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ANALISIS KEBUTUHAN LINGKUNGAN SEKOLAH SEBAGAI LABORATORIUM PADA PEMBELAJARAN IPA SEKOLAH DASAR Sarwindah, Sarwindah; Khosiyono, Banun Havifah Cahyo; Nisa, Ana Fitrotun; Cahyani, Berliana Henu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 01 (2024): Volume 09 No. 01 Maret 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i1.11748

Abstract

Class 3 thematic learning at SDN 1 Karangwuni still uses the 2013 curriculum, where the teacher still uses a classical approach, namely the teacher dominates the learning process, there is less student activity. The students only sit and pay attention, taking notes and answering questions from the teacher, while the teacher only delivers the material through lectures. and discuss questions with students. This is what makes students bored and does not understand the material so that student activities and learning are less than optimal. The aim of this research is to use the school environment as a science laboratory to increase the activities and learning outcomes of class III students at SDN 1 Karangwuni for the 2023/2024 academic year. This type of research is Classroom Action Research (PTK) which is carried out in 2 cycles consisting of planning, implementation, observation and reflection. There are 2 types of data used in this research, namely: quantitative and qualitative data. Quantitative data is in the form of observation sheets on the implementation of lesson plans, observations of teacher and student activities in the learning process and student activity questionnaire sheets, while quantitative data is obtained from the results of evaluating student learning outcomes tests given at the end of each cycle to obtain data regarding student learning outcomes. From research results shows that there is increased activity in thematic learning of science subjects by using the school environment as a science laboratory. In cycle I it was 70% in the high category and increased in cycle II to 80% in the very high category. Improvements were also seen in student learning outcomes, in cycle I the classical completeness achieved was 70% and in cycle II it increased to 90% in the complete category. So it can be concluded that using the school environment as a science laboratory can improve the activities and thematic learning outcomes of the 2013 curriculum for class III students at SDN 1 Karangwuni for the 2023/2024 academic year.
Dear Editor, this manuscript has Analisis kebutuhan lingkungan sekolah sebagai laboratorium pada pembelajaran IPA sekolah dasar Sarwindah; Khosiyono, Banun Havifah Cahyo; Nisa, Ana Fitrotun; Cahyani, Berliana Henu
Tuladha : Jurnal Pendidikan Dasar Vol. 4 No. 2 (2025): December
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tuladha.v4i2.21913

Abstract

Penelitian ini bertujuan untuk meningkatkan aktivitas dan hasil belajar tematik mata pelajaran IPA siswa kelas III SDN 1 Karangwuni melalui pemanfaatan lingkungan sekolah sebagai laboratorium IPA. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus dengan tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Hasil penelitian menunjukkan peningkatan aktivitas belajar siswa dari 70% pada siklus I menjadi 80% pada siklus II, serta peningkatan ketuntasan hasil belajar dari 70% menjadi 90%. Temuan ini menunjukkan bahwa pemanfaatan lingkungan sekolah sebagai laboratorium IPA mampu menciptakan pembelajaran yang lebih aktif dan bermakna, sehingga berimplikasi positif terhadap peningkatan aktivitas dan hasil belajar siswa sekolah dasar. This study aims to improve the learning activity and learning outcomes of Grade III students at SDN 1 Karangwuni in thematic science learning through the use of the school environment as a science laboratory. The research employed Classroom Action Research conducted in two cycles consisting of planning, implementation, observation, and reflection. The results showed an increase in students’ learning activity from 70% in Cycle I to 80% in Cycle II, as well as an improvement in classical learning mastery from 70% to 90%. These findings indicate that utilizing the school environment as a science laboratory creates more active and meaningful learning, which positively impacts students’ learning activity and outcomes in elementary schools.
The Effect of the Problem Based Learning (PBL) Learning Model Assisted by CANVA Media on Elementary School Students' Learning Motivation and Learning Outcomes Lenny, Noorma; Khosiyono, Banun Havifah Cahyo; Syarifuddin, Syarifuddin
Journal of General Education and Humanities Vol. 5 No. 1 (2026): February
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i1.1099

