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Implementation of Learning Models Picture and Picture in Improving Indonesia Language Learning Outcomes "My Environtment" Material for School UPT 060822 Medan Hasnah Harahap, Poppy; Sutikno; Rahmat Kartolo; Irma Masithah; Heny Triana
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1676

Abstract

This research is motivated by the low learning outcomes of Indonesian language of grade IV students of UPT SD Negeri 060822 Medan City on the material "My Surrounding Environment". The learning method that is still dominated by lectures causes students to be less active and unmotivated in the learning process. Therefore, this study aims to implement the Picture and Picture learning model to improve student learning outcomes. This study uses the Classroom Action Research (CAR) method with a repeated cycle design, consisting of planning, action, observation, and reflection stages. The subjects of the study were 20 fourth-grade students of UPT SD Negeri 060822 Medan City in the 2025-2026 academic year. Data collection techniques were carried out through observation, tests, and interviews, while data analysis used quantitative and qualitative approaches. The results of the study showed an increase in student learning outcomes. At the pretest stage (initial conditions), the average student score was 66.5 with a completion rate of 20%. After the application of the Picture and Picture model in cycle I, the average score increased to 74.5 with a completion percentage of 60%. In cycle II, the average score increased again to 87 with a completion percentage reaching 95%. Based on the results of the study, it can be concluded that the application of the Picture and Picture model is effective in improving the Indonesian language learning outcomes of fourth-grade students. This model not only helps students' understanding through image media, but also encourages them to be more active in the learning process. Therefore, the Picture and Picture model is recommended to be applied in Indonesian language learning to improve student learning outcomes
Effectiveness of The Card Sort Method on Improving Reading Ability Initial Understanding Structure Text Indonesia Language Subject Procedures to Grade V Students of State Elementary School 060837 West Medan Mevy Sitorus, Ruth; Sutikno; Rahmat Kartolo; Juni Arpah; Julia Rahmadani
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1677

Abstract

This study aims to analyze the effectiveness of the Card Sort method in improving reading ability of initial understanding of procedure text structure in grade V students of State Elementary School 060837, Medan Barat District, Medan City, Academic Year 2025-2026. The formulation of the problem in this study is: "Can the application of the Card Sort method improve the ability to read initial understanding of procedure text structure in students?" This study used the Classroom Action Research (CAR) method which was implemented in two cycles. Each cycle consists of planning, implementation, observation, and reflection stages. The subjects of the study were fifth grade students who were selected purposively. Data were collected through tests, observations, and interviews, then analyzed descriptively quantitatively. The results of the study showed a significant increase in students' reading ability. In cycle I, 35% of students understood the contents of the procedural text, while 65% did not understand. After improvements were made in cycle II, the number of students who understood the contents of the text increased to 80%, while those who did not understand decreased to 20%. In addition, other indicators of success also increased, such as students' ability to mention and explain characters in the text increased from 55% in cycle I to 75% in cycle II. Students' ability to find the main idea also increased, from 65% in cycle I to 82% in cycle II. Thus, the results of this study prove that the Card Sort method is effective in improving the ability to read the initial understanding of the structure of procedural texts. Therefore, this method is recommended to be applied in Indonesian language learning to improve students' understanding of procedural textsv
Correlation Between Digital-Based Learning Tools and Interest in Learning Indonesian Students of Class VI of UPT SDN 060849 West Medan Arpah, Juni; Sutikno; Rahmat Kartolo; Ramadhani, Julia; Mevy Sitorus, Ruth
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijerec.v5i1.1678

