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Penggunaan Chromebook Pada Peserta Didik Kelas V SD Negeri Sambirejo 02 Semarang Ayu Puji Astuti; Suyoto Suyoto; Sumarno Sumarno; Endang Rumiarci
Jurnal Educatio FKIP UNMA Vol. 9 No. 2 (2023): April-June
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v9i2.4825

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penggunaan Chromebook dalam pembelajaran IPA pada peserta didik kelas IV SD Negeri Sambirejo 02 Semarang. Fokus dari penelitian ini yaitu: 1) Langkah-langkah penggunaan Chromebook. 2) Perolehan belajar. Pendekatan penelitian ini adalah penelitian kualitatif, dengan objek penelitian SD Negeri Sambirejo 02 Semarang. Subjek penelitian ini adalah: 1) Kegiatan pembelajaran dengan penggunaan Chromebook. 2) Peserta didik kelas IV 3) Guru Kelas IV. Metode dalam penelitian ini adalah metode deskriptif. Teknik pengumpulan data yang digunakan yaitu teknik observasi, wawancara dan dokumentasi. Alat pengumpulan data adalah lembar observasi, pedoman wawancara dan dokumentasi. Pengolahan data dilakukan dengan menggunakan analisis deskriptif kualitatif. Hasil penelitian menunjukkan bahwa penggunaan Chromebook dalam pembelajaran IPAS meningkatkan perolehan belajar peserta didik kelas IV SD Negeri Sambirejo 02 Semarang. secara kualitatif, hal ini tampak dari hasil pengamatan dan hasil wawancara yang dilakukan bahwa sebagian besar peserta didik menyatakan senang terhadap penggunaan Chromebook dalam pembelajaran dan cukup memudahkan dalam memahami materi pembelajaran.
Model Storytelling Untuk Meningkatkan Ketrampilan Menyimak Dongeng Siswa Kelas III Sekolah Dasar Sri Mardiyanti; Sumarno Sumarno; Ida Wijayanti
Jurnal Insan Pendidikan dan Sosial Humaniora Vol. 1 No. 3 (2023): Agustus : Jurnal Insan Pendidikan dan Sosial Humaniora
Publisher : Universitas Katolik Widya Karya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jipsoshum-widyakarya.v1i3.792

Abstract

This study aims to analyze the use of the storytelling method in improving the listening skills of class III students. The storytelling method was chosen because it can stimulate students' imagination and creativity, and help them understand and capture stories better. This study uses a qualitative approach. The research subjects consisted of 46 grade III students from 3 elementary schools. The research was conducted in three cycles, where each cycle consisted of planning, implementing, observing, and reflecting. The storytelling method is applied in each research cycle. Teachers use various storytelling techniques, such as the use of sound, movement, and visualization, to convey fairy tales to students. After each storytelling session, students are asked to do listening activities, such as answering questions about the story, retelling the story in their own words, or drawing story scenes. The results showed that the use of the storytelling method significantly improved the listening skills of grade III students. This improvement can be seen from significant changes in students' ability to understand stories, remember important details, and express their understanding orally and in writing. This study provides evidence that the storytelling method is effective in improving the listening skills of grade III students. It is hoped that this research can contribute to the development of interesting and interactive learning methods, as well as assist teachers in teaching and improve students' ability to listen and understand stories.
Strategi Sekolah Dikdasmen Kabupaten Kendal dalam Menghadapi Pembelajaran di Era New Normal Irkham Ulil Albab; Yanuar Hery Murtianto; Aryan Eka Prastya Nugraha; Sumarno Sumarno
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 2 (2021): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (380.229 KB)

Abstract

Facing learning in the New Normal era, teachers must be able to prepare creative and innovative learning that is not just giving online assignments. However, during the pandemic, teachers have problems when carrying out learning. Most teachers find it difficult to prepare creative online learning materials. As a result, learning is ineffective, there is no interaction between students, and tends to the division of tasks. The PGRI Semarang university service team offers solutions in the form of learning strategies by combining the themes of each lesson so that learning can be carried out effectively through STEAM-based learning. The use of telegrams for interactive quizzes and Porprofs as a comprehensive evaluation tool that makes it easier for teachers is one of the solutions in learning in the new normal era.
Pelatihan Penelitian Tindakan Kelas untuk Meningkatkan Kompetensi Guru Nizaruddin Nizaruddin; Muhtarom Muhtarom; Aryan Eka Prastya Nugraha; Fenny Roshayanti; Sumarno Sumarno
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 3 (2021): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (123.351 KB)

