved by the people of Sacred Village, Manyar District, Gresik Regency, even though the times continue to change. Aims: This research aims to uncover the historical origins, symbolic meaning, and procession of the implementation of the Rebo Wekasan Tradition in the Holy Village, as well as understand the role of these traditions in strengthening the collective identity and religious expression of the community. Methods: The research uses a qualitative approach with ethnographic methods. Data collection was carried out through in-depth interviews, direct observation of traditional activities, and documentation. Data analysis uses the Miles and Huberman model which includes data reduction, data presentation, and conclusion drawn. Result: The results of the study show that the Rebo Wekasan Tradition has a close relationship with the history of the spread of Islam by Sheikh Jamaluddin Malik. This tradition contains the values of gratitude, spiritual protection, friendship, and almsgiving. The processions carried out included Qur'an sermons, tumpeng carnivals, joint prayers, istighosah, and people's markets. This tradition not only survives but also adapts to the social dynamics of modern society. Conclusion: The Rebo Wekasan tradition remains the cultural and spiritual binder of the people of the Holy Village. It becomes a meaningful space for social interaction and the preservation of local wisdom values across generations. Its sustainability proves that cultural traditions can survive and adapt in the midst of changing times.
PENGEMBANGAN E-LKPD INTERAKTIF BERBASIS ETNOMATEMATIKA PADA MATERI BANGUN RUANG TABUNG DENGAN PENGUATAN KARAKTER MANDIRI SISWA KELAS V SDN 3 JATIKALEN Putri Wardani, Adelia Eko; Ibnu Zaman, Wahid; Afandi, Zainal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13724

Abstract

The results of observations in class V of SDN 3 Jatikalen show that students face difficulties in understanding the material about building tubes because there is no interactive, innovative and interesting teaching material available for students. This research aims to create an interactive E-LKPD teaching material that integrates cultural elements in mathematics learning in order to optimize students' knowledge of the material. The method used in this research is the R&D method with ADDIE as the model. The data collected includes the validity, practicality and effectiveness of the E-LKPD being developed. The final results of the validation carried out by material experts and media experts obtained an average score of 90.7%, indicating a very valid category. Responses from teachers received an average score of 93.3%. Meanwhile, responses from students in limited trials and extensive trials received an average score of 97% and 97.4%, indicating a very practical category. Effectiveness was measured through a posttest after using the ethnomathematics-based interactive E-LKPD, with an average posttest score of 88.9 and a classical completion rate of 89.5%. Based on the results of the research that has been carried out, a conclusion can be drawn that the development of interactive E-LKPD based on ethnomathematics in learning to build tubes in class V at SDN 3 Jatikalen has proven to be very effective in supporting the teaching and learning process and improving student learning outcomes.
PENGEMBANGAN KOMIK DIGITAL BERBASIS KKEARIFAN LOKAL ENTANG CERITA RAKYAT CALON ARANG UNTUK SISWA KELAS V SDN SUKORAME 2 KOTA KEDIRI Meliana, Eza; Wahid Ibnu Zaman; Zainal Afandi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14839

Abstract

This research is based on the results of the researcher's observations, that Indonesian language learning at SDN Sukorame 2 is still based on minimal use of learning media in the process of teaching and learning activities. As a result, the class atmosphere is boring, passive and monotonous. The objectives of this research are (1) to determine the validity of digital comic media for class V students (2) to determine the effectiveness of the validity of digital comic media for class V students (3) to determine the practicality of digital comic media for class V students. This research uses R&D research and development methods using the ADDIE model. The instruments of this research are observation and interviews. The conclusions of this research are (1) The results of media expert validation obtained a score of 92%, the results of material expert validation obtained a score of 96%. The average percentage score obtained from media and material experts is 94%, with very valid criteria. (2) The results of the teacher response questionnaire obtained a score of 94%, while the results of the student response questionnaire obtained a score of 92%. The average percentage score obtained from the teacher and student response questionnaire was 93%, with very practical criteria. (3) The results of the posttest score obtained a score of 91.60%, with a classical learning completeness of 93%, which is included in the very effective criteria.
PENGARUH MODEL PEMBELAJARAN ARIAS (ASSURANCE, RELEVANCE, INTEREST, ASSESMENT, SATISFACTION) TERHADAP KEMAMPUAN MENGIDENTIFIKASI BANGUN DATAR PADA SISWA KELAS IV SDN MANGGIS 2 PUNCU Khamidatul Khoiroh, Binti; Ibnu Zaman, Wahid; Afandi, Zainal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14849