Abstract

This study aims to analyze the correlation between digital-based learning tools and the interest in learning Indonesian among sixth-grade students at UPT SDN 060849, Medan Barat District, Medan City. The research method used is a quantitative approach with an associative research type. The research sample consisted of 31 students selected using a sampling technique based on the Isaac and Michael formula. The research instrument was a questionnaire whose validity and reliability had been tested using SPSS 22. The results of the validity test showed that 16 questions related to learning tools and 18 questions related to learning interests were declared valid. The reliability test using the Cronbach Alpha technique showed a value of 0.818 for learning tools and 0.899 for learning interests, which are categorized as very high. The results of the descriptive analysis showed that 53% of students agreed that the classroom had sufficient lighting, and 76% of students strongly agreed that the cleanliness of the classroom made them comfortable in learning. In addition, 59% of students strongly agreed that the classroom was always cleaned every day. In terms of learning interests, 71% of students showed a high interest in digital-based learning. The results of the hypothesis test using simple linear regression showed an r value of 0.654 and a coefficient of determination (R²) of 42.8%, indicating that digital-based learning tools have a positive and significant correlation with interest in learning Indonesian. Therefore, the better the digital facilities available, the higher the student's interest in learning. This study recommends improving digital tools in schools to optimize the Indonesian language learning process and providing teacher training in the use of educational technology
Application of The Problem Solving Learning Method in an Effort to Improve The Learning Outcomes of Indonesia Language Procedure Texts of Elementary Students Rahmadani, Julia; Rahmat Kartolo; Sutikno; Mevy Sitorus, Ruth; Arpah, Juni
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijerec.v5i1.1679

Abstract

This research is motivated by the low learning outcomes of students' procedural texts in the Indonesian Language subject in grade V UPT SD Negeri 060874 Medan City. The learning process is still less active, which causes students to be less enthusiastic in learning. Many students tend to chat or play during lessons, so that the material is not conveyed optimally. This condition has an impact on low student grades in the Indonesian Language subject, especially in understanding and writing procedural texts. Therefore, this study aims to determine whether the application of the Problem Solving method can improve student learning outcomes in learning procedural texts. This study uses a Classroom Action Research (CAR) approach which is carried out in two cycles. Each cycle consists of planning, implementation, observation, and reflection stages. The subjects in this study were fifth grade students of UPT SD Negeri 060874 Medan City in the 2025-2026 Academic Year. Data were collected through observation of student activities during learning and learning outcome tests in each cycle to determine the improvements that occurred. The results showed that the application of the Problem Solving method can significantly improve student learning outcomes. In cycle I, the percentage of student learning completion reached 70%, while in cycle II it increased to 95%. Thus, there was an increase of 25% after the application of the Problem Solving method. This increase is also supported by changes in student behavior who are more active in learning, more focused on the material, and able to solve problems given in learning procedural texts. Based on these findings, it can be concluded that the Problem Solving method is an effective learning strategy in improving student learning outcomes. Therefore, this method is recommended to be used in Indonesian language learning to increase student engagement and better learning outcomes
Developing Speaking Skills Through Folklore Stories In Indonesia Language Learning For Grade V Student SSPF Elementary School 106153 Klambir Lima Kebun Hamparan Perak Masithah, Irma; Sutikno; Rahmat Kartolo; Heny Triana; Hasnah Harahap, Poppy
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijerec.v5i1.1680

Abstract

This study aims to improve the speaking skills of Grade V students through learning activities based on folktales. The method employed was Classroom Action Research (CAR) conducted in two cycles. Based on the background, the role of Indonesian language teaching in elementary schools, which emphasizes fundamental reading and writing skills, and the use of folktales are vital for enhancing students' speaking abilities. The objectives of this study are: (1) to determine whether folktale-based learning can enhance the speaking skills of Grade I students at UPT SPF State Elementary School 106153 Klambir Lima Kebun, (2) to explore students' motivation during folktale-based learning, and (3) to evaluate the effectiveness of this teaching method in improving classroom interaction. The research method employed was Classroom Action Research (CAR) implemented in two cycles. Each cycle consists of planning, action, observation, and reflection stages. The research findings revealed a significant improvement in students' speaking skills. In Cycle I, the average speaking skill score was 70, with a 60% mastery level (18 out of 30 students achieved the Minimum Competency Standard). After improvements were made in Cycle II, the average score increased to 85, with a 97% mastery level (29 out of 30 students achieved the Minimum Competency Standard). Additionally, students' active participation in the learning process improved, as indicated by the average teacher observation score, which increased from 3.0 in Cycle I to 3.8 in Cycle II. Based on these results, it can be concluded that folktale-based learning is effective in improving the speaking skills of Grade V students. The hypothesis was proven correct: learning through folktales enhances students' speaking skills while fostering their learning motivation and love for local culturev
Effect of Using Image Media as Media Learning Towards Skill Improvement Writing Student Poetry in Language Learning Indonesia for Elementary Student Triana, Heny; Sutikno; Rahmat Kartolo; Hasnah Harahap, Popy; Irma Masithah
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1682