Abstract

The purpose of implementing this service activity is to provide training and assistance to teachers at SMP N 1 Pecangaan and SMP N 2 Pecangaan in classroom action research (CAR). The output to be achieved in this program is that teachers at SMP N 1 Pecangaan and SMP N 2 Pecangaan attend CAR training so that they are able to make proposals, carry out CAR in class, are able to compile CAR reports and can write scientific articles for publication. The training is carried out in groups with an andragogy approach. The training method is carried out using the following methods: lectures and questions and answers, demonstrations, exercises and practices. Simultaneously the training was followed by mentoring activities in the preparation of proposals, implementation of open classes and assistance in the preparation of reports and articles. Training and mentoring activities through IbM Class Action Research activities for teachers of SMP N 1 Pecangaan and SMP N 2 have implications for teachers' understanding of the implementation of CAR to their ability to compile published articles.
Pelatihan Penulisan Artikel Ilmiah di Jurnal Nasional bagi Guru SMK N 6 Semarang Sumarno Sumarno; Muhtarom Muhtarom; Muhammad Syaiful Hayat; Fenny Roshayanti
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 2 (2023): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (462.749 KB) | DOI: 10.51651/pjpm.v3i2.321

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Many teachers have problems in publishing scientific articles in National Journals. This service activity aims to provide training and assistance for teachers at SMK Negeri 6 Semarang so that they have the knowledge and skills in making scientific articles and can publish them in the National Journal. The method used to achieve this goal is by training more questions and answers and practice as well as mentoring in the publication of scientific articles. The training material is presented with more practice than theory, with a ratio of 25% theory and 75% practice. Community service activities have been able to increase teachers' understanding in preparing scientific articles and submitting scientific articles to the national journal via OJS. This is in line with the results of community service activities where 75% of registered teachers attended training and 85% of trainees scored above 75 based on the results of the training posttest. The increase can be seen from the average pre-test score of 66.13 which increased to 83.60 at the posttest or the equivalent of 87% of participants having understood the preparation of scientific articles.
Analisis Kesulitan Belajar Operasi Hitung Pembagian Matematika Kelas IV SD N 03 Sambung Kabupaten Grobogan Annisak Miftakhul Hidayah; Sumarno Sumarno; Ferina Agustini
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6, No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2892