Abstract

This study aims to examine the relationship between the Problem Based Learning (PBL) model assisted by Canva media and elementary school students’ learning motivation and learning outcomes. The research employed a quantitative approach supported by qualitative data obtained through teacher interviews. Quantitative data were analyzed using the Wilcoxon test on students’ learning motivation scores as well as pretest and posttest results. The findings indicate that the implementation of the PBL model assisted by Canva media has a significant relationship with the improvement of students’ learning motivation, as reflected in increased interest, activeness, confidence in expressing opinions, and seriousness in participating in learning activities. In addition, students’ learning outcomes also showed a significant improvement, not only in written test scores but also in their ability to understand the material, answer questions, and verbally express their understanding during the learning process. Simultaneously, increased learning motivation positively contributes to improved learning outcomes. Therefore, it can be concluded that the PBL model assisted by Canva media is effective in creating a more engaging, meaningful, and effective learning process, particularly in Indonesian language subjects at the elementary school level.
Pengaruh Program Mindfulness dalam Meningkatkan Kesehatan Mental dan Hasil Belajar Murid Kelas 4 Sekolah Dasar (SD) Arlini, Dhenis; Farisi, Mohammad Imam; Khosiyono, Banun Havifah Cahyo
Jurnal Ilmu Multidisiplin Vol. 5 No. 1 (2026): Jurnal Ilmu Multidisplin (April - Mei 2026)
Publisher : Green Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jim.v5i1.1844

Abstract

Penelitian ini bertujuan untuk mengeksplorasi pengaruh program mindfulness dalam meningkatkan kesehatan mental dan hasil belajar murid kelas 4 SD Negeri Blimbing 1. Penelitian menggunakan pendekatan kuantitatif dengan desain kuasi-eksperimen pada 30 murid kelas 4. Instrumen penelitian menggunakan kuesioner DASS-42 untuk mengukur kesehatan mental (depresi, kecemasan, dan stres) serta tes hasil belajar IPA. Data dianalisis menggunakan Uji ANOVA dengan perangkat lunak JASP versi 0.17.2. Hasil penelitian menunjukkan perbedaan signifikan pada kesehatan mental dan hasil belajar sebelum dan sesudah program mindfulness. Pada dimensi depresi, rata-rata skor menurun dari 10,933 (kategori ringan) menjadi 8,867 (kategori normal) dengan p=0,043. Dimensi kecemasan menunjukkan penurunan signifikan dari 14,633 menjadi 8,467 dengan p<0,001. Dimensi stres menurun dari 13,73 menjadi 8,83 dengan p=0,004. Hasil belajar murid meningkat signifikan dari rata-rata 68,67 menjadi 87,00 dengan p<0,001. Program mindfulness terbukti efektif dalam meningkatkan kesehatan mental dan hasil belajar murid sekolah dasar, menciptakan lingkungan belajar yang lebih harmonis dan mendukung perkembangan karakter murid.
Interactive e-module design integrating deep learning and Tri-N to Improve elementary students’ learning independence Al Masjid, Akbar; Saputri, Tiza Ariesta; Khosiyono, Banun Havifah Cahyo; Sulaimon, Jamiu Temitope
Bulletin of Educational Management and Innovation Vol. 4 No. 1 (2026): Bulletin of Educational Management and Innovation
Publisher : Rafandha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56587/bemi.v4i1.129

Abstract

Background: The level of learning independence among elementary school students is still relatively inadequate. One contributing factor is the insufficient utilization of interactive digital learning media in classroom instruction. Learning activities are predominantly carried out using traditional approaches, which tend to limit students’ opportunities to actively construct knowledge and learn autonomously. Therefore, there is a clear need to introduce innovative digital learning tools that can effectively promote students’ independent learning abilities. Purpose: This study seeks to design and produce an interactive e-module for Indonesian language learning that applies a deep learning approach integrated with the Tri-N philosophy, with the aim of enhancing students’ learning independence. Method: This study employed a Research and Development (R&D) methodology utilizing the ADDIE framework, which includes the stages of analysis, design, development, implementation, and evaluation. The data collection techniques for this research use interview, questionnaire and observation techniques. The participants of this study were elementary school students involved in both limited-scale and wider-scale implementation trials. The data analysis technique uses qualitative and quantitative descriptive with N-Gain Score and T-test. Findings: The results revealed that the developed e-module met the criteria of validity, practicality, and effectiveness. Expert validation yielded an average score of 91.5% (very feasible), while teacher and student responses reached 93.2% and 92.4% respectively, indicating excellent practicality. Furthermore, students’ learning independence increased by 21.6%, supported by higher engagement and motivation during the learning process. The integration of deep learning dimensions—mindful, meaningful, and joyful learning—combined with Tri-N stages effectively enhanced students’ reflective thinking and creative expression in understanding figurative language. The research concludes that this e-module serves as an innovative and culturally grounded digital learning resource aligned with the Merdeka Belajar curriculum, supporting the development of autonomous and creative learners in Indonesian elementary education.