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Dampak implementasi media audiobook terhadap motivasi dan hasil belajar: Studi evaluasi di MTs SLB/A Yaketunis Wahyono, Joko; Rachman, Dzul
Teacher in Educational Research Vol. 5 No. 1 (2023)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/ter.v5i1.495

Abstract

Penelitian ini mengevaluasi keberhasilan pelaksanaan media audiobook pada pembelajaran di MTs SLB/A Yaketunis Yogyakarta dengan menggunakan kerangka empat level Kirkpatrick (reaksi, proses/pembelajaran, perilaku, dan hasil/dampak). Desain penelitian berupa evaluasi program dengan pendekatan deskriptif kualitatif melalui kuesioner, observasi, dan wawancara terstruktur kepada peserta didik dan pendidik. Hasil menunjukkan (1) reaksi peserta didik sangat positif (97%), menandakan penerimaan dan kenyamanan penggunaan yang tinggi; (2) pada level proses/pembelajaran, keterlibatan dan pemahaman materi meningkat dengan kategori cukup–sangat berhasil (dilaporkan 99%); (3) perubahan perilaku belajar seperti kemandirian dan partisipasi kelas teridentifikasi pada kategori berhasil (100%); (4) dampak/hasil pembelajaran menunjukkan keberhasilan umum (95%); namun (5) motivasi dan hasil belajar belum menunjukkan peningkatan yang konsisten. Faktor pembatas meliputi kesiapan pendidik dalam desain instruksional berbasis audiobook, ketersediaan sarana bantu, serta kesesuaian konten dengan karakteristik peserta didik berkebutuhan khusus. Implikasi praktis merekomendasikan penyesuaian desain pembelajaran, pelatihan pendidik, kurasi materi yang ramah akses, dan pemantauan berkelanjutan agar implementasi lebih berdampak pada motivasi dan capaian belajar. Secara keseluruhan, media audiobook diterima baik dan mendukung proses belajar, tetapi memerlukan penguatan praktik implementasi untuk menghasilkan peningkatan motivasi dan hasil belajar yang terukur.   The impact of audiobook implementation on motivation and learning outcomes: An evaluation study at MTs SLB/A Yaketunis   Abstract: This study evaluates the implementation of audiobook media in instruction at MTs SLB/A Yaketunis, Yogyakarta, using the four-level Kirkpatrick framework (reaction, learning/process, behavior, and results). A program-evaluation design with a qualitative descriptive approach was employed, drawing on questionnaires, observations, and structured interviews with students and teachers. The findings indicate highly positive reactions (97%), reflecting strong acceptability and comfort of use; at the learning/process level, engagement and content comprehension improved, reported within the fairly to highly successful range (99%); behavioral indicators such as independence and classroom participation improved (100%); and results showed general success (95%). However, improvements in motivation and learning outcomes were not consistently observed. Limiting factors include teachers’ readiness for audiobook-based instructional design, availability of assistive infrastructure, and alignment of materials with the characteristics of learners with special needs. Practical implications recommend refining instructional design, providing targeted teacher training, curating accessible content, and instituting ongoing monitoring to achieve measurable gains in motivation and attainment. Overall, audiobook media is well received and supports learning processes; nevertheless, stronger implementation practices are required to translate acceptance and process gains into consistent improvements in motivation and learning outcomes.
Mind Mapping vs Semantic Mapping: Which Technique Gives EFL Learners more Benefits in Reading Comprehension? Pemetaan Pikiran vs Pemetaan Semantik: Teknik Mana yang Memberi Lebih Banyak Manfaat bagi Pembelajar EFL dalam Pemahaman Membaca? Rachman, Dzul; Khatimah, Khusnul
JEES (Journal of English Educators Society) Vol 3 No 2 (2018): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jees.v3i2.1498

Abstract

This research aimed at comparing mind mapping technique and semantic mapping technique in teaching reading comprehension. It was intended to find out which technique (mind mapping or semantic mapping) was more effective to strengthen the reading comprehension and which technique was more interesting in learning process to the second graders of SMAN 5 Makassar, South Sulawesi, Indonesia. It was an experimental research. There are two classes taken as sample, XI IPA1as experimental 1 class, and XI IPA2 as experimental 2 class. Researcher collected the data through reading test and questionnaire as research instrument. The result revealed that (1) students obtained higher score after being taught under mind mapping technique as opposed to those who studied under semantic mapping technique (2) students who studied narrative text under mind mapping technique showed great reading interest.
Investigating EFL Learners' Views on Applying KAHOOT to Stimulate Learning Rachman, Dzul; Syarief Fajaruddin
JELLT (Journal of English Language and Language Teaching) Vol 8 No 1 (2024)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36597/jellt.v8i1.16060