Abstract

This study aims to analyze the influence of using image media on improving poetry writing skills among Grade VI students at UPT SPF SDN 101763 Klumpang Kampung, Hamparan Perak Subdistrict, during the 2025/2026 academic year. The subjects included two classes, VIA and VIB, consisting of a total of 48 students. The study employed a quantitative pre-experimental design using the One Group Pretest-Posttest method. The research stages began with a pretest to measure the initial poetry writing skills of students. Subsequently, the students were taught using image media as visual aids. After the intervention, a posttest was conducted to evaluate learning outcomes. Statistical analysis revealed significant differences between pretest and posttest results. The findings indicate that image media significantly influenced the improvement of students' poetry writing skills. The average posttest score for VIA increased from 65.23 to 82.45, while the score for VIB rose from 64.85 to 81.78. The use of image media proved effective in helping students understand abstract concepts, stimulate imagination, and express ideas creatively in poetry. Aspects such as word choice (diction), poetry structure, and imagery showed significant improvement. In conclusion, image media is not only relevant but also highly effective in teaching poetry writing. It provides an engaging learning experience and motivates students to be more active and creative. Thus, the use of image media is recommended as an innovative approach to enhance the quality of Indonesian language learning, particularly in developing poetry writing skills
Efforts to Improve Poetry Writing Abilities by Implementing The Educational Game "Words Connect" for Students of SDN 06 Rantau Utara Labuhan Ratu Regency Derianna Rambe, Anna; Sutikno; Rahmat Kartolo
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1691

Abstract

This research is motivated by initial observations that indicate that sixth-grade students still experience difficulties in writing poetry, especially in word choice, use of figures of speech, and understanding the structure of poetry. This research was conducted at SDN 06 Rantau Utara, Labuhan Batu Regency in the 2025-2026 academic year. The research subjects were sixth-grade students. The research instruments used included observation sheets to observe student activities during learning and poetry writing skills tests (pre-test and post-test) to measure the improvement of students' poetry writing abilities. Data collection techniques used were observation, tests, and documentation of student work. Data were analyzed quantitatively and qualitatively. Quantitative analysis was carried out by comparing the average pre-test and post-test scores and the percentage of student completion in each cycle. Qualitative analysis was carried out by analyzing the results of observations and documentation to determine the processes and obstacles faced by students during learning. The results showed that the implementation of the "Sambung Kata" game can improve the poetry writing abilities of sixth-grade students at SDN 06 Rantau Utara. Quantitatively, there was an increase in the average poetry writing test score from cycle to cycle. This increase was also seen in the percentage of students who achieved learning completion. In cycle I, the percentage of students who completed was only 25%, but increased to 85% in cycle II. Qualitatively, the results of observations showed that students were more active and enthusiastic in participating in poetry writing learning after the implementation of the "Sambung Kata" game. They also appeared more creative in choosing words and using figures of speech in their poems. This game proved effective in improving students' vocabulary and word choice, which ultimately had an impact on improving poetry writing skills
The Implementation of the Know-Want-Learned (KWL) Learning Strategy Using Puzzle Media to Improve the Quality of Indonesian Language Learning for Grade VI Students at SD Negeri 30 Bilah Barat, Labuhan Batu Regency, Academic Year 2025-2026 Arika Ritonga; Sutikno; Rahmat Kartolo
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1692

