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Interactive Multimedia Oriented to The Mathematical Numeracy Skills of Junior High School Students Salsabila, Nilza Humaira; Baidowi, Baidowi; Azmi, Syahrul; Lu'luilmaknun, Ulfa
Al-Khawarizmi Vol 6 No 2 (2022): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v6i2.15118

Abstract

This study aims to describe the validity of multimedia developed in junior high school mathematics learning. The multimedia developed is in the form of interactive multimedia with the local context of Lombok Island. Multimedia development is oriented towards mathematical numeracy skills in the material of probability. This research is development research using a design research model by Plomp which consists of 3 stages, namely Preliminary Research, Development or Prototyping Phase, and Assessment Phase. One of the criteria for multimedia to be said to be feasible is to meet the valid criteria. This study uses a multimedia validation sheet by media experts and material experts to assess the validity of the product. The results showed that the media expert's average score was 109 with a very good classification and the material expert's average score was 80 with a very good classification. So it can be concluded that the developed multimedia meets the valid criteria.
Construction of Teaching Materials To Facilitate 21st Century Learning on Critical and Creative Thinking Sarjana, Ketut; Kurniawan, Eka; Lu'luilmaknun, Ulfa; Kertiyani, Ni Made Intan
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 1 (2024): March
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i1.9442

Abstract

This research aims to produce teaching materials based on 21st century learning for prospective teacher students that are valid and effective. The method of this research was research and development (R&D) using the Thiagarajan 4D model. This model consists of several stages, namely definition, design, development, and dissemination. The test subjects of this research were 27 third-semester mathematics education students at the University of Mataram. Data was collected using a validation questionnaire for teaching materials for material experts, media, practitioners and lecturer and student response questionnaires. Meanwhile, effectiveness data was obtained from student scores on ability tests at the end of using teaching materials. The data was analyzed descriptively to categorize the classical completeness from the scores. The results of the research showed that the teaching materials for teaching critical and creative thinking skills met the criteria valid according to the assessment of material experts, media experts, practitioner experts, lecturers, and students, and their effectiveness has been tested so that it can be concluded that this module meets the requirements for use in learning to build creative thinking and critical thinking skills. These teaching materials can be references for teachers to study how to stimulate student’s critical and creative thinking. 
Collaborative Skills of Pre-service Mathematics Teachers in Blended Learning Lu'luilmaknun, Ulfa; Al Kautsar, Karin Selma; Apsari, Ratih Ayu; Triutami, Tabita Wahyu; Wulandari, Nourma Pramestie
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 5, No 1 (2021): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v5i1.3309

Abstract

Blended learning is a learning that combines face-to-face and online learning. Several studies have shown that blended learning has a positive effect on collaborative skills. The aim of this study is to determine the collaborative skills of pre-service mathematics teachers after using blended learning. The focus of this study is 4 indicators of collaborative work skills, namely quality of work, problem solving skills, working with others, and focus on the task. This type of study is a case study. The participants were 23 pre-service mathematics teachers in second year. Data collection was carried out using a collaborative questionnaire. Data were analysed using quantitative descriptive methods. The results showed that the criterion for quality work of students was 47.83% average. The criterion for problem solving skills was 47.83% very high. The criterion of working with others was 86.96% very high. The criterion for focus on the task was 82.61% very high. Therefore, blended learning possesses positive effects towards pre-service mathematics teachers. 
Teaching Macro Excel on Pre-service Mathematics Teachers: Analysis Error in Solving the Syntax Manually Wulandari, Nourma Pramestie; Wahiduddin, Faishal; Lu'luilmaknun, Ulfa; Maulyda, Mohammad Archi; Apsari, Ratih Ayu
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 5, No 1 (2021): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v5i1.3313

Abstract

The aim of this study is to describe errors output when pre-service mathematics teachers were writing output of the syntax that given in macro excel manually. This research is a qualitative descriptive research with 101 participants from 2nd year pre-service mathematics teachers from one of state university at Nusa Tenggara Barat, Indonesia. Instrument used consists of one syntax that has 8 outputs when it is run and that will be analysed using Newman’s procedures. The eight outputs come from 3 types of output, namely text, numbers, and count. The result showed that the average percentage of syntax output writing errors was 87.13%. It also indicated to reading errors of 48.51%, comprehension errors of 18.81%, transformation errors of 83.17%, process skill errors of 20.79%, and encoding errors of 87.13%. Based on the result, errors occur when participants incorrectly write output and wrong in writing the result of the count. In addition, factors that caused these errors are 1) participants were not trained in providing information that was in the problem, 2) participants did not read the instructions in the problem correctly, and 3) participants did not pay attention to the suitability of syntax and output as was learned before. This research can be a reference for lecturers to develop learning about programming languages that can make students understand the use of syntax with the emphasis on manual syntax learning which will make their logic easier when applyng the syntax on a computer.
Systematic Literature Review: Bahan Tayang Interaktif Berorientasi Model Pembelajaran Flipped Classroom Terhadap Pemahaman Konsep Matematika Salsabila, Nilza Humaira; Arjudin, Arjudin; Lu'luilmaknun, Ulfa
Media Pendidikan Matematika Vol. 12 No. 2 (2024)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v12i2.13954