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Integration of technology into the teaching and learning process is one strategy for increasing the efficiency of the learning process for both students and instructors. Numerous academic work studies have been conducted to evaluate the effects of integrating the Kahoot application into educational settings, with a focus on the academic achievement of students and their subjective evaluations of this technology. Our research objective to fill a vacuum in the literature by examining learners' perspectives of using Kahoot as a learning motivation tool in the English department of a private institution in East Kalimantan. This investigation is of the quantitative research variety. Twenty male and forty-two female participants completed questionnaires as part of this study. This analysis examines the effects, benefits, and challenges associated with the use of Kahoot, as observed through the authors' personal experiences. The participants conveyed their enjoyment and enthusiasm for the activities, perceiving them as a way to improve the classroom environment and make learning more enjoyable. There is a growing interest in determining how the motivation and engagement of learners influence their learning.
The Impact of Digital Game-Based Learning on Children's Self-Efficacy and Reading Success Mahayanti, Ni Wayan Surya; Kusuma, I putu Indra; Ashadi, Ashadi; Rachman, Dzul
VELES Voices of English Language Education Society Vol 8 No 1 (2024): April 2024
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/veles.v8i1.25325

Abstract

Numerous studies have indicated that digital games offer a valuable learning experience for young language learners by fostering self-efficacy in English acquisition. Despite this, there remains a dearth of research investigating the impact of digital games on children's self-efficacy and reading achievements. The current study aims to fill this gap by examining (1) the impact of digital games on children's self-efficacy and (2) the effect of digital games on children's reading achievements. An exploratory sequential design was employed, integrating both quantitative and qualitative methods. The study involved 144 young learners in Indonesia who participated in eight treatment sessions using digital games as a learning tool. After these sessions, participants completed a post-test comprising 20 reading items to assess their reading achievements. Observations during the treatment sessions explored the implementation of digital games and their impact on self-efficacy, supplemented by interviews with 15 children to gain deeper insights into their experiences and perceptions. The findings revealed that digital games foster self-efficacy through four mechanisms: mastery experience, vicarious experience, verbal persuasion, and emotional state. These mechanisms are integrated into the game's content, levels, feedback, and challenging activities. The implications suggest that carefully designed digital games can significantly enhance self-efficacy and reading achievements among young learners, offering educators a valuable tool for improving educational outcomes. Future research should explore the long-term effects of digital game-based learning and identify the most effective game features, while also addressing challenges such as equitable access to technology and balancing screen time with other activities.
Ramadan Courses at Islamic High School Samarinda (Virtues and Practices in the Month of Ramadan): Pesantren Ramadhan di SMA Islam Samarinda (Keutamaan dan Amaliyah di Bulan Ramadhan) Fuad Fansuri; Siti Sagirah; Mutmainnah; Miftahul Ramadhani; M.Yusuf Qardawi; Dzul Rachman
Journal of Empowerment and Community Service (JECSR) Vol. 2 No. 02 (2023): January 2023
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Ramadan courses at Samarinda High School is an effort of community service aimed at strengthening spirituality and togetherness during the holy month of Ramadan. In this context, the pesantren activities are not only acts of worship but also means to strengthen Islamic values and social care. This article describes the virtues of the month of Ramadan in Islamic teachings and the implementation of religious activities within the pesantren, such as prayers and fasting, moral development, distribution of iftar meals, collective iftar, religious studies, and religious lectures. Through these activities, the Ramadan Pesantren at Samarinda High School has successfully had positive impacts such as improving the quality of worship, enhancing social relationships, increasing social awareness, and fostering moral development among participants and the surrounding community. Thus, the Ramadan Pesantren at Samarinda High School serves not only as a place of worship but also as a means to strengthen faith, togetherness, and compassion towards others during the blessed month of Ramadan.
The dangers of Bullying and sexual harrasement: Bahaya Anti Penindasan dan Pecehan Seksual Siti Nor Elisa; Dzul Rachman; Shabrina Nur Fadillah; Muhammad Adzha Yoanduanda; Nurfani Yulianti; Rizky Ramadhi; Nur Alamsyah
Journal of Empowerment and Community Service (JECSR) Vol. 2 No. 3 (2023): Vol.2 No.3 Juni 2023
Publisher : Wadah Inovasi Indonesia