Abstract

This study aims to determine the effectiveness of the application of the Know Want Learned (KWL) learning strategy in improving the quality of Indonesian language learning through puzzle media for sixth grade students of SD Negeri 30 Bilah Barat, Labuhan Batu Regency, Academic Year 2025-2026. This type of research is Classroom Action Research (CAR) which is carried out in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. The subjects of this study were sixth grade students of SD Negeri 30 Bilah Barat, while the object of this research was improving the quality of Indonesian language learning, especially in the ability to understand narrative texts. The instruments used to collect data were observation sheets and written tests given to students. The results of the study showed that the application of the KWL strategy with puzzle media can improve the quality of Indonesian language learning. This can be seen from the increase in student learning activities recorded in cycle I by 72.5% and increased to 85.3% in cycle II. In addition, student learning outcomes also increased, which is reflected in test scores that showed classical completeness in cycle I by 70% and in cycle II reaching 88%. Thus, the implementation of the KWL strategy with puzzle media is not only able to increase students' learning activities, but also strengthen their understanding of the material being taught. Based on these findings, it can be concluded that the implementation of the KWL strategy with puzzle media is effective in improving the quality of Indonesian language learning for sixth-grade students of SD Negeri 30 Bilah Barat, Labuhan Batu Regency, both in terms of learning activities and learning outcomes obtained
The Effect of Using Picture Word Puzzle Games on Reading Skills Students SDN 13 West Bilah Labuhan Batu Lili Kurniati; Sutikno; Rahmat Kartolo
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1694

Abstract

This study aims to analyze the effect of using picture word puzzle games on the beginning reading skills of grade II students of SDN 13 Bilah Barat. The background of this study is based on the low beginning reading ability of students due to less varied and interesting learning methods. This study uses a quantitative approach with a One Group Pretest-Posttest Design, where the research subjects consisted of 22 grade II students. The research instruments were in the form of pretest and posttest tests, as well as observations during the learning process. The results of the data analysis showed that before the treatment, the average pretest score of students was 63.2, with only 36% of students achieving the Minimum Completion Criteria (KKM) of 70. After being given treatment using picture word puzzle games, the average posttest score increased to 81.4, with 86% of students achieving the KKM. Statistical analysis using the t-test showed that the t-count value (5.62) > t-table (2.08) at a significance level of 0.05, which means there was a significant difference before and after treatment. The results of this study indicate that picture word puzzle games have a positive and significant effect on students' early reading skills. With a more interactive approach, students become more motivated and active in learning. Therefore, the use of educational games such as picture word puzzles can be recommended as an alternative strategy in improving early reading skills in elementary schools
Efforts to Increase Interest in Reading Using Digital Comics as a Learning media Indonesia Language Subject SDN 19 Rantau Selatan Labuhan Batu Regency Maradona Harahap; Sutikno; Rahmat Kartolo
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1695

Abstract

This study aims to determine the effect of using digital comic media on reading interest of fourth grade students of SDN 19 Rantau Selatan. The background of this study is the low interest in reading of students caused by the lack of interesting learning media. The research method used is a quantitative method with a quasi-experimental research design. The research sample consisted of two classes, namely the experimental class (IV-A) consisting of 26 students who used digital comics in learning and the control class (IV-B) consisting of 27 students who used conventional methods. The research instrument was a questionnaire that measured students' reading interest before and after treatment. The results of the study showed a significant increase in reading interest in the experimental class after the use of digital comics. The average reading interest score in the experimental class increased from 34.96 to 43.73, while in the control class the increase was not significant with an average of 34.44. The results of the t-test showed that the use of digital comics had a significant positive effect on increasing students' reading interest with a tcount = 5.548, which was greater than ttable = 1.675 at a significance level of 5%. Thus, this study concludes that digital comics are an effective learning medium in increasing elementary school students' reading interest. This study provides recommendations for teachers to utilize digital comics as an alternative in learning Indonesian to increase students' reading interest