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Tujuan dilakukannya penelitian ini adalah untuk menggambarkan berbagai hasil penelitian terkait penggunaan bahan tayang interaktif dengan model flipped classroom untuk meningkatkan kemampuan pemahaman konsep matematika dalam sepuluh tahun terakhir. Dalam penelitian ini, metode yang diterapkan adalah Systematic Literature Review. Data dalam penelitian ini diperoleh dari analisis yang dilakukan terhadap 32 artikel terkait penggunaan bahan tayang interaktif dengan model flipped classroom untuk meningkatkan kemampuan pemahaman konsep matematika. Selama pengumpulan data, semua artikel penelitian terkait penggunaan bahan tayang interaktif dengan model flipped classroom dianalisis berdasarkan tahun diterbitkannya artikel, jenjang pendidikan, banyaknya sampel yang digunakan, dan lokasi dilakukannya penelitian. Artikel penelitian terkait topik tersebut paling banyak diterbitkan pada tahun 2022 yakni sebanyak 8 artikel. Penelitian terkait topik tersebut paling sering dilakukan pada tingkat SMA sederajat dan SMP sederajat dengan jumlah artikel penelitian untuk masing-masing jenjangnya sebanyak 10 artikel. Sebagian besar penelitian dengan topik tersebut menggunakan sampel dengan jumlah lebih dari atau sama dengan 30 sampel. Untuk lokasi penelitian terkait topik tersebut paling sering dilakukan di daerah Jawa dengan total artikel yang diterbitkan sebanyak 14 artikel.
Implementasi Daily Literacy, Story Telling, dan Pojok Baca Pada Minat Baca Siswa SMP IT Nurul Quran Al Aziziyah Hendriawan, M. Zulia; Alfiana, Khairi; Nurnabilah, Nurnabilah; Ramadhan, Rifki Awallul; Farhan, M. Zainul; Lu'luilmaknun, Ulfa
Rengganis Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2025): November 2025
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v5i2.965

Abstract

Daily Literacy, Story Telling, and Reading Corner are programs of the Kampus Mengajar (KM) 8 team at SMP IT Nurul Quran Al Aziziyah. The purpose of implementing Daily Literacy, Story Telling, and Reading Corner is to describe the role of language literacy in increasing reading interest in students of SMP IT Nurul Quran Al Aziziyah. The Implementation Method for this activity are the preparation, implementation, and evaluation stages. The preparation stage starts on September 10-13, 2024. Implementation for Daily Literacy, Story Telling, and Reading Corner has been carried out in September-November 2024. Through interviews with the principal, teachers and students as well as observations and documentation were carried out to determine the literacy level of students of SMP IT Nurul Quran Al Azziyah as material for evaluating activities. Based on the data collected, it is then described and analyzed. It can be concluded that 1) literacy activities at SMP IT Nurul Quran Al Azziyah play a role in motivating students to like reading and writing activities, 2) the obstacles of the school in increasing the interest in reading and writing of upper-class students through literacy activities are discipline, student habits, interests, and methods applied by teachers, and 3) the school's efforts to increase the interest in reading and writing of upper-class students through literacy activities are that the school always provides socialization regarding literacy activities, introduces the importance of fostering interest and holds competitions as a forum for students to actively participate.
Kombinasi Numerasi dan Permainan Tradisional yang Menyenangkan dalam Satu Latar (Lapangan Bangun Datar) di SD Negeri 33 Cakranegara Khairunnisa, Izzati; Hati, Intan Permata; Jannah, Fitriatul; Hendriawan, M. Zulia; Lu'luilmaknun, Ulfa
Rengganis Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2025): November 2025
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v5i2.966