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What prompted this research was the discovery of difficulties experienced by students in solving math class IV questions on arithmetic operations material. The problem of this research was the difficulties experienced by students in completing arithmetic division operations and the factors that caused students to experience learning difficulties in division arithmetic operations.  The purpose of this study was to find out the difficulties experienced by class IV students at SDN 03 Sambung in Grobogan Regency in completing arithmetic division operations and to find out the factors that cause students to experience learning difficulties in arithmetic operations in grade IV at SDN 03 Sambung in Grobogan Regency.  This type of research is descriptive qualitative.  Based on the results of the research findings, fourth grade students at SDN 03 Sambung in Grobogan Regency experienced difficulties in working on math problems on arithmetic operations on division.  Using test methods, interviews, and questionnaires.  The results of this study were the fourth grade students at SDN 03 Sambung in Grobogan Regency, with a total of 19 students who experienced difficulties.  In the study, there were research questionnaire findings in the "Never" category.
Pemanfaatan Kahoot Sebagai Media Pembelajaran Berbasis Permainan dalam Menumbuhkan Motivasi Belajar Siswa pada Pembelajaran Biologi Sofia Uly Niama; Atip Nurwahyunani; Sumarno Sumarno; Firya Luthfiyah; Sih Hartini
Jurnal Pendidikan Tambusai Vol. 7 No. 2 (2023): Agustus 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Media pembelajaran merupakan sebuah upaya untuk meningkatkan pemahaman siswa terhadap suatu materi pembelajaran agar proses pembelajaran berjalan lancar dan menarik bagi siswa. Salah satu media pembelajaran yang dapat digunakan dalam Upaya peningkatan motivasi belajar siswa yaitu Kahoot. Kahoot merupakan media pembelajaran berbasis gamitifikasi digital yang dikemas dengan game berupa kuis interaktif yang dapat diakses secara online dan gratis. Tujuan penelitian ini adalah untuk mengetahui pemanfaatan Kahoot sebagau media pembelajaran berbasis permainan dalam peningkatan motivasi belajar siswa pada pembelajaran Biologi. Metode yang diigunakan adalah kualitatif dengan teknik pengambilan data berupa angket, observasi, dan wawancara. Hasil penelitian menyatakan bahwa dengan memanfaatkan kahoot sebagai media pembelajaran, motivasi belajar siswa masuk kategori tinggi dengan skor 81.5.
Analisis Kualitas Instrumen Untuk Mengukur Kreatifitas Siswa Melalui Pembelajaran Berdiferensiasi Umi Isrotun; Sumarno Sumarno; Muhtarom Muhtarom
Pendekar : Jurnal Pendidikan Berkarakter Vol 1 No 4 (2023): Agustus : Jurnal Pendidikan Berkarakter
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pendekar.v1i4.258

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Instruments are tools that researchers use to collect and measure quantitative information about the variables studied. As a tool for collecting research data, the quality of the instrument determines the quality of the data collected. In compiling an instrument to be used in research, it is necessary to pay attention to several things including the problems and variables to be studied, data sources, information in the instrument, types of data, easy and practical. Differentiated learning is learning that is expected to be able to coordinate student learning needs so it is hoped that through differentiated learning can provide students with broad opportunities so as to increase their activity. Creativity indicators include 1) Critical thinking, 2) High emotional sensitivity, 3) Talented, 4) High imagination. From the instrument in the form of an observation sheet that has been made consisting of sixteen items after the Aiken's test (1985) it can be said to be valid as a guide for researchers in observing student creativity in differentiated learning
Pembelajaran “Projek IPAS” Berbasis STEAM sebagai Kajian Implementasi Kurikulum Merdeka di SMK Muhammad Syaipul Hayat; Sumarno Sumarno; Mahmud Yunus; Noora Qotrun Nada
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.6005

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The implementation of the Independent Curriculum in SMK requires science learning to be carried out across disciplines through projects. This study aims to examine the potential and implementation of learning "IPAS project" oriented to the STEAM approach as an implementation of the Merdeka curriculum in SMK. The research was conducted using a survey method with a qualitative descriptive approach involving 48 respondents representing 34 out of 163 vocational schools in Central Java. The instrument used is a questionnaire consisting of three open questions about expectations, obstacles and efforts to overcome them; as well as a five-aspect questionnaire on the profile of teachers' understanding of the application of STEAM-based "IPAS Project" learning in the Merdeka curriculum in SMK. Qualitative descriptive analysis is carried out by data reduction, data display, and conclusion drawing. The results showed that although we have understood aspects of the independent curriculum in learning "IPAS Project", there are still obstacles, especially in the application of the STEAM approach. As for the profile of teachers' understanding of the application of STEAM-based "IPAS project" learning in the Merdeka curriculum in SMK, most teachers already have an understanding of the learning concept of "IPAS project" and in its application have involved many students in the implementation of the Merdeka curriculum. But in understanding the concept of STEAM, most teachers still don't master it well. Likewise, in terms of experience in applying the STEAM approach in "IPAS project", not many teachers have applied it in a structured and systematic manner. Based on this, it is recommended that to reduce the gap in expectations and constraints for vocational teachers, an LMS platform is needed to bridge the implementation of STEAM-based "IPAS Project".
Analisis Metode Bermain Peran untuk Menciptakan Pembelajaran yang Menyenangkan Materi Seni Teater Nadya Kinanti Azzahra; Sumarno Sumarno
Innovative: Journal Of Social Science Research Vol. 4 No. 3 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i3.10317