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Abstract

Students of the 2021 Sports Education and English Education Study Programs have carried out Real Work Lecture (KKN) program activities on July 23 - September 26, 2024 in the environment of SMA Negeri 15 Samarinda. This program is one of the courses that must be taken by students of the Faculty of Teacher Training and Education (FKIP) before going directly into the world of education. This KKN activity aims to develop creativity and build cooperation between students, teachers, students and other school residents. There are 3 activities that must be carried out while at SMA Negeri 15 Samarinda, namely the collaboration of students and OSIS SMA Negeri 15 Samarinda to make the August 17 Competition and the Seminar “The Importance of Higher Education” and “The Dangers of Bullying and Sexual Harrasment”. As for the optional activities, there are 3, namely the making of a “Mini Park” which is divided into 3 parts, namely the making of a mini park, a cleanliness sign and also submitting a plant request proposal to the Samarinda City Environmental Service, making Anti-Bullying and Sexual Harassment posters.
The Impact of Quizizz Language Learning App in Improving Students' Listening Skills Pratama*, Fikran Arendi; Rachman, Dzul
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 9, No 3 (2024): Agustus, Education, Social Issue and History Education.
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v9i3.31402

Abstract

This study investigates the influence of the Quizizz Language Learning App on enhancing students' auditory comprehension abilities in vocational institutions. The study employed a pretest-posttest methodology to assess the listening abilities of students both before and after the integration of Quizizz as an instructional tool. The study involved 25 students from SMK 15 Samarinda, who were evaluated using standardized listening tests conducted on the Quizizz platform. The findings demonstrated a noteworthy enhancement in the listening abilities of the pupils, with an average discrepancy of -32.400 points seen between the scores of the pretest and posttest. The results indicate that Quizizz is a valuable instrument for improving auditory abilities in children attending vocational schools. The study highlights the capacity of gamified educational technology to establish captivating and efficient learning settings, therefore enhancing overall language competency. Additional research is advised to investigate the enduring impacts of Quizizz on different linguistic abilities and its relative efficacy compared to other instructionaltechnologies.
The Effect of Quizwhizzer Game as Gamification to Motivate and Improve Learning Outcomes of English Learners in Vocational School Fauzi*, Ahmad; Rachman, Dzul
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 9, No 3 (2024): Agustus, Education, Social Issue and History Education.
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v9i3.31401

Abstract

Motivation plays a crucial role in the student learning process, especially in the context of learning English. Students' success in acquiring language skills is directly influenced by their level of motivation. Low learning motivation can result from monotonous learning techniques that are less effective in stimulating students' enthusiasm for learning, negatively impacting their academic achievement. This research focuses on increasing student learning motivation and outcomes using QuizWhizzer as a gamification tool. The purpose of this study is to investigate how the gamification of learning activities with QuizWhizzer influences students' motivation and learning outcomes in English classes. Using a pretest-posttest design with one group, this research is classified as pre-experimental. High school students from SMKN 15 Samarinda were selected as research subjects using purposive sampling. Questionnaires and tests were employed to collect data on learning motivation and outcomes. The QuizWhizzer program was integrated into learning activities after the pre-test, followed by a post-test and a questionnaire. The results showed a significant increase in both motivation and learning outcomes. The average pretest score increased from 48.12 to 79.62 in the post-test, with an N-Gain of 0.61 classified as medium. The students' learning motivation was also categorized as very high, with an average score of 85.23%. This study provides valuable insights into the effectiveness of gamified learning activities in enhancing students' motivation and academic performance in English.
The Influence Of Learning Style and Students Motivation on Students English Achievement In Higher Education Marini*, Prameswari Ayudya; Rachman, Dzul
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 9, No 3 (2024): Agustus, Education, Social Issue and History Education.
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v9i3.31189

Abstract

The purpose of this study is to find out the influence of motivation and learning style to students achievement. This study employs a descriptive method using ex-post facto approach and a survey at university. The researcher will conduct 80 participants from 3 classes to answer the questionnaires. The data of motivation were collected by using questionnaire adopted from Gardners Attitude Motivation Test Battery (AMTB) and VARK Questionnaire version 8.0 which was adopted from Flemming to collect the influence of learning style. The studys findings clearly demonstrate that both learning style and motivation significantly influence students academic achievement. Based on the findings, several actionable suggestions can be made for educators, students, and institutions to enhance academic performance.
Challenges Faced by English Teachers 21st Century at Vocational School in East Kalimantan Naiyah*, Iis; Rachman, Dzul
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 9, No 3 (2024): Agustus, Education, Social Issue and History Education.
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v9i3.31105