Abstract

Numeracy skills are very important for students to possess. Numeracy skills can help understand and interpret quantitative information encountered in everyday life. However, there are still students at SD Negeri 33 Cakranegara who have low numeracy skills. This is due to the lack of initial understanding of numeracy and students' interest in learning. The purpose of this activity is to foster students' interest in learning and understanding of numeracy. LATAR (Lapangan Bangun Datar) is one of the work programs of Kampus Mengajar Batch 8 at SD Negeri 33 Cakranegara which is expected to be a solution to this problem. It is called LATAR because it uses a field as the main container for making shapes in the form of circles, parallelograms, trapezoids, rhombuses and a picture of a traditional dengklaq game. The implementation method of the LATAR program includes preparation, implementation, and reporting. This activity involved 20 grade V students. The data were collected through a validated response questionnaire. The results of this activity received a positive response from students. It is concluded that the use of LATAR media can foster students' interest in learning and understanding of the concept of shapes.
Pengaruh Penerapan Model Discovery Learning Terhadap Kemampuan Pemecahan Masalah Matematis Siswa Kelas IX SMP Negeri 11 Mataram Tahun Ajaran 2025/2026 Serly Lindayanti; Hayati, Laila; Lu'luilmaknun, Ulfa
Griya Journal of Mathematics Education and Application Vol. 5 No. 4 (2025): Desember 2025
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v5i4.936

Abstract

Kemampuan pemecahan masalah merupakan salah satu kemampuan yang penting dimiliki oleh siswa. Namun, kemampuan pemecahan masalah matematis siswa di sekolah masih tergolong rendah. Penelitian ini bertujuan untuk mengetahui pengaruh model Discovery Learning terhadap kemampuan pemecahan masalah matematis siswa kelas IX SMP Negeri 11 Mataram pada tahun ajaran 2025/2026. Penelitian ini menggunakan quasi eksperimen dengan desain posttest-only control design. Populasi penelitian terdiri dari seluruh siswa kelas IX yang berjumlah 85 siswa yang tersebar dalam tiga kelas. Pengambilan sampel dilakukan dengan teknik simple random sampling dan diperoleh dua kelas sebagai sampel yaitu kelas IX A sebagai kelas eksperimen yang menggunakan model discovery Learning, dan kelas IX B sebagai kelas kontrol yang menggunakan model pembelajaran langsung. Data dikumpulkan melalui tes kemampuan pemecahan masalah matematis. Hasil analisis menunjukkan bahwa data berdistribusi normal dan homogen. Analisis data dilakukan menggunakan uji parametrik (uji t) dan perhitungan effect size. Berdasarkan hasil analisis, kelas eksperimen memperoleh nilai rata-rata sebesar 75, lebih tinggi dibandingkan dengan kelas kontrol yang memperoleh nilai rata-rata sebesar 64. Hasil uji t menunjukkan terdapat perbedaan nilai rata - rata kemampuan pemecahan masalah matematis antara siswa kelas eksperimen dan kelas kontrol. Nilai effect size yang diperoleh sebesar d = 0,71, yang termasuk dalam kategori sedang. Dengan demikian, dapat disimpulkan bahwa model Discovery Learning berpengaruh terhadap kemampuan pemecahan masalah matematis siswa kelas IX SMP Negeri 11 Mataram pada tahun ajaran 2025/2026. Kata Kunci: discovery learning; kemampuan pemecahan masalah matematis, eksperimen
Efektivitas Penggunaan E-LKPD Interaktif Terhadap Hasil Belajar Matematika Siswa kelas VIII SMPN 5 Mataram Tahun Ajaran 2025/2026 Kertiyani, Ida Ayu Made; Azmi, Syahrul; Lu'luilmaknun, Ulfa
Griya Journal of Mathematics Education and Application Vol. 5 No. 4 (2025): Desember 2025
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v5i4.977

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan E-LKPD interaktif terhadap hasil belajar matematika siswa kelas VIII SMPN 5 Mataram tahun ajaran 2025/2026. Penelitian ini merupakan penelitian eksperimen semu dengan populasi seluruh siswa kelas VIII SMPN 5 Mataram. Sampel penelitian terdiri dari kelas VIII G sebagai kelas eksperimen yang mendapatkan pembelajaran menggunakan E-LKPD interaktif, dan kelas VIII F sebagai kelas kontrol yang menggunakan LKPD cetak. Teknik pengumpulan data meliputi observasi terhadap guru dan siswa, serta pemberian pretest dan posttest. Data yang diperoleh dianalisis menggunakan uji-t dan N-Gain. Hasil analisis menunjukkan bahwa rata-rata nilai kelas eksperimen meningkat dari 30,52 (pretest) menjadi 80,75 (posttest), sedangkan kelas kontrol meningkat dari 28,14 (pretest) menjadi 67,95 (posttest). Uji-t menunjukkan bahwa > = 12,731 > 1,989 pada taraf signifikansi 0,05, menandakan adanya perbedaan yang signifikan antara kedua kelas. Selain itu, hasil perhitungan N-Gain sebesar 0,77 termasuk dalam kategori tinggi. Dengan demikian, dapat disimpulkan bahwa penggunaan E-LKPD interaktif lebih efektif dibandingkan LKPD cetak dalam meningkatkan hasil belajar matematika siswa.