Abstract

This research aims to determine the effect of the ARIAS learning model on the ability to identify flat shapes in grdae 4 students at SDN Manggis 2 Puncu. The research method used is quantitative with an experimental design. the research sample consisted of two calasses, namely IV A as the experimental class which used the ARIAS learning model and class IV B as the control class which used the conventional learning model. Data is colled through tests given before and after treatment. The results of the research show that there is a significant influence on learning outcomes using the ARIAS learning model compared to using the conventional learning model. Data analyst using t-test shosws that the average value of learning outcomes for the experimental class is 78 and while the control class is 60, thus the area learning model is effective in improving student learning outcomes.
Co-Authors AA Sudharmawan, AA Aan Nurfahrudianto Adelta, Sherly Afid Maulana Putra Agus Budianto Agus Budianto Agus Fatony Tohari Agus Muji Santoso Agus Widodo Ahmad Fauzan Aidina Ristyawan Aldi Pratama Alkari Alkari Alkari, Alkari Amri Ichsa Ardhana Ananda Ilham Esa Annur Rifna Dewannia Aprilia, Hesinta Mita Ardi Tri Yuwono Ari Widya Utomo Bayu Dwi Susanto Bea Hana Siswati Bella Putri Damayanti Braake, Gijsbert ter Chairul Effendi Dewi Rahajoe Elis Irmayanti Endang Sri Mujiwati Ericka Darmawan Erna Fatmawati Erwin Putera Permana Erwinata Widya Eka Putri Etty Andyastuti Faruq, Umar Al Ferry Ferdian Gesit Yudha Gunathevan Guruh Sukma Hanggara Gusti Garnis Sasmita Gusti Garnis Sasmita Gusti Garnis Sasmita Hana Refri Gunawan Hanantha, Dhirta Satria Harmono, Setyo Heru Budiono Hesti Istiqlaliyah Hesti Mei Wulandari Ibnu Qoyim, Ibnu Ivrada Setiya Budi Jannah, Ro’ikatul Khamidatul Khoiroh, Binti Kukuh Andri Aka Kusanagi, Kanako N. Lailatul Maghfiroh Laura Citra Permatasari Linda Elyanawati Rahayu M. Ipung Zainul Islam Sumarwoto Maujud, Muhammad Fajri Meliana, Eza Moch. Nurul Hadi Mochamad Muchson Mohamad Amin Muhamad Fajrul Al Fauzi Muhammad Najibulloh Muzaki Mukhammad Annafinurika Mustofa, Mohammad Annan Makruf Nara Setya Wiratama Nara Setya Wiratama Natafia, Delta Nur Ahmad Muharram Nurmala As'ari Nursalim Nursalim Poppy Rahmatika Primandiri Pratama, Affilah Putra Pratama, Budiman Agung Putri Wardani, Adelia Eko Qonita Nur Rohmania Rahmadhani, Sheva Rina Firliana Rindi Anggraini Rini Indriati Rizhal Hendi Ristanto Rosando, Abraham Ferry Rr. Forijati -, Rr. Forijati Ryan Marcell Wibisono Sasmita, Gusti Garnis Septiana Septiana Sesylia Rahma Setiani, Dila Elpin Setya Wiratama, Nara Setyo Harmono Setyowidodo, Irwan Sigit Widiatmoko Sigit Widiatmoko Sigit Widiatmoko Sigit Widiatmoko Sinta Dewi Maulani Siska Nurazizah Lestari Siti Aizah Siti Hartini Binti Azmi Suciati Suciati Sucipto Sucipto Sugiono Sugiono Sukawati, Yunita Sulastri Sulastri Sulistiono Suratman Suratman Susanto, Bayu Dwi Sutikno Sutikno Tri Julianto Vina Churotul Laili Virda Alya Faradila Wahid Ibnu Zaman Wati, Dewi Rossylia Weda, Weda Widiatmoko, Sigit Yatmin Yatmin ., Yatmin Yatmin Yatmin Yatmin Yatmin Yulianna Puspitasari Yurisda Listanti Zulfaida, Ana Shofia