Abstract

This study examines the challenges faced by English teachers at vocational schools in East Kalimantan, Indonesia, amid the demands of the 21st century. It higlights the significant obtacles teachers encounter, including inadequate resources and facilities, which affect the quality of education. Using qualitative methods such as interviews, observations, and document analysis, the research provides an in-depth understanding of these challenges. The findings reveal that english teachers struggle with limited access to update learning materials and technology-based teaching tools. Purposive sampling was used to select experienced informants, ensuring the collecting of accurate and rich data. The study aims to offer insight and recommendations to improve the quality of English education in vocational schools, addressing resources limitations and fostering better learning outcomes for students in East Kalimantan.
Co-Authors A Halim A.A. Ketut Agung Cahyawan W Abd. Rajab Abdul Halim Abdul Halim Abdul Rohman Ade Ismail Ramadhan Hamid Ade Ismail Ramadhan Hamid Ade Restu Hermanto Ade Restu Hermanto Afiifah Nur Alyaa Ibrahim Agmal, Shafira Asti Ahmad Wira Yudha Alief Zikrirullah Alpika, Saltha Aulia Alvina Damayanti AMALIA, TIARA Amin, Khoirul Anggita Jati Wibowo Aniq Hudiyah Bil Haq, Aniq Hudiyah Bil Anisa Izza Faudzia Anshary, Putri Elmira Fadyatulina Apino, Ezi Arbain arbain arbain Arif Fadilah Arlinwibowo, Janu Artini, Ni Nyoman Ashadi Ashifa Nabila Auliasari, Yasmin Aura Paradiba Azhar Aziz Lubis Bayu Prasetyo Caly Setiawan Churotul Aini Danung Cipta Wardana Dedi Rahman Nur Dewi Maharani Diva Pangestu Ispriadi Evan Ikhsan Fadilah Fachry Abda El Rahman Fadhil Ahmad Jiyad Fadilah, Evan Ikhsan Fahmi Gunawan Fauzi*, Ahmad Fitriani, Desy Fuad Fansuri Geroda, Godefridus Bali Godlove Elioth Kiswaga Handoko Handoko Harfiza, Junisa Harfiza Hendrawan, Shafira Zinedhina Hauda Sari Heri Retnawati Hiping, Maria Goretti Adella Kornelia Yulianti I Putu Indra Kusuma I Putu Indra Kusuma I Putu Indra Kusuma Ibrahim Ibrahim Iwan Setiawan Julianur Julianur Junedi Junedi Khairul Amin Khairul Amin Khatimah, Khusnul Khumayda Shofiyul Khaliyah Khusnul Khatimah Khusnul Khatimah Khusnul Khatimah, Khusnul Khatimah Khusnul Khotimah M.Yusuf Qardawi Maharani Sofha Nabilla Marianus Roni Marini*, Prameswari Ayudya Marisa, Sonia Miftahul Ramadhani milarizka Muhammad Adzha Yoanduanda Muhammad Handi Gunawan Muhammad Najeri Al Syahrin Muhammad Yunus Anis Nabila, Ashifa Nadia , Zulfa Naiyah*, Iis Najla Oktavia Efendi Ni Komang Arie Suwastini Ni Putu Astiti Pratiwi Ni Wayan Surya Mahayanti NUR ALAMSYAH Nurfani Yulianti Nurwardani Abdul Wahid Pane, Widi Syahtia Pasaribu, Indah Farma Paulus Widiatmoko Pratama*, Fikran Arendi Prof. Dr. Ni Nyoman Padmadewi,MA . Puspita, Rani Herning Putri Agya Syahada Putri, Ashifa Nabila Putri, Azzahra Namira Rabi'ah Al-Adawiyah Ramadhan Hamid, Ade Ismail Ramadhani, Novita Putri Rani Herning Puspita Rattri, Artha Rattri Wardhana Riastini, Putu Nancy Rio Arif Pratama Rizky Ramadhi Rizkyka Febrianisa Rochma, Anis Firdatul Rohmah, Annisa Rosinta, Rosinta Salsabila, Nala Salsabilah, Tasa Saltanat A. Meiramova Saltha Aulia Alpika Saputra, I Nyoman Pasek Hadi Shabrina Nur Fadillah Sheilamitha Amanda Shofia Alya Dzakiriah Sidiq, Reza June Siti Nor Elisa Siti Sagirah Solly Aryza Soviyah, Soviyah Sunarti Sunarti Sunarti Surya Mahyanti, Ni Wayan Suwandi , Satria Rizki Pradana Suyatman Suyatman Suyatman Suyatman Syarief Fajaruddin Syarief Fajaruddin Taghfirul Azhima Yoga Siswa Tasa Salsabilah Wahyono, Joko Waladdin Panggabean Yeni Rahmawati Yeni Rahmawati Yeni Rahmawati, Yeni Yuana Rahmaniah Yuricho Dafa Mahendra Zidan Erky