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Discharge planning memiliki Penelitian ini dilatar belakangi berdasarkan penerapan metode bermain peran untuk menciptakan pembelajaran yang menyenangkan pada materi seni teater kelas II khususnya di SD Supriyadi. Penelitian ini akan dilihat dari hasil angket yang diisi oleh peserta didik mengenai pembelajaran yang menyenangkan dengan menggunakan metode bermain peran. Jenis penelitian ini menggunakan penelitian kualitatif. Terdapat 5 tahapan dalam penggunaan penelitian tersebut, yaitu (1) penemuan masalah penelitian, menciptakan pembelajaran yang menyenangkan dengan metode bermain peran. (2) perumusan masalah penelitian, menciptakan pembelajaran yang menyenangkan. (3) pengumpulan data, menggunakan data angket mengenai pembelajaran menyenangkan. (4) analisis data, menganalisis angket peserta didik mengenai pembelajaran menyenangkan dengan metode bermain peran. (5)penulisan laporan penelitian, menggunakan format deskriptif untuk mendeskripsikan hasil pengolahan data angket peserta didik. Hasil penelitian ini menunjukan bahwa metode bermain peran untuk menciptakan pembelajaran yang menyenangkan memiliki nilai presentase 92% dari data angket peserta didik sehingga layak mendapatkan predikat (sangat baik). Maka hal tersebut menunjukan bahwa metode bermain peran mampu menciptakan pembelajaran yang menyenangkan. Hal ini akan menunjang pembelajaran peserta didik memiliki hasil belajar yang lebih baik.
Co-Authors Achmad Buchori Adi Darma Surya Agustin Arum Setiyana AGUSTIN WULANDARI Alimuddin Aziz Anggun Dwi Aninditya Kharisma Sari Anisatun Hidayatullah Annisak Miftakhul Hidayah Arfilia Wijayanti Aryan Eka Prastya Nugraha, Aryan Eka Prastya Aryo Andri Nugroho Asmuni Atik Wahidatul Hasanah Atip Nurwahyunani, Atip Ayu Inayah Ayu Puji Astuti Azizah Bayu Septian Anuraga Bayu Betty Diah Kusumaningrum Carson Carsoni Dayati Erni Cahyaningrum Djoko Ichsanudin Dwi Arum Syafitri Dyah Saraswati Endang Rumiarci Endang Rumiarci Erna Pujiyanti Farihah Inayatul Ulya Fenny Roshayanti Ferina Agustini Filia Prima Artharina Firya Luthfiyah Hafnianda Shabrina Tasya Hardianika Rahmaningtyas Hayat, Muhammad Syaipul Ida Dwijayanti Ida Wijayanti Idadwijayanti isnaini naffi'an Joko Siswanto Joko Sulianto . . Kartika Fajar Pratiwi Kiswati Kiswati LAKSANA HARYUDA Lina Kamalia Zahra Lina Tajqiyah Mahmud Yunus Maria Ulfah . Mida Astarina Monica Arningsari Monica Arningsari Muhammad Syaiful Hayat Muhtarom Muhtarom Muhtarom MUSLIMIN IBRAHIM Mustaqfirin Soleh Nadya Kinanti Azzahra Nailussulakhah Sulakhah Nikmatul Azizah Niwi Sruti Handayani Nizaruddin Nizaruddin Noora Qotrun Nada, Noora Qotrun Nur Novianti Nuruliarsih Nuruliarsih Prasetiyo Prasetiyo Putri Dian Nusa Rafika Nuriafuri Rasiman Rasiman Refiarni Refiarni Ria Indrawati Rohmah Khasanah Rohmah Khasanah Rustono SABTI NUR MEGASARI Sih Hartini Sofia Uly Niama Solekah Sri Mardiyanti Sri Ratna Pratiwi Sriyanto Sriyatun Sukat Susi Susanti Sutinah Suyoto Totok Prasetyo Triyono Triyono Tusono Umi Isrotun Yanuar Hery Murtianto Yenny Rachmawati Yoyok